Post: Disgaea 5 Item Modding
08-12-2017, 04:22 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Disgaea 5 Item Modding:
(Note: This is still a work in progress, there are a few things missing...)
This guide has only been tested on US saves.



Hey all! For those of you who don't know me, I'm MakaiKing0, the King of Disgaea. I'm the guy who made the tutorials for item modding for the Disgaea 3, 4 & D2 games on the PS3 Game Genie forums. And you guessed it, I'm back with the tutorial on Disgaea 5 Item Modding. So without further delay....

The first thing you should be aware of is there are a couple of major differences from previous Disgaea saves, which I will mention as we go.

Let's get started with the full item image.
Note that because of the item offset, every other item will be slightly different in appearance than this first item. But if you use the item offset you will find the code you need. That offset for Disgaea 5 Item Bag items is: 0x258 -> This is a Hex value by the way. So you would add it to the hex value of the code location and that will give you the next item's value. An easy equation to find the correct item code would be: Code + ( Item Position * 258 )
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This is the first item in the character's inventory. As you can see the item save layout is roughly the same as previous Disgaea saves.


Item Innocents:
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The first section of code deals with the Innocents currently on the item. The very first position, in orange, is the innocent's type. There will be tables with the type codes posted below. The second two positions are the innocent's current level, in green, and the innocent's current maximum level, in blue. This is one of those major differences I was talking about. Due to the new Innocent Farm feature and how innocents work in Disgaea 5, there are now two level values for Innocents. How this works is: the innocent's level will be whatever the current level is, multiplied by 2 if the innocent is subdued, but never higher than the innocent's current max level. So if you want a level 900 Statistician, either the current and max level must be 900, or the current level must be 450-900, the max level 900 and the subdued value set to 1. Which brings us to the last position, the subdued boolean, in red. This will be either 00 for unsubdued or 01 for subdued.

This is also as good a place as any to mention the second major difference. As you can see by the innocent's level value, this first innocent is level 1, but the hex value is 01 00. This is because the values are backwards. For example, say you want a level 9999 something, instead of it being in the order 27 0F, it would actually be 0F 27. Basically the bytes are backwards throughout the save file for all values larger than 1 byte.

Quick Mode Cheats:
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Item Stats:
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This next section of code deals with the item's stat values. The area surrounded by a thick black border is the item's total stats. You can leave this area alone because the game will auto-calculate it. The second section of code surrounded by a gold border is the item's current base stats. These are the ones you want to modify. As you can see they go in standard status screen order: HP, SP, ATK, DEF, INT, RES, HIT & SPD. There is however a trick to item stats. An item has a maximum value for all it's stats which the game will, again auto-calculate, and it will not allow the item to go over these maximum values. So don't bother trying to make an item with 999,999,999,999 HP or ATK, it wont work! As with the game's standard item leveling process, any values entered into the stats fields will be subject to the same rules. That means with a regular item at level 0 with a rarity of 0, the maximum HP value will be ~20,000,000 and all other stats will be ~99,999. And an item at level 9999 with a rarity of 100, the maximum HP value will be ~280,000,000 and all other stats will be ~1,419,984.

Quick Mode Cheats:
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Other Item Values:
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There a 3 lines of interest here.

On the first line we have 3 positions of note. The first position, in blue, is the item's type. This is the value for whether the item is a Rubber Glove or a Rusted Sword. (I will post the item type codes down below) The second position, in pink, is the item's level. The last position, in gold, is the item's graphic. This is the large graphic shown in the item menu and what you see in combat on their back. (I will post the item graphic codes down below)

On the second line we have 4 positions of note. The first position, in purple, is the item world level. I'm sure you all know how this works. The second position, in orange, is the item's counter number. I know, odd place considering where the other similar values are located. The third position, in pale, is the item's rarity value. This goes from 0-100. And the last position, in brown, is the icon the image shows in the inventory.

And finally on the third line we have 6 positions of note. The first position, in burnt red, is the item's maximum innocent population. This goes from 4-8. The second position, in blue, is the item's movement value. The third position, in gold, is the item's jump value. The fourth position, in dark brown, is the item's rank. As in the item Rank 1-40. (I will post the item ranks for each item down below. Note that Carnage level items have different ranks than normal items, this is how the system determines which item is Carnage level or not.) The fifth position, in green, is the item's range. I've tried modifying this but it always resets itself. And the last position, in an odd purple color, is the item's Critical chance modifier.

Note: I have yet to find the item's throw position.

Quick Mode Cheats:
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Innocent Values:
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Item Rank Codes:
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Item Type/Graphic Codes:
Coming soon....


I'll work on the Item type and graphic codes soon!
Enjoy!

Updates:
8/19/2017
- Updated the Innocent Lists
- Added Quick Mode cheats

8/16/2017
- Added the item rank list
- Added sub-section pictures

8/15/2017
- Made several changes to code descriptions
- Did a major remake of the tutorial!
- Updated post with full descriptions of codes (More to Come)
- Updated the main item images

8/12/2017
- Updated the list of Innocent codes
Last edited by MakaiKing0 ; 08-19-2017 at 09:54 PM.

The following 9 users say thank you to MakaiKing0 for this useful post:

Cloud, Demichaelas, Mago de Oz, miyuayu, NHJZ, Parzival3D, Sleepy_Samurai, Tiggerrn, traffydlaw
08-20-2017, 07:38 PM #56
Codes work like a charm especially when i changed 0f to 64 and do it for all 100 characters
08-20-2017, 07:39 PM #57
Originally posted by MakaiKing0 View Post
Classes are going to take a bit.....
Here is the code to master Warrior class for the first character:
2023F75B 00004000
2023F75F 00010000
2023F763 00040000
2023F767 00100000
2023F76B 00400000
2023F76F 04000000
You can see why this might take a bit for 44 Classes.......

And here is the Quick Mode Ultimate Character codes (For the first 15 characters):
Level 9999 -
4123F4B4 0000270F
400F4778 00000000

Super HP - 99,999,999,999
4223F3D0 1DCD6500
400F4778 00000000
4223F410 4876E7FF
400F4778 00000000
4023F414 00000017
400F4778 00000000
4223F380 4876E7FF
400F4778 00000000
4023F384 00000017
400F4778 00000000

All stats below are maxed at 99,999,999
Super SP -
4223F3D8 1DCD6500
400F4778 00000000
4223F418 1DCD6500
400f4778 00000000
4223F388 05F5E0FF
400f4778 00000000
Super ATK -
4223F3E0 1DCD6500
400F4778 00000000
4223F420 1DCD6500
400F4778 00000000
Super DEF -
4223F3E8 1DCD6500
400F4778 00000000
4223F428 1DCD6500
400F4778 00000000
Super INT -
4223F3F0 1DCD6500
400F4778 00000000
4223F430 1DCD6500
400F4778 00000000
Super RES -
4223F3F8 1DCD6500
400F4778 00000000
4223F438 1DCD6500
400F4778 00000000
Super HIT -
4223F400 1DCD6500
400F4778 00000000
4223F440 1DCD6500
400F4778 00000000
Super SPD -
4223F408 1DCD6500
400F4778 00000000
4223F448 1DCD6500
400F4778 00000000

100% Fire Res -
4023F4CE 00000064
400F4778 00000000
4023F4CA 00000064
400F4778 00000000
100% Wind Res -
4023F4CB 00000064
400F4778 00000000
4023F4CF 00000064
400F4778 00000000
100% Ice Res -
4023F4CC 00000064
400F4778 00000000
4023F4D0 00000064
400F4778 00000000
100% Star Res -
4023F4CD 00000064
400F4778 00000000
4023F4D1 00000064
400F4778 00000000

300% Aptitudes -
4123F730 0000012C
400F4778 00000000
4123F732 0000012C
400F4778 00000000
4123F734 0000012C
400F4778 00000000
4123F736 0000012C
400F4778 00000000
4123F738 0000012C
400F4778 00000000
4123F73A 0000012C
400F4778 00000000
4123F73C 0000012C
400F4778 00000000
4123F73E 0000012C
400F4778 00000000

3,000,000 Stored Levels - (Gives enough bonus points to max all bonus stats up to 1500)
4223F4F0 002DC6C0
400F4778 00000000

300 Reincarnations -
4123F4F4 0000012C
400F4778 00000000

Super Mana -
4223F4B0 05F5E0FF
400F4778 00000000

Max Weapon Masteries -
4023F464 00000064
400F4778 00000000
4023F46C 00000064
400F4778 00000000
4023F474 00000064
400F4778 00000000
4023F47C 00000064
400F4778 00000000
4023F484 00000064
400F4778 00000000
4023F48C 00000064
400F4778 00000000
4023F494 00000064
400F4778 00000000
4023F49C 00000064
400F4778 00000000
4023F4A4 00000064
400F4778 00000000
4023F4AC 00000064
400F4778 00000000
4223F460 00ADADAD
400F4778 00000000
4223F468 00ADADAD
400F4778 00000000
4223F470 00ADADAD
400F4778 00000000
4223F478 00ADADAD
400F4778 00000000
4223F480 00ADADAD
400F4778 00000000
4223F488 00ADADAD
400F4778 00000000
4223F490 00ADADAD
400F4778 00000000
4223F498 00ADADAD
400F4778 00000000
4223F4A0 00ADADAD
400F4778 00000000
4223F4A8 00ADADAD
400F4778 00000000





Codes work like a charm especially when i changed 0F to 64 and do it for all 100 characters
08-20-2017, 07:59 PM #58
Hopefully u can gave a quick code for all 44 classed soon but either way ur doing a great job on finding and posting these codes MakaiKing0
08-21-2017, 01:18 AM #59
Items in Disgaea don't work like other games such as Final Fantasy. Any item position in the bag or character can be any item, they aren't restricted. So there's no way to make a code that gives you all of one type of item. You can modify an existing item or create a new item in an empty spot as long as you know what is supposed to go there to create that item. But that only sets it to 1 item, not a group of items.

P.S. Working on the class codes now. Should be out within the next day or so.
08-21-2017, 05:55 AM #60
xros
Little One
so no chance for a item/weapon modifer code?
08-21-2017, 06:44 PM #61
Originally posted by xros View Post
so no chance for a item/weapon modifer code?




Here this that MakaiKing0 post

424858C0 3B9AAC00
40640258 00000000
424858C8 000F423F
40640258 00000000
424858D0 000F423F
40640258 00000000
424858D8 000F423F
40640258 00000000
424858E0 000F423F
40640258 00000000
424858E8 000F423F
40640258 00000000
424858F0 000F423F
40640258 00000000
424858F8 000F423F
40640258 00000000
41485904 0000270F
40640258 00000000
4048591D 00000064
40640258 00000000

does it for the first 100 items in ur inventory bag
08-23-2017, 07:32 PM #62
Any word on the sub classes yet or how far along u are on the classes
08-23-2017, 08:59 PM #63
I'm almost done with the Class Mastery codes. Some of the classes require varying amounts of experience so I'm trying to find the right numbers. It's acting funny, I have a character with maxed classes so I mirrored him but some of the classes didn't max out. So trying to figure out why.
08-23-2017, 09:26 PM #64
That good hope to see sum of the codes before the weeks up

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