Post: PS4 Payload offset calling
03-18-2018, 11:46 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hello People,

ive been trying to write offsets into the memory like on ps3 sprx but somehow it doesnt work.
Im getting the notify, so the payload get´s injected 100%.
This should give 99 bullets for Client 0 on ghosts 1.00.
*(uint64_t*)0x1F0C454 = 0x99;
It doesnt work with the payload but if i go into netcheat it gives me that offset and i can modify it.
Any idea how to fix this?
Between im trying to get that forge mode source to work for 4.55 and nothing in there works for me.
Am i doing something worng?

    int _main(struct thread *td)
{
char title_id[64];
char usb_name[64];
char usb_path[64];
char cfg_path[64];
char msg[64];
initKernel();
initLibc();
initPthread();
#ifdef DEBUG_SOCKET
initNetwork();
initDebugSocket();
#endif
syscall(11, kpayload, td);
initSysUtil();
ScePthread nthread;
scePthreadCreate(&nthread, NULL, nthread_func, NULL, "nthread");
notify("Payload injected");
*(uint64_t*)0x1F0C454 = 0x99;
sceKernelSleep(5);
return 0;
}

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