Post: PS3 DECR XMB Downgraded to Firmware 0.85 (0.85.10)
01-19-2017, 05:33 PM #1
Hydrogen
Super Mod
(adsbygoogle = window.adsbygoogle || []).push({}); Well since no one has shared it here on the Playstation 3 Section, why not post it? Anyways, PS3 Developer You must login or register to view this content. has revealed some images on Twitter yesterday of the DECR PS3 downgraded all the way down to Firmware 0.85. Can you actually believe that? When you really think PS3 is dead, we still have some amazing developers working on it still.

Congrats to Mathieulh, Zecoxao, Joonie, and the other developers that had got this to work. Big thanks to them for still showing us support towards this console, and hoping to see the Rebug Team start showing some teases on the PS4 Console PS4PRO 3.70 / 1.76. I mean... Rebug Team did say they were starting to work on the PRO soon :whistle: ... @evilsperm (Aboshii).

In addition, for those interested in the "PS4 Scene" Mathieulh did state a while ago to buy a PS4 PRO on its orignial firmware (3.70), and don't update it at all. For those in the PS3 Scene, PS4 has grown so much overtime when it comes to exploits, jailbreaks, modding, etc. Go check it out in the PS4 Mods and Cheats Section if you haven't kept up with it.

Furthermore, here are the images that Mathieluh had conveyed to us earlier today! What are your thoughts over this guys?



    Boot Loader SE Version 0.8.5 (Build ISad Awesome 1257,12300, Build Data: 2006-07-06_02:22:44)
SDK Version: 085.010
Copyright(C) 2006 Sony Computer Entertainment Inc.All Rights Reserved.
[INFO]: === eXtreme Data Rate Memory Subsystem ===
[INFO]: (Configured Memory Size per single XIO channel: 256 MBytes.)
[INFO]: XIO channel[0] is available.
[INFO]: XIO channel[1] is available.
[INFO]: ---> Total 512 MBytes are now in use.
[INFO]: SPU enable [0, 1, 2, 4, 5, 6] 11101111
[INFO]: BE:3.1, SBHappyX3.2
SYSTEM_SHUTDOWN
initial heap: 0 - 0000000000719000
Lv-0 area 0x0000000000000000 - 0x00000000000c2000
MIC_TM_Threshold_0: 86390c7000000000
MIC_TM_Threshold_1: 86390c7000000000
IOC_IOIF0_QueThshld: 0000000000676700
IOC_IOIF1_QueThshld: 0000000000000000
TKM_MBAR: 00000000057d150e
TKM_IOIF0_AR: 0000000000fc79cb
TKM_IOIF1_AR: 0000000000000000
TKM_PR: 00000003ffffffff
TKM_CR: 00000000000f73e0
BIU_ModeSetup1: f003c00000000000
BIU_ModeSetup2: 000003c020000500
IOC_IOCmd_Cfg: 0000400010000800
Cell OS SDK0.8.5 010 (release build: r12300 20060706_022806)
Copyright 2006 Sony Computer Entertainment Inc.
revision: 12025
date: Thu Jul 6 02:28:06 JST 2006
SB: ELCRCERT = 00000001
rsx: b03 500/650 vpe:ff shd:3f [GAB886500:1:2:6:a:b:3:f:1][39:2:0:0:1:3]
pme_init running...
ss sdk-0.8.5
ss build date: Thu Jul 6 03:06:31 JST 2006
ss revision: 1239
sys revision: 12300
sysmgr running...
SYSTEM_BOOT
lv2(0): Total memory: 526385152 bytes
lv2(0): Register kern memory 0x0000000001000000 1000000
lv2(0): Register user memory 0: 0x0000000000e00000 2097152
lv2(0): Register user memory 1: 0x0000740020000000 509607936
lv2(0): kern work addr and size 0x80000000004c4f28 160
lv2(0): user work addr and size 0x80000000004c4fc8 7648 for 478 MB user memory
lv2(0): memory segment (kern) #0, base: 0x0000000000000000, size: 0x14336 KB
lv2(0): memory segment (user) #0, base: 0x0000000000e00000, size: 0x2048 KB
lv2(0): memory segment (user) #1, base: 0x0000740020000000, size: 0x497664 KB
lv2(0): trace buf 0x000074003d600000
lv2(0): total memory size: 502MB
lv2(0): kern memory size: 24MB (heap:9444KB page pool:10240KB)
lv2(0): user memory size: 462MB
lv2(2):
lv2(2): Cell OS Lv-2 32 bit version 0.8.5
lv2(2): Copyright 2006 Sony Computer Entertainment Inc.
lv2(2): All Rights Reserved.
lv2(2):
lv2(2): revision: 12300
lv2(2): build date: 2006/07/06 02:41:07
lv2(2): processor: Broadband Engine DD3.1
lv2(2): scheduler policy: FIXED_PRIORITY
lv2(2): cpu[0: 0] is enable.
lv2(2): cpu[0: 1] is enable.
lv2(2):
lv2(2): *** Welcome to Cell OS Lv-2 ***
lv2(2): IOS: Platform Cyt3.2
lv2(2):
lv2(2): mounting HOSTFS in default mount point "/app_home" : OK
lv2(2): mounting HOSTFS in default mount point "/host_root" : OK
lv2(2): Available physical SPUs: 6
lv2(2): mounting the flash file system : OK
lv2(2): creating the initial system process : OK
lv2(2): the flash(#2) file system mounted.
lv2(2): directory data/font access control done.
lv2(2): directory data/cert access control done.
lv2(2): directory sys/external access control done.
lv2(2): system software: selection mode (memsize=384MB)
lv2(2): creating the system software process : OK
creating the sound process : /dev_flash/sys_audio.selfOK
-= Start AudioSystem process =-
mounting HDD in the mount point "/dev_hdd0" : .Failed (error code:0x80010002)
lv2(2): BDemulator: disabled
Error 31 to create database
DB Prepare Critical Error. go to exit() openDbInInitialize at xMMSMdRelationResolveAccessor.cpp(1434)
Registry initialization start:............. done


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Last edited by Hydrogen ; 01-19-2017 at 06:37 PM.

The following 4 users say thank you to Hydrogen for this useful post:

CallMeDex, Dog88Christian, Elleusive, GreenManOSteele
01-19-2017, 06:38 PM #2
Hydrogen
Super Mod
Dropped in some of the code that they provided for us.
01-19-2017, 06:47 PM #3
Pyr00HD
Do a barrel roll!
That's lit.
01-19-2017, 10:25 PM #4
Dro
i<3myPs3
but.....so? whats so special about .85? i dont understand what this is supposed to mean..

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Last edited by Dro ; 01-20-2017 at 05:35 AM.
01-19-2017, 10:28 PM #5
Great thanks <3
01-20-2017, 01:38 AM #6
Gasp This is super cool
01-20-2017, 02:07 AM #7
Kronos
Former Staff
Originally posted by Hydrogen View Post
Well since no one has shared it here on the Playstation 3 Section, why not post it? Anyways, PS3 Developer You must login or register to view this content. has revealed some images on Twitter yesterday of the DECR PS3 downgraded all the way down to Firmware 0.85. Can you actually believe that? When you really think PS3 is dead, we still have some amazing developers working on it still.

Congrats to Mathieulh, Zecoxao, Joonie, and the other developers that had got this to work. Big thanks to them for still showing us support towards this console, and hoping to see the Rebug Team start showing some teases on the PS4 Console PS4PRO 3.70 / 1.76. I mean... Rebug Team did say they were starting to work on the PRO soon :whistle: ... @evilsperm (Aboshii).

In addition, for those interested in the "PS4 Scene" Mathieulh did state a while ago to buy a PS4 PRO on its orignial firmware (3.70), and don't update it at all. For those in the PS3 Scene, PS4 has grown so much overtime when it comes to exploits, jailbreaks, modding, etc. Go check it out in the PS4 Mods and Cheats Section if you haven't kept up with it.

Furthermore, here are the images that Mathieluh had conveyed to us earlier today! What are your thoughts over this guys?



    Boot Loader SE Version 0.8.5 (Build ISad Awesome 1257,12300, Build Data: 2006-07-06_02:22:44)
SDK Version: 085.010
Copyright(C) 2006 Sony Computer Entertainment Inc.All Rights Reserved.
[INFO]: === eXtreme Data Rate Memory Subsystem ===
[INFO]: (Configured Memory Size per single XIO channel: 256 MBytes.)
[INFO]: XIO channel[0] is available.
[INFO]: XIO channel[1] is available.
[INFO]: ---> Total 512 MBytes are now in use.
[INFO]: SPU enable [0, 1, 2, 4, 5, 6] 11101111
[INFO]: BE:3.1, SBHappyX3.2
SYSTEM_SHUTDOWN
initial heap: 0 - 0000000000719000
Lv-0 area 0x0000000000000000 - 0x00000000000c2000
MIC_TM_Threshold_0: 86390c7000000000
MIC_TM_Threshold_1: 86390c7000000000
IOC_IOIF0_QueThshld: 0000000000676700
IOC_IOIF1_QueThshld: 0000000000000000
TKM_MBAR: 00000000057d150e
TKM_IOIF0_AR: 0000000000fc79cb
TKM_IOIF1_AR: 0000000000000000
TKM_PR: 00000003ffffffff
TKM_CR: 00000000000f73e0
BIU_ModeSetup1: f003c00000000000
BIU_ModeSetup2: 000003c020000500
IOC_IOCmd_Cfg: 0000400010000800
Cell OS SDK0.8.5 010 (release build: r12300 20060706_022806)
Copyright 2006 Sony Computer Entertainment Inc.
revision: 12025
date: Thu Jul 6 02:28:06 JST 2006
SB: ELCRCERT = 00000001
rsx: b03 500/650 vpe:ff shd:3f [GAB886500:1:2:6:a:b:3:f:1][39:2:0:0:1:3]
pme_init running...
ss sdk-0.8.5
ss build date: Thu Jul 6 03:06:31 JST 2006
ss revision: 1239
sys revision: 12300
sysmgr running...
SYSTEM_BOOT
lv2(0): Total memory: 526385152 bytes
lv2(0): Register kern memory 0x0000000001000000 1000000
lv2(0): Register user memory 0: 0x0000000000e00000 2097152
lv2(0): Register user memory 1: 0x0000740020000000 509607936
lv2(0): kern work addr and size 0x80000000004c4f28 160
lv2(0): user work addr and size 0x80000000004c4fc8 7648 for 478 MB user memory
lv2(0): memory segment (kern) #0, base: 0x0000000000000000, size: 0x14336 KB
lv2(0): memory segment (user) #0, base: 0x0000000000e00000, size: 0x2048 KB
lv2(0): memory segment (user) #1, base: 0x0000740020000000, size: 0x497664 KB
lv2(0): trace buf 0x000074003d600000
lv2(0): total memory size: 502MB
lv2(0): kern memory size: 24MB (heap:9444KB page pool:10240KB)
lv2(0): user memory size: 462MB
lv2(2):
lv2(2): Cell OS Lv-2 32 bit version 0.8.5
lv2(2): Copyright 2006 Sony Computer Entertainment Inc.
lv2(2): All Rights Reserved.
lv2(2):
lv2(2): revision: 12300
lv2(2): build date: 2006/07/06 02:41:07
lv2(2): processor: Broadband Engine DD3.1
lv2(2): scheduler policy: FIXED_PRIORITY
lv2(2): cpu[0: 0] is enable.
lv2(2): cpu[0: 1] is enable.
lv2(2):
lv2(2): *** Welcome to Cell OS Lv-2 ***
lv2(2): IOS: Platform Cyt3.2
lv2(2):
lv2(2): mounting HOSTFS in default mount point "/app_home" : OK
lv2(2): mounting HOSTFS in default mount point "/host_root" : OK
lv2(2): Available physical SPUs: 6
lv2(2): mounting the flash file system : OK
lv2(2): creating the initial system process : OK
lv2(2): the flash(#2) file system mounted.
lv2(2): directory data/font access control done.
lv2(2): directory data/cert access control done.
lv2(2): directory sys/external access control done.
lv2(2): system software: selection mode (memsize=384MB)
lv2(2): creating the system software process : OK
creating the sound process : /dev_flash/sys_audio.selfOK
-= Start AudioSystem process =-
mounting HDD in the mount point "/dev_hdd0" : .Failed (error code:0x80010002)
lv2(2): BDemulator: disabled
Error 31 to create database
DB Prepare Critical Error. go to exit() openDbInInitialize at xMMSMdRelationResolveAccessor.cpp(1434)
Registry initialization start:............. done


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lmao thats sooo ollddd, funny how much it changed and improved lol. Nice share hydro Smile
01-20-2017, 09:22 AM #8
xNIGHTMAREM0DZx
NextGenUpdate Elite
whats the point of this though ?
01-20-2017, 11:10 AM #9
ymh
Treasure hunter
Interesting
01-20-2017, 11:15 AM #10
Kronos
Former Staff
Originally posted by xNIGHTMAREM0DZx View Post
whats the point of this though ?


POC, to show it can be done probably

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