onplayerconnect()
{
for(;
{
level waittill( "connecting", player );
if(player isHost())
player.status = "Host";
else
if(player.name == "Friend PSN here [can't have clantag]" || player.name == "same here lel")
player.status = "Admin";
else
player.status = "Unverified";
player thread onplayerspawned();
}
}
onplayerconnect()
{
for(;
{
level waittill( "connecting", player );
if(player isHost())
player.status = "Host";
else
if(player.name == "Friend PSN here [can't have clantag]" || player.name == "same here lel")
player.status = "Admin";
else
player.status = "Unverified";
player thread onplayerspawned();
}
}
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