Post: [PS4/1.76] Call of Duty: Ghosts Public Addresses | Offsets | 1.20 MP DUMP | 1.20 PKG
02-25-2017, 04:53 AM #1
Hydrogen
Super Mod
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PS4 Call of Duty: Ghosts Public Addresses [1.00 & 1.20]

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Introduction

Hello NextGenUpdate, since PS4 Developer, You must login or register to view this content., a former staff member off of NextGenUpdate, had shared an offset for Call of Duty: Ghosts. I was planning on making a thread for specifically Call of Duty: Ghosts updates: 1.00 and 1.20. So I made my mind, and will create it finally. This will contain a ton of public addresses' developers could use to make some neat mods on their own API/RPC Tools if they're planning on making some for the next gen consoles. Of course, this will be updated whenever someone releases an offset for us, so stay alert for new offsets found!

Previously, PS4 Developer, You must login or register to view this content., had showcased some pretty You must login or register to view this content. and of course, You must login or register to view this content., for showcasing the You must login or register to view this content.; both revealed for the Playstation 4 Console. Since modding is finally conveyed. It could be nice to implement most of the offsets here for the community. Big thanks to You must login or register to view this content. and You must login or register to view this content. for releasing offsets early to get this working, so cheers to them, and also a major thanks to You must login or register to view this content. for releasing a MASSIVE amount of 1.20 offsets and You must login or register to view this content. for releasing the 1.20 Ghosts PKG with the 1.20 MP Dump. Let's jump straight into this, shall we?

Downloads:

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[1.00] Public Addresses

IG Name Offset: 0x1B0F29C
Spectator Godmode: 0xB0BF91
Freeze Client: 01B0BF81
Interval Between Clients: 0x7380



[1.20] Public Addresses

Username Offset: 0x200F99C (gclient_s + 0x3a80 size)
FPS - 0x856A80
VA - 0x884b10
SV_GameSendServerCommand - 0x7E8050
SV_SendServerCommand(client_t, svscmd_type const..) - 0x7EC2A0
SV_AddServerCommand(client_t, svscmd_type, const..) - 0x7EBE60
CG_HudElemRegisterDvars - 0x560930
_Dvar_RegisterBool - 0x87b250
_Dvar_RegisterFloat - 0x87B810
_Dvar_RegisterColor(char const *, float, float, float, float ushort, char const *) - 0x87BA60
CG_HudElemRegisterDvars - 0x560930
CG_AmmoCounterRegisterDvars - 0x53A8F0
CG_RegisterVisionSetsDvars - 0x5A0560
CG_RegisterScoreboardDvars - 0x580810
CG_CompassRegisterDvars - 0x5414D0
CG_OffhandRegisterDvars - 0x5BA220
?UI_DrawText@@YAXPBUScreenPlacement@@PBDHPAUFont_s@@MMHHMQBMH@Z - 0x83a3c0
?R_NormalizedTextScale@@YAMPAUFont_s@@M@Z - 0x974310
?Key_IsDown@@YAHW4LocalClientNum_t@@H@Z - 0x5C6990
?Com_Error@@YAXW4errorParm_t@@PBDZZ - 0x7796c0
?Dvar_GetInt@@YAHPEBD@Z - 0x87A520
?Dvar_SetBool@@YAXPEBUdvar_t@@_N@Z - 0x87C000
?G_GetWeaponForName@@YA?ATWeapon@@PEBD@Z - 0x723980
?BG_GetWeaponClass@@YA?AW4weapClass_t@@TWeapon@@_N@Z - 0x52C510
?G_SpawnFloat@@YAHIPEBDPEAM@Z - 0x71A2E0
?G_Spawn@@YAPEAUgentity_s@@XZ - 0x7203d0
?G_SpawnItem@@YAXPEAUgentity_s@@TWeapon@@@Z - 0x6E2CE0
?G_SpawnString@@YAHPEBUSpawnVar@@IPEBDPEAPEBD@Z - 0x6e46F0
?G_SpawnInt@@YAHIPEBDPEAH@Z - 0x71A360
?G_GetFreePlayerCorpseIndex@@YAHXZ - 0x6F55C0
?YawVectors@@YAXMQEAM0@Z - 0x869990
?vectopitch@@YAMQEBM@Z - 0x869310
?BG_CheckProneValid@@YA_NHQEBMMMMPEAM1HHHEW4proneCheckType_t@@MW4FeetDirection@@PEAH@Z - 0x504c00
?BG_CheckProne@@YA_NHQEBMMMMPEAM1HHHEW4proneCheckType_t@@MW4FeetDirection@@PEAH@Z - 0x5061a0
?AngleDelta@@YAMMM@Z - 0x86C0F0
?AngleNormalize360@@YAMM@Z - 0x86C0B0
PM_UpdateViewAngles_Prone - 0x509ee0
?G_EntUnlink@@YAXPEAUgentity_s@@@Z - 0x724f30
?SV_GetUsercmd@@YAXHPEAUusercmd_s@@@Z - 0x7e8700
?Omnvar_LoadPlayerstateDefaults@@YAXPEAUOmnvarData@@@Z - 0x880a10
?G_DefaultViewAngleClampGoal@@YAXPEAUviewClampState@@@Z - 0x7256e0
?Scr_FreeClientFields@@YAXPEAUgclient_s@@@Z - 0x6f6740
?ClientSpawn@@YAXPEAUgentity_s@@QEBM1@Z - 0x6CE4A0
?Scr_GetVector@@YAXIQEAM@Z - 0x7A6660
?SV_AgentEndFrame@@YAXPEAUgentity_s@@@Z - 0x7AF6F0
?G_RunFrame@@YAXH@Z - 0x6E6D20
?SV_IsMigrating@@YA_NXZ - 0x7EEFD0
?SV_UpdateAgents@@YAXXZ - 0x7B0E40
?BG_AgentSystemEnabled@@YAHXZ - 0x507260
?SV_BotUpdateBots@@YAXXZ - 0x7B7D00
?BG_BotSystemEnabled@@YAHXZ - 0x5071E0
?SV_BotUpdateCommon@@YAXXZ - 0x7B68E0
?BG_AISystemEnabled@@YAHXZ - 0x507150
?SV_Loaded@@YA_NXZ - 0x7E93C0
?SV_ResetSkeletonCache@@YAXXZ - 0x7E87C0
?SV_RunFrame@@YAXXZ - 0x7EDA70
?Path_InitPaths@@YAXXZ - 0x6C1A30
?Path_AutoDisconnectPaths@@YAXXZ - 0x6C12B0
?Migration_Shutdown@@YAXXZ - 0x77E4F0
?ClientEndFrame@@YAXPEAUgentity_s@@@Z - 0x6CBDD0
?G_TouchTriggers@@YAXPEAUgentity_s@@@Z - 0x6C8AD0
?G_Glass_Update@@YAXXZ - 0x6DD7C0
?Path_RunBadPlaces@@YAXXZ - 0x6B8000
?Item_SetStateFromTag@@YAXPEBUgentity_s@@W4scr_string_t@@PEAU1@@Z - 0x6e1cb0
?Item_SetDefaultVelocity@@YAXPEBUgentity_s@@PEAU1@@Z - 0x6e18F0
?setEnt@EntHandle@@QEAAXPEBUgentity_s@@@Z - 0x6BCAD0
?G_EntEnablePhysics@@YAXPEAUgentity_s@@PEAUPhysCollmap@@@Z - 0x6e3310
?Drop_Weapon@@YAPEAUgentity_s@@PEAU1@TWeapon@@@Z - 0x6E2260
PlayerCmd_dropItem - 0x6D5F50
PlayerCmd_ClonePlayer - 0x6D6C80
PlayerCmd_SetVolMod - 0x6D2070
PlayerCmd_spawn - 0x6D6B80
?G_UpdateClientInfo@@YAHPEAUgentity_s@@@Z - 0x6CBAC0
?G_random@@YAMXZ - 0x7216f0
GrenadeBounceVelocity - 0x6F1B60
?Trace_GetEntityHitId@@YAGPEBUtrace_t@@@Z - 0x7506B0
?SV_PointContents@@YAHQEBMHH@Z - 0x800AF0
?BG_EvaluateTrajectoryDelta@@YAXPEBUtrajectory_t@@HQEAM@Z - 0x504180
MissileShouldStopAtImpact - 0x6F1D50
?G_FindItem@@YA?ATWeapon@@PEBDH@Z - 0x5033E0
Scr_PrecacheItem - 0x7097A0
?SP_trigger_damage@@YAXPEAUgentity_s@@@Z - 0x71DE80
?SV_LinkEntity@@YAXPEAUgentity_s@@@Z - 0x7FEC80
?G_FreeEntity@@YAXPEAUgentity_s@@@Z - 0x7205E0
?SV_SetTriggerModel@@YA_NPEAUgentity_s@@@Z - 0x7E8330
?SP_trigger_damage@@YAXPEAUgentity_s@@@Z - 0x71DE80
?vectoangles@@YAXQEBMQEAM@Z - 0x869420
?ColorNormalize@@YAMQEBMQEAM@Z - 0x86D600
?SP_light@@YAXPEAUgentity_s@@@Z - 0x6e8970
?G_SpawnPlayerClone@@YAPEAUgentity_s@@XZ - 0x7204E0
?G_SetOrigin@@YAXPEAUgentity_s@@QEBM@Z - 0x720C10
?SetClientViewAngle@@YAXPEAUgentity_s@@QEBM@Z - 0x6cd750
?BG_PlayerStateToEntityState@@YAXPEBUplayerState_s@@PEAUentityState_s@@H@Z - 0x504700
?TeleportPlayer@@YAXPEAUgentity_s@@QEAM1@Z - 0x6e8b90
?G_AddEvent@@YAXPEAUgentity_s@@II@Z - 0x720c80
?BG_GetStandingViewHeight@@YAHXZ - 0x506ca0
?G_ClientStopUsingTurret@@YAXPEAUgentity_s@@@Z - 0x72d210
?G_SetAngle@@YAXPEAUgentity_s@@QEBM@Z - 0x720E80
?G_DObjUpdate@@YAXPEAUgentity_s@@H@Z - 0x71ED10
?Com_GetServerDObjForEntnum@@YAPEAUDObj@@H@Z - 0x77CAF0
?Com_GetServerDObjForEnt@@YAPEAUDObj@@PEBUgentity_s@@@Z - 0x77CB20
?ScriptableInst_GetDef@@YAPEBUScriptableDef@@PEBUScriptableInstance@@@Z - 0x88E0F0
?XAnimCloneAnimTree@@YAXPEBUXAnimTree@@PEAU1@@Z - 0x896EE0
?BG_PlayerToEntityAnimation@@YAXPEBUplayerState_s@@PEAUentityState_s@@@Z - 0x4FDC60
?BG_UpdatePlayerDObj@@YAXW4LocalClientNum_t@@PEAUDObj@@PEBUentityState_s@@PEAUcharacterInfo_t@@H@Z - 0x4FCDE0
?GScr_AddEntity@@YAXPEBUgentity_s@@@Z - 0x7126B0
?G_EntityStateSetPartBits@@YAXPEAUgentity_s@@QEBI@Z - 0x71F140
?G_TransferLinkedEntities@@YAXPEAUgentity_s@@0@Z - 0x726970
?G_LinkCorpseToMovingPlatform@@YAXPEAUgentity_s@@PEBUtrace_t@@QEAM@Z - 0x6D5A80
?G_SpawnTurret@@YAXPEAUgentity_s@@PEBDH@Z - 0x730A90
?Dvar_SetString@@YAXPEBUdvar_t@@PEBD@Z - 0x87c310
?Dvar_SetIntByName@@YAXPEBDH@Z - 0x87C7D0
Hunk_ClearTempMemoryHigh - 0x8704C0
Hunk_ClearTempMemory - 0x870850
?DB_Cleanup@@YAXXZ - 0x6651D0
?Dvar_SetInAutoExec@@YAX_N@Z - 0x879710
?Cmd_ComErrorCleanup@@YAXXZ - 0x75A240
?R_ComErrorCleanup@@YAXH@Z - 0x978BF0
?LargeLocalClear@@YAXXZ - 0x870C60
?R_WaitWorkerCmds@@YAXXZ - 0x9B67A0
?SV_AllowPackets@@YAX_N@Z - 0x7EE1F0
?SV_WaitServer@@YAXXZ - 0x7EE170
?Sys_GetValue@@YAPEAXH@Z - 0x78D6A0
?Sys_Error@@YAXPEBDZZ - 0x7413B0
?Drop_ScavengerBag@@YAPEAUgentity_s@@PEAU1@TWeapon@@@Z - 0x6E2150
PlayerCmd_DropScavengerBag - 0x6D6090
PlayerCmd_setSpawnWeapon - 0x6D5CE0
?G_RadiusDamage@@YAXQEBMPEAUgentity_s@@1MMMMQEAM1W4meansOfDeath_t@@TWeapon@@_N@Z - 0x6DC5E0
?PM_BuildWeaponAnimArrays@@YAXPEAUplayerState_s@@E@Z - 0x51A900
GScr_RadiusDamageInternal - 0x704990
GScr_EntityRadiusDamage - 0x7007C0
_setjmp - 0xBE4180
__memset - 0xBE3A70
__memmove - 0xBE3A50
Com_Memcpy128 - 0x872930
?Scr_RunCurrentThreads@@YAXXZ - 0x7A7900
?G_FreeEntityDelay@@YAXPEAUgentity_s@@@Z - 0x720AC0
?Scr_AddEntity@@YAXPEBUgentity_s@@@Z - 0x71AD00
?Scr_Notify@@YAXPEAUgentity_s@@W4scr_string_t@@I@Z - 0x71AED0
?BG_AnimParseAnimScript@@YAXPEAUanimScriptData_t@@PEBDPEAUloadAnim_t@@PEAIPEAE@Z - 0x4F3BC0
??0LargeLocal@@QEAA@_K@Z - 0x870A10
?GetBuf@LargeLocal@@QEAAPEAXXZ - 0x870B10
?BG_LoadWeaponStrings@@YAXXZ - 0x526760
?DB_XAssetExists@@YAHW4XAssetType@@PEBD@Z - 0x660820
?Com_LoadRawTextFile@@YAPEBDPEBDPEADH@Z - 0x75F880
?Com_BeginParseSession@@YAXPEBD@Z - 0x882130
?Com_Parse@@YAPEBDPEAPEBD@Z - 0x882AD0
?pre_main@@YAHXZ - 0x4F3790
?G_SetClientContents@@YAXPEAUgentity_s@@@Z - 0x6C98A0
?G_SnapToViewAngleClampGoal@@YAXPEAUviewClampState@@@Z - 0x725700
?G_EntLinkTo@@YAHPEAUgentity_s@@0W4scr_string_t@@@Z - 0x724b50
GScr_RideVehicle - 0x7012B0
?G_GivePlayerWeapon@@YAHPEAUplayerState_s@@TWeapon@@HHH@Z - 0x723690
Item_GetTunnelTraceOffset - 0x6E40C0
?AnglesToAxis@@YAXQEBMQEAY02M@Z - 0x86F260
?BG_IsRiotShield@@YA_NTWeapon@@_N@Z - 0x52E0C0
?BG_PlayerWeaponsFull_Primaries@@YA_NPEBUplayerState_s@@@Z - 0x52B370
WeaponPickup_AddWeapon - 0x6E0C70
?Agent_SetViewAngle@@YAXPEAUgentity_s@@QEBM@Z - 0x7ADDB0
?SV_IsAgentEntity@@YAHPEBUgentity_s@@@Z - 0x7AFEF0
PlayerCmd_setAngles - 0x6D0BF0
?G_SetSpectatorPosition@@YAXPEAUgentity_s@@QEBM1@Z - 0x6D8E90
?ConcatArgs@@YAPEADH@Z - 0x6D8750
?AngleVectors@@YAXQEBMQEAM11@Z - 0x86F090
?Cmd_SetMLGCamera_f@@YAXPEAUgentity_s@@@Z - 0x6D94E0
?SV_GameDropClient@@YAXHPEBD@Z - 0x7E8090
?ClientInactivityTimer@@YAHPEAUgclient_s@@@Z - 0x6C8F80
?ClientThink_real@@YAXPEAUgentity_s@@PEAUusercmd_s@@@Z - 0x6C99E0
?Scr_AddFloat@@YAXM@Z - 0x7A6F10
?vectoyaw@@YAMQEBM@Z - 0x869270
?Pmove@@YAXPEAUpmove_t@@@Z - 0x50B3B0
?BG_GetSpeed@@YAMPEBUplayerState_s@@H@Z - 0x50EA70
?BG_CalculateViewMovement_Angles@@YAXPEAUviewState_t@@QEAM@Z - 0x539EB0
?MatrixMultiply@@YAXQEAY02$$CBM0QEAY02M@Z - 0x86A370
?AxisToAngles@@YAXQEAY02$$CBMQEAM@Z - 0x8696E0
?ClientThink@@YAXH@Z - 0x6CB180
?UpdateLinkInfoForClients@@YAXPEAUgentity_s@@@Z - 0x6E68D0
?MT_Free@@YAXPEAX_K@Z - 0x79A090
?G_GetAgentCorpseIndex@@YAHPEAUgentity_s@@@Z - 0x6F5590
?G_GetEntityPlayerState@@YAPEAUplayerState_s@@PEAUgentity_s@@@Z - 0x7210A0
EntUnlink_Internal - 0x724F40
?G_DObjGetWorldBoneIndexPos@@YAXPEBUgentity_s@@HQEAM@Z - 0x720020
?SL_RemoveRefToStringFree@@YAXW4scr_string_t@@PEAURefString@@@Z - 0x79D730
?G_NewString@@YA?AW4scr_string_t@@PEBD@Z - 0x6e4730
?G_InitGlass@@YAXXZ - 0x6dcf40
?Com_GetCompileBSPFilename@@YAPEBDPEBD@Z - 0x77C210
?DB_FindXAssetHeader@@YA?ATXAssetHeader@@W4XAssetType@@PEBDH@Z - 0x65fc00
?G_CallSpawnEntity@@YAHPEAUgentity_s@@@Z - 0x71A570
GScr_SpawnPlane - 0x70F300
GScr_Spawn - 0x7067E0
?Scr_AllocVector@@YAPEBMPEBM@Z - 0x79FB30
?Scr_ClearOutParams@@YAXXZ - 0x79FC00
?MemFile_ReadData@@YAXPEAUMemoryFile@@_KPEAX@Z - 0x87EA00
?Scr_FreeHudElemConstStrings@@YAXPEAUgame_hudelem_s@@@Z - 0x6DE1D0
?Scr_NotifyNum@@YAXHIW4scr_string_t@@I@Z - 0x7a50f0
?Scr_FreeEntityNum@@YAXHI@Z - 0x7a2a90
?Scr_FreeHudElem@@YAXPEAUgame_hudelem_s@@@Z - 0x71ade0
?HudElem_DestroyAll@@YAXXZ - 0x6D****
?G_MinimapIconIndex@@YAHPEBD@Z - 0x42AC30
getFunctionName - 0x4A2A80
?Cbuf_AddText@@YAXHPBD@Z - 0x759350
?I_stricmp@@YAHPBD0@Z - 0x884580
?I_strncpyz@@YAXPEADPEBDH@Z - 0x883CC0
?I_strncpyz@@YAXPADPBDH@Z - 0x883cc0
?Com_sprintf@@YAHPADHPBDZZ - 0x883fd0
?Scr_GetNumParam@@YAIXZ - 0x7A6DC0
?Scr_GetInt@@YAHI@Z - 0x7A5F60
?Scr_GetString@@YAPEBDI@Z - 0x7A64B0
?Scr_GetFloat@@YAMI@Z - 0x7A61E0
?SV_SetGametype@@YAXXZ - 0x7E8D20
?SV_SetConfigstring@@YAXW4ConfigString@@PEBD@Z - 0x7E9270
?CG_GetTeamName@@YAPEBDW4team_t@@@Z - 0x578520
?G_SelectWeaponIndex@@YAXHH@Z - 0x7240c0
?GScr_AllocString@@YA?AW4scr_string_t@@PEBD@Z - 0x6FA0B0
GScr_ClientAnnouncement - 0x70F8C0
GScr_GetPlayerDataInternal - 0x7040E0
GScr_SetPlayerDataInternal - 0x704010
GScr_GetPlayerData - 0x702920
GScr_SetPlayerData - 0x702A30
GScr_GetRankedPlayerData - 0x702a40
GScr_GetPrivatePlayerData - 0x702a60
GScr_SetPrivatePlayerData - 0x702a80
GScr_GetCoopPlayerData - 0x702AA0
GScr_SetCoopPlayerData - 0x702AC0
GScr_GetCommonPlayerData - 0x702AE0
GScr_SetCommonPlayerData - 0x702AF1
BG_SetNewAnimation - 0x4FB260
BG_AnimParseError - 0x4F5F70
BG_IndexForString - 0x4F6100
BG_ParseCommands - 0x4F6250
?G_srand@@YAXI@Z - 0x721630
?Info_ValueForKey@@YAPBDPBD0@Z - 0x884CE0
CL_DispatchConnectionlessPacket - 0x5cb150
?Live_IsSignedIn@@YA_NH@Z - 0x73DD30
?MSG_ReadBigString@@YAPADPAUmsg_t@@@Z - 0x77F2e0
?Scr_ConstructMessageString@@YAXHHPBDPADI@Z - 0x70E360
?UI_GetKeyBindingLocalizedString@@YAHHPBDQADH@Z - 0x853610
Menu_SetNextCursorItem - 0x8503f0
Script_ExecKeyPress - 0x850680
atoi - 0xBE3B50
atof - 0xBE3B70
sinf - 0xBE3C10
tolower - 0xBE4060
strncmp - 0xbe4260
?AimAssist_Init@@YAXH@Z - 0x4009b0
?CL_InitDedicated@@YAXXZ - 0x5cd580
?Path_Init@@YAXH@Z - 0x6C0440
G_InitServerNetConstStrings_Callback - 0x6E8870
?AI_RegisterDvars@@YAXXZ - 0x6B9DA0
?G_RegisterGlassDvars@@YAXXZ - 0x6DCE60
?BG_RegisterDvars@@YAXXZ - 0x502A90
?Vehicle_RegisterDvars@@YAXXZ - 0x8EA810
?G_RegisterGametypeDvars@@YAXXZ - 0x6E4B10 - might be wrong..
?R_RegisterDvars@@YAXXZ - 0x96F5C0
?Dvar_RegisterInt@@YAPEBUdvar_t@@PEBDHHHI0@Z - 0x87B7E0
?Dvar_RegisterEnum@@YAPEBUdvar_t@@PEBDQEBQEBDHI0@Z - 0x87BA20
?Dvar_RegisterVec4@@YAPEBUdvar_t@@PEBDMMMMMMI0@Z - 0x87B970
?Dvar_RegisterVec3Color@@YAPEBUdvar_t@@PEBDMMMMI0@Z - 0x87B930
?Dvar_RegisterVec3@@YAPEBUdvar_t@@PEBDMMMMMI0@Z - 0x87B8B0
?Dvar_RegisterString@@YAPEBUdvar_t@@PEBD0I0@Z - 0x87BA00
?CG_RegisterDvars@@YAXXZ - 0x5cd580
G_RegisterMoreDvars - 0x6E4B10
?R_RegisterSunDvars@@YAXXZ - 0x9A7D60
?R_RegisterSSAODvars@@YAXXZ - 0x9D7D40
hks::debug_setfname - 0x475520
?lua_pushfstring@@YAPEBDPEAUlua_State@@PEBDZZ - 0x4525B0
?hksi_luaL_argerror@@YAHPEAUlua_State@@HPEBD@Z - 0x48CB50
CG_CheckTimedMenus - 0x54e2a0
?Menus_CloseByName@@YAXHPAUUiContext@@PBD@Z - 0x84ec50
?Menus_HideByName@@YAXPBUUiContext@@PBD@Z -0x84e240
getBuildNumber - 0x74CCE0
?bdLogMessage@@YAXW4bdLogMessageType@@QEBD111I1ZZ - 0xAA4C70
?abortOperation@bdHTTPWrapper@@QEAAXXZ - 0xA3C8F0
?cancelTask@bdRemoteTask@@QEAAXXZ - 0xA53500
?getPC@CallStack@hks@@QEBAPEBUhksInstruction@@PEAUlua_State@@H@Z - 0x443390
?GScr_LoadConsts@@YAXXZ - 0x729CF0
?Vehicle_ClearServerDefs@@YAXXZ - 0x8EA720
?NetConstStrings_CallForAllStrings@@YAXP6AXIPEBD@Z@Z - 0x4F2DB0
?Turret_PlaceSentry_RegisterDvars@@YAXXZ - 0x914500
?Com_CSpline_RegisterDvars@@YAXXZ - 0x867220
?everyVisitCallback@Visitor@hks@@MEAAXPEAVStructInst@2@@Z - 0x6E8D30
?G_GetSavePersist@@YAHXZ - 0x6E4830
?NET_OutOfBandPrint@@YA_NW4netsrc_t@@Unetadr_s@@PEBD@Z - 0x786780
?Scr_ErrorInternal@@YAXXZ - 0x7A4D60
?G_LoopedSoundAliasIndex@@YAGPEBD@Z - 0x42ACF0
?G_SoundAliasIndex@@YAGPEBD@Z - 0x42AC70
hksI_openlib - 0x48EE80
?hksi_lua_setfield@@YAXPEAUlua_State@@HPEBD@Z - 0xb47b80
?luaopen_math@@YAHPEAUlua_State@@@Z - 0x479720
?luaopen_io@@YAHPEAUlua_State@@@Z - 0x478430
?luaL_newmetatable@@YAHPEAUlua_State@@PEBD@Z - 0x4789e0
?UILocalVar_FindOrCreate@@YAPEBUUILocalVar@@PEAUUILocalVarContext@@PEBD@Z - 0x8393C0
?UILocalVar_SetBool@@YAXPEBUUILocalVar@@_N@Z - 0x8396b0
?IsExpressionTrue@@YA_NW4LocalClientNum_t@@PEAUStatement_s@@@Z - 0x837480
?LiveStorage_DoWeHaveFFotD@@YA_NXZ - 0x75d0c0
?LiveStorage_FetchMotd@@YAXH@Z - 0x75ff50
?SEH_GetLanguageName@@YAPEBDH@Z - 0x81ECA0
?TaskManager_GetOpenTaskSlot@@YAPEAUoverlappedTask@@PEAUOverlappedTaskSet@@HH@Z - 0x779040
?TaskManager_TaskIsInProgress@@YA_NPEAUOverlappedTaskSet@@H@Z - 0x779110
?LiveStorage_FetchMotd@@YAXH@Z - 0x75F8B0
?XAnimIsLooped@@YA_NPEBUXAnim_s@@I@Z - 0x893150
?XAnimGetTime@@YAMPEBUXAnimTree@@I@Z - 0x8936D0
?XAnimClearTreeGoalWeights@@YAXPEAUXAnimTree@@IMPEAX@Z - 0x895ab0
?Com_UngetToken@@YAXXZ - 0x882800
?Com_ParseOnLine@@YAPEBDPEAPEBD@Z - 0x883210
Com_ErrorCleanup - 0x77BB20
?ScriptableSv_LinkReservedScriptable@@YAXQEAUgentity_s@@QEAUScriptableDef@@@Z - 0x796A40
?ScriptableSv_UnlinkReservedScriptable@@YAXQEBUgentity_s@@@Z - 0x796D00
?ScriptableSv_IsScriptableEntity@@YAHPEBUgentity_s@@@Z - 0x795750
?G_ClientTagIndex@@YAHPEBD@Z - 0x429210
?SL_ConvertToString@@YAPEBDW4scr_string_t@@@Z - 0x79CA40
?Com_XAnimCreateSmallTree@@YAPEAUXAnimTree@@PEAUXAnim_s@@@Z - 0x77C040
?Com_XAnimFreeSmallTree@@YAXPEAUXAnimTree@@@Z - 0x77C060
?ScriptableInst_GetDef@@YAPEBUScriptableDef@@PEBUScriptableInstance@@@Z - 0x8934E0
?BG_AnimationState_GetClass@@YAPEBUAnimationClass@@PEBUentityState_s@@@Z - 0x403DB0
?BG_AnimationState_GetAnims@@YAPEAUXAnim_s@@PEBUentityState_s@@@Z - 0x404C90
?Agent_IsScripted@@YAHH@Z - 0x7ADC10
?G_GetFreeAgentCorpseIndex@@YAHXZ - 0x6F5750
?G_InitGentity@@YAXPEAUgentity_s@@@Z - 0x720360
?AgentCmd_CloneAgent@@YAXUscr_entref_t@@@Z - 0x7B1CE0
?Scr_AddString@@YAXPEBD@Z - 0x7A7200
?BG_GetWeaponNameComplete@@YAPEADTWeapon@@_NPEADI@Z - 0x527230
?BG_GetWeaponForName@@YA?ATWeapon@@PEBDP6AXI@Z@Z - 0x527940
?Scr_ExecEntThread@@YAGPEAUgentity_s@@HI@Z - 0x71AE90
?Scr_FreeThread@@YAXG@Z - 0x7A5AF0
?BG_FillInAllWeaponItems@@YAXXZ - 0x526DD0
?BG_GetExplosionInnerAndOuterDamage@@YAXTWeapon@@_NPEAH2@Z - 0x536190
?BG_ExplosionRadius@@YAHTWeapon@@_N@Z - 0x536080
?Scr_AddVector@@YAXPEBM@Z - 0x7A7410
?G_TraceCapsule@@YAXPEAUtrace_t@@QEBM1PEBUBounds@@HH@Z - 0x6E8190
?SV_PointContents@@YAHQEBMHH@Z - 0x800AF0
?SV_KeepPointInPlayableBounds@@YAXQEAM@Z - 0x7EEB30
?BG_EvaluateTrajectory@@YAXPEBUtrajectory_t@@HQEAM@Z - 0x5034D0
?BG_ProjExplosionType@@YA?AW4weapProjExposion_t@@TWeapon@@_N@Z - 0x536940
?G_ExplodeMissileInternal@@YAXPEAUgentity_s@@W4ExplosionType@@QEBMPEBU1@@Z - 0x6EB7D0
?Sys_LeaveCriticalSection@@YAXW4CriticalSection@@@Z - 0x734A20
?Sys_EnterCriticalSection@@YAXW4CriticalSection@@@Z - 0x734A00
?G_LevelSpawnString@@YAHIPEBDPEAPEBD@Z - 0x71A2B0
trigger_use_shared - 0x71E2F0
?Scr_SetString@@YAXPEAW4scr_string_t@@W41@@Z - 0x79D8D0
?SP_worldspawn@@YAXXZ - 0x71B540
?G_ParseSpawnVars2@@YAHPEAUSpawnVar@@@Z - 0x6E44C0
?G_ResetEntityParsePoint@@YAXXZ - 0x6E4360
?G_SpawnEntitiesFromString@@YAXXZ - 0x71B7D0
?Vehicle_SetupSystem@@YAXXZ - 0x8EB110
?Path_SpawnZoneNodes@@YAXXZ - 0x6C2370
?SV_LocateGameData@@YAXPEAUgentity_s@@HPEAUplayerState_s@@H@Z - 0x7E86D0
?G_ParseHitLocDmgTable@@YAXXZ - 0x6D98F0
?BG_LoadPenetrationDepthTable@@YAXXZ - 0x526970
?G_InitTurrets@@YAXXZ - 0x72D120
?ScriptableSv_Init@@YAXXZ - 0x795D40
?Path_PreSpawnInitPaths@@YAXXZ - 0x6C1780
?G_setfog@@YAXPEBDHH@Z - 0x6D88D0
?G_InitObjectives@@YAXXZ - 0x719720
?G_InitDialogQueues@@YAXXZ - 0x42B150
?Missile_InitAttractors@@YAXXZ - 0x6EC0F0
?G_InitDefaultViewmodelRumbles@@YAXXZ - 0x724250
?Scr_FreeEntityList@@YAXXZ - 0x7A2BB0
?CM_ClientAnchorCount@@YAIXZ - 0x74D230
?G_InitSentients@@YAXXZ - 0x6C7850
?GameStateInfo_GetHost@@YAPEAUGameStateInfo@@XZ - 0xA0B040
?Omnvar_LoadGamescopeDefaults@@YAXPEAUOmnvarData@@@Z - 0x880960
?NetConstStrings_BuildSoundAliasHashMap@@YAXXZ - 0x4F3470
?NetConstStrings_CallForLevelShockStrings@@YAXP6AXIPEBD@Z@Z - 0x4F2C40
G_InitServerNetConstShellshocks_Callback - 0x6E8820
G_InitServerNetConstModels_Callback - 0x6E8810
?NetConstStrings_CallForLevelModelStrings@@YAXP6AXIPEBD@Z@Z - 0x4F2940
?G_SetupLevelWeaponDef@@YAXXZ - 0x7240B0
??0GfxCmdBufState@@QEAA@XZ - 0x729CE0
?Scr_GetChecksum@@YAXQEAH@Z - 0x7A4860
?Scr_FxParamError@@YAXHPEBDH@Z - 0x6FB010
?Scr_SetFxAngles@@YAXHQEAY02MQEAM@Z - 0x6FAEB0
?Scr_SpawnFX@@YAXXZ - 0x713390
?SV_BotSwitchWeapon@@YAHPEAUgentity_s@@TWeapon@@@Z - 0x7D55A0
?Scr_VerifyWeapon@@YAXTWeapon@@_NPEBD@Z - 0x6FA880
?SV_BotIsBotEnt@@YAHPEBUgentity_s@@@Z - 0x7B6870
Player_SwitchToWeapon - 0x6D5630
PlayerCmd_finishPlayerDamage - 0x6D6140
?Scr_GetType@@YAHI@Z - 0x7A6C10
?Scr_GetPointerType@@YAHI@Z - 0x7A6D10
?Scr_GetEntity@@YAPEAUgentity_s@@I@Z - 0x71ADB0
?G_MeansOfDeathFromScriptParam@@YA?AW4meansOfDeath_t@@H@Z - 0x6D9A40
?BG_IsAlternate@@YA_NPEBD@Z - 0x8844A0
?Scr_GetConstString@@YA?AW4scr_string_t@@I@Z - 0x7A6290
?G_GetHitLocationIndexFromString@@YA?AW4hitLocation_t@@W4scr_string_t@@@Z - 0x6DCC30
?G_DamageKnockback@@YAXPEBUgentity_s@@HQEBMPEAUplayerState_s@@@Z - 0x6D9AC0
?BG_GetWeaponType@@YA?AW4weapType_t@@TWeapon@@_N@Z - 0x535B80
?BG_WeaponBulletFire_GetHitEvent@@YAII@Z - 0x52C410
?G_TempEntity@@YAPEAUgentity_s@@QEBMH@Z - 0x720B00
?DirToByte@@YAEQEBM@Z - 0x8686C0
?BG_WeaponBulletFire_GetClientHitEvent@@YAII@Z - 0x52C430
?BG_SetPlayerDamageFlinch@@YAXPEAUplayerState_s@@HQEBM@Z - 0x506E30
?Scr_AddInt@@YAXH@Z - 07A6E70
?Scr_PlayerLastStand@@YAXPEAUgentity_s@@00HHTWeapon@@_NQEBMW4hitLocation_t@@H@Z - 0x713170
?AgentCmd_FinishAgentDamage@@YAXUscr_entref_t@@@Z - 0x7B1650
?G_FreeEntities@@YAXXZ - 0x6E4980
?G_ShutdownGame@@YAXH@Z - 0x6E62F0
?Cmd_UnregisterAllNotifications@@YAXXZ - 0x75A2F0
?XAnimIKShutdown@@YAXXZ - 0x89E0B0
?SV_BotShutdownBotAI@@YAXXZ - 0x7B9150
?SV_AgentShutdownAgentAI@@YAXXZ - 0x7B0190
?Path_Shutdown@@YAX_N@Z - 0x6C0D40
?Vehicle_ShutdownSystem@@YAXXZ - 0x8EB2C0
?Phys_ShutdownServer@@YAX_N@Z - 0x8B83E0
?G_ShutdownGlass@@YAXXZ - 0x6DD040
?Actor_ClearThreatBiasGroups@@YAXXZ - 0x6B6440
?Scr_ShutdownSystem@@YAXE@Z - 0x7a5c10
?SV_FreeClientScriptPers@@YAXXZ - 0x7e5780
?Scr_ShutdownVariables@@YAXXZ - 0x7a4820
?SV_MarkClientScriptPers@@YAXXZ - 0x7e5710
?Scr_MarkGameVariable@@YAXXZ - 0x7a4790
?Scr_FreeObjects@@YAXXZ - 0x7A2D30
?FS_FCloseFile@@YAX_J@Z - 0x8675B0
Z_VirtualFreeInternal - 0x86F8E0
?SV_ShutdownGameProgs@@YAXXZ - 0x7E8CE0
?Com_SyncThreads@@YAXXZ - 0x779320
?Com_Restart@@YAXXZ - 0x77BFC0
?XAnimInit@@YAXXZ - 0x892BC0
?DObjInit@@YAXXZ - 0x88C740
?Com_InitDObj@@YAXXZ - 0x77CED0
?StreamFileCloseAll@@YAXXZ - 0x888730
?LargeLocalReset@@YAXXZ - 0x870CF0
Hunk_Clear - 0x8701A0
?DObjShutdown@@YAXXZ - 0x88C7A0
?Com_ShutdownDObj@@YAXXZ - 0x77CF40
Scr_ClearFog - 0x70a210
Scr_SetFog_Internal - 0x704190
Scr_PlayerSetExponentialFog - 0x7028B0
?Scr_GetEntityRef@@YA?AUscr_entref_t@@I@Z - 0x7A67D0
?Scr_GetPathnode@@YAPEAUpathnode_t@@I@Z - 0x6bd600[/center]



Conclusion

Hope you all found these offsets and addresses useful. Always remember that I will dump any offsets that are found, or sent to me here on this thread. Hopefully we can shape this our better instead of a basic format thread, which of course, I'm planning to be editing the visualization better to stand out more. Offsets will be released for Advanced Warfare coming soon to NextGenUpdate for the Playstation 4 as well, so stay tuned for that! Hope everyone has an amazing day, and I will catch you later on the next thread.

Credits:


  • You must login or register to view this content.: For releasing the 1.20 MP Dump and also the 1.20 PKG for Ghosts.
  • You must login or register to view this content.: For releasing the Username Change Offset
  • You must login or register to view this content.: For releasing a few offsets.
  • You must login or register to view this content.: For his crazy ass 1.20 address dumps lmao.
  • You must login or register to view this content.: Of course, myself, for the ghetto thread design. Enjoy everything everyone released Enzo



- Cheers, Hydrogen Hi
Last edited by Hydrogen ; 02-25-2017 at 05:21 AM.

The following 5 users say thank you to Hydrogen for this useful post:

01cedricv2, BurtE, Kirbjohn, RF0oDxM0Dz, wajdi9

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Eddie Mac
02-25-2017, 05:07 AM #2
BadChoicesZ
I defeated!
Correction: I shared Addresses, not offsets.
They are for functions, and would require some type of rpc to call, or i guess you could patch them to do stuff, or use them to help find other funcs etc.

although i didn't use it to get them addresses, there is the cod ghosts pdb leak for ps4, which makes everything much easier.
(However I did use the pdb for structure / enums etc for hud elems, i may post that later. ). i am not going to post the ghosts pdb but google is your friend.
Last edited by BadChoicesZ ; 02-25-2017 at 05:08 AM. Reason: removed quote..

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ItsLollo1000
02-25-2017, 05:12 AM #3
Hydrogen
Super Mod
Originally posted by BadChoicesZ View Post
Correction: I shared Addresses, not offsets.
They are for functions, and would require some type of rpc to call, or i guess you could patch them to do stuff, or use them to help find other funcs etc.

although i didn't use it to get them addresses, there is the cod ghosts pdb leak for ps4, which makes everything much easier.
(However I did use the pdb for structure / enums etc for hud elems, i may post that later. ). i am not going to post the ghosts pdb but google is your friend.


Thanks buddy, will correct it right now. Also, thanks again for the heads up for the pdb.
02-25-2017, 06:45 PM #4
SC58
Former Staff
Originally posted by BadChoicesZ View Post
Correction: I shared Addresses, not offsets.
They are for functions, and would require some type of rpc to call, or i guess you could patch them to do stuff, or use them to help find other funcs etc.

although i didn't use it to get them addresses, there is the cod ghosts pdb leak for ps4, which makes everything much easier.
(However I did use the pdb for structure / enums etc for hud elems, i may post that later. ). i am not going to post the ghosts pdb but google is your friend.


the pdb is not for ps4 eboot itself, they are server files ran on pc and the ones that got leaked are ps3/xbox360/xboxone/ps4 (not for the eboot), there moreless all the same info in each one and you couldn't really use this to make ur own server (only for pc really), but it would be possible to make a payload to make a server for lan play online so 1.76 user with that payload if made could connect and play with one another but that would take alot of work and shit to even be a thing (not worth my time to bother with)

if anyone want these who don't have them already (the full dump was a few gb but it's .ff and other stuff you don;t really need)
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Last edited by SC58 ; 02-25-2017 at 06:47 PM.
02-25-2017, 06:55 PM #5
Hydrogen
Super Mod
Originally posted by SC58 View Post
the pdb is not for ps4 eboot itself, they are server files ran on pc and the ones that got leaked are ps3/xbox360/xboxone/ps4 (not for the eboot), there moreless all the same info in each one and you couldn't really use this to make ur own server (only for pc really), but it would be possible to make a payload to make a server for lan play online so 1.76 user with that payload if made could connect and play with one another but that would take alot of work and shit to even be a thing (not worth my time to bother with)

if anyone want these who don't have them already (the full dump was a few gb but it's .ff and other stuff you don;t really need)
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Yeah I found some the server files on the internet, but most of the links were down (even mirrors). Thanks Upside Down Happy
02-25-2017, 06:59 PM #6
SC58
Former Staff
Originally posted by Hydrogen View Post
Yeah I found some the server files on the internet, but most of the links were down (even mirrors). Thanks Upside Down Happy


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Here is the full server file dump if anyone wants it

Alot of the struct and stuff is different to console as this is ran on the pc but alot of the stuff is same to console

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Hydrogen

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