Post: Disgaea 5 Item Modding
08-12-2017, 04:22 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Disgaea 5 Item Modding:
(Note: This is still a work in progress, there are a few things missing...)
This guide has only been tested on US saves.



Hey all! For those of you who don't know me, I'm MakaiKing0, the King of Disgaea. I'm the guy who made the tutorials for item modding for the Disgaea 3, 4 & D2 games on the PS3 Game Genie forums. And you guessed it, I'm back with the tutorial on Disgaea 5 Item Modding. So without further delay....

The first thing you should be aware of is there are a couple of major differences from previous Disgaea saves, which I will mention as we go.

Let's get started with the full item image.
Note that because of the item offset, every other item will be slightly different in appearance than this first item. But if you use the item offset you will find the code you need. That offset for Disgaea 5 Item Bag items is: 0x258 -> This is a Hex value by the way. So you would add it to the hex value of the code location and that will give you the next item's value. An easy equation to find the correct item code would be: Code + ( Item Position * 258 )
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This is the first item in the character's inventory. As you can see the item save layout is roughly the same as previous Disgaea saves.


Item Innocents:
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The first section of code deals with the Innocents currently on the item. The very first position, in orange, is the innocent's type. There will be tables with the type codes posted below. The second two positions are the innocent's current level, in green, and the innocent's current maximum level, in blue. This is one of those major differences I was talking about. Due to the new Innocent Farm feature and how innocents work in Disgaea 5, there are now two level values for Innocents. How this works is: the innocent's level will be whatever the current level is, multiplied by 2 if the innocent is subdued, but never higher than the innocent's current max level. So if you want a level 900 Statistician, either the current and max level must be 900, or the current level must be 450-900, the max level 900 and the subdued value set to 1. Which brings us to the last position, the subdued boolean, in red. This will be either 00 for unsubdued or 01 for subdued.

This is also as good a place as any to mention the second major difference. As you can see by the innocent's level value, this first innocent is level 1, but the hex value is 01 00. This is because the values are backwards. For example, say you want a level 9999 something, instead of it being in the order 27 0F, it would actually be 0F 27. Basically the bytes are backwards throughout the save file for all values larger than 1 byte.

Quick Mode Cheats:
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Item Stats:
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This next section of code deals with the item's stat values. The area surrounded by a thick black border is the item's total stats. You can leave this area alone because the game will auto-calculate it. The second section of code surrounded by a gold border is the item's current base stats. These are the ones you want to modify. As you can see they go in standard status screen order: HP, SP, ATK, DEF, INT, RES, HIT & SPD. There is however a trick to item stats. An item has a maximum value for all it's stats which the game will, again auto-calculate, and it will not allow the item to go over these maximum values. So don't bother trying to make an item with 999,999,999,999 HP or ATK, it wont work! As with the game's standard item leveling process, any values entered into the stats fields will be subject to the same rules. That means with a regular item at level 0 with a rarity of 0, the maximum HP value will be ~20,000,000 and all other stats will be ~99,999. And an item at level 9999 with a rarity of 100, the maximum HP value will be ~280,000,000 and all other stats will be ~1,419,984.

Quick Mode Cheats:
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Other Item Values:
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There a 3 lines of interest here.

On the first line we have 3 positions of note. The first position, in blue, is the item's type. This is the value for whether the item is a Rubber Glove or a Rusted Sword. (I will post the item type codes down below) The second position, in pink, is the item's level. The last position, in gold, is the item's graphic. This is the large graphic shown in the item menu and what you see in combat on their back. (I will post the item graphic codes down below)

On the second line we have 4 positions of note. The first position, in purple, is the item world level. I'm sure you all know how this works. The second position, in orange, is the item's counter number. I know, odd place considering where the other similar values are located. The third position, in pale, is the item's rarity value. This goes from 0-100. And the last position, in brown, is the icon the image shows in the inventory.

And finally on the third line we have 6 positions of note. The first position, in burnt red, is the item's maximum innocent population. This goes from 4-8. The second position, in blue, is the item's movement value. The third position, in gold, is the item's jump value. The fourth position, in dark brown, is the item's rank. As in the item Rank 1-40. (I will post the item ranks for each item down below. Note that Carnage level items have different ranks than normal items, this is how the system determines which item is Carnage level or not.) The fifth position, in green, is the item's range. I've tried modifying this but it always resets itself. And the last position, in an odd purple color, is the item's Critical chance modifier.

Note: I have yet to find the item's throw position.

Quick Mode Cheats:
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Innocent Values:
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Item Rank Codes:
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Item Type/Graphic Codes:
Coming soon....


I'll work on the Item type and graphic codes soon!
Enjoy!

Updates:
8/19/2017
- Updated the Innocent Lists
- Added Quick Mode cheats

8/16/2017
- Added the item rank list
- Added sub-section pictures

8/15/2017
- Made several changes to code descriptions
- Did a major remake of the tutorial!
- Updated post with full descriptions of codes (More to Come)
- Updated the main item images

8/12/2017
- Updated the list of Innocent codes
Last edited by MakaiKing0 ; 08-19-2017 at 09:54 PM.

The following 9 users say thank you to MakaiKing0 for this useful post:

Cloud, Demichaelas, Mago de Oz, miyuayu, NHJZ, Parzival3D, Sleepy_Samurai, Tiggerrn, traffydlaw
08-14-2017, 03:29 AM #11
Originally posted by MakaiKing0 View Post
Gimme a sec, I'll find it....

Edit: Never mind.... Save Wizard is acting up again..... I'll get back to you on this!
If u can find that and if I can change it from a normal to carnage world type I appericate... Servers been down on the application so I'll try when I get off work tomorrow
08-15-2017, 09:05 AM #12
Wow! Didnt know that you kan modd the save file! Which program are you guys using? Happy

n big thnx for this amazin' tut! Happy
08-15-2017, 09:28 AM #13
Originally posted by miyuayu View Post
Wow! Didnt know that you kan modd the save file! Which program are you guys using? Happy

n big thnx for this amazin' tut! Happy


Save Wizard.
08-15-2017, 02:16 PM #14
I wonder why its didnt max out my chaos orbs I use the max out equipment code before on regular items and it max outYou must login or register to view this content.You must login or register to view this content.
08-15-2017, 04:10 PM #15
This has to do with the factors that determine the maximum stats an item can have. I haven't quite figured out what all effects it when modding. Which is why I haven't actually posted any codes or completed the tutorials yet.
08-15-2017, 05:10 PM #16
Hmm I'll mess with sum more when I get hone from work
08-15-2017, 07:57 PM #17
So I've been toying with the items a bit and have discovered that Item type is affected by at least 3 separate values:
Item Type: 0x00485906-0x00485907
Item: 0x00485900-0x00485901
Item Image?: 0x0048591E-0x0048591F
Unknown Value: 0x00485924

For a non-Carnage Trap:
Item Type: 00 00
Item: 13 07
Item Image: 13 1A
Unknown Value: 28

Still trying to find the Carnage version. Will get back to you on that shortly.

Edit:
Found Carnage Trap:
Item Type: 00 00
Item: 23 2E
Item Image: 13 1A
Unknown Value: 8C
Last edited by MakaiKing0 ; 08-15-2017 at 09:33 PM.
08-15-2017, 11:26 PM #18
First 100 items will have 99999999999999 stats for everything
424858C0 3B9AAC00
40640258 00000000
424858C8 000F423F
40640258 00000000
424858D0 000F423F
40640258 00000000
424858D8 000F423F
40640258 00000000
424858E0 000F423F
40640258 00000000
424858E8 000F423F
40640258 00000000
424858F0 000F423F
40640258 00000000
424858F8 000F423F
40640258 00000000
41485904 0000270F
40640258 00000000
4048591D 00000064
40640258 00000000


This code give ur item max stats
08-15-2017, 11:58 PM #19
The code above will only give your item stats up to the max, which is ~280,000,000 HP and ~1,419,984 Everything else.

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