Post: I wonder which SPRX Dev will bring one a SPRX menu
09-05-2016, 10:15 PM #1
.EXE
Hurah!
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I think beach will be the first tbh :laim:

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Algebra
09-05-2016, 11:58 PM #2
SC58
Former Staff
Originally posted by PS3SERVICESUK View Post
I think beach will be the first tbh :laim:


I think it will be Tustin, He is my fav FHRITP

#pointless
09-06-2016, 02:35 AM #3
Best Mate
Dark Knight
Originally posted by PS3SERVICESUK View Post
I think beach will be the first tbh :laim:


I think you will
09-06-2016, 05:22 AM #4
bmob10189
At least I can fight
Originally posted by Best
I think you will


I think u will too
09-06-2016, 04:09 PM #5
JATOCH
Bounty hunter
Originally posted by Best
I think you will


I dont think so
09-06-2016, 04:12 PM #6
Best Mate
Dark Knight
Originally posted by JATOCH View Post
I dont think so


Oh then you will.
09-06-2016, 06:13 PM #7
Silver_SR71
I am error
We'll see.
09-08-2016, 08:17 PM #8
Swaqq
Professional Thanker
PRX modules won't happen for a while, because we don't have access to the PS4 sdk. I doubt it will ever leak, meaning that people would somehow need to make their own compiler which I highly doubt. Even if they did make one, it would be worse than the ps3 leaked sdk.
09-09-2016, 12:28 AM #9
SC58
Former Staff
Originally posted by Swaqq View Post
PRX modules won't happen for a while, because we don't have access to the PS4 sdk. I doubt it will ever leak, meaning that people would somehow need to make their own compiler which I highly doubt. Even if they did make one, it would be worse than the ps3 leaked sdk.


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All you need is clang and sony already released source for it, that is why we can use clang to build payloads already

And it wouldn't be worse if someone made a source SDK as PS3 has one PSL1GHT, it works alot better with linking function then using SN with the SDK that seem to be broken for the most part

There is a SDK leak (Not Public) but its partial (Well the one i have) and don't have any of the compilers in it, prob could take clang source and make it all work but i'm not bother to try atm

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09-10-2016, 12:04 PM #10
Swaqq
Professional Thanker
Originally posted by SC58 View Post
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All you need is clang and sony already released source for it, that is why we can use clang to build payloads already

And it wouldn't be worse if someone made a source SDK as PS3 has one PSL1GHT, it works alot better with linking function then using SN with the SDK that seem to be broken for the most part

There is a SDK leak (Not Public) but its partial (Well the one i have) and don't have any of the compilers in it, prob could take clang source and make it all work but i'm not bother to try atm


You are right. I was just looking from a different perspective.

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