I'm sure you may be aware that the Dead Island Save Editor (DISE) does work on Dead Island RIPTIDE PS3 saves. Of course, you have to decrypt and extract the COJ2-DAT file from the PS3 save yourself before using the editor. Even after using the editor you have to pad the repacked COJ2-DAT file to make it 8,192 bytes in size and then update the COJ2-DSC file with the new offset of the modified COJ2-DAT. I understand all of this and how to accomplish it. The problem is that the modified saves don't show up in-game. I've seen other people publish modded saves here and I have been able to load them without issue on my OFW PS3.
I suppose my question is this, how to properly repack the modified saves so that Dead Island Riptide will recognize them?
I know that if I simply decrypt and re-encrypt my save it will still load in-game. However, if I unpack the COJ2-DAT and then re-pack it, even without modifying the save in any way, the save will not load in-game. So I'm assuming it's my repack that's causing the issue? I know that the save is in gzip format when compressed and I am using acutal linux gzip when i repack it. Really could use some advice here as I can't figure it out I know it can be done from the great modded saves I've seen on this site.