PS4API.ConnectTarget(string ip) - Connects to the supplied local ip address. This will only work obviously if the payload is still running on the ps4...
PS4API.AttachProcess(string processName) - Attaches to the supplied procName. Most games use eboot.bin or default.elf or something like that.
PS4API.ReadMemory(UInt32 address, int readLength) - Reads x amount of bytes from the supplied address
PS4API.SetMemory(UInt32 address, byte[] memory) - Writes the byte array memory, to the supplied address
PS4API.Extension.[] - This is a subclass that holds many extra memory functions such as Read/Write Int16/32/64, Floats, Doubles, Strings, etc. Similar to PS3LIB
PS4API.Commands.[] - Here has all the raw command calls, such as ReadMemory, GetPID, VSH Notification, etc.
PS4API.ConnectTarget(string ip) - Connects to the supplied local ip address. This will only work obviously if the payload is still running on the ps4...
PS4API.AttachProcess(string processName) - Attaches to the supplied procName. Most games use eboot.bin or default.elf or something like that.
PS4API.ReadMemory(UInt32 address, int readLength) - Reads x amount of bytes from the supplied address
PS4API.SetMemory(UInt32 address, byte[] memory) - Writes the byte array memory, to the supplied address
PS4API.Extension.[] - This is a subclass that holds many extra memory functions such as Read/Write Int16/32/64, Floats, Doubles, Strings, etc. Similar to PS3LIB
PS4API.Commands.[] - Here has all the raw command calls, such as ReadMemory, GetPID, VSH Notification, etc.
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