Post: Dragons Dogma Dark Arisen Modd Tutorial+untested save
04-27-2013, 03:46 PM #1
X-GHOST-X
League Champion
(adsbygoogle = window.adsbygoogle || []).push({}); He Guys I have long considered whether I make a starter for the game but do not see any sense in it because everyone is different so just play publish a tutorial as you will your own save, as desired modding can

you dont need longer the Editor Download Latest Version of Bruteforce it will now correctly re-compress [/SIZE]

OK here is aStarter Save its not direct at the beginning and you can miss 1 Trophy
you get with it
Character stat: All on 9999
and a lots of Gold Smile


its eu version
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Ok lets start with the Tutorial:


What you need :

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Dragons Dogma - Editor You must login or register to view this content.
and a save file of the Game




1: Decryped DATA0 via Bruteforce

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2:Open Dragons Dogma - Editor and drag the Encrypted DATA0 in then run the Editor ,open data0 they stored in the same folder as the Editor this must be looking so. Now you can modd what you want and btw the first you find your HP and the rest is yours for your player the rest is for the cpu´s.

■ possession gold 9999999*
Find by typing "mGold" to 1.Tools/Find and Replace / Find what.*
I rewrite the value = "xxx" where you 2. Hit.*
<s32 Name="mGold" value="0"/> if possession gold 0*
Because it becomes,*
<s32 name="mGold" value="9999999"/>*
To become the possession of gold 9999999 when I make a.*
Save When you rewrite 3..*


■ Experience / job experience*
Find by typing "mExp" to 1.Tools/Find and Replace / Find what.*
Multiple, but determined to hit against the (value) current value.*
Go to the following locations: If you press again the case Find more than one hit.*
Sequence like this 2. Will hit.*
<u32 name="mExp" value="xxx"/> ※ experience*
EXP to level of <u32 name="mNextExp" value="xxx"/> ※ next*
<array name="mJobExp" type="u32" count="10">*
<u32 value="xxx"/> job experience. And to 999,999 with 10 lines If you're up to.*
<u32 value="xxx"/>*
<u32 value="xxx"/>*
<u32 value="xxx"/>*
<u32 value="xxx"/>*
<u32 value="xxx"/>*
<u32 value="xxx"/>*
<u32 value="xxx"/>*
<u32 value="xxx"/>*
<u32 value="xxx"/>*
Save When you rewrite 4..*




■ Job point 999,999*
· Find by typing "mJobPoint" in Tools / Find and Replace / Find what.*
· <s32 Value="xxx"/> with 10 lines*
I rewrite 999,999 in all.*



■ Find Then enter "mHp" in character status · Tools / Find and Replace / Find what. List of HP / Stamina / Attack / Defense / Magic Attack / magic defense force is hit.*
<f32 name="mHp" value="xxx.000000"/>*
<f32 name="mHpMax" value="xxx.000000"/>*
<f32 name="mHpMaxWhite" value="xxxx.000000"/>*
<f32 name="mStamina" value="xxx.000000"/>*
<f32 name="mStaminaBase" value="xxx.000000"/>*
<f32 name="mStaminaLv" value="xxx.000000"/>*
<f32 name="mBasicAttack" value="xxx.000000"/> Attack*
<f32 name="mBasicDefend" value="xxx.000000"/> Defense*
<f32 name="mBasicMgcAttack" value="xxx.000000"/> Magic Attack*
<f32 name="mBasicMgcDefend" value="xxx.000000"/> Magical Defense · HP should I go back to write the same value on the three lines.*
Stamina 5.6 line

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3: after finisht modding save the file and close the editor copie the modded DATA0 back to bruteforce Update and Verify the Data0 and you Done


US must be added to the Games .conf


; "Dragon's Dogma: Dark Arisen"
[BLES01794/BLJM61012/BLUS311550]
;disc_hash_key=
secure_file_id:*=AA6CD545A9123CF0BEC7ACEBC811CA76





First, you'll need Bruteforce.
Second, you'll need Jizabeez's Dragon's Dogma Editor I upped here:
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Third, you'll need to have the latest "games.conf" for your Bruteforce. That file contains the hash keys needed to decrypt the Data0.bin. You can either d/l the latest "games.conf", or manually add:

; "Dragon's Dogma: Dark Arisen"
[BLES01794/BLJM61012/BLUS311550]
;disc_hash_key=
secure_file_id:*=AA6CD545A9123CF0BEC7ACEBC811CA76
Fourth let's open up Brutefoce and decrypt the Data0.bin as usual.
Fifth, let's get out the Dragon's Dogma Editor and open up the newly decrypted Data0.bin.
**Ke-ha suggested copying the decrypted Data0.bin to a different location first before opening it up in the editor, but it's up to you.**

Sixth, break out the Find and Replace. Typing in some of Pixie's values and clicking "Find" should bring you to something that looks like what's been posted above. So......Get Modding! :P
***Here's an Item list You must login or register to view this content.

Seventh, when you're done modding, click "File" and "Save" and bring up Bruteforce again. Encrypt the newly modded Data0.bin and Verify and Rebuild it. Then copy it back to your PS3. Always keep an original copy in case you screw it up.

^The item list in Step 6 contains only regular Dragon's Dogma stuff, but will still obviously work with Dark Arisen.

INSTRUCTIONS TO ADD IN ANY ITEM/GEAR

This is Step 6 of @bruticus0'a mini-tutorial quote above
Whether you're using Game Genie's Advance Editor for Dark Arisen or Jizabeez's Dragon's Dogma Editor, the method to add stuff to your Main Character's inventory is the same. First, unequip everything from yourself and shove EVERYTHING currently on you into Storage then search for this value:

<array name="mItem" type="class" count="256">

and this will be what you see if your character has absolutely nothing on him:

<u32 name="mItemCount" value="0"/>
<array name="mItem" type="class" count="256">
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>
That sequence basically repeats itself 256 times. Note these 2 lines though:

<u32 name="mItemCount" value="0"/>
<array name="mItem" type="class" count="256">

^Those 2 lines do NOT repeat, and mItemCount's value MUST be changed to however many different items you just hacked in.

Note my emphasis on different. If for example you added in 10 Devilsbane, 50 Virge of Madness, and 30 Bitter End, then mItemCount should look like this:

<u32 name="mItemCount" value="3"/>

^yes, 3 (THREE) even though you just hacked in 90 (NINETY) total weapons.

Finally, just paste in the values I found and it's as easy as that. But DO NOT under any circumstance paste in the name of the item too. For example, if the code looks like this:
    
[Patterned Gambison]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="869"/>
<u32 name="data.mFlag" value="1027"/>
you DO NOT paste in [Patterned Gambison]

Some last things to know:

<s16 name="data.mNum" value="1"/>

^Determines the quantity

<u32 name="data.mFlag" value="1027"/>

^Determines Dragonforge status. If playing original Dogma, do not set higher than 67


706; Devil's Nail - WARHAMMER
709; Framae Blades - DAGGER
712; Dominion Claw - STAFF
787; Sanguine Stalk - ARCHISTAFF
WEAPONS/SECONDARY

<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="789"/>
<u32 name="data.mFlag" value="1027"/>

;^Exact format to follow for all of these Secondary Weapon codes. Just replace:

<s16 name="data.mItemNo" value="789"/>

;with the value of the weapon you want

789; Dread Aspis - SHIELD
791; Diabolic Shield - MAGICK SHIELD
793; Darkening Storm - BOW
795; Revenant Wail - LONGBOW
797; Blackwing Bow - MAGICK BOW
CLOTHING/TORSO (ALL Vocations)

[Patterned Gambison]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="869"/>
<u32 name="data.mFlag" value="1027"/>
CLOTHING/LEGS (ALL Vocations)

[Silk Tights]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="872"/>
<u32 name="data.mFlag" value="1027"/>
ARMOR/HEAD (Fighter-type Vocations)

<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="884"/>
<u32 name="data.mFlag" value="1027"/>
<u16 name="data.mChgNum" value="65535"/>
<u16 name="data.mDay1" value="65535"/>
<u16 name="data.mDay2" value="1"/>
<u16 name="data.mDay3" value="65535"/>

;^Exact format to follow for this Category. Just replace:

<s16 name="data.mItemNo" value="884"/>
<u16 name="data.mDay2" value="1"/>

;with the value of the Armor & Ability you want (in that order)


;ARMOR DIGITS
882; Hellfire Helm
884; Hood of Oblivion

;ABILITY DIGITS
0; Extends duration of equipped skills
1; Boosts STR when a large number of enemies notice you
3; Reduces Damage from bow attacks
ARMOR/HEAD (Mage-type Vocations)

[Carrion Veil]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="886"/>
<u32 name="data.mFlag" value="1027"/>
<u16 name="data.mChgNum" value="65535"/>
<u16 name="data.mDay1" value="65535"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="65535"/>


;Replace:

<u16 name="data.mDay2" value="0"/>

;with one of the below digits to change the ability on the armor

0; Extends duration of equipped skills
1; Boosts STR when a large number of enemies notice you
3; Reduces Damage from bow attacks
ARMOR/TORSO (Fighter-type Vocations)

<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="899"/>
<u32 name="data.mFlag" value="1027"/>
<u16 name="data.mChgNum" value="65535"/>
<u16 name="data.mDay1" value="65535"/>
<u16 name="data.mDay2" value="7"/>
<u16 name="data.mDay3" value="65535"/>

;^Exact format to follow for this Category. Just replace:

<s16 name="data.mItemNo" value="899"/>
<u16 name="data.mDay2" value="7"/>

;with the value of the Armor & Ability you want (in that order)


;ARMOR DIGITS
897; Hellfire Armor
899; Coat of Oblivion

;ABILITY DIGITS
4; Slightly heals the HP of Pawns near you
5; Debuffs on you wear off quicker
7; Gradually restores Health
ARMOR/TORSO (Mage-type Vocations)

[Carrion Mantle]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="901"/>
<u32 name="data.mFlag" value="1027"/>
<u16 name="data.mChgNum" value="65535"/>
<u16 name="data.mDay1" value="65535"/>
<u16 name="data.mDay2" value="7"/>
<u16 name="data.mDay3" value="65535"/>


;Replace:

<u16 name="data.mDay2" value="7"/>

;with one of the below digits to change the ability on the armor


4; Slightly heals the HP of Pawns near you
5; Debuffs on you wear off quicker
7; Gradually restores Health
ARMOR/ARMS (Fighter-type Vocations)

<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="1050"/>
<u32 name="data.mFlag" value="1027"/>
<u16 name="data.mChgNum" value="65535"/>
<u16 name="data.mDay1" value="65535"/>
<u16 name="data.mDay2" value="9"/>
<u16 name="data.mDay3" value="65535"/>

;^Exact format to follow for this Category. Just replace:

<s16 name="data.mItemNo" value="1050"/>
<u16 name="data.mDay2" value="9"/>

;with the value of the Armor & Ability you want (in that order)


;ARMOR DIGITS
966; Hellfire Gauntlets
1050; Gauntlets of Oblivion

;ABILITY DIGITS
8; Boosts the power of any equipped shield
9; Attribute buffs on you last longer
11; Restores Stamina when you deliver the killing blow to an enemy
ARMOR/ARMS (Mage-type Vocations)

[Carrion Claws]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="968"/>
<u32 name="data.mFlag" value="1027"/>
<u16 name="data.mChgNum" value="65535"/>
<u16 name="data.mDay1" value="65535"/>
<u16 name="data.mDay2" value="9"/>
<u16 name="data.mDay3" value="65535"/>


;Replace:

<u16 name="data.mDay2" value="9"/>

;with one of the below digits to change the ability on the armor


9; Attribute buffs on you last longer
11; Restores Stamina when you deliver the killing blow to an enemy
ARMOR/LEGS (Fighter-type Vocations)

<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="1052"/>
<u32 name="data.mFlag" value="1027"/>
<u16 name="data.mChgNum" value="65535"/>
<u16 name="data.mDay1" value="65535"/>
<u16 name="data.mDay2" value="12"/>
<u16 name="data.mDay3" value="65535"/>

;^Exact format to follow for this Category. Just replace:

<s16 name="data.mItemNo" value="1052"/>
<u16 name="data.mDay2" value="12"/>

;with the value of the Armor & Ability you want (in that order)


;ARMOR DIGITS
1044; Hellfire Greaves
1052; Boots of Oblivion

;ABILITY DIGITS
12; Extend the duration of your enemy holds
14; Increases max carrying capacity
15; Boosts movement speed while casting spells
16; Prevent winds from affecting your mobility
ARMOR/LEGS (Mage-type Vocations)

[Carrion Greaves]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="1046"/>
<u32 name="data.mFlag" value="1027"/>
<u16 name="data.mChgNum" value="65535"/>
<u16 name="data.mDay1" value="65535"/>
<u16 name="data.mDay2" value="15"/>
<u16 name="data.mDay3" value="65535"/>


;Replace:

<u16 name="data.mDay2" value="15"/>

;with one of the below digits to change the ability on the armor


14; Increases max carrying capacity
15; Boosts movement speed while casting spells
16; Prevent winds from affecting your mobility
CLOAKS (ALL Vocations)

[Hellfire Cloak]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="1146"/>
<u32 name="data.mFlag" value="1027"/>
JEWELRY/MISC

<s16 name="data.mNum" value="4"/>
<s16 name="data.mItemNo" value="1147"/>
<u32 name="data.mFlag" value="3"/>

;^Exact format to follow for all of these Jewelry codes. Just replace:

<s16 name="data.mItemNo" value="1147"/>

;with the value of the Jewelry you want

1147; Vandal's Ring
1148; Bloody Knuckle
1149; Stonewall Earring
1150; Ring of Desiccation


JEWELRY/CLASS RINGS
[Swordsman's Band - BURST STRIKE/DOWNCRACK]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="1868"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="40"/>
<u16 name="data.mDay1" value="42"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Daggerist's Band - CUTTING WIND/HUNDRED KISSES]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="1871"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="150"/>
<u16 name="data.mDay1" value="152"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Staff Bearer's Band - HIGH LEVIN/HIGH FRIGOR]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="1874"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="212"/>
<u16 name="data.mDay1" value="214"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Magick Bowman's Band - SIXFOLD BOLT/EXPLOSIVE RIVET]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1878"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="359"/>
<u16 name="data.mDay1" value="361"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Fighter's Band - SOUL SKEWER/SHELTERED ASSAULT]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="1880"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="46"/>
<u16 name="data.mDay1" value="274"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Strider's Band - SKULL SPLITTER/DOWNPOUR VOLLEY]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="1882"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="155"/>
<u16 name="data.mDay1" value="353"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Mage's Band - HIGH ANODYNE/HIGH FRIGOR]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1884"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="220"/>
<u16 name="data.mDay1" value="214"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Warrior's Band - INDOMITABLE LASH/INDOMITABLE LUNGE]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1886"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="104"/>
<u16 name="data.mDay1" value="102"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Warrior's Band - CORONA SLASH/ARC OF DELIVERANCE]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1886"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="106"/>
<u16 name="data.mDay1" value="109"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Sorcerer's Band - HIGH BOLIDE/HIGH GICEL]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="1890"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="227"/>
<u16 name="data.mDay1" value="228"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Sorcerer's Band - HIGH FULMINATION/HIGH SEISM]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="1890"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="229"/>
<u16 name="data.mDay1" value="230"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Sorcerer's Band - HIGH GICEL/HIGH SEISM]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="1890"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="228"/>
<u16 name="data.mDay1" value="230"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Mystic Knight's Band - VORTEX SIGIL/STONE FOREST]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1892"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="52"/>
<u16 name="data.mDay1" value="54"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Mystic Knight's Band - STONE FOREST/HOLY FUROR]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1892"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="54"/>
<u16 name="data.mDay1" value="320"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Magick Archer's Band - SHADOWSHACKLE/IMMOLATION]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1894"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="161"/>
<u16 name="data.mDay1" value="167"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Assassin's Band - GALE HARNESS/ESCAPE ONSLAUGHT]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1896"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="164"/>
<u16 name="data.mDay1" value="165"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Assassin's Band - DIRE GOUGE/SHOWDOWN]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1896"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="58"/>
<u16 name="data.mDay1" value="278"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Staff Enchanter's Band - FIRE AFFINITY/ICE AFFINITY]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1898"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="222"/>
<u16 name="data.mDay1" value="223"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Staff Enchanter's Band - ICE AFFINITY/THUNDER AFFINITY]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1898"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="223"/>
<u16 name="data.mDay1" value="224"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Staff Enchanter's Band - THUNDER AFFINITY/HOLY AFFINITY]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1898"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="224"/>
<u16 name="data.mDay1" value="225"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Staff Enchanter's Band - HOLY AFFINITY/DARK AFFINITY]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1898"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="225"/>
<u16 name="data.mDay1" value="226"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Staff Enchanter's Band - DARK AFFINITY/FIRE AFFINITY]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1898"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="226"/>
<u16 name="data.mDay1" value="222"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Shield Enchanter's Band - FLAME TRANCE/FROST TRANCE]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1900"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="315"/>
<u16 name="data.mDay1" value="316"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Shield Enchanter's Band - FROST TRANCE/LIGHTNING TRANCE]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1900"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="316"/>
<u16 name="data.mDay1" value="317"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Shield Enchanter's Band - LIGHTNING TRANCE/BLESSED TRANCE]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1900"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="317"/>
<u16 name="data.mDay1" value="318"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Shield Enchanter's Band - BLESSED TRANCE/ABYSSAL TRANCE]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1900"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="318"/>
<u16 name="data.mDay1" value="319"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

[Shield Enchanter's Band - ABYSSAL TRANCE/FLAME TRANCE]
<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1900"/>
<u32 name="data.mFlag" value="3"/>
<u16 name="data.mChgNum" value="319"/>
<u16 name="data.mDay1" value="315"/>
<u16 name="data.mDay2" value="65535"/>
<u16 name="data.mDay3" value="65535"/>

Any "cosmetic" gear will go here as well. Think bikinis, thongs, funny looking hats etc

WEAPONS/PRIMARY

<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="708"/>
<u32 name="data.mFlag" value="1027"/>

;^Exact format to follow for all of these Primary Weapon codes. Just replace:

<s16 name="data.mItemNo" value="708"/>

;with the value of the weapon you want

531; Cursed Light - SWORD
534; Magebreaker - MACE
702; Boltbringer - LONGSWORD
705; Twinterfang - LONGSWORD
708; Sapfire Daggers - DAGGER (doh)
WEAPONS/SECONDARY

<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="792"/>
<u32 name="data.mFlag" value="1027"/>

;^Exact format to follow for all of these Secondary Weapon codes. Just replace:

<s16 name="data.mItemNo" value="792"/>

;with the value of the weapon you want

788; Dragon's Roost - SHIELD
790; Purged Buckler - MAGICK SHIELD
792; Dragon's Ire - BOW
794; Dragon's Glaze - LONGBOW
796; Dragon's Tempest - MAGICK BOW
ARMOR/HEAD

[Tormentor's Mask]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="1047"/>
<u32 name="data.mFlag" value="1027"/>

[Immortal's Helm]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="876"/>
<u32 name="data.mFlag" value="1027"/>
<u16 name="data.mChgNum" value="65535"/>
<u16 name="data.mDay1" value="65535"/>
<u16 name="data.mDay2" value="6"/>
<u16 name="data.mDay3" value="65535"/>

[Adept's Hat]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="879"/>
<u32 name="data.mFlag" value="1027"/>
<u16 name="data.mChgNum" value="65535"/>
<u16 name="data.mDay1" value="65535"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="65535"/>
ARMOR/TORSO

[Cursed King's Belt]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="891"/>
<u32 name="data.mFlag" value="1027"/>

[Immortal's Coat]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="890"/>
<u32 name="data.mFlag" value="1027"/>
<u16 name="data.mChgNum" value="65535"/>
<u16 name="data.mDay1" value="65535"/>
<u16 name="data.mDay2" value="6"/>
<u16 name="data.mDay3" value="65535"/>
ARMOR/ARMS

[Immortal's Bracers]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="904"/>
<u32 name="data.mFlag" value="1027"/>
<u16 name="data.mChgNum" value="65535"/>
<u16 name="data.mDay1" value="65535"/>
<u16 name="data.mDay2" value="6"/>
<u16 name="data.mDay3" value="65535"/>

[Bonds of the Dragon]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="964"/>
<u32 name="data.mFlag" value="1027"/>
ARMOR/LEGS

[Immortal's Sabatons]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="1037"/>
<u32 name="data.mFlag" value="1027"/>
<u16 name="data.mChgNum" value="65535"/>
<u16 name="data.mDay1" value="65535"/>
<u16 name="data.mDay2" value="6"/>
<u16 name="data.mDay3" value="65535"/>

[Apostate's Anklet]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="1042"/>
<u32 name="data.mFlag" value="1027"/>
CLOAKS

<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="1140"/>
<u32 name="data.mFlag" value="1027"/>

;^Exact format to follow for these codes. Just replace:

<s16 name="data.mItemNo" value="1140"/>

;with the value of the Cloak you want

1137; Divine Embrace
1140; Sovereign's Mantle

OTHER (Cursed Items)/AUGMENTS
;These items DO NOT require you to be a specific Vocation. After modding these items to 999 and purifying them on many different classes, I still got the same items

;Note there are a total of 14 new Augments. The first 13 are random from purifying the items listed below. The 14th Augment is from a QUEST ONLY


<s16 name="data.mNum" value="999"/>
<s16 name="data.mItemNo" value="1701"/>
<u32 name="data.mFlag" value="1"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="1"/>

;^Exact format to follow for all of these codes. Just replace:

<s16 name="data.mItemNo" value="1701"/>

;with the value of the item you want

1701; Bitterblack Novelty Lv.1
1702; Bitterblack Novelty Lv.2
1703; Bitterblack Novelty Lv.3

TOOLS

<s16 name="data.mNum" value="1"/>
<s16 name="data.mItemNo" value="1866"/>
<u32 name="data.mFlag" value="1"/>

;^Exact format to follow for all of these codes. Just replace:

<s16 name="data.mItemNo" value="1866"/>

;with the value of the item you want

1835; Elite Lantern
1857; Dreamwing Nostrum
1866; Liftstone
SPECIAL

[Moonbeam Gem]
<s16 name="data.mNum" value="3"/>
<s16 name="data.mItemNo" value="1720"/>
<u32 name="data.mFlag" value="1"/>

DISCIPLINE POINTS
<array name="mJobPoint" type="s32" count="10">
<s32 value="999999"/>
<s32 value="999999"/>
<s32 value="999999"/>
<s32 value="999999"/>
<s32 value="999999"/>
<s32 value="999999"/>
<s32 value="999999"/>
<s32 value="999999"/>
<s32 value="999999"/>
<s32 value="999999"/>
</array>
VOCATION LEVELS
<array name="mJobLevel" type="u8" count="10">
<u8 value="1"/>
<u8 value="9"/>
<u8 value="9"/>
<u8 value="9"/>
<u8 value="9"/>
<u8 value="9"/>
<u8 value="9"/>
<u8 value="9"/>
<u8 value="9"/>
<u8 value="9"/>
</array>
Search for

mJobLevel

a second time. This is what it should look like to max out all of your Main Pawn's Vocations (legit, no Hybrid Classes):

<array name="mJobLevel" type="u8" count="10">
<u8 value="1"/>
<u8 value="9"/>
<u8 value="9"/>
<u8 value="9"/>
<u8 value="1"/>
<u8 value="1"/>
<u8 value="1"/>
<u8 value="9"/>
<u8 value="9"/>
<u8 value="9"/>
</array>
this is what it should look like to max out your Main Pawn's Knowledge in everything:
<array name="mStudyFlag" type="u32" count="322">
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
</array>
YOU MUST now search for

mLocalStudyFlag

and then do the same thing OR ELSE IT WILL NOT WORK:
<array name="mLocalStudyFlag" type="u32" count="322">
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
<u32 value="4294967295"/>
</array>

CURATIVES

<s16 name="data.mNum" value="999"/>
<s16 name="data.mItemNo" value="98"/>
<u32 name="data.mFlag" value="1"/>

;^Exact format to follow for all of these codes. Just replace:

<s16 name="data.mItemNo" value="98"/>

;with the value of the item you want

98; Liquid Vim
225; Ne'er-Do-Part
1371; Tagilus's Miracle
1372; Steel Nut Salve
1373; Salomet's Secret
1374; Decoction of Bandlily
TOOLS

<s16 name="data.mNum" value="999"/>
<s16 name="data.mItemNo" value="113"/>
<u32 name="data.mFlag" value="1"/>

;^Exact format to follow for all of these codes. Just replace:

<s16 name="data.mItemNo" value="113"/>

;with the value of the item you want

;YOU CAN ONLY HAVE 10 PORTCRYSTALS

112; Conqueror's Periapt
113; Angel's Periapt
114; Demon's Periapt
115; Mage's Periapt
139; Blast Arrow
150; Portcrystal
SPECIAL

<s16 name="data.mNum" value="999"/>
<s16 name="data.mItemNo" value="229"/>
<u32 name="data.mFlag" value="1"/>

;^Exact format to follow for all of these codes. Just replace:

<s16 name="data.mItemNo" value="229"/>

;with the value of the item you want

177; Arisen's Bond
229; Wyrmking's Ring
OTHER

<s16 name="data.mNum" value="999"/>
<s16 name="data.mItemNo" value="151"/>
<u32 name="data.mFlag" value="1"/>

;^Exact format to follow for all of these codes. Just replace:

<s16 name="data.mItemNo" value="151"/>

;with the value of the item you want

151; Wakestone
170; Gold Idol
223; Skeleton Key
ARMOR/HEAD

<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="737"/>
<u32 name="data.mFlag" value="1027"/>

;^Exact format to follow for all of these codes. Just replace:

<s16 name="data.mItemNo" value="737"/>

;with the value of the armor you want

727; Red Leather Cap
737; Gryphic Helm
779; Red Eyeglasses
CLOTHING/TORSO

<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="556"/>
<u32 name="data.mFlag" value="1027"/>

;^Exact format to follow for all of these codes. Just replace:

<s16 name="data.mItemNo" value="556"/>

;with the value of the clothing you want

556; Bandages
560; Leather Chestguard
569; Braided Shirt
579; Maiden's Camisole
582; Silver Chestplate
589; Noblewoman's Corset
ARMOR/TORSO

<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="823"/>
<u32 name="data.mFlag" value="1027"/>

;^Exact format to follow for all of these codes. Just replace:

<s16 name="data.mItemNo" value="823"/>

;with the value of the armor you want

821; Frame Plate
823; Sectional Iron Plate
CLOTHING/LEGS

[Silk Lingerie]
<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="698"/>
<u32 name="data.mFlag" value="1027"/>
ARMOR/LEGS

<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="1014"/>
<u32 name="data.mFlag" value="1027"/>

;^Exact format to follow for all of these codes. Just replace:

<s16 name="data.mItemNo" value="1014"/>

;with the value of the armor you want

988; Downcuffs & Cuisses
994; Iron Cuisses
995; Gryphic Greaves
1004; Thick Fur Greaves
1010; Striker's Greaves
1014; Dark Over-Knee Boots
1020; Exotic High Boots
CLOAKS

<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="1060"/>
<u32 name="data.mFlag" value="1027"/>

;^Exact format to follow for all of these codes. Just replace:

<s16 name="data.mItemNo" value="1060"/>

;with the value of the cloak you want

1060; Shoulder Cape
1064; Direwolf Cape
1068; Harpy Cloak
1134; Tattered Mantle
JEWELRY/MISC

<s16 name="data.mNum" value="2"/>
<s16 name="data.mItemNo" value="1088"/>
<u32 name="data.mFlag" value="1"/>

;^Exact format to follow for all of these codes. Just replace:

<s16 name="data.mItemNo" value="1088"/>

;with the value of the jewelry you want

1088; Ogre Bone
1119; Dragonblood



this Tutorial was made by me and Ke-ha
Last edited by X-GHOST-X ; 03-28-2014 at 10:43 PM. Reason: added a lots of info

The following 39 users say thank you to X-GHOST-X for this useful post:

$$$ DANGER $$$, alpalia, bejekas, BigTrain, Bumcleaver, Burgundy85, CrazySeal, crydunt, D34TH69, Daneshi, DarkContractor, Dziva, El_Tito, Ember2012, ENightmare69, gogeta62, homeboyz06, HUYI82, jesse13042, Klauss, L-Griever, liabrumlow, llagreatone, Malark5, NuclearArmpit, PC_, Rangers 1690, Rich Davies, Ruri Gokō, sandmanq21, Shawnofdadead, Sirprizer, SwordspiTTer, uaeonly, wolf82, xcela
04-27-2013, 06:24 PM #2
Hey man,

I can't decrypt my savegame with bruteforce.
can you help me out?
04-27-2013, 06:56 PM #3
Rjc4
Haxor!
Everything I've checked seems to indicate that DSad Awesome DA uses a different secure file ID than the original DD. Seems to be properly (since I can get Data0 loaded in the editor (?) but params fail as the key is wrong on resign. Trying some trial and errors out.
04-27-2013, 10:35 PM #4
HUYI82
< ^ > < ^ >
thanks, will try this later, i was trying to find game genie codes for a couple of days now and failed misrably, thank you for the guide, will this save mod give me max discipline points then?
04-27-2013, 10:55 PM #5
X-GHOST-X
League Champion
Originally posted by HUYI82 View Post
thanks, will try this later, i was trying to find game genie codes for a couple of days now and failed misrably, thank you for the guide, will this save mod give me max discipline points then?


because you'll probably will not find it because the game just like the new dead iland, use not one but two encryptions
04-27-2013, 11:16 PM #6
Manage to get this to work fist time works great Smile THANKS
04-27-2013, 11:30 PM #7
HUYI82
< ^ > < ^ >
i can confirm that finding this in the save edit program:

Job point 999,999*
· Find by typing "mJobPoint" in Tools / Find and Replace / Find what.*
· <s32 Value="xxx"/> with 10 lines*
I rewrite 999,999 in all.*

and edit all values below it to 999999 will give you max discipline points, remove the comma from the number as it makes the discipline points only 999.

Originally posted by tapptastic View Post
Manage to get this to work fist time works great Smile THANKS


yep, now i can add as much money as i want when i need it Smile
04-27-2013, 11:37 PM #8
Originally posted by HUYI82 View Post
i can confirm that finding this in the save edit program:

Job point 999,999*
· Find by typing "mJobPoint" in Tools / Find and Replace / Find what.*
· <s32 Value="xxx"/> with 10 lines*
I rewrite 999,999 in all.*

and edit all values below it to 999999 will give you max discipline points, remove the comma from the number as it makes the discipline points only 999.



yep, now i can add as much money as i want when i need it Smile


I have found the following link - This is for the original Dragons Dogma but this says how to edit items. I shall try this on the new one and let you know my findings "https://translate.google.com/translate?sl=ja&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww55.atwiki.jp%2Fsewiki%2Fpages%2F144.html&act=url"
04-27-2013, 11:43 PM #9
Isaac Clarke
< ^ > < ^ >
thx for sharing.
04-27-2013, 11:54 PM #10
HUYI82
< ^ > < ^ >
Originally posted by tapptastic View Post
I have found the following link - This is for the original Dragons Dogma but this says how to edit items. I shall try this on the new one and let you know my findings "https://translate.google.com/translate?sl=ja&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww55.atwiki.jp%2Fsewiki%2Fpages%2F144.html&act=url"


see if you can find a way to edit rift crystals to max too.

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