Post: Disgaea 5 Item Modding
08-12-2017, 04:22 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Disgaea 5 Item Modding:
(Note: This is still a work in progress, there are a few things missing...)
This guide has only been tested on US saves.



Hey all! For those of you who don't know me, I'm MakaiKing0, the King of Disgaea. I'm the guy who made the tutorials for item modding for the Disgaea 3, 4 & D2 games on the PS3 Game Genie forums. And you guessed it, I'm back with the tutorial on Disgaea 5 Item Modding. So without further delay....

The first thing you should be aware of is there are a couple of major differences from previous Disgaea saves, which I will mention as we go.

Let's get started with the full item image.
Note that because of the item offset, every other item will be slightly different in appearance than this first item. But if you use the item offset you will find the code you need. That offset for Disgaea 5 Item Bag items is: 0x258 -> This is a Hex value by the way. So you would add it to the hex value of the code location and that will give you the next item's value. An easy equation to find the correct item code would be: Code + ( Item Position * 258 )
You must login or register to view this content.

This is the first item in the character's inventory. As you can see the item save layout is roughly the same as previous Disgaea saves.


Item Innocents:
You must login or register to view this content.
The first section of code deals with the Innocents currently on the item. The very first position, in orange, is the innocent's type. There will be tables with the type codes posted below. The second two positions are the innocent's current level, in green, and the innocent's current maximum level, in blue. This is one of those major differences I was talking about. Due to the new Innocent Farm feature and how innocents work in Disgaea 5, there are now two level values for Innocents. How this works is: the innocent's level will be whatever the current level is, multiplied by 2 if the innocent is subdued, but never higher than the innocent's current max level. So if you want a level 900 Statistician, either the current and max level must be 900, or the current level must be 450-900, the max level 900 and the subdued value set to 1. Which brings us to the last position, the subdued boolean, in red. This will be either 00 for unsubdued or 01 for subdued.

This is also as good a place as any to mention the second major difference. As you can see by the innocent's level value, this first innocent is level 1, but the hex value is 01 00. This is because the values are backwards. For example, say you want a level 9999 something, instead of it being in the order 27 0F, it would actually be 0F 27. Basically the bytes are backwards throughout the save file for all values larger than 1 byte.

Quick Mode Cheats:
You must login or register to view this content.


Item Stats:
You must login or register to view this content.
This next section of code deals with the item's stat values. The area surrounded by a thick black border is the item's total stats. You can leave this area alone because the game will auto-calculate it. The second section of code surrounded by a gold border is the item's current base stats. These are the ones you want to modify. As you can see they go in standard status screen order: HP, SP, ATK, DEF, INT, RES, HIT & SPD. There is however a trick to item stats. An item has a maximum value for all it's stats which the game will, again auto-calculate, and it will not allow the item to go over these maximum values. So don't bother trying to make an item with 999,999,999,999 HP or ATK, it wont work! As with the game's standard item leveling process, any values entered into the stats fields will be subject to the same rules. That means with a regular item at level 0 with a rarity of 0, the maximum HP value will be ~20,000,000 and all other stats will be ~99,999. And an item at level 9999 with a rarity of 100, the maximum HP value will be ~280,000,000 and all other stats will be ~1,419,984.

Quick Mode Cheats:
You must login or register to view this content.

Other Item Values:
You must login or register to view this content.
There a 3 lines of interest here.

On the first line we have 3 positions of note. The first position, in blue, is the item's type. This is the value for whether the item is a Rubber Glove or a Rusted Sword. (I will post the item type codes down below) The second position, in pink, is the item's level. The last position, in gold, is the item's graphic. This is the large graphic shown in the item menu and what you see in combat on their back. (I will post the item graphic codes down below)

On the second line we have 4 positions of note. The first position, in purple, is the item world level. I'm sure you all know how this works. The second position, in orange, is the item's counter number. I know, odd place considering where the other similar values are located. The third position, in pale, is the item's rarity value. This goes from 0-100. And the last position, in brown, is the icon the image shows in the inventory.

And finally on the third line we have 6 positions of note. The first position, in burnt red, is the item's maximum innocent population. This goes from 4-8. The second position, in blue, is the item's movement value. The third position, in gold, is the item's jump value. The fourth position, in dark brown, is the item's rank. As in the item Rank 1-40. (I will post the item ranks for each item down below. Note that Carnage level items have different ranks than normal items, this is how the system determines which item is Carnage level or not.) The fifth position, in green, is the item's range. I've tried modifying this but it always resets itself. And the last position, in an odd purple color, is the item's Critical chance modifier.

Note: I have yet to find the item's throw position.

Quick Mode Cheats:
You must login or register to view this content.

Innocent Values:
You must login or register to view this content.
You must login or register to view this content.
You must login or register to view this content.


Item Rank Codes:
You must login or register to view this content.


Item Type/Graphic Codes:
Coming soon....


I'll work on the Item type and graphic codes soon!
Enjoy!

Updates:
8/19/2017
- Updated the Innocent Lists
- Added Quick Mode cheats

8/16/2017
- Added the item rank list
- Added sub-section pictures

8/15/2017
- Made several changes to code descriptions
- Did a major remake of the tutorial!
- Updated post with full descriptions of codes (More to Come)
- Updated the main item images

8/12/2017
- Updated the list of Innocent codes
Last edited by MakaiKing0 ; 08-19-2017 at 09:54 PM.

The following 9 users say thank you to MakaiKing0 for this useful post:

Cloud, Demichaelas, Mago de Oz, miyuayu, NHJZ, Parzival3D, Sleepy_Samurai, Tiggerrn, traffydlaw
08-12-2017, 11:23 AM #2
Nice tutorial dude... I was trying to manually type in my Trapezohedron on a character file in advance last night but got the error message when I loaded up the gameYou must login or register to view this content.
08-12-2017, 03:16 PM #3
Looks like something you typed in accessed a part of some downloadable content that you don't currently have.... not sure what it could have been though..... interesting. Were you using my codes up above? If so what did you edit in Advanced mode?
08-12-2017, 04:22 PM #4
krustytoe
I am error
    Max HP,SP,ATK,DEF,INT,RES,HIT,SPD and Epic Rarity  (First 100 Items)
424858C0 3B9AC9FF
40640258 00000000
424858C8 3B9AC9FF
40640258 00000000
424858D0 3B9AC9FF
40640258 00000000
424858D8 3B9AC9FF
40640258 00000000
424858E0 3B9AC9FF
40640258 00000000
424858E8 3B9AC9FF
40640258 00000000
424858F0 3B9AC9FF
40640258 00000000
424858F8 3B9AC9FF
40640258 00000000
41485904 0000270F
40640258 00000000
4048591D 00000064
40640258 00000000

Population 8 (First 100 Items)
40485920 00000008
40640258 00000000

Move 99 (First 100 Items)
40485921 00000063
40640258 00000000

Jump 99 (First 100 Items)
40485922 00000063
40640258 00000000

Attack Distance 9 (First 100 Items)
40485926 00000009
40640258 00000000

Critical Rate 100% (First 100 Items)
40485927 00000064
40640258 00000000


Innocents Mod
    Innocents Mod - Item Slot 1
004857DC 000000xx
204857E0 0098967F
204857E4 0098967F
004857EF 00000001
004857F0 000000xx
204857F4 0098967F
204857F8 0098967F
00485803 00000001
00485804 000000xx
20485808 0098967F
2048580C 0098967F
00485817 00000001
00485818 000000xx
2048581C 0098967F
20485820 0098967F
0048582B 00000001
0048582C 000000xx
20485830 0098967F
20485834 0098967F
0048583F 00000001
00485840 000000xx
20485844 0098967F
20485848 0098967F
00485853 00000001
00485854 000000xx
20485858 0098967F
2048585C 0098967F
00485867 00000001
00485868 000000xx
2048586C 0098967F
20485870 0098967F
0048587B 00000001

Innocents Mod - Item Slot 2
00485A34 000000xx
20485A38 0098967F
20485A3C 0098967F
00485A47 00000001
00485A48 000000xx
20485A4C 0098967F
20485A50 0098967F
00485A5B 00000001
00485A5C 000000xx
20485A60 0098967F
20485A64 0098967F
00485A6F 00000001
00485A70 000000xx
20485A74 0098967F
20485A78 0098967F
00485A83 00000001
00485A84 000000xx
20485A88 0098967F
20485A8C 0098967F
00485A97 00000001
00485A98 000000xx
20485A9C 0098967F
20485AA0 0098967F
00485AAB 00000001
00485AAC 000000xx
20485AB0 0098967F
20485AB4 0098967F
00485ABF 00000001
00485AC0 000000xx
20485AC4 0098967F
20485AC8 0098967F
00485AD3 00000001

Innocents Mod - Item Slot 3
00485C8C 000000xx
20485C90 0098967F
20485C94 0098967F
00485C9F 00000001
00485CA0 000000xx
20485CA4 0098967F
20485CA8 0098967F
00485CB3 00000001
00485CB4 000000xx
20485CB8 0098967F
20485CBC 0098967F
00485CC7 00000001
00485CC8 000000xx
20485CCC 0098967F
20485CD0 0098967F
00485CDB 00000001
00485CDC 000000xx
20485CE0 0098967F
20485CE4 0098967F
00485CEF 00000001
00485CF0 000000xx
20485CF4 0098967F
20485CF8 0098967F
00485D03 00000001
00485D04 000000xx
20485D08 0098967F
20485D0C 0098967F
00485D17 00000001
00485D18 000000xx
20485D1C 0098967F
20485D20 0098967F
00485D2B 00000001

Innocents Mod - Item Slot 4
00485EE4 000000xx
20485EE8 0098967F
20485EEC 0098967F
00485EF7 00000001
00485EF8 000000xx
20485EFC 0098967F
20485F00 0098967F
00485F0B 00000001
00485F0C 000000xx
20485F10 0098967F
20485F14 0098967F
00485F1F 00000001
00485F20 000000xx
20485F24 0098967F
20485F28 0098967F
00485F33 00000001
00485F34 000000xx
20485F38 0098967F
20485F3C 0098967F
00485F47 00000001
00485F48 000000xx
20485F4C 0098967F
20485F50 0098967F
00485F5B 00000001
00485F5C 000000xx
20485F60 0098967F
20485F64 0098967F
00485F6F 00000001
00485F70 000000xx
20485F74 0098967F
20485F78 0098967F
00485F83 00000001

Innocents Mod - Item Slot 5
0048613C 000000xx
20486140 0098967F
20486144 0098967F
0048614F 00000001
00486150 000000xx
20486154 0098967F
20486158 0098967F
00486163 00000001
00486164 000000xx
20486168 0098967F
2048616C 0098967F
00486177 00000001
00486178 000000xx
2048617C 0098967F
20486180 0098967F
0048618B 00000001
0048618C 000000xx
20486190 0098967F
20486194 0098967F
0048619F 00000001
004861A0 000000xx
204861A4 0098967F
204861A8 0098967F
004861B3 00000001
004861B4 000000xx
204861B8 0098967F
204861BC 0098967F
004861C7 00000001
004861C8 000000xx
204861CC 0098967F
204861D0 0098967F
004861DB 00000001


Just Replace xx.

Innocents ID Digits
    xx = Name Effect Max Value per Stack Max Stacking Limit
01 = Dietician Increase HP 50000
02 = Master Increase SP 50000
03 = Gladiator Increase ATK 50000
04 = Sentry Increase DEF 50000
05 = Tutor Increase INT 50000
06 = Physician Increase RES 50000
07 = Marksman Increase HIT 50000
08 = Coach Increase SPD 50000
0B = Muscleman Increases ATK + HP 50000
0C = Sprinter Increases ATK + SPD 50000
0D = Nerd Increases INT + SP 50000
0E = Hard Worker Increases ATK + INT 50000
0F = Patient Increases DEF + RES 50000
10 = Pugilist Increases ATK + HIT 50000
11 = Sniper Increases HIT + SPD 50000

-=-Status Ailments & Resistances & Others-=-
15 = Alchemist Add Poison to attack. 100 100
16 = Hypnotist Add Sleep to attack. 100 100
17 = Witch Doctor Add Paralysis to attack. 100 100
18 = Amnesiac Add Amnesia to attack. 100 100
19 = Drainer Add Weaken to attack. 100 100
1A = Shrinker Add Shrink to attack. 100 100
1B = Charmer Add Charm to attack. 100 100
1C = Professional Increase Critical chance. 100 100
29 = Pharmacist Increases resistance to Poison. 100 100
2A = Coffee Maker Increases resistance to Sleep. 100 100
2B = Medicine Man Increases resistance to Paralysis. 100 100
2C = Psychologist Increases resistance to Amnesia. 100 100
2D = Toxicologist Increases Weaken resistance 100 100
2E = Expander Increases Shrink resistance 100 100
2F = Pastor Increases Charm resistance 100 100
33 = Firefighter Increased resistance to Fire. 100 100
34 = Aeronaut Increases Wind resistance 100 100
35 = Cryophile Increases Water resistance 100 100
3D = Boxing Coach Increases resistance against Fist weapons 20 20
3E = Fencing Coach Increases resistance against Sword weapons 20 20
3F = Spear Teacher Increases resistance against Spear weapons 20 20
40 = Archery Coach Increases resistance against Bow weapons 20 20
41 = Marksman Coach Increases resistance against Gun weapons 20 20
42 = Lumberjack Coach Increases resistance against Axe weapons 20 20
43 = Staff Twirler Increases resistance against Staff weapons 20 20
44 = Monster Trainer Increases resistance against Monster weapons 20 20
47 = Broker Gain more HL upon defeating enemy. 300 300
48 = Statistician Gain more EXP upon defeating enemy. 900 900
49 = Manager Gain more Mana upon defeating enemy. 300 1900
4A = Instructor Increases Weapon Mastery experience. 1900 1900
4B = Mentor Gain more Skill Exp upon defeating enemy. 1900 1900

-=-Unique Innocents-=-
CA = Watermelon Smasher When attacking, +50% to damage and -50% to accuracy.
CB = Ambusher Target of attack will not counter attack.
CC = Town Crier Increase counter attacks by 5.
CD = Sun Bather 50% chance to inflict Sleep status with an attack.
CE = Joke Slapper 50% chance to inflict Amnesia status with an attack.
CF = Caregiver Reduce damage from magic attacks by 20%.
D0 = Personal Trainer Reverses the damage during a normal attack.
D1 = Secret Trainer Boost stat increase when leveling up by 10%.
D2 = Combo Maker Boosts number of normal attacks by 1.
D3 = Utilitarian Recover 5% of your SP at the end of your turn.
D4 = Habitual Licker 25% of damage inflicted by an attack is also inflicted to SP.
D5 = Lover Therapist 25% chance to inflict Charm status with an attack.
D6 = All Digger Increase damage by 30% when attacking from behind.
D7 = Rubber During a normal attack, cure target's status ailments and stat drops.
D8 = Howler 50% chance to inflict Paralysis status with an attack.
D9 = Mana Robber Increase Mana earned by 10% with a normal attack.
DA = Wuss Decrease physical attack damage by 20%.
DB = Blood Pumper Increase stats by 30% when HP is below 30%.
DC = Spear Fisherman Recover 3% of HP when performing a normal attack.
DD = Sand Thrower Reduces target's HIT by 50% with a normal attack (3 turns).
DE = Gourmet Chef Recover 30% of HP when defeating an enemy with a normal attack.
DF = Kinder Gardener Decrease damage by 10%.
E0 = Berry Picker Raises the chance of a Team Attack by 100%.
E1 = Balanced Dieter All element and weapon resistances will be 0.
E2 = Indoor Fighter Increase all aptitudes by 20%.
E3 = Rainbow Warrior Increase all elemental resistances, except star, by 50%.
E4 = Mogul Increase Bonus Gauge rate by 5%.
E5 = Hostage Negotiator Increase chance defeated enemies will surrender by 30%.
E6 = Watersport Athlete Increase water element damage by 20% when attacking.
E7 = Secret Spice Chef Randomly increase one stat by 10% when attacking (3 turns).
E8 = Tag Champion When attacking, enemy units will have 1 or more HP remaining.
E9 = Incubator Increase chance Mr. Egg appears when defeating an enemy by 5%.
EA = Slide Tackler After attacking, decrease target's mobility by 1 (3 turns).
EB = Punisher Reduce target's HP by 1/3 with a normal attack from behind.
EC = Sweet Tempter Recover 5% of your HP at the end of your turn.
ED = Cat Burglar 30% chance to steal from defeated enemy.
EE = Chalkboard Scraper 25% chance to inflict Weaken status with an attack.
EF = Sumo Wrestler Increase the ATK of all ally monster units on the map by 10%.
F0 = No.1 Man Increase stats by 1% of adjacent ally units' stats.
F1 = Bug King Increase Throw Range by 1.
F2 = Juicer Increase chance of being the target of enemy attacks.
F3 = Homeopathic Healer After being attacked, reduce attackers ATK by 30% (3 turns).
F4 = Flyer Unit's movement type becomes flying.


Ignore the Max Value per Stack Max Stacking Limit those were just note for myself.

    Innocents Mod - (Broker/Statistician/Manager/Instructor/Mentor) (First 100 Items)
40485920 00000008
40640258 00000000
404857DC 00000047
40640258 00000000
424857E0 0098967F
40640258 00000000
424857E4 0098967F
40640258 00000000
404857EF 00000001
40640258 00000000
404857F0 00000048
40640258 00000000
424857F4 0098967F
40640258 00000000
424857F8 0098967F
40640258 00000000
40485803 00000001
40640258 00000000
40485804 00000049
40640258 00000000
42485808 0098967F
40640258 00000000
4248580C 0098967F
40640258 00000000
40485817 00000001
40640258 00000000
40485818 0000004A
40640258 00000000
4248581C 0098967F
40640258 00000000
42485820 0098967F
40640258 00000000
4048582B 00000001
40640258 00000000
4048582C 0000004B
40640258 00000000
42485830 0098967F
40640258 00000000
42485834 0098967F
40640258 00000000
4048583F 00000001
40640258 00000000

Innocents Mod - (All Resistance except Shrink and Charm) (First 100 Items)
40485920 00000008
40640258 00000000
404857DC 00000029
40640258 00000000
424857E0 0098967F
40640258 00000000
424857E4 0098967F
40640258 00000000
404857EF 00000001
40640258 00000000
404857F0 0000002A
40640258 00000000
424857F4 0098967F
40640258 00000000
424857F8 0098967F
40640258 00000000
40485803 00000001
40640258 00000000
40485804 0000002B
40640258 00000000
42485808 0098967F
40640258 00000000
4248580C 0098967F
40640258 00000000
40485817 00000001
40640258 00000000
40485818 0000002C
40640258 00000000
4248581C 0098967F
40640258 00000000
42485820 0098967F
40640258 00000000
4048582B 00000001
40640258 00000000
4048582C 0000002D
40640258 00000000
42485830 0098967F
40640258 00000000
42485834 0098967F
40640258 00000000
4048583F 00000001
40640258 00000000
40485840 00000033
40640258 00000000
42485844 0098967F
40640258 00000000
42485848 0098967F
40640258 00000000
40485853 00000001
40640258 00000000
40485854 00000034
40640258 00000000
42485858 0098967F
40640258 00000000
4248585C 0098967F
40640258 00000000
40485867 00000001
40640258 00000000
40485868 00000035
40640258 00000000
4248586C 0098967F
40640258 00000000
42485870 0098967F
40640258 00000000
4048587B 00000001
40640258 00000000

Innocents Mod - (All Weapon Resistance) (First 100 Items)
40485920 00000008
40640258 00000000
404857DC 0000003D
40640258 00000000
424857E0 0098967F
40640258 00000000
424857E4 0098967F
40640258 00000000
404857EF 00000001
40640258 00000000
404857F0 0000003E
40640258 00000000
424857F4 0098967F
40640258 00000000
424857F8 0098967F
40640258 00000000
40485803 00000001
40640258 00000000
40485804 0000003F
40640258 00000000
42485808 0098967F
40640258 00000000
4248580C 0098967F
40640258 00000000
40485817 00000001
40640258 00000000
40485818 00000040
40640258 00000000
4248581C 0098967F
40640258 00000000
42485820 0098967F
40640258 00000000
4048582B 00000001
40640258 00000000
4048582C 00000041
40640258 00000000
42485830 0098967F
40640258 00000000
42485834 0098967F
40640258 00000000
4048583F 00000001
40640258 00000000
40485840 00000042
40640258 00000000
42485844 0098967F
40640258 00000000
42485848 0098967F
40640258 00000000
40485853 00000001
40640258 00000000
40485854 00000043
40640258 00000000
42485858 0098967F
40640258 00000000
4248585C 0098967F
40640258 00000000
40485867 00000001
40640258 00000000
40485868 00000044
40640258 00000000
4248586C 0098967F
40640258 00000000
42485870 0098967F
40640258 00000000
4048587B 00000001
40640258 00000000
08-12-2017, 09:48 PM #5
Originally posted by MakaiKing0 View Post
Looks like something you typed in accessed a part of some downloadable content that you don't currently have.... not sure what it could have been though..... interesting. Were you using my codes up above? If so what did you edit in Advanced mode?
I took a screenshot of my Trapezohedron stats and data from my attacker And then tried to manually type the data to the fuka downloaded character that when I loaded the file up I got that error message....too bad there not a save wizard to have the item dupe room pop up more often lol
08-13-2017, 12:23 AM #6
Actually with the tutorial above you should be able to create duplicates, just put some trash items in the first few slots of your inventory and then mirror everything your Trap says. That'll completely change the item.
08-13-2017, 12:27 AM #7
Originally posted by MakaiKing0 View Post
Actually with the tutorial above you should be able to create duplicates, just put some trash items in the first few slots of your inventory and then mirror everything your Trap says. That'll completely change the item.
That basically what I did but I had the equipment on fuka....I'll probably try it that way when I get back home from this Lil one day vacation trip the gf wanted to do.

I will let u know how it goes...too bad u can't copy and paste in the advanced mod part of the Save editor
08-14-2017, 01:25 AM #8
Anybody know the item type for the Trapezohedron???
08-14-2017, 01:47 AM #9
Gimme a sec, I'll find it....

Edit: Never mind.... Save Wizard is acting up again..... I'll get back to you on this!
Last edited by MakaiKing0 ; 08-14-2017 at 02:07 AM.
08-14-2017, 01:48 AM #10
[emoji106][emoji106][emoji106][emoji106][emoji106]

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo