Post: PS4Lib - (4.05/4.55/5.05) | Real Memory Editing | [SERVER/CLIENT] | v1.1
02-07-2018, 06:55 PM #1
BISOON
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(adsbygoogle = window.adsbygoogle || []).push({}); Hello everybody after a while being away for a long time Smile

Recently I got my PS4 (4.05) and thanks for everyone who spent his effort to make this happen on 4.5 and also we will not forget who is working on useful things for this community.
I spent the past two days looking for PS4API to control over the app memory using desktop tools/rtms, and unfortunately I got some but seems not worked with me or not stable enough (I am not underestimating their work, I really respect what they have done) also no new commits or updates on their projects for a long time.

As I promised you guys I've finished the client side library in c# to make it easy for people who interested in making RTM tools. also demo app included for demonstration.

A Brief Examples:

Instantiate the PS4API object:
    PS4API PS4 = new PS4API();


Connect to target:
    PS4.ConnectTarget("192.168.0.0");


Disconnect from target:
    PS4.DisconnectTarget();


Attach to game process:
    PS4.AttachProcess();


Detach Process:
    PS4.DetachProcess();


Notify:
    PS4.Notify(222, "Hello World!");


Write to memory:
    PS4.SetMemory(0x0000000000000000, new byte[]{0x00,0x00});


Read from memory:
    byte[] buffer = PS4.GetBytes(0x0000000000000000, Cool Man (aka Tustin);


Extension Class Examples:

Reading


Read and return an signed integer 16,32 or 64 bits:
    
Int16 var16 = PS4.Extension.ReadInt16(0x000000000);
Int32 var32 = PS4.Extension.ReadInt32(0x000000000);
Int64 var64 = PS4.Extension.ReadInt64(0x000000000);


Read and return an unsigned integer 16,32 or 64 bits:
    
UInt16 var16 = PS4.Extension.ReadUInt16(0x000000000);
UInt32 var32 = PS4.Extension.ReadUInt32(0x000000000);
UInt64 var64 = PS4.Extension.ReadUInt64(0x000000000);


Read and return float(s):
    
float varFloat = PS4.Extension.ReadFloat(0x000000000);
float[] varFloats = PS4.Extension.ReadFloats(0x000000000, 3);


Read and return double:
    
double vardouble = PS4.Extension.ReadDouble(0x000000000);


Read and return string:
    
string varstring = PS4.Extension.ReadString(0x000000000);


Writing


Write an signed integer 16,32 or 64 bits:
    
PS4.Extension.WriteInt16(0x000000000, 0x1122);
PS4.Extension.WriteInt32(0x000000000, 0x11223344);
PS4.Extension.WriteInt64(0x000000000, 0x112233445566778Cool Man (aka Tustin);


Write an unsigned integer 16,32 or 64 bits:
    
PS4.Extension.WriteUInt16(0x000000000, 0x1122);
PS4.Extension.WriteUInt32(0x000000000, 0x11223344);
PS4.Extension.WriteUInt64(0x000000000, 0x112233445566778Cool Man (aka Tustin);


Write float(s):
    
PS4.Extension.WriteFloat(0x000000000, 1.25f);
PS4.Extension.WriteFloats(0x000000000, new float[]{1.0f, 2.0f, 3.0f});


Write double:
    
PS4.Extension.WriteDouble(0x000000000, 1.7E+3);


Write string:
    
PS4.Extension.WriteString(0x000000000, "Hello World!");






GUI:
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* I added the Extension class from PS3Lib by You must login or register to view this content. for two reasons, first is to save my time, second is to make it easy for people who already familiar with that awesome lib.




TODO:

  • more system functions.
  • Improve TCP communications.
  • Improve memory allocation.
  • multi-users.
  • process dump
  • process list
  • debugger


Changelogs:

PS4API - SERVER


1.1
- More process name (default_mp.elf, eboot.bin etc)
- Fixed attach problem

1.0
initial version

PS4Lib - CLIENT


1.0
initial version




Open sourced PS4 Tools created using PS4Lib.dll:


  • PS4API for NetCheat You must login or register to view this content.
  • GTA5 Native Caller You must login or register to view this content.
  • Orbis Assembler You must login or register to view this content.
  • PS4 Notification tool by Vultra You must login or register to view this content.




Bugs:
Only one bug, if I try to read more than 1000000 length the browser got crashed, due the memory allocation in the server. it will be fixed soon.
feel free to comment below any bugs to fix. also your feedback is valuable. <3




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Credits:

CTurt -> the SDK.
Specter -> exploit implementation.
IDC, xvortex, 2much4u, iMCSx
All of You reader, supporter, haters, ...etc
and who else I missed (feel free to message me for the Credits)
Last edited by BISOON ; 06-09-2018 at 04:49 PM. Reason: 5.05

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04-03-2018, 05:48 PM #29
BISOON
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Originally posted by CustomHooker View Post
Have you tested your 4.55 connection? i cant connect my 4.55 only my 4.05 gets connected...same as other programs are using ps4lib4.55 4.05 works fine.


use this binary You must login or register to view this content. for 4.55
04-03-2018, 06:54 PM #30
noice!noice!noice!noice!noice!noice!noice!noice!
04-24-2018, 11:42 AM #31
XM7MD_VX
Error… Cat invasion!
Great Shit As Always Brother Geo
05-07-2018, 01:18 PM #32
Great work, How do I go about picking the process I want to connect to. Or is that not a feature yet ???
05-10-2018, 05:23 PM #33
On the 4.55 API something went wrong i created a FPS menu for cod just for fun by using a Timer on 4.05 i had no problems anyway but on 4.55 the Game is lagging if you make a function who needs a Loop same with my teleport function on timer too maybe you will fix that.
05-11-2018, 08:38 AM #34
BISOON
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Originally posted by CustomHooker View Post
On the 4.55 API something went wrong i created a FPS menu for cod just for fun by using a Timer on 4.05 i had no problems anyway but on 4.55 the Game is lagging if you make a function who needs a Loop same with my teleport function on timer too maybe you will fix that.



Yes on 4.55 the server is not stable due to the overhead of the system calls, each time you send command the server will attach process, execute a command then detach the process, so this is overhead and will cause delay execution.
I will fix it soon because version 4.05 has no problem the process will be continued right after attaching the process, that's why it works great and fast.. if I apply this to the server API on 4.55 I will have a problem in reading/writing and will not be executed with this message error from the errno(process is busy).
Thanks
05-21-2018, 02:56 PM #35
Can you create a Way to Call Game functions like a RPC for your ps4lib Project or do you not plan to update your Stuff i dont like to use jkpatch...
05-21-2018, 06:37 PM #36
BISOON
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Originally posted by CustomHooker View Post
Can you create a Way to Call Game functions like a RPC for your ps4lib Project or do you not plan to update your Stuff i dont like to use jkpatch...


we can inject the RPC code to the game itself and call any function you want, same what we do in ps3..
check this You must login or register to view this content. for example, note that GTA uses a different calling convention, so we need to create a new RPC code for other games.
cheers
05-21-2018, 06:43 PM #37
It is posible to use a ps3 released RPC for cod if we Update just the Game offsets or must we do much more work

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