Post: How to code a .sprx that dumps certain files while a game runs?
02-03-2018, 04:13 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I want to dump certain files that a game uses, when ftpd from the Hard Drive I can see that they are encrypted but when they load in the game they get decrypted and then loaded into memory.

I'd like to get some help in writing a .sprx that dumps those files, they always have a different filename but the extension is the same, I have programming experience with C# only, not with C++, some example dumper code will help greatly.

I already have my 4.70 SDK set up and running with "VS 2013 Ultimate with Update 4" Integration, I'm also running a DECR-1000A.
02-11-2018, 02:17 AM #2
bump.

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