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Thread: [PC] Skyrim Console Script/Bat File Compilation


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    DEREKTROTTER You're Goddamn Right

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    06-29-2012 08:53 PM #1 [PC] Skyrim Console Script/Bat File Compilation


    Skyrim Console Class 101

    This is a primer to teach you some of the basics of what you can do with the Console and I will give you a few code lists.
    NOTE: All of these can be stored in the gamesave, so can be ported to PS3 easily

    //Originally by PikNik/VividAxis/Team ZRO

    Contents:
    [C001] Remove Furniture /Objects /People
    [C002] Add Furniture /Objects /People
    [C003] Moving and Resizing Objects
    [C004] Add Items to Inventory
    [C005] Console Map Codes
    [C006] How to Own Any House
    [C007] Items That Can Be Disenchanted
    [C008] Make Someone Your Follower
    [C009] Base Id and Reference Id
    [C010] How To Console-Enchant Items
    [C011] Increase/Decrease Stats
    [C012] Non-360 Items
    [C013] Load Screen Item Codes
    [C014] Persuade, Intimidate and Bribe
    [C015] Changing the TimeScale
    [C016] Sex/Race/Name Change
    [C017] Powers and Blessings
    [C018] Batch Files
    [C019] Interesting Object Codes
    [C020] The Vivid Rings
    [C021] What Are Those #'s For?
    [C022] Renaming Items
    [C023] Custom Commands
    [C024] Player Movement Speed
    [C025] Change Race (Play as a Dragon, or a Chicken, or whatever)
    [C026] Resurrection
    [C027] QA Smoke Dev Room
    [C028] More Interesting Object Codes
    [C029] How to Fix A Negative Gold Amount
    [C030] Player Miscellaneous Stats
    [C031] Easy Rotate Objects

    [C001] Remove Furniture /Objects /People
    Open the Console by pressing the ~ key near the top left of your keyboard. Click on the item you want to remove. You will see it's code id in the center of the top of the Console panel. Type "MarkForDelete " press the Enter key, then type "Disable " and press the Enter key.

    [C002] Add Furniture /Objects /People
    Player.PlaceAtMe <itemcode>
    will create an object where you are standing.
    Opening the Console and clicking an item in the world then typing:
    PlaceAtMe <itemcode>
    will create an object at the location of the item you clicked.
    Object codes can be found with the Help command. Type:
    Help Chest 0
    then use the PageUp and PageDown keys to look through the list for the code you want. You will not see a list if you have the game in windowed mode. You have to fullscreen it. This is because the font they use does not scale with screen size and when the window is small you simply can't see the lists it returns when you use Help.

    [C003] Moving and Resizing Objects
    To move an object, open the Console and click the item. It's code will be shown at the top/center of the Console panel. Items that you create will always start with "ff". Use the following commands to move objects:
    PHP Code:
    GetPos X
    GetPos Y
    GetPos Z
    SetPos X 
    <value>
    SetPos Y <value>
    SetPos Z <value>
    GetAngle X
    GetAngle Y
    GetAngle Z
    SetAngle X 
    <value>
    SetAngle Y <value>
    SetAngle Z <value>
    GetScale
    SetScale 
    <value
    It is very time consuming to place objects exactly where you want them to be.
    The Angle commands do not redraw the object. It will appear that you have done nothing to them. Use the SetScale or SetPos command to force a redraw. SetScale 1 is the default. You can SetScale 5 or SetScale .01 or whatever you want it to be. I assume there is a limit on how big it can be. I've never needed to go above 5.

    [C004] Add Items to Inventory
    Player.AddItem itemid quantity
    You can find item codes here: [Only registered and activated users can see links. ]
    To give yourself 18 Green Apples you would type:
    PHP Code:
    Player.AddItem 64B2F 18 
    [C005] Console Map Codes
    TMM = Toggle Map Markers
    The command line: TMM A B C
    A = 0 is hide, 1 is show
    B = 0 is no fast travel (grey), 1 is fast travel (white)
    C = 0 is all except hidden, 1 is all including hidden
    Examples:
    PHP Code:
    TMM 0 0 0 #Hide all markers
    TMM 1 0 0 #Show all markers and do not set new locations for fast travel
    TMM 1 1 1 #Show all markers and set all locations for fast travel 
    [C006] How To Own Any House
    Open the Console and type
    SetCellOwnership <locationcodename>
    You can enter this command from anywhere, you don't have to be at the location, but I like to go there when I do it so I can see that the containers and items are no longer are marked as stealing. You can find location codenames at [Only registered and activated users can see links. ] . And you can live anywhere - caves and mines and everything else. Some locations that contain people may have issues like the people may take things from your containers. You may want to remove them with the "MarkForDelete" and "Disable" commands, but be aware that any relative quests may be ruined when you remove important people.
    examples:
    PHP Code:
    SetCellOwnership WhiterunJorrvaskr
    SetCellOwnership WhiterunJorrvaskrBasement
    SetCellOwnership RoriksteadFrostFruitInn
    SetCellOwnership RiverwoodSleepingGiantInn 
    [C007] Items That Can Be Disenchanted
    You can't fill your Enchant list (like you can the Skills) by simply typing in commands. But I have made a list of items that cover every unique Enchantment that can be disenchanted so you can learn how to make other items like it. This is my script:
    PHP Code:
    #This script adds one item of each type that can be disenchanted.
    #Unique
    Player.AddItem 0AE087 1 #Extra Damage To Nords
    Player.AddItem 0AE086 1 #Extra Damage To Animals
    Player.AddItem 03B0BF 1 #Silent Moons
    Player.AddItem 024CFF 1 #Fortify Smithing
    Player.AddItem 1019D4 1 #Fortify Smithing and Shock Damage
    Player.AddItem 10A06A 1 #Fortify Unarmed
    #Weapons
    Player.AddItem 0AA16F 1 #Absorb Health
    Player.AddItem 0AA172 1 #Absorb Magicka
    Player.AddItem 0AA175 1 #Absorb Stamina
    Player.AddItem 0BE189 1 #Banish
    Player.AddItem 08970B 1 #Fear
    Player.AddItem 0896AE 1 #Fire Damage
    Player.AddItem 0896bd 1 #Frost Damage
    Player.AddItem 0896D5 1 #Magicka Damage
    Player.AddItem 0BE197 1 #Paralyze
    Player.AddItem 0896C9 1 #Shock Damage
    Player.AddItem 0896EA 1 #Soul Trap
    Player.AddItem 0896FF 1 #Stamina Damage
    Player.AddItem 0896F3 1 #Turn Undead
    #Clothing
    Player.AddItem 08b667 1 #Fortify Alchemy
    Player.AddItem 0b972e 1 #Fortify Alteration
    Player.AddItem 10d669 1 #Fortify Alteration with Regenerate Magicka
    Player.AddItem 0b9743 1 #Fortify Archery
    Player.AddItem 10df4b 1 #Fortify Barter
    Player.AddItem 0ad448 1 #Fortify Block
    Player.AddItem 0accbb 1 #Fortify Carry Weight
    Player.AddItem 0b9734 1 #Fortify Conjuration
    Player.AddItem 10d66a 1 #Fortify Conjuration with Regenerate Magicka
    Player.AddItem 0b9737 1 #Fortify Destruction
    Player.AddItem 10d668 1 #Fortify Destruction with Regenerate Magicka
    Player.AddItem 10df57 1 #Fortify Healing Rate
    Player.AddItem 0b971c 1 #Fortify Health
    Player.AddItem 0accc1 1 #Fortify Heavy Armor
    Player.AddItem 08b6b1 1 #Fortify Illusion
    Player.AddItem 10d671 1 #Fortify Illusion with Regenerate Magicka
    Player.AddItem 0b971f 1 #Fortify Light Armor
    Player.AddItem 0b9740 1 #Fortify Lockpicking
    Player.AddItem 08b6b4 1 #Fortify Magicka
    Player.AddItem 100e59 1 #Fortify Magicka Rate
    Player.AddItem 0accce 1 #Fortify One-Handed
    Player.AddItem 0b9749 1 #Fortify Pickpocket
    Player.AddItem 08b6ba 1 #Fortify Restoration
    Player.AddItem 10d66b 1 #Fortify Restoration with Regenerate Magicka
    Player.AddItem 0accd1 1 #Fortify Smithing
    Player.AddItem 0accbf 1 #Fortify Sneak
    Player.AddItem 10df8c 1 #Fortify Stamina
    Player.AddItem 10df5b 1 #Fortify Stamina Regen
    Player.AddItem 0accd2 1 #Fortify Two-Handed
    Player.AddItem 092a75 1 #Muffle
    Player.AddItem 100e64 1 #Resist Disease
    Player.AddItem 0b9710 1 #Resist Fire
    Player.AddItem 0b9713 1 #Resist Frost
    Player.AddItem 10dfb6 1 #Resist Magic
    Player.AddItem 0fc03d 1 #Resist Poison
    Player.AddItem 0b9716 1 #Resist Shock
    Player.AddItem 0fc067 1 #Waterbreathing 
    [C008] Make Someone Your Follower
    Open the Console and click the person. Their id will be displayed at the top/center of the Console panel. Then type these commands:
    PHP Code:
    SetRelationshipRank 14 3
    AddToFaction 5C84D 3
    AddToFaction 5A1A4 3 
    That will add the dialogue option, something like "I need your help. Follow me." if it is possible to add it. Certain people like guild members require you to be a member in their faction before they will follow you. There are 1084 Factions. All of them are listed here:
    [Only registered and activated users can see links. ]
    A few useful one's are:
    PHP Code:
    0005C84D #Potential Follower
    00019809 #Potential Marriage
    0003692E #Dungeon Creatures
    0005A1A4 #Player Ally
    000E0CD9 #Bandit Ally
    000E0CDA #Warlock Ally
    000E0CDB #Draugr Ally 
    If you want to make a copy of someone and have that clone follow you, you would type:
    Player.PlaceAtMe <npc id>
    To get the NPC id, search for the character on the webpage I linked above. There are 5118 of them. You can not make animals or creatures follow you.

    You can also use faction codes on yourself. You could type:
    Player.AddToFaction 3692E 3
    to add yourself to the Dungeon Creatures faction and they would no longer attack you.
    To remove a faction you use a -1 instead of the 3 at the end. 0 is the lowest rank. 3 is the highest in most cases.
    Player.AddToFaction 3692E -1

    [C009] Base Id and Reference Id
    This applies to NPC's, Objects, Items, and all other physical objects in the world. It has nothing to do with spells and effects. Imagine this. You have a folder on your desktop that is full of text files. Each text file contains all of the information about a single physical object that can be created. The names of those text files are like Base Id's. When you create one of those in the world (i.e. you drag the file to the desktop) it makes a copy of it (like a Shortcut in Windows). The shortcut on your desktop would be the Reference Id. Confused yet? All you need to know is that when you want to alter something that already exists in the world you will be using the Reference Id. And when you want to make something new, you need to use the Base Id.
    Example:
    When you're on a character page like [Only registered and activated users can see links. ] you will see both Id numbers listed.
    If you want to alter the guy named Derkeethus as he was created by the game, you would use the reference id 1B08D. To give him an apple you would type:
    1B08D.AddItem 64B2F 1
    But if you want to make a new copy of him you would use his Base Id 1403E.
    Player.PlaceAtMe 1403E
    Then you would click him to get his new Reference Id.
    Each new copy has it's own reference Id.
    Id's of Objects that you create will always start with "ff".

    [C010] How To Console-Enchant Items
    It's very simple. Type:
    PlayerEnchantObject <objectid> <enchantment1> <enchantment2>
    Notice there is no . after Player in this command.
    Items that you make this way will be added to your inventory.
    The object id's can be found at:
    [Only registered and activated users can see links. ]
    The enchantment id's can be found at:
    [Only registered and activated users can see links. ]
    You don't have to type anything for enchantment2 if you don't want it.
    Items made this way can not be disenchanted to learn their effects.
    You can also look through this list:
    [Only registered and activated users can see links. ]
    of Magic and Spell Effects. Some of them work, some don't. Most with "FFSelf" in the title can be used on clothing, and most with "FFContact" in the title can be used on weapons.
    You can not add an enchantment on an object that already has an enchantment.
    You can not name items you create this way. They will have the original item name.
    Some of the effects don't have text with them so it may appear that the item is not enchanted when you look at it in the inventory.
    Some of the effects will say they have a 0 duration but they will last as long as you have the ring on.
    The effectiveness/power of the items you enchant with the console depends on your Enchanting skill level. If you want to make a powerful item for someone you will need to increase their Enchanting stat, make the item, then reset their Enchanting stat.

    [C011] Increase/Decrease Stats
    To see what value you already have, type:
    Player.GetAv <attribute>
    Attribute codes can be found at:
    [Only registered and activated users can see links. ]
    To set it to a new value you would type:
    Player.SetAv <attribute> <value>
    examples:
    PHP Code:
    Player.SetAv CarryWeight 800
    Player
    .SetAv Health 500
    Player
    .SetAv Enchanting 9001
    Player
    .SetAv DragonSouls 100 
    The codes listed on that page that have a Type of "AI" or "Status" can not be changed. A Type of "unk" means Unknown, or rather the people who contribute to that site have not fully tested those yet.

    [C012] Non-360 Items
    These things can not be obtained in the game without the console, or they can not be kept after a quest, or they are very very rare. When you create them with these codes they are not marked as quest items and can not be used for quests. The weapons and armor can be used/worn. I did not include items that can not be equipped by the player. There are things like the Greybeard clothing that I think can be forcefully added to a player with [Player.EquipItem <itemid>] but I have not tested those so I didn't list them.

    PHP Code:
    0003a3d2 #Blank Lexicon
    000ae087 #Briarheart Geis
    00028ad7 #Broken Azura's Star
    0010cfef #Brown Robes
    00019954 #Bust of the Gray Fox
    0010d6a5 #College Robes
    00044e12 #Curious Silver Mold
    00073f38 #Deadly Lingering Poison
    00073f94 #Deadly Recovery Poison
    000df202 #Dragonstone
    0005598c #Dwemer Puzzle Cube
    000ffa01 #Elixir of Enhanced Stamina
    000ff9fd #Elixir of Extra Magicka
    000ff9fc #Elixir of Health
    00039e55 #Elixir of Resist Magic
    000e84c4 #Embellished Robes
    000ead49 #Embroidered Garment
    00060cc2 #Empire Shipping Map
    00073f3d #Enduring Magicka Poison
    00073f45 #Enduring Stamina Poison
    0003ec95 #Firebrand Wine Case
    0009f7a6 #Focusing Crystal
    000cdec9 #Giant Club
    000461da #Giant Club
    000c334f #Giant Club
    0010cff0 #Green Robes
    0010cff1 #Grey Robes
    000be25e #Headsman's Axe
    0010710a #Hooded Blue Robes
    0010cfe4 #Hooded Brown Robes
    0010cfec #Hooded Green Robes
    0010cfea #Hooded Grey Robes
    0010cfeb #Hooded Red Robes
    0007c932 #Hoodless Archmage's Robes
    000dc530 #Imperial Documents
    0004bce0 #Jarrin Root
    00035073 #Jeweled Amulet
    00044e67 #Jeweled Flagon
    00044e6c #Jeweled Goblet
    00044e6e #Jeweled Pitcher
    000deed8 #Karliah's Bow
    0001be15 #Kothyr's Head
    00073f3e #Lasting Magicka Poison
    00073f46 #Lasting Stamina Poison
    0003a3e4 #Lexicon
    00073f91 #Magicka Recovery Poison
    00073f37 #Malign Lingering Poison
    00073f93 #Malign Recovery Poison
    00073f8e #Malign Vigor Poison
    000d3de9 #Mantled College Robes
    0010d691 #Mantled College Robes
    0010d6a4 #Mantled College Robes
    00041f95 #Mark of Dibella
    000240d6 #Mehrunes' Razor Scabbard
    00037ce9 #Mercer's Plans
    0004e4e6 #Meridia's Beacon
    0006f266 #Model Ship
    0004de5b #Nahkriin's Dragon Priest Staff
    0010cee5 #Novice Robes
    000c4f2e #Nurelion's Mixture
    0003e6bb #Opaque Vessel
    0003e6bc #Opaque Vessel
    0008d770 #Opaque Vessel
    00044e65 #Ornate Drinking Horn
    0004286c #Pelagius' Hip Bone
    00073f3f #Persisting Magicka Poison
    00073f47 #Persisting Stamina Poison
    0002baab #Pest Poison
    0003eaff #Philter of Enhanced Stamina
    0009e01f #Potema's Skull
    00073f92 #Potent Recovery Poison
    00073f8d #Potent Vigor Poison
    0010e039 #Prisoner's Cuffs
    00065b9b #Psiijic Boots
    00065b9d #Psiijic Gloves
    00065B99 #Psiijic Hood
    00065B94 #Psiijic Robes
    00019958 #Queen Bee Statue
    000c04bb #Quill of Gemination
    0010cff2 #Red Robes
    000e0dd0 #Redguard Clothes
    000e84c6 #Refined Tunic
    0003a3dd #Runed Lexicon
    000457ab #Sealed Scroll
    000c7cbd #Sheogorath Boots
    000c7cbb #Sheogorath Outfit
    000f1491 #Silver Hand Stratagem
    0002ac62 #Sinding's Skin
    000dc52e #StormCloak Documents
    00026c31 #Tolfdir's Alembic
    000a34f8 #Torc of Labyrinthian
    00094e40 #Treated Soul Gem
    0005bf19 #Tsun's Battle Axe
    0005bf16 #Tsun's Battle Axe
    0005bf1a #Tsun's Battle Axe
    0005bf18 #Tsun's Battle Axe
    00073f40 #Unceasing Magicka Poison
    00073f48 #Unceasing Stamina Poison
    0005661f #Unknown Potion
    0002c25c #Unmelting Snow
    0009dfbb #Unusual Gem
    000fe6a9 #Werewolf Pelt
    000e3146 #Werewolf Totem
    000e3147 #Werewolf Totem
    000e3148 #Werewolf Totem 
    [C013] Load Screen Item Codes
    These objects will stay exactly wherever you place them when you use the SetPos/SetAngle commands. Even if you place them in the air. They don't move by normal player interaction. The Dragon Skull is the only one I've noticed that does have collision detection, but it is also unmovable without SetPos/SetAngle. You would use these versions of the objects for decoration only.

    For instance Potema's Skull as a usable item is 9E01F. You can grab and move that with your normal player abilities. But if you want a larger version of her skull to mount on a wall, then you would use 10D181. The LoadScreen shields, armor, stones, altars, etc. do not function in any way.

    PHP Code:
    00000DE9 #Ritual
    00000DE8 #Mage
    00000DE7 #Lover
    00000DE6 #Lord
    00000DE5 #Lady
    00000DE4 #Boethiah
    00000DE3 #Atronach
    00000DE2 #Apprentice
    00000DE1 #Warrior
    00000DE0 #Tower
    00000DDF #Theif
    00000DDE #Steed
    00000DDD #Shadow
    00000DDC #Serpent
    0010FCD6 #Helmet Studded
    0010FCD5 #Helmet Steel
    0010FCD4 #Helmet NordPlate
    0010FCD3 #Helmet Glass
    0010FCD2 #Helmet Elven
    0010FCD1 #Helmet Elbony
    0010FCD0 #Helmet Draugr
    0010FCCF #Helmet Dragonscale
    0010FCCE #Helmet Daedric
    0010DDCC #Metal Cage
    0010F18C #Nord
    0010F130 #Imperial Shield
    0010F12F #Iron Shield Heavy
    0010F12E #Steel Shield
    0010F12D #Orcish Shield
    0010EB01 #Dark Elf
    0010E861 #Town
    0010E860 #Market
    0010E85F #Smith
    0010E85E #Adventure
    0010E85D #War
    0010E85C #Reagent
    0010E85B #Money
    0010E85A #Thief
    0010E859 #Sinister
    0010E858 #Shops Magic
    0010E70C #Female Imperial
    0010E70B #Troll Clean
    0010E43A #Male High Elf
    0010DEA5 #Book Skyrim
    0010DE98 #Khajiit Thief
    0010DE97 #Falmer
    0010D9B1 #Thalmor Boots
    0010D9B0 #Argonian Barkeep
    0010D3BC #Female Wood Elf
    0010D18B #Soul Gem Grand
    0010D18A #Dark Brotherhood Door
    0010D189 #Spell Tome Alteration
    0010D188 #Spell Tome Conjuration
    0010D187 #Spell Tome Destruction
    0010D186 #Spell Tome Illusion
    0010D185 #Spell Tome Restoration
    0010D183 #Stormcloak Helmet
    0010D182 #Imperial Helmet
    0010D181 #Potemas Skull
    0010D180 #Gray Fox Bust
    0010CDD3 #Redguard Male
    0010CDC0 #Male Orc
    0010CC50 #Glass Shield
    0010CC42 #Helmet Blades
    0010CC3F #Horker
    0010CC3D #Companions Helm
    0010CC3C #Dragon Skull
    0010CC39 #Whiterun Shield
    0010CC38 #Windhelm Shield
    0010CC37 #Winterhold Shield
    0010CC36 #Dawn Star Shield
    0010CC35 #Falkreath Shield
    0010CC34 #Hjaalmarch Shield
    0010CC33 #Markarth Shield
    0010CC32 #Solitude Shield
    0010CC31 #Spellbreaker
    0010CC2E #Riften Shield
    0010CC2D #Breton Mage
    0010C6DD #Skeleton
    0010C6DC #Odahviing (dragon)
    0010C6D9 #Bone Crown
    0010C6CE #Dragonscale Cuirass
    0010C6CD #Elven Shield
    0010C6CC #Daedric Shield
    0010C6CA #Dragonscale Shield
    0010C629 #Statue of Ysgramor
    0010C623 #Runed Stand
    0010C622 #Mask Altar
    0010C620 #Dwarven Armor
    0010C61D #Frost Dragon
    0010C61C #Swamp Dragon
    0010C618 #Wind Caller Tomb
    0010BFC3 #Spriggan
    0010BFC2 #Draugr Female
    0010BFBC #Argonian
    0010BFBB #Black Briar Meadery Sign
    0010BFB8 #Grey Beard Static
    0010BFB7 #Instruments
    0010BFB6 #Coffin
    0010BEA6 #Greybeard
    0010B2CE #Nocturnal Statue
    0010B177 #Nord Plate Cuirass
    0010B174 #Coffin
    0010B16A #Thief Stone
    0010AB3D #Hagraven
    0010AB3A #Troll Cave
    0010A965 #Cow
    0010A963 #Alduin (dragon)
    0010A17C #Werewolf
    0010A17B #Statue of Namira
    0010A17A #Statue of Meridia
    0010A177 #Malacath Statue
    0010A170 #Churus
    0010A16F #Mudcrab
    0010A169 #Bronze Dragon
    0010A166 #Horses
    0010A165 #Sabre Cat
    0010A164 #Slaughter Fish
    0010A163 #Frostbite Spider
    0010A162 #Dwarven Spider
    0010A161 #Dragon Priest
    0010A160 #Wolves
    0010A15F #Dog
    0010A15E #Horse and Rider
    0010952C #Hagraven
    0010952B #Draugr Male
    00109529 #Bear Brown
    00109528 #Falmer
    00109522 #Mammoth
    0010951F #Deer
    0010951E #Troll
    0010951D #Steam
    0010951C #Sphere
    0010951B #Skeever
    00109518 #Clavicus Vile Mask
    00109515 #Logo
    00109512 #Shrine of Azura
    0010950F #Potions
    001091DF #Shrine of Talos
    001091DE #Shrine of Stendarr
    001091DD #Shrine of Mara
    001091DC #Shrine of Kynareth
    001091DB #Shrine of Julianos
    001091DA #Shrine of Dibella
    001091D9 #Shrine of Arkay
    00108D6D #Alchemy Workbench
    00108D6C #Shrine of Akatosh
    00108D6A #Enchanting Workbench
    00108D69 #Whiterun Temple Tree
    00108D67 #Giant 
    [C014] Persuade, Intimidate and Bribe
    Persuade chance depends only on the Speech level. Intimidate chance depends on your Speech level and your character level. Bribe either works or doesn't and it depends on the character you're talking to. To make Persuade work every time you would increase Speech to anything over 100 and you should be okay. You could also grant the 13 Speech Perks for extra bonuses. If your Speech is 200 and you have all Speech Perks then I would guess that Intimidate would always work no matter what character level you are at. I can't imagine Intimidate not working if you set your Speech to 900.

    [C015] Changing the TimeScale
    PHP Code:
    Set TimeScale To 20 #default
    Set TimeScale To 1 #exact 
    Changing the time scale does not effect movement speed. The timescale is set to 20 by default and it can be lowered to 1 at which the game clock is exactly like the real world clock. Do not set the TimeScale to a value less than 1. Personally I think 20 is very rushed - you do one thing then it's night already. I played at 10 for a few weeks and enjoyed it then I changed it to 5 and I feel that's perfect (that's 1 hour real time = 2.5 hours game time). At that point there is enough time in the day to make it feel real.

    If you increase it too much it can possibly hinder some quests that depend on you being somewhere at a specific time, like getting married. At a time scale of 1000 the hours will fly by but the sky is okay. I wouldn't recommend going above 2000. Around 3000 is enough to cause a seizure. Plus it has to be killing the processor. At a time scale of 10,000 when the sun sets your eyes don't have enough time to adjust to the darkness before the sun rises again, making the game almost unplayable.

    [C016] Sex/Race/Name Change
    Simply type: ShowRaceMenu
    to open the menu that you use at the be beginning of the game to create your character. You can change anything about how your character looks. You can also change the name without changing your appearance.

    [C017] Powers and Blessings
    To add one you will type:
    Player.AddSpell <spellid>
    You can find Power Spell Ids at
    [Only registered and activated users can see links. ]
    and Blessing Spell Ids:
    [Only registered and activated users can see links. ]
    You can have any of them. For instance you don't have to be an Argonian to have the Waterbreathing Power and you don't have to be a Nord to have Battle Cry.

    [C018] Batch Files
    You can type almost any command into a Notepad file and run that in the Console. It will execute each command. Simply type:
    Bat filename
    The script file must be in the directory where TESV.exe is located. I have Windows 7 and my copy of Skyrim is from Steam: [CProgram Files (x86)\Steam\SteamApps\common\skyrim\].
    You can name the file whatever you want. The extension of the filename does not matter. (I don't use a file extension for the scripts I make.) If the filename includes spaces you will need to encapsulate it with quotes like:
    Bat "Skyrim Script - Add All Skills.txt"

    [C019] Interesting Object Codes
    PHP Code:
    BAD0C #Alchemy Table
    BAD0D #Enchanting Table
    D54FF #Alchemy Top
    D5501 #Enchanting Top
    D932F #Workbench
    1A2AD #Anvil
    BBCF1 #Skyforge
    6E9C2 #Grindstone
    727A1 #Tanning Rack
    9C6CE #Smelting Oven
    7022E #Wood Chopping Block
    DB358 #Standard Chest
    800E0 #Safe
    AF6AC #Apothecary’s Satchel
    10E882 #Barrel
    75CE6 #Festus Krex (Dead Body/Container)
    B7879 #Knapsack
    c0305 #Suspicious Cabinet
    c0306 #False Back Panel
    107354 #Throne Dawnstar
    107352 #Throne Falkreath
    107351 #Throne Hjaalmarch
    1075FE #Throne Markarth
    107355 #Throne Riften
    7FBC2 #Throne Solitude
    107353 #Throne Winterhold
    10F636 #Throne Windhelm
    B244B #Throne Whiterun
    267D3 #Throne Shadow
    5E511 #Throne Shor
    985C2 #Throne Ship Katariah
    B11A7 #Pumpkin (Friendly Fox)
    C2CD6 #Chest of All Standard Armor
    C2CD7 #Chest of All Enchanted Armor
    C2CD8 #Chest of All Clothing and Jewelry
    C2CE0 #Chest of All Standard Weapons
    C2CDF #Chest of All Enchanted Weapons
    C2CDE #Chest of All Staffs
    C2CD4 #Chest of All Ammo
    C2D3B #Chest of All Books
    10D9FF #Chest of All Skill Books
    C2CD9 #Chest of All Spell Tomes
    C2CE2 #Chest of All Potions
    C2CE1 #Chest of All Scrolls
    C2CDA #Chest of All Ingredients
    C2CDD #Chest of All Soul Gems
    C2CDB #Chest of All Keys
    C2CDC #Chest of All Misc Items
    DBB2B #Create Dragonflies
    6B45C #Create Dragonflies
    C9AF7 #Create Dragonflies and Fireflies
    DDF4C #Create Fireflies
    A914E #Create Bees
    D96C2 #Create One Nocturnal Insect
    D96C3 #Create Many Nocturnal Insects
    C5208 #Create One Daytime Insect
    C51FF #Create Few Daytime Insects
    C5209 #Create Many Daytime Insects
    6B2FF #Create Shallow Pond Insects and Fish
    6B45B #Create Small Pond Insects and Fish
    6B44D #Create Deep Pond Insects and Fish
    DE190 #Eye Of Magnus Orb
    F147E #Eye Of Magnus Dias
    106AD9 #Eye Of Magnus Light Effects
    100754 #Dragon Word Wall Broken
    3171C #Dragon Word Wall Normal
    70BB9 #Pre Civial War Skyrim Map
    70BC2 #Civial War Skyrim Map
    A59B0 #Dark Brotherhood Stained Glass
    B8248 #Dark Brotherhood Tenets
    62311 #Ulfric Stormcloak’s Boots
    6230B #Ulfric Stormcloak’s Bracers
    62303 #Ulfric Stormcloak’s Clothes
    F9670 #Ulfric Stormcloak’s Gag (can only be equipped with EquipItem. can be used on NPC's)
    A59B0 #Dark Brotherhood Stained Glass
    1092A3 #Winterhold College Symbol
    1006F0 #Labyrinthian Maze Tablet Destruction
    1006F1 #Labyrinthian Maze Tablet Restoration
    1006F9 #Labyrinthian Maze Tablet Alteration
    1006F8 #Labyrinthian Maze Tablet Illusion
    10EA43 #Markarth Banner
    C5891 #Large Disaply Case
    7D67B #Summerset Banner
    C275B #Light Ritual Evil
    C1E2C #Light Soft Blue No Shadow
    88C9A #Light Dwarven Warm No Shadow
    88CF3 #Light Dwarven Warm With Shadow
    88245 #Light Default White With Shadow
    FFF4E #Nocturnal Statue
    FFF4F #Nocturnal Basin
    D068D #Mage Statue
    54E16 #Dwarven Repository Exterior
    101CFD #Dwarven Repository Interior
    DB9D6 #Blackreach Sun
    D927F #Wall Mounted Bear 1
    D9281 #Wall Mounted Bear 2
    D9282 #Wall Mounted Bear 3
    D9276 #Wall Mounted Goat
    D927D #Wall Mounted Horker
    D9285 #Wall Mounted Mudcrab
    D9287 #Wall Mounted Skeever
    D9288 #Wall Mounted Wolf 1
    D9289 #Wall Mounted Wolf 2
    D928D #Wall Mounted Sabre Cat 1
    D928F #Wall Mounted Sabre Cat 2
     
    #Full Building Exteriors
    8E2CE #Blue Palace
    B9582 #Black-Briar Meadery
    F03D2 #Black-Briar Lodge
    108CF2 #Destroyed Farm
    100D99 #Vittoria Vici House
    917D6 #House Grey Mane
    F2402 #Rifton Warehouse
    F2403 #Rifton Fishery
    F2404 #Rifton Meadery
    F2405 #Rifton Orphanage
    F2406 #Rifton Blacksmith
    F2408 #Rifton Player House
    F03D5 #Rifton Meadery
    F1D04 #Farm Longhouse
    C0C2D #Haretino's House
    C0C2E #Viola Giordano's House
    C0C2F #Clan Cruel Sea
    7AC6B #Shipwreck
    E76E7 #Dwarven Farm 1
    E7417 #Dwarven Farm 2
    8E2D8 #Vittoria Vici's House
    8E2D7 #The Winking Skeever
    8E2D6 #Styrrs's House
    8E2D5 #Raidiant Raiments
    8E2D4 #Museleum
    8E2D3 #House For Sale
    8E2D2 #Apothecary
    8E2D1 #Evette San's House
    8E2D0 #Erikur's House
    8E2CF #Bryling's House
    8E2CD #Bits and Pieces
    8E2CC #Bards College
     
    #Animated Spell FX objects seen in menus
    A6459 #Summon
    A59AE #Illusion Dark
    A59AD #Illusion Light
    A59AC #Unrelent Spell
    A0E7F #Light Spell
    A0E7E #Ward Spell
    A0E7D #Heal Spell
    9FA64 #Shock Spell
    9DB72 #Ice Spell
    10FEF4 #Absorb
    10F0FF #Shout Kynes
    10F0FE #Shout Ice
    10F0FD #Shout Slow Time
    10F0FC #Shout Frost
    10F0FB #Shout Blue Magic
    10F0FA #Shout Purple
    10EA49 #Shout Etherial
    10EA48 #Shout Self White
    10EA47 #Shout Pink Magic
    10EA46 #ShoutFire
    10AB43 #Bound Weapon
    10A046 #Paralyze
    109AC3 #Invisibility
    109AC2 #Alteration
    1097CD #Banish
    1097CC #Reanimate
    1097CB #Telekinesis
    1097CA #Turn Undead
    104F70 #Detect Life 

    [C020] The Vivid Rings
    These are custom rings that I make. They are not found anywhere in the game. I've spent a lot of time making and testing rings and these are my favorites. You can give any of these rings to a follower. They will all be named Gold Ring. The Vampire ring will turn you into a vampire. The Permanent Werewolf ring is Permanent! The Skeever ring is permanent too, and it turns you into a Skeever. When you use the Weather rings: put them on then take them off - you don't want to wear them constantly because the weather activation code would be running in the background over and over. The same goes for the Poison and Disease ring. Put it on, exit inventory, then take the ring off. The Bodyguards ring gives you a Dragon Priest and Dremora Lord. Waterhop lets you jump on top of the water. The effect will say "Waterwalk" but they didn't make that work properly before releasing the game. You slowly sink if you don't jump.

    PHP Code:
    PlayerEnchantObject 1CF2B 10DDED 10FC12 #Ring of Bodyguards
    PlayerEnchantObject 1CF2B 81182 81181 #Ring of Boethiah's Shadow Embrace
    PlayerEnchantObject 1CF2B 1EA6C #Ring of Candlelight
    PlayerEnchantObject 1CF2B 109ADD AE722 #Ring of Cure Diseases and Poisons
    PlayerEnchantObject 1CF2B 64D68 #Ring of Ethereal
    PlayerEnchantObject 1CF2B 640B4 #Ring of Familiar
    PlayerEnchantObject 1CF2B 1EA6A #Ring of Invisibility
    PlayerEnchantObject 1CF2B 1EA6A 1EA6C #Ring of Invisibility and Candlelight
    PlayerEnchantObject 1CF2B 1EA6A 6B10C #Ring of Invisibility and Nighteye
    PlayerEnchantObject 1CF2B 6B10C #Ring of Night Eye
    PlayerEnchantObject 1CF2B E3CBB 7B6BA #Ring of Party Time
    PlayerEnchantObject 1CF2B E3CBB BF742 #Ring of Party Time 2
    PlayerEnchantObject 1CF2B 92C45 #Ring of Permanent Werewolf Form
    PlayerEnchantObject 1CF2B 6E205 #Ring of Permanent Skeever Form
    PlayerEnchantObject 1CF2B 4E945 CDECF #Ring of Double Flame Thralls
    PlayerEnchantObject 1CF2B CDED0 CDED1 #Ring of Frost Storm Thralls
    #use Ring of Vampire 2. it's much better.
    #PlayerEnchantObject 1CF2B C4DDE #Ring of Vampire
    PlayerEnchantObject 1CF2B 10DE17 FD80B #Ring of Vampire 2
    PlayerEnchantObject 1CF2B 8CAC9 #Ring of Waterhop
    PlayerEnchantObject 1CF2B 78B9D #Ring of Clear Weather
    PlayerEnchantObject 1CF2B E3F0A #Ring of Stormy Weather
    PlayerEnchantObject 1CF2B 104D4A 7F423 #Ring of Frost and Storm Effects
    PlayerEnchantObject 1CF2B EBEA8 EB86E #Ring of Necro Effects
    PlayerEnchantObject 1CF2B 106E1D 9B2B3 #Ring of Suicide
    PlayerEnchantObject 1CF2B 103647 #Ring of Ghostveil
    PlayerEnchantObject 1CF2B F71D2 #Ring of Draugr Eyes
    PlayerEnchantObject 1CF2B E3CBA #Ring of Slow Walk
    PlayerEnchantObject 1CF2B 9AA37 #Ring of Spriggan Swarm
    PlayerEnchantObject 1CF2B 10D96B 10D96C # Ring of Well Rested Lover’s Comfort 
    PHP Code:
    #You will still look like a ghost after removing the Ghost rings listed below.
    #Use [Player.SetActorAlpha 100] to set your transparency to normal.
    #360 players can not undo the effects of these rings.
    PlayerEnchantObject 1CF2B 1034CB #Permanent Purple Ghost
    PlayerEnchantObject 1CF2B 5030E #Permanent Blue Ghost
    PlayerEnchantObject 1CF2B D339A #Permanent White Ghost
    PlayerEnchantObject 1CF2B ED5FF #Permanent Fire Ghost
    PlayerEnchantObject 1CF2B D339E #Permanent Storm Ghost
    PlayerEnchantObject 1CF2B ED600 #Permanent Frost Ghost 

    [C021] What are those #'s for?
    One very basic thing I should have mentioned somewhere above is all of the # symbols. In a batch script file we can use the # to make a comment to ourselves. Example:

    PHP Code:
    # i'm testing this script file bat thing people are talking about on gamefaqs
    Player.SetAv Health 9999 #make me invincible
    #give myself Unnliimiiited Powwwwer!
    Player.SetAv Magicka 9999
    Player
    .SetAv Desctruction 9999
    Player
    .SetAv Stamina 9999 #i'll never walk anywhere again 
    Nothing after the #'s will be executed as code. Only the SetAv commands will run. I help xbox 360 gamers with their save files on another site and I like to have my reusable scripts formatted for easy viewing, so I use the Tab key to align my comments after commands in a column on the right. If you do that you must have a space before the #. All Tab characters are ignored when a script file is executed by the Bat command.

    [C022] Renaming Items
    You can not rename items with the Console. You can not name items when you create them with PlayerEnchantObject.

    I have tried:
    PHP Code:
    PlayerEnchantObject itemcode enchant1 enchant2 test
    PlayerEnchantObject itemcode enchant1 enchant2 
    "test"
    PlayerEnchantObject itemcode enchant1 enchant2 1 test
    PlayerEnchantObject itemcode enchant1 enchant2 1 
    "test"
    PlayerEnchantObject itemcode enchant1 enchant2 0 test
    PlayerEnchantObject itemcode enchant1 enchant2 0 
    "test"
    PlayerEnchantObject itemcode enchant1 test enchant2
    PlayerEnchantObject itemcode test enchant1 enchant2
    PlayerEnchantObject test itemcode enchant1 enchant2
    PlayerEnchantObject itemcode enchant1 
    "test" enchant2
    PlayerEnchantObject itemcode 
    "test" enchant1 enchant2
    PlayerEnchantObject 
    "test" itemcode enchant1 enchant2
    PlayerEnchantObject itemcode enchant1 enchant2 0 0 test
    PlayerEnchantObject itemcode enchant1 enchant2 0 1 test
    PlayerEnchantObject itemcode enchant1 enchant2 1 0 test
    PlayerEnchantObject itemcode enchant1 enchant2 1 1 test
    PlayerEnchantObject itemcode enchant1 enchant2 0 0 
    "test"
    PlayerEnchantObject itemcode enchant1 enchant2 0 1 "test"
    PlayerEnchantObject itemcode enchant1 enchant2 1 0 "test"
    PlayerEnchantObject itemcode enchant1 enchant2 1 1 "test" 
    None of those worked so I believe the PlayerEnchantObject command does not accept a string value. The Enchanting Table must use a command (or internal code) that does accept a string (i.e. text to use for a name). If we could somehow force or call the table to create an item, maybe we could pass it a string. I've researched this as much as I can and I've found a lot of topic where people couldn't rename items with the Console in Skyrim, Oblivion, Morrowind, Fallout 3, and Fallout New Vegas. If there is a way to rename items in the Console, no one has found it yet.

    [C023] Custom Commands
    I wrote before about batch files but there's another way to use them that is very useful. You can create your own commands.
    Copy these 3 lines of code and paste them into a Notepad file.
    PHP Code:
    SetRelationshipRank 14 3
    AddToFaction 5c84d 3
    AddToFaction 5a1a4 3 
    Save that text file wherever your TESV.exe is. Mine is at CProgram Files (x86)\Steam\SteamApps\common\skyrim\ . Rename the text file to remove the .txt at the end. Name it something simple like "Follower". From now on in the Console you can click on anyone and type: bat follower. And they will become your follower. You can do this with any code that you use often. And you can have your batch files call other batch files.

    I have a funny one called: slave
    bat follower
    RemoveAllItems
    EquipItem F9670 #Ulfric’s Gag
    EquipItem 10E039 #Prisoner's Cuffs
    EquipItem 3CA00 #Footwraps

    Another funny one I made was: RazCheese
    #idea by RazgrizInferno
    PlaceAtMe 64B31 100 #add goat cheese wedges to clicked object

    [C024] Player Movement Speed
    To see what your current movement speed is:
    Player.GetAv SpeedMult
    It will be 100 by default.
    I play at 60. It feels realistic and I can still gracefully dodge arrows and most projectile magic.
    You can enchant a clothing/armor/jewelry item with E3CBA (dunSleepingTreeSlowAlch) to give yourself a way to toggle your max speed. To set the power of the item, see the notes in this topic about Console-Enchanting.

    [C025] Change Race (Play as a Dragon or chicken or whatever)
    Thanks to Rhyme for posting how to do this (in a previous topic).
    Player.SetRace racename
    will change your race or you can open the Console, click on a person and type:
    SetRace racename

    The camera does not work well with many of them when you change your own race. I changed M'aig into a mudcrab then set his scale to 2. He still talks like M'aig but he also will burrow into the ground like a mudcrab to rest. I tried to change him and other people into a fox but they become invisible. I set myself as a dragon and the camera was okay. You can't fly or jump and your weapons and armor are hanging below you. It's worth seeing at least once but I'm not sure you would want to play through the game like that. The camera was bad when I was a giant, a mammoth, a chicken and a cow.

    Valid Race Codes:
    PHP Code:
    alduinrace
    argonianrace
    argonianracevampire
    atronachflamerace
    atronachfrostrace
    atronachstormrace
    bearblackrace
    bearbrownrace
    bearsnowrace
    bretonrace
    bretonracechild
    bretonracechildvampire
    bretonracevampire
    C00giantoutsidewhiterunrace
    C06wolfspiritrace
    carthorserace
    chaurusrace
    chaurusreaperrace
    chickenrace
    cowrace
    DA03barbasdograce
    DA13afflictedrace
    darkelfrace
    darkelfracevampire
    deerrace
    defaultrace
    dogcompanionrace
    dograce
    dragonpriestrace
    dragonrace
    draugrmagicrace
    draugrrace
    dremorarace
    dunmiddenemptyrace
    dwarvencenturionrace
    dwarvensphererace
    dwarvenspiderrace
    elderrace
    elderracevampire
    elkrace
    falmerrace
    foxrace
    frostbitespiderrace
    frostbitespiderracegiant
    frostbitespiderracelarge
    giantrace
    goatdomesticsrace
    goatrace
    hagravenrace
    harerace
    highelfrace
    highelfracevampire
    horkerrace
    horserace
    icewraithrace
    imperialrace
    imperialracechild
    imperialracevampire
    invisiblerace
    khajiitrace
    khajiitracevampire
    magicanomalyrace
    mammothrace
    manakinrace
    MG07dograce
    mudcrabrace
    nordrace
    nordraceastrid
    nordracechild
    nordracevampire
    orcrace
    orcracevampire
    redguardrace
    redguardracechild
    rigidskeletonrace
    sabrecatrace
    sabrecatsnowyrace
    skeeverrace
    skeeverwhiterace
    skeletonnecropriestrace
    skeletonnecrorace
    skeletonrace
    slaughterfishrace
    sprigganmatronrace
    sprigganrace
    sprigganswarmrace
    swarmrace
    trollfrostrace
    trollrace
    undeaddragonrace
    werewolfbeastrace
    whitestagrace
    wisprace
    wispshaderace
    witchlightrace
    wolfrace
    woodelfrace
    woodelfracevampire 
    [C026] Resurrection
    If you want to bring someone back to life, you can. First you need to find their body. Everyone that you kill in this game is transported to a place called WIDeadBodyCleanupCell. To get there you can type:
    COC WIDeadBodyCleanupCell
    Do not alter the guy there named Malborn.
    It's it's someone that you did not kill you can type:
    TCL
    MoveTo NPCid
    You can get NPC id's at [Only registered and activated users can see links. ] . Search for the person and you will find their RefId on that page. Don't use the BaseId.
    Once you have located the person, open the Console and click them. Their Id will be locked into the top center of the Console panel. Type:
    Resurrect
    That's it. They are alive again. If they are in the Cleanup Cell simply use the MoveTo command and they will be placed onto the Skyrim map wherever they belong and will resume their normal activities.
    To get yourself out of the Cleanup Cell you can COC to any location like: COC Whiterun

    [C027] QA Smoke
    I think everyone knows about this, but in case someone doesn't. Type
    COC QASmoke
    into the Console and you will be transported to the developer testing area. It contains Dwarven chests that contain every item in the game, even items they didn't put into the game. You can easily create any of these chests with codes I listed in my first post. Search for "Chest of All" in that post and you will find them.

    [C028] More Interesting Object Codes
    PHP Code:
    42521 #Flames
    10B161 #Farmhouse Wind Mill Grain Wheel
    22F0B #Dwemer Torture Device
    34CBF #Dwemer Telescope
    7144D #Bear Trap
    166D2 #Grave 1
    166D3 #Grave 2
    166D4 #Grave 3
    52781 #Stone Mural Fox
    52780 #Stone Mural Hawk
    5277F #Stone Mural Wolf
    5277E #Stone Mural Bear
    5277D #Stone Mural Moth
    5277C #Stone Mural Whale
    5277B #Stone Mural Owl
    5277A #Stone Mural Snake
    DB895 #Combat Dummy 3
    DB894 #Combat Dummy 1
    72E9F #Combat Dummy 2
    5A5FE #Working Catapult    !!!!!!!!!!!!!!!!!!!!!!!!
    3A3CB #Dwemer Lexicon Stand
    7F828 #Pedestal
    7F82A #Pedestal Empty
    74A05 #Skull Pedestal
    74A06 #Skull Pedestal Empty
    D2331 #Doomstone Apprentice
    D2334 #Doomstone Atronach
    D2330 #Doomstone Lady
    D2336 #Doomstone Lord
    D2332 #Doomstone Lover
    D232E #Doomstone Mage
    D2337 #Doomstone Ritual
    D2339 #Doomstone Serpent
    D2335 #Doomstone Shadow
    D2333 #Doomstone Steed
    D232F #Doomstone Thief
    D2338 #Doomstone Tower
    D232D #Doomstone Warrior
    C4F00 #Kilkreath Crystal     
    C4DE5 #Kilkreath Crystal Pedestal
    4056F #Volskygge Puzzle Holder
    2C0E2 #Volskygge Puzzle Piece
    56712 #Dwemer Astrolabe Armillary
    56625 #Dwemer Astrolabe Hub
    566D9 #Dwemer Astrolabe Lens
    7F818 #Dwemer Observatory Dome Armillary
    7F822 #Dwemer Observatory Dome 1
    7F824 #Dwemer Observatory Dome 2
    7F825 #Dwemer Observatory Dome 3
    5B7F5 #FX Ancient Time Wound
    BA556 #Mounted Bird
    10581F #Flying Bird With Nest
    105824 #Flying Bird No Nest
     
    EBEB5 #FX Necro Tendril Ring
    F456E #FX Shadowmere Emerge
    E2D45 #FX Sovngarde Portal
    1096D6 #FX Winterhold Light Spell
    C25D0 #FX Spark Fountain Heavy
    C25D1 #FX Spark Fountain Itermittant Random
    C25D2 #FX Spark Fountain Itermittant Regular
    C25D3 #FX Spark Fountain Random
    BBDF1 #FX Spark Fountain Light
    430A4 #FX Time Wound
     
    Burning Dragon Words
    960A4 
    #FX Greybeard Shout DAH
    B7670 #FX Greybeard Shout DUN
    B7671 #FX Greybeard Shout FAAS
    B7672 #FX Greybeard Shout FEIM
    F5BE0 #FX Greybeard Shout FUS
    B7673 #FX Greybeard Shout GRAH
    B7674 #FX Greybeard Shout GRON
    B7675 #FX Greybeard Shout KEST
    C0C33 #FX Greybeard Shout KOOR
    C0C31 #FX Greybeard Shout LOK
    B7676 #FX Greybeard Shout MAAR
    B766B #FX Greybeard Shout NAH
    B604C #FX Greybeard Shout RO
    B766C #FX Greybeard Shout RU
    C0C39 #FX Greybeard Shout SHUL
    B766D #FX Greybeard Shout SU
    C0C37 #FX Greybeard Shout TOOR
    C0C32 #FX Greybeard Shout VAH
    B766E #FX Greybeard Shout WULD
    C0C3B #FX Greybeard Shout YOL
    B766F #FX Greybeard Shout ZII
     
    EC3DE #Spider Web Destructible
    5157A #Horse Trough With Water
    AA041 #Metal Cage
    AA043 #Metal Cage Door
    AA045 #TortureRack
    9151F #Removable Torch
    9151E #Removable Torch Sconce
    A3446 #Sarcophagus Dead Bolt
    517A9 #Rope Ladder
    EA693 #Sign Alchemy Shop
    EA694 #Sign Blacksmith
    EA69F #Sign Candlehearth Inn
    EA695 #Sign General Goods
    EA696 #Sign Stables
    6AEED #Sky Haven Blood Bowl
    6AEF4 #Sky Haven Blood Ring
    6AEF5 #Sky Haven Blood Ring
    6AEF3 #Sky Haven Blood Ring
    6D359 #Sky Haven Blood Ring
    6D38A #Sky Haven Puzzle Pillar
    E6C65 #Sovngarde Portal Seal
    E6C67 #Sovngarde Portal Seal Dias
    105D01 #Sovngarde Watcher Statue
    3B973 #Black Pool
    7F8DF #Barenziah Crown With Stand
    E1FB2 #Nirnroot Green
    B6FB9 #Nirnroot Red
    EC19E #Underforge Werewolf Totem 1
    EC1A1 #Underforge Werewolf Totem 2
    EC1A2 #Underforge Werewolf Totem 3
    950CB #Wind Caller Horn
    950C9 #Wind Caller Tomb
    10963B #Cistern Basin Blood
    D9883 #Shrine of Akatosh
    71854 #Shrine of Arkay
    D9881 #Shrine of Dibella
    D9885 #Shrine of Julianos
    D987F #Shrine of Kynareth
    D9887 #Shrine of Mara
    D987D #Shrine of Stendarr
    100780 #Shrine of Talos
    D987B #Shrine of Zenithar 
    [C029] How to Fix A Negative Gold Amount
    If you have a negative gold amount and can not purchase anything, open the Console and type:
    Player.GetItemCount F
    It will tell you how much gold you have. Let's say it was 2054580699.
    You need to Add the Negative of that number:
    Player.AddItem F -2054580699
    And let's see what it says now:
    Player.GetItemCount F
    It will return a new number, something like 1353830387.
    We need to Remove this amount.
    Player.RemoveItem F 1353830387
    GetItemCount it again and it should say you have 0 gold.

    [C030] Player Miscellaneous Stats
    PHP Code:
    #Skyrim
    #Script Name: PlayerMiscStats
    #by PikNik, VividAxis, Team ZRO
    #
    # GetPCMiscStat "stat name"
    #  to view current value
    # ModPCMiscStat "stat name" number
    #  to modify current value
    #
    # Example:
    # if Locations Discovered is 20 then
    #  ModPCMiscStat "Bribes" -20
    # will set it to zero.
    #  ModPCMiscStat "Bribes" -50
    # will set it to -30.
    #  ModPCMiscStat "Bribes" 50
    # will set it to 70.
    #  ModPCMiscStat "Bribes" 0
    # will not change it.
    #
    # ModPCMiscStat does not accept a string for the second parameter.
    # Changing the values for:
    #  Favorite Weapon, Favorite Spell, Favorite School, Favorite Shout
    # seems to do nothing. They are set to 0 (zero) by default.
    #
    # GENERAL
    ModPCMiscStat "Locations Discovered" 0
    ModPCMiscStat 
    "Dungeons Cleared" 0
    ModPCMiscStat 
    "Days Passed" 0
    ModPCMiscStat 
    "Hours Slept" 0
    ModPCMiscStat 
    "Hours Waiting" 0
    ModPCMiscStat 
    "Standing Stones Found" 0
    ModPCMiscStat 
    "Gold Found" 0
    ModPCMiscStat 
    "Most Gold Carried" 0
    ModPCMiscStat 
    "Chests Looted" 0
    ModPCMiscStat 
    "Skill Increases" 0
    ModPCMiscStat 
    "Skill Books Read" 0
    ModPCMiscStat 
    "Food Eaten" 0
    ModPCMiscStat 
    "Training Sessions" 0
    ModPCMiscStat 
    "Books Read" 0
    ModPCMiscStat 
    "Horses Owned" 0
    ModPCMiscStat 
    "Houses Owned" 0
    ModPCMiscStat 
    "Stores Invested In" 0
    ModPCMiscStat Barters 0
    ModPCMiscStat 
    "Persuasions" 0
    ModPCMiscStat Bribes 0
    ModPCMiscStat Intimidations 0
    ModPCMiscStat 
    "Diseases Contracted" 0
    # QUEST
    ModPCMiscStat "Quests Completed" 0
    ModPCMiscStat 
    "Misc Objectives Completed" 0
    ModPCMiscStat 
    "Main Quests Completed" 0
    ModPCMiscStat 
    "Side Quests Completed" 0
    ModPCMiscStat 
    "The Companions Quests Completed" 0
    ModPCMiscStat 
    "College of Winterhold Quests Completed" 0
    ModPCMiscStat 
    "Thieves' Guild Quests Completed" 0
    ModPCMiscStat 
    "The Dark Brotherhood Quests Completed" 0
    ModPCMiscStat 
    "Civil War Quests Completed" 0
    ModPCMiscStat 
    "Daedric Quests Completed" 0
    ModPCMiscStat 
    "Questlines Completed" 0
    # COMBAT
    ModPCMiscStat "People Killed" 0
    ModPCMiscStat 
    "Animals Killed" 0
    ModPCMiscStat 
    "Creatures Killed" 0
    ModPCMiscStat 
    "Undead Killed" 0
    ModPCMiscStat 
    "Daedra Killed" 0
    ModPCMiscStat 
    "Automatons Killed" 0
    #ModPCMiscStat "Favorite Weapon" 0
    ModPCMiscStat "Critical Strikes" 0
    ModPCMiscStat 
    "Sneak Attacks" 0
    ModPCMiscStat 
    "Backstabs" 0
    ModPCMiscStat 
    "Weapons Disarmed" 0
    ModPCMiscStat 
    "Brawls Won" 0
    ModPCMiscStat 
    "Bunnies Slaughtered" 0
    # MAGIC
    ModPCMiscStat "Spells Learned" 0
    #ModPCMiscStat "Favorite Spell" 0
    #ModPCMiscStat "Favorite School" 0
    ModPCMiscStat "Dragon Souls Collected" 0
    ModPCMiscStat 
    "Words of Power Learned" 0
    ModPCMiscStat 
    "Words of Power Unlocked" 0
    ModPCMiscStat 
    "Shouts Learned" 0
    ModPCMiscStat 
    "Shouts Unlocked" 0
    ModPCMiscStat 
    "Shouts Mastered" 0
    ModPCMiscStat 
    "Times Shouted" 0
    #ModPCMiscStat "Favorite Shout" 0
    # CRAFTING
    ModPCMiscStat "Soul Gems Used" 0
    ModPCMiscStat 
    "Souls Trapped" 0
    ModPCMiscStat 
    "Magic Items Made" 0
    ModPCMiscStat 
    "Weapons Improved" 0
    ModPCMiscStat 
    "Weapons Made" 0
    ModPCMiscStat 
    "Armor Improved" 0
    ModPCMiscStat 
    "Armor Made" 0
    ModPCMiscStat 
    "Potions Mixed" 0
    ModPCMiscStat 
    "Potions Used" 0
    ModPCMiscStat 
    "Poisons Mixed" 0
    ModPCMiscStat 
    "Poisons Used" 0
    ModPCMiscStat 
    "Ingredients Harvested" 0
    ModPCMiscStat 
    "Ingredients Eaten" 0
    ModPCMiscStat 
    "Nirnroots Found" 0
    ModPCMiscStat 
    "Wings Plucked" 0
    # CRIME
    ModPCMiscStat "Total Lifetime Bounty" 0
    ModPCMiscStat 
    "Largest Bounty" 0
    ModPCMiscStat 
    "Locks Picked" 0
    ModPCMiscStat 
    "Pockets Picked" 0
    ModPCMiscStat 
    "Items Pickpocketed" 0
    ModPCMiscStat 
    "Times Jailed" 0
    ModPCMiscStat 
    "Days Jailed" 0
    ModPCMiscStat 
    "Jail Escapes" 0
    ModPCMiscStat 
    "Items Stolen" 0
    ModPCMiscStat Assaults 0
    ModPCMiscStat Murders 0
    ModPCMiscStat 
    "Horses Stolen" 0
    ModPCMiscStat Tresspasses 0 
    [C031] Easy Rotate Objects
    I've played since Morrowind and did the Fallouts too. Skyrim is undoubtedly the worse in the all of these when it comes to moving and placing objects. i.e. decorating your house. I've done a lot of this over the last few months while creating and expanding houses and I've developed a system that will help you if you're playing on the PC. Sorry 360 gamers, I don't have a solution for you.

    I made a series of scripts that help me rotate objects on every axis (X Y Z) in increments of 5 degrees. There are 217 scripts. The SetScale is used to force the redraw because a lot of objects don't refresh when you change their angle. Extract the scripts to the directory where TESV.exe is located. ("CProgram Files (x86)\Steam\SteamApps\common\skyrim") To use them you open the Console, click an object, and type:
    bat xyz
    bat y0
    bat z350

    Download: [Only registered and activated users can see links. ]

    Script Samples:

    PHP Code:
    #Script Name: XYZ
    SetAngle X 0
    SetAngle Y 0
    SetAngle Z 0
    SetScale 1 
    PHP Code:
    #Script Name: Y275
    SetAngle Y 275
    SetScale 1 
    PHP Code:
    #Script Name: X290
    SetAngle X 290
    SetScale 1 
    PHP Code:
    #Script Name: Z280
    SetAngle Z 280
    SetScale 1 

    All scripts in 1 zip file
    Code:
    https://dl.dropbox.com/u/31400110/Skyrim/SkyrimConsoleScripts02212012%20%281%29.rar
    :fa:

  2. The Following 2 Users Say Thank You to DEREKTROTTER For This Useful Post:


  3. LittleBrother's Avatar

    LittleBrother Bounty hunter

    Join Date Feb 2012

    Posts 173

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    06-29-2012 09:52 PM #2

    Quote Originally Posted by DEREKTROTTER View Post
    Skyrim Console Class 101

    This is a primer to teach you some of the basics of what you can do with the Console and I will give you a few code lists.
    NOTE: All of these can be stored in the gamesave, so can be ported to PS3 easily

    //Originally by PikNik/VividAxis/Team ZRO

    Contents:
    [C001] Remove Furniture /Objects /People
    [C002] Add Furniture /Objects /People
    [C003] Moving and Resizing Objects
    [C004] Add Items to Inventory
    [C005] Console Map Codes
    [C006] How to Own Any House
    [C007] Items That Can Be Disenchanted
    [C008] Make Someone Your Follower
    [C009] Base Id and Reference Id
    [C010] How To Console-Enchant Items
    [C011] Increase/Decrease Stats
    [C012] Non-360 Items
    [C013] Load Screen Item Codes
    [C014] Persuade, Intimidate and Bribe
    [C015] Changing the TimeScale
    [C016] Sex/Race/Name Change
    [C017] Powers and Blessings
    [C018] Batch Files
    [C019] Interesting Object Codes
    [C020] The Vivid Rings
    [C021] What Are Those #'s For?
    [C022] Renaming Items
    [C023] Custom Commands
    [C024] Player Movement Speed
    [C025] Change Race (Play as a Dragon, or a Chicken, or whatever)
    [C026] Resurrection
    [C027] QA Smoke Dev Room
    [C028] More Interesting Object Codes
    [C029] How to Fix A Negative Gold Amount
    [C030] Player Miscellaneous Stats
    [C031] Easy Rotate Objects

    [C001] Remove Furniture /Objects /People
    Open the Console by pressing the ~ key near the top left of your keyboard. Click on the item you want to remove. You will see it's code id in the center of the top of the Console panel. Type "MarkForDelete " press the Enter key, then type "Disable " and press the Enter key.

    [C002] Add Furniture /Objects /People
    Player.PlaceAtMe <itemcode>
    will create an object where you are standing.
    Opening the Console and clicking an item in the world then typing:
    PlaceAtMe <itemcode>
    will create an object at the location of the item you clicked.
    Object codes can be found with the Help command. Type:
    Help Chest 0
    then use the PageUp and PageDown keys to look through the list for the code you want. You will not see a list if you have the game in windowed mode. You have to fullscreen it. This is because the font they use does not scale with screen size and when the window is small you simply can't see the lists it returns when you use Help.

    [C003] Moving and Resizing Objects
    To move an object, open the Console and click the item. It's code will be shown at the top/center of the Console panel. Items that you create will always start with "ff". Use the following commands to move objects:
    PHP Code:
    GetPos X
    GetPos Y
    GetPos Z
    SetPos X 
    <value>
    SetPos Y <value>
    SetPos Z <value>
    GetAngle X
    GetAngle Y
    GetAngle Z
    SetAngle X 
    <value>
    SetAngle Y <value>
    SetAngle Z <value>
    GetScale
    SetScale 
    <value
    It is very time consuming to place objects exactly where you want them to be.
    The Angle commands do not redraw the object. It will appear that you have done nothing to them. Use the SetScale or SetPos command to force a redraw. SetScale 1 is the default. You can SetScale 5 or SetScale .01 or whatever you want it to be. I assume there is a limit on how big it can be. I've never needed to go above 5.

    [C004] Add Items to Inventory
    Player.AddItem itemid quantity
    You can find item codes here: [Only registered and activated users can see links. ]
    To give yourself 18 Green Apples you would type:
    PHP Code:
    Player.AddItem 64B2F 18 
    [C005] Console Map Codes
    TMM = Toggle Map Markers
    The command line: TMM A B C
    A = 0 is hide, 1 is show
    B = 0 is no fast travel (grey), 1 is fast travel (white)
    C = 0 is all except hidden, 1 is all including hidden
    Examples:
    PHP Code:
    TMM 0 0 0 #Hide all markers
    TMM 1 0 0 #Show all markers and do not set new locations for fast travel
    TMM 1 1 1 #Show all markers and set all locations for fast travel 
    [C006] How To Own Any House
    Open the Console and type
    SetCellOwnership <locationcodename>
    You can enter this command from anywhere, you don't have to be at the location, but I like to go there when I do it so I can see that the containers and items are no longer are marked as stealing. You can find location codenames at [Only registered and activated users can see links. ] . And you can live anywhere - caves and mines and everything else. Some locations that contain people may have issues like the people may take things from your containers. You may want to remove them with the "MarkForDelete" and "Disable" commands, but be aware that any relative quests may be ruined when you remove important people.
    examples:
    PHP Code:
    SetCellOwnership WhiterunJorrvaskr
    SetCellOwnership WhiterunJorrvaskrBasement
    SetCellOwnership RoriksteadFrostFruitInn
    SetCellOwnership RiverwoodSleepingGiantInn 
    [C007] Items That Can Be Disenchanted
    You can't fill your Enchant list (like you can the Skills) by simply typing in commands. But I have made a list of items that cover every unique Enchantment that can be disenchanted so you can learn how to make other items like it. This is my script:
    PHP Code:
    #This script adds one item of each type that can be disenchanted.
    #Unique
    Player.AddItem 0AE087 1 #Extra Damage To Nords
    Player.AddItem 0AE086 1 #Extra Damage To Animals
    Player.AddItem 03B0BF 1 #Silent Moons
    Player.AddItem 024CFF 1 #Fortify Smithing
    Player.AddItem 1019D4 1 #Fortify Smithing and Shock Damage
    Player.AddItem 10A06A 1 #Fortify Unarmed
    #Weapons
    Player.AddItem 0AA16F 1 #Absorb Health
    Player.AddItem 0AA172 1 #Absorb Magicka
    Player.AddItem 0AA175 1 #Absorb Stamina
    Player.AddItem 0BE189 1 #Banish
    Player.AddItem 08970B 1 #Fear
    Player.AddItem 0896AE 1 #Fire Damage
    Player.AddItem 0896bd 1 #Frost Damage
    Player.AddItem 0896D5 1 #Magicka Damage
    Player.AddItem 0BE197 1 #Paralyze
    Player.AddItem 0896C9 1 #Shock Damage
    Player.AddItem 0896EA 1 #Soul Trap
    Player.AddItem 0896FF 1 #Stamina Damage
    Player.AddItem 0896F3 1 #Turn Undead
    #Clothing
    Player.AddItem 08b667 1 #Fortify Alchemy
    Player.AddItem 0b972e 1 #Fortify Alteration
    Player.AddItem 10d669 1 #Fortify Alteration with Regenerate Magicka
    Player.AddItem 0b9743 1 #Fortify Archery
    Player.AddItem 10df4b 1 #Fortify Barter
    Player.AddItem 0ad448 1 #Fortify Block
    Player.AddItem 0accbb 1 #Fortify Carry Weight
    Player.AddItem 0b9734 1 #Fortify Conjuration
    Player.AddItem 10d66a 1 #Fortify Conjuration with Regenerate Magicka
    Player.AddItem 0b9737 1 #Fortify Destruction
    Player.AddItem 10d668 1 #Fortify Destruction with Regenerate Magicka
    Player.AddItem 10df57 1 #Fortify Healing Rate
    Player.AddItem 0b971c 1 #Fortify Health
    Player.AddItem 0accc1 1 #Fortify Heavy Armor
    Player.AddItem 08b6b1 1 #Fortify Illusion
    Player.AddItem 10d671 1 #Fortify Illusion with Regenerate Magicka
    Player.AddItem 0b971f 1 #Fortify Light Armor
    Player.AddItem 0b9740 1 #Fortify Lockpicking
    Player.AddItem 08b6b4 1 #Fortify Magicka
    Player.AddItem 100e59 1 #Fortify Magicka Rate
    Player.AddItem 0accce 1 #Fortify One-Handed
    Player.AddItem 0b9749 1 #Fortify Pickpocket
    Player.AddItem 08b6ba 1 #Fortify Restoration
    Player.AddItem 10d66b 1 #Fortify Restoration with Regenerate Magicka
    Player.AddItem 0accd1 1 #Fortify Smithing
    Player.AddItem 0accbf 1 #Fortify Sneak
    Player.AddItem 10df8c 1 #Fortify Stamina
    Player.AddItem 10df5b 1 #Fortify Stamina Regen
    Player.AddItem 0accd2 1 #Fortify Two-Handed
    Player.AddItem 092a75 1 #Muffle
    Player.AddItem 100e64 1 #Resist Disease
    Player.AddItem 0b9710 1 #Resist Fire
    Player.AddItem 0b9713 1 #Resist Frost
    Player.AddItem 10dfb6 1 #Resist Magic
    Player.AddItem 0fc03d 1 #Resist Poison
    Player.AddItem 0b9716 1 #Resist Shock
    Player.AddItem 0fc067 1 #Waterbreathing 
    [C008] Make Someone Your Follower
    Open the Console and click the person. Their id will be displayed at the top/center of the Console panel. Then type these commands:
    PHP Code:
    SetRelationshipRank 14 3
    AddToFaction 5C84D 3
    AddToFaction 5A1A4 3 
    That will add the dialogue option, something like "I need your help. Follow me." if it is possible to add it. Certain people like guild members require you to be a member in their faction before they will follow you. There are 1084 Factions. All of them are listed here:
    [Only registered and activated users can see links. ]
    A few useful one's are:
    PHP Code:
    0005C84D #Potential Follower
    00019809 #Potential Marriage
    0003692E #Dungeon Creatures
    0005A1A4 #Player Ally
    000E0CD9 #Bandit Ally
    000E0CDA #Warlock Ally
    000E0CDB #Draugr Ally 
    If you want to make a copy of someone and have that clone follow you, you would type:
    Player.PlaceAtMe <npc id>
    To get the NPC id, search for the character on the webpage I linked above. There are 5118 of them. You can not make animals or creatures follow you.

    You can also use faction codes on yourself. You could type:
    Player.AddToFaction 3692E 3
    to add yourself to the Dungeon Creatures faction and they would no longer attack you.
    To remove a faction you use a -1 instead of the 3 at the end. 0 is the lowest rank. 3 is the highest in most cases.
    Player.AddToFaction 3692E -1

    [C009] Base Id and Reference Id
    This applies to NPC's, Objects, Items, and all other physical objects in the world. It has nothing to do with spells and effects. Imagine this. You have a folder on your desktop that is full of text files. Each text file contains all of the information about a single physical object that can be created. The names of those text files are like Base Id's. When you create one of those in the world (i.e. you drag the file to the desktop) it makes a copy of it (like a Shortcut in Windows). The shortcut on your desktop would be the Reference Id. Confused yet? All you need to know is that when you want to alter something that already exists in the world you will be using the Reference Id. And when you want to make something new, you need to use the Base Id.
    Example:
    When you're on a character page like [Only registered and activated users can see links. ] you will see both Id numbers listed.
    If you want to alter the guy named Derkeethus as he was created by the game, you would use the reference id 1B08D. To give him an apple you would type:
    1B08D.AddItem 64B2F 1
    But if you want to make a new copy of him you would use his Base Id 1403E.
    Player.PlaceAtMe 1403E
    Then you would click him to get his new Reference Id.
    Each new copy has it's own reference Id.
    Id's of Objects that you create will always start with "ff".

    [C010] How To Console-Enchant Items
    It's very simple. Type:
    PlayerEnchantObject <objectid> <enchantment1> <enchantment2>
    Notice there is no . after Player in this command.
    Items that you make this way will be added to your inventory.
    The object id's can be found at:
    [Only registered and activated users can see links. ]
    The enchantment id's can be found at:
    [Only registered and activated users can see links. ]
    You don't have to type anything for enchantment2 if you don't want it.
    Items made this way can not be disenchanted to learn their effects.
    You can also look through this list:
    [Only registered and activated users can see links. ]
    of Magic and Spell Effects. Some of them work, some don't. Most with "FFSelf" in the title can be used on clothing, and most with "FFContact" in the title can be used on weapons.
    You can not add an enchantment on an object that already has an enchantment.
    You can not name items you create this way. They will have the original item name.
    Some of the effects don't have text with them so it may appear that the item is not enchanted when you look at it in the inventory.
    Some of the effects will say they have a 0 duration but they will last as long as you have the ring on.
    The effectiveness/power of the items you enchant with the console depends on your Enchanting skill level. If you want to make a powerful item for someone you will need to increase their Enchanting stat, make the item, then reset their Enchanting stat.

    [C011] Increase/Decrease Stats
    To see what value you already have, type:
    Player.GetAv <attribute>
    Attribute codes can be found at:
    [Only registered and activated users can see links. ]
    To set it to a new value you would type:
    Player.SetAv <attribute> <value>
    examples:
    PHP Code:
    Player.SetAv CarryWeight 800
    Player
    .SetAv Health 500
    Player
    .SetAv Enchanting 9001
    Player
    .SetAv DragonSouls 100 
    The codes listed on that page that have a Type of "AI" or "Status" can not be changed. A Type of "unk" means Unknown, or rather the people who contribute to that site have not fully tested those yet.

    [C012] Non-360 Items
    These things can not be obtained in the game without the console, or they can not be kept after a quest, or they are very very rare. When you create them with these codes they are not marked as quest items and can not be used for quests. The weapons and armor can be used/worn. I did not include items that can not be equipped by the player. There are things like the Greybeard clothing that I think can be forcefully added to a player with [Player.EquipItem <itemid>] but I have not tested those so I didn't list them.

    PHP Code:
    0003a3d2 #Blank Lexicon
    000ae087 #Briarheart Geis
    00028ad7 #Broken Azura's Star
    0010cfef #Brown Robes
    00019954 #Bust of the Gray Fox
    0010d6a5 #College Robes
    00044e12 #Curious Silver Mold
    00073f38 #Deadly Lingering Poison
    00073f94 #Deadly Recovery Poison
    000df202 #Dragonstone
    0005598c #Dwemer Puzzle Cube
    000ffa01 #Elixir of Enhanced Stamina
    000ff9fd #Elixir of Extra Magicka
    000ff9fc #Elixir of Health
    00039e55 #Elixir of Resist Magic
    000e84c4 #Embellished Robes
    000ead49 #Embroidered Garment
    00060cc2 #Empire Shipping Map
    00073f3d #Enduring Magicka Poison
    00073f45 #Enduring Stamina Poison
    0003ec95 #Firebrand Wine Case
    0009f7a6 #Focusing Crystal
    000cdec9 #Giant Club
    000461da #Giant Club
    000c334f #Giant Club
    0010cff0 #Green Robes
    0010cff1 #Grey Robes
    000be25e #Headsman's Axe
    0010710a #Hooded Blue Robes
    0010cfe4 #Hooded Brown Robes
    0010cfec #Hooded Green Robes
    0010cfea #Hooded Grey Robes
    0010cfeb #Hooded Red Robes
    0007c932 #Hoodless Archmage's Robes
    000dc530 #Imperial Documents
    0004bce0 #Jarrin Root
    00035073 #Jeweled Amulet
    00044e67 #Jeweled Flagon
    00044e6c #Jeweled Goblet
    00044e6e #Jeweled Pitcher
    000deed8 #Karliah's Bow
    0001be15 #Kothyr's Head
    00073f3e #Lasting Magicka Poison
    00073f46 #Lasting Stamina Poison
    0003a3e4 #Lexicon
    00073f91 #Magicka Recovery Poison
    00073f37 #Malign Lingering Poison
    00073f93 #Malign Recovery Poison
    00073f8e #Malign Vigor Poison
    000d3de9 #Mantled College Robes
    0010d691 #Mantled College Robes
    0010d6a4 #Mantled College Robes
    00041f95 #Mark of Dibella
    000240d6 #Mehrunes' Razor Scabbard
    00037ce9 #Mercer's Plans
    0004e4e6 #Meridia's Beacon
    0006f266 #Model Ship
    0004de5b #Nahkriin's Dragon Priest Staff
    0010cee5 #Novice Robes
    000c4f2e #Nurelion's Mixture
    0003e6bb #Opaque Vessel
    0003e6bc #Opaque Vessel
    0008d770 #Opaque Vessel
    00044e65 #Ornate Drinking Horn
    0004286c #Pelagius' Hip Bone
    00073f3f #Persisting Magicka Poison
    00073f47 #Persisting Stamina Poison
    0002baab #Pest Poison
    0003eaff #Philter of Enhanced Stamina
    0009e01f #Potema's Skull
    00073f92 #Potent Recovery Poison
    00073f8d #Potent Vigor Poison
    0010e039 #Prisoner's Cuffs
    00065b9b #Psiijic Boots
    00065b9d #Psiijic Gloves
    00065B99 #Psiijic Hood
    00065B94 #Psiijic Robes
    00019958 #Queen Bee Statue
    000c04bb #Quill of Gemination
    0010cff2 #Red Robes
    000e0dd0 #Redguard Clothes
    000e84c6 #Refined Tunic
    0003a3dd #Runed Lexicon
    000457ab #Sealed Scroll
    000c7cbd #Sheogorath Boots
    000c7cbb #Sheogorath Outfit
    000f1491 #Silver Hand Stratagem
    0002ac62 #Sinding's Skin
    000dc52e #StormCloak Documents
    00026c31 #Tolfdir's Alembic
    000a34f8 #Torc of Labyrinthian
    00094e40 #Treated Soul Gem
    0005bf19 #Tsun's Battle Axe
    0005bf16 #Tsun's Battle Axe
    0005bf1a #Tsun's Battle Axe
    0005bf18 #Tsun's Battle Axe
    00073f40 #Unceasing Magicka Poison
    00073f48 #Unceasing Stamina Poison
    0005661f #Unknown Potion
    0002c25c #Unmelting Snow
    0009dfbb #Unusual Gem
    000fe6a9 #Werewolf Pelt
    000e3146 #Werewolf Totem
    000e3147 #Werewolf Totem
    000e3148 #Werewolf Totem 
    [C013] Load Screen Item Codes
    These objects will stay exactly wherever you place them when you use the SetPos/SetAngle commands. Even if you place them in the air. They don't move by normal player interaction. The Dragon Skull is the only one I've noticed that does have collision detection, but it is also unmovable without SetPos/SetAngle. You would use these versions of the objects for decoration only.

    For instance Potema's Skull as a usable item is 9E01F. You can grab and move that with your normal player abilities. But if you want a larger version of her skull to mount on a wall, then you would use 10D181. The LoadScreen shields, armor, stones, altars, etc. do not function in any way.

    PHP Code:
    00000DE9 #Ritual
    00000DE8 #Mage
    00000DE7 #Lover
    00000DE6 #Lord
    00000DE5 #Lady
    00000DE4 #Boethiah
    00000DE3 #Atronach
    00000DE2 #Apprentice
    00000DE1 #Warrior
    00000DE0 #Tower
    00000DDF #Theif
    00000DDE #Steed
    00000DDD #Shadow
    00000DDC #Serpent
    0010FCD6 #Helmet Studded
    0010FCD5 #Helmet Steel
    0010FCD4 #Helmet NordPlate
    0010FCD3 #Helmet Glass
    0010FCD2 #Helmet Elven
    0010FCD1 #Helmet Elbony
    0010FCD0 #Helmet Draugr
    0010FCCF #Helmet Dragonscale
    0010FCCE #Helmet Daedric
    0010DDCC #Metal Cage
    0010F18C #Nord
    0010F130 #Imperial Shield
    0010F12F #Iron Shield Heavy
    0010F12E #Steel Shield
    0010F12D #Orcish Shield
    0010EB01 #Dark Elf
    0010E861 #Town
    0010E860 #Market
    0010E85F #Smith
    0010E85E #Adventure
    0010E85D #War
    0010E85C #Reagent
    0010E85B #Money
    0010E85A #Thief
    0010E859 #Sinister
    0010E858 #Shops Magic
    0010E70C #Female Imperial
    0010E70B #Troll Clean
    0010E43A #Male High Elf
    0010DEA5 #Book Skyrim
    0010DE98 #Khajiit Thief
    0010DE97 #Falmer
    0010D9B1 #Thalmor Boots
    0010D9B0 #Argonian Barkeep
    0010D3BC #Female Wood Elf
    0010D18B #Soul Gem Grand
    0010D18A #Dark Brotherhood Door
    0010D189 #Spell Tome Alteration
    0010D188 #Spell Tome Conjuration
    0010D187 #Spell Tome Destruction
    0010D186 #Spell Tome Illusion
    0010D185 #Spell Tome Restoration
    0010D183 #Stormcloak Helmet
    0010D182 #Imperial Helmet
    0010D181 #Potemas Skull
    0010D180 #Gray Fox Bust
    0010CDD3 #Redguard Male
    0010CDC0 #Male Orc
    0010CC50 #Glass Shield
    0010CC42 #Helmet Blades
    0010CC3F #Horker
    0010CC3D #Companions Helm
    0010CC3C #Dragon Skull
    0010CC39 #Whiterun Shield
    0010CC38 #Windhelm Shield
    0010CC37 #Winterhold Shield
    0010CC36 #Dawn Star Shield
    0010CC35 #Falkreath Shield
    0010CC34 #Hjaalmarch Shield
    0010CC33 #Markarth Shield
    0010CC32 #Solitude Shield
    0010CC31 #Spellbreaker
    0010CC2E #Riften Shield
    0010CC2D #Breton Mage
    0010C6DD #Skeleton
    0010C6DC #Odahviing (dragon)
    0010C6D9 #Bone Crown
    0010C6CE #Dragonscale Cuirass
    0010C6CD #Elven Shield
    0010C6CC #Daedric Shield
    0010C6CA #Dragonscale Shield
    0010C629 #Statue of Ysgramor
    0010C623 #Runed Stand
    0010C622 #Mask Altar
    0010C620 #Dwarven Armor
    0010C61D #Frost Dragon
    0010C61C #Swamp Dragon
    0010C618 #Wind Caller Tomb
    0010BFC3 #Spriggan
    0010BFC2 #Draugr Female
    0010BFBC #Argonian
    0010BFBB #Black Briar Meadery Sign
    0010BFB8 #Grey Beard Static
    0010BFB7 #Instruments
    0010BFB6 #Coffin
    0010BEA6 #Greybeard
    0010B2CE #Nocturnal Statue
    0010B177 #Nord Plate Cuirass
    0010B174 #Coffin
    0010B16A #Thief Stone
    0010AB3D #Hagraven
    0010AB3A #Troll Cave
    0010A965 #Cow
    0010A963 #Alduin (dragon)
    0010A17C #Werewolf
    0010A17B #Statue of Namira
    0010A17A #Statue of Meridia
    0010A177 #Malacath Statue
    0010A170 #Churus
    0010A16F #Mudcrab
    0010A169 #Bronze Dragon
    0010A166 #Horses
    0010A165 #Sabre Cat
    0010A164 #Slaughter Fish
    0010A163 #Frostbite Spider
    0010A162 #Dwarven Spider
    0010A161 #Dragon Priest
    0010A160 #Wolves
    0010A15F #Dog
    0010A15E #Horse and Rider
    0010952C #Hagraven
    0010952B #Draugr Male
    00109529 #Bear Brown
    00109528 #Falmer
    00109522 #Mammoth
    0010951F #Deer
    0010951E #Troll
    0010951D #Steam
    0010951C #Sphere
    0010951B #Skeever
    00109518 #Clavicus Vile Mask
    00109515 #Logo
    00109512 #Shrine of Azura
    0010950F #Potions
    001091DF #Shrine of Talos
    001091DE #Shrine of Stendarr
    001091DD #Shrine of Mara
    001091DC #Shrine of Kynareth
    001091DB #Shrine of Julianos
    001091DA #Shrine of Dibella
    001091D9 #Shrine of Arkay
    00108D6D #Alchemy Workbench
    00108D6C #Shrine of Akatosh
    00108D6A #Enchanting Workbench
    00108D69 #Whiterun Temple Tree
    00108D67 #Giant 
    [C014] Persuade, Intimidate and Bribe
    Persuade chance depends only on the Speech level. Intimidate chance depends on your Speech level and your character level. Bribe either works or doesn't and it depends on the character you're talking to. To make Persuade work every time you would increase Speech to anything over 100 and you should be okay. You could also grant the 13 Speech Perks for extra bonuses. If your Speech is 200 and you have all Speech Perks then I would guess that Intimidate would always work no matter what character level you are at. I can't imagine Intimidate not working if you set your Speech to 900.

    [C015] Changing the TimeScale
    PHP Code:
    Set TimeScale To 20 #default
    Set TimeScale To 1 #exact 
    Changing the time scale does not effect movement speed. The timescale is set to 20 by default and it can be lowered to 1 at which the game clock is exactly like the real world clock. Do not set the TimeScale to a value less than 1. Personally I think 20 is very rushed - you do one thing then it's night already. I played at 10 for a few weeks and enjoyed it then I changed it to 5 and I feel that's perfect (that's 1 hour real time = 2.5 hours game time). At that point there is enough time in the day to make it feel real.

    If you increase it too much it can possibly hinder some quests that depend on you being somewhere at a specific time, like getting married. At a time scale of 1000 the hours will fly by but the sky is okay. I wouldn't recommend going above 2000. Around 3000 is enough to cause a seizure. Plus it has to be killing the processor. At a time scale of 10,000 when the sun sets your eyes don't have enough time to adjust to the darkness before the sun rises again, making the game almost unplayable.

    [C016] Sex/Race/Name Change
    Simply type: ShowRaceMenu
    to open the menu that you use at the be beginning of the game to create your character. You can change anything about how your character looks. You can also change the name without changing your appearance.

    [C017] Powers and Blessings
    To add one you will type:
    Player.AddSpell <spellid>
    You can find Power Spell Ids at
    [Only registered and activated users can see links. ]
    and Blessing Spell Ids:
    [Only registered and activated users can see links. ]
    You can have any of them. For instance you don't have to be an Argonian to have the Waterbreathing Power and you don't have to be a Nord to have Battle Cry.

    [C018] Batch Files
    You can type almost any command into a Notepad file and run that in the Console. It will execute each command. Simply type:
    Bat filename
    The script file must be in the directory where TESV.exe is located. I have Windows 7 and my copy of Skyrim is from Steam: [CProgram Files (x86)\Steam\SteamApps\common\skyrim\].
    You can name the file whatever you want. The extension of the filename does not matter. (I don't use a file extension for the scripts I make.) If the filename includes spaces you will need to encapsulate it with quotes like:
    Bat "Skyrim Script - Add All Skills.txt"

    [C019] Interesting Object Codes
    PHP Code:
    BAD0C #Alchemy Table
    BAD0D #Enchanting Table
    D54FF #Alchemy Top
    D5501 #Enchanting Top
    D932F #Workbench
    1A2AD #Anvil
    BBCF1 #Skyforge
    6E9C2 #Grindstone
    727A1 #Tanning Rack
    9C6CE #Smelting Oven
    7022E #Wood Chopping Block
    DB358 #Standard Chest
    800E0 #Safe
    AF6AC #Apothecary’s Satchel
    10E882 #Barrel
    75CE6 #Festus Krex (Dead Body/Container)
    B7879 #Knapsack
    c0305 #Suspicious Cabinet
    c0306 #False Back Panel
    107354 #Throne Dawnstar
    107352 #Throne Falkreath
    107351 #Throne Hjaalmarch
    1075FE #Throne Markarth
    107355 #Throne Riften
    7FBC2 #Throne Solitude
    107353 #Throne Winterhold
    10F636 #Throne Windhelm
    B244B #Throne Whiterun
    267D3 #Throne Shadow
    5E511 #Throne Shor
    985C2 #Throne Ship Katariah
    B11A7 #Pumpkin (Friendly Fox)
    C2CD6 #Chest of All Standard Armor
    C2CD7 #Chest of All Enchanted Armor
    C2CD8 #Chest of All Clothing and Jewelry
    C2CE0 #Chest of All Standard Weapons
    C2CDF #Chest of All Enchanted Weapons
    C2CDE #Chest of All Staffs
    C2CD4 #Chest of All Ammo
    C2D3B #Chest of All Books
    10D9FF #Chest of All Skill Books
    C2CD9 #Chest of All Spell Tomes
    C2CE2 #Chest of All Potions
    C2CE1 #Chest of All Scrolls
    C2CDA #Chest of All Ingredients
    C2CDD #Chest of All Soul Gems
    C2CDB #Chest of All Keys
    C2CDC #Chest of All Misc Items
    DBB2B #Create Dragonflies
    6B45C #Create Dragonflies
    C9AF7 #Create Dragonflies and Fireflies
    DDF4C #Create Fireflies
    A914E #Create Bees
    D96C2 #Create One Nocturnal Insect
    D96C3 #Create Many Nocturnal Insects
    C5208 #Create One Daytime Insect
    C51FF #Create Few Daytime Insects
    C5209 #Create Many Daytime Insects
    6B2FF #Create Shallow Pond Insects and Fish
    6B45B #Create Small Pond Insects and Fish
    6B44D #Create Deep Pond Insects and Fish
    DE190 #Eye Of Magnus Orb
    F147E #Eye Of Magnus Dias
    106AD9 #Eye Of Magnus Light Effects
    100754 #Dragon Word Wall Broken
    3171C #Dragon Word Wall Normal
    70BB9 #Pre Civial War Skyrim Map
    70BC2 #Civial War Skyrim Map
    A59B0 #Dark Brotherhood Stained Glass
    B8248 #Dark Brotherhood Tenets
    62311 #Ulfric Stormcloak’s Boots
    6230B #Ulfric Stormcloak’s Bracers
    62303 #Ulfric Stormcloak’s Clothes
    F9670 #Ulfric Stormcloak’s Gag (can only be equipped with EquipItem. can be used on NPC's)
    A59B0 #Dark Brotherhood Stained Glass
    1092A3 #Winterhold College Symbol
    1006F0 #Labyrinthian Maze Tablet Destruction
    1006F1 #Labyrinthian Maze Tablet Restoration
    1006F9 #Labyrinthian Maze Tablet Alteration
    1006F8 #Labyrinthian Maze Tablet Illusion
    10EA43 #Markarth Banner
    C5891 #Large Disaply Case
    7D67B #Summerset Banner
    C275B #Light Ritual Evil
    C1E2C #Light Soft Blue No Shadow
    88C9A #Light Dwarven Warm No Shadow
    88CF3 #Light Dwarven Warm With Shadow
    88245 #Light Default White With Shadow
    FFF4E #Nocturnal Statue
    FFF4F #Nocturnal Basin
    D068D #Mage Statue
    54E16 #Dwarven Repository Exterior
    101CFD #Dwarven Repository Interior
    DB9D6 #Blackreach Sun
    D927F #Wall Mounted Bear 1
    D9281 #Wall Mounted Bear 2
    D9282 #Wall Mounted Bear 3
    D9276 #Wall Mounted Goat
    D927D #Wall Mounted Horker
    D9285 #Wall Mounted Mudcrab
    D9287 #Wall Mounted Skeever
    D9288 #Wall Mounted Wolf 1
    D9289 #Wall Mounted Wolf 2
    D928D #Wall Mounted Sabre Cat 1
    D928F #Wall Mounted Sabre Cat 2
     
    #Full Building Exteriors
    8E2CE #Blue Palace
    B9582 #Black-Briar Meadery
    F03D2 #Black-Briar Lodge
    108CF2 #Destroyed Farm
    100D99 #Vittoria Vici House
    917D6 #House Grey Mane
    F2402 #Rifton Warehouse
    F2403 #Rifton Fishery
    F2404 #Rifton Meadery
    F2405 #Rifton Orphanage
    F2406 #Rifton Blacksmith
    F2408 #Rifton Player House
    F03D5 #Rifton Meadery
    F1D04 #Farm Longhouse
    C0C2D #Haretino's House
    C0C2E #Viola Giordano's House
    C0C2F #Clan Cruel Sea
    7AC6B #Shipwreck
    E76E7 #Dwarven Farm 1
    E7417 #Dwarven Farm 2
    8E2D8 #Vittoria Vici's House
    8E2D7 #The Winking Skeever
    8E2D6 #Styrrs's House
    8E2D5 #Raidiant Raiments
    8E2D4 #Museleum
    8E2D3 #House For Sale
    8E2D2 #Apothecary
    8E2D1 #Evette San's House
    8E2D0 #Erikur's House
    8E2CF #Bryling's House
    8E2CD #Bits and Pieces
    8E2CC #Bards College
     
    #Animated Spell FX objects seen in menus
    A6459 #Summon
    A59AE #Illusion Dark
    A59AD #Illusion Light
    A59AC #Unrelent Spell
    A0E7F #Light Spell
    A0E7E #Ward Spell
    A0E7D #Heal Spell
    9FA64 #Shock Spell
    9DB72 #Ice Spell
    10FEF4 #Absorb
    10F0FF #Shout Kynes
    10F0FE #Shout Ice
    10F0FD #Shout Slow Time
    10F0FC #Shout Frost
    10F0FB #Shout Blue Magic
    10F0FA #Shout Purple
    10EA49 #Shout Etherial
    10EA48 #Shout Self White
    10EA47 #Shout Pink Magic
    10EA46 #ShoutFire
    10AB43 #Bound Weapon
    10A046 #Paralyze
    109AC3 #Invisibility
    109AC2 #Alteration
    1097CD #Banish
    1097CC #Reanimate
    1097CB #Telekinesis
    1097CA #Turn Undead
    104F70 #Detect Life 

    [C020] The Vivid Rings
    These are custom rings that I make. They are not found anywhere in the game. I've spent a lot of time making and testing rings and these are my favorites. You can give any of these rings to a follower. They will all be named Gold Ring. The Vampire ring will turn you into a vampire. The Permanent Werewolf ring is Permanent! The Skeever ring is permanent too, and it turns you into a Skeever. When you use the Weather rings: put them on then take them off - you don't want to wear them constantly because the weather activation code would be running in the background over and over. The same goes for the Poison and Disease ring. Put it on, exit inventory, then take the ring off. The Bodyguards ring gives you a Dragon Priest and Dremora Lord. Waterhop lets you jump on top of the water. The effect will say "Waterwalk" but they didn't make that work properly before releasing the game. You slowly sink if you don't jump.

    PHP Code:
    PlayerEnchantObject 1CF2B 10DDED 10FC12 #Ring of Bodyguards
    PlayerEnchantObject 1CF2B 81182 81181 #Ring of Boethiah's Shadow Embrace
    PlayerEnchantObject 1CF2B 1EA6C #Ring of Candlelight
    PlayerEnchantObject 1CF2B 109ADD AE722 #Ring of Cure Diseases and Poisons
    PlayerEnchantObject 1CF2B 64D68 #Ring of Ethereal
    PlayerEnchantObject 1CF2B 640B4 #Ring of Familiar
    PlayerEnchantObject 1CF2B 1EA6A #Ring of Invisibility
    PlayerEnchantObject 1CF2B 1EA6A 1EA6C #Ring of Invisibility and Candlelight
    PlayerEnchantObject 1CF2B 1EA6A 6B10C #Ring of Invisibility and Nighteye
    PlayerEnchantObject 1CF2B 6B10C #Ring of Night Eye
    PlayerEnchantObject 1CF2B E3CBB 7B6BA #Ring of Party Time
    PlayerEnchantObject 1CF2B E3CBB BF742 #Ring of Party Time 2
    PlayerEnchantObject 1CF2B 92C45 #Ring of Permanent Werewolf Form
    PlayerEnchantObject 1CF2B 6E205 #Ring of Permanent Skeever Form
    PlayerEnchantObject 1CF2B 4E945 CDECF #Ring of Double Flame Thralls
    PlayerEnchantObject 1CF2B CDED0 CDED1 #Ring of Frost Storm Thralls
    #use Ring of Vampire 2. it's much better.
    #PlayerEnchantObject 1CF2B C4DDE #Ring of Vampire
    PlayerEnchantObject 1CF2B 10DE17 FD80B #Ring of Vampire 2
    PlayerEnchantObject 1CF2B 8CAC9 #Ring of Waterhop
    PlayerEnchantObject 1CF2B 78B9D #Ring of Clear Weather
    PlayerEnchantObject 1CF2B E3F0A #Ring of Stormy Weather
    PlayerEnchantObject 1CF2B 104D4A 7F423 #Ring of Frost and Storm Effects
    PlayerEnchantObject 1CF2B EBEA8 EB86E #Ring of Necro Effects
    PlayerEnchantObject 1CF2B 106E1D 9B2B3 #Ring of Suicide
    PlayerEnchantObject 1CF2B 103647 #Ring of Ghostveil
    PlayerEnchantObject 1CF2B F71D2 #Ring of Draugr Eyes
    PlayerEnchantObject 1CF2B E3CBA #Ring of Slow Walk
    PlayerEnchantObject 1CF2B 9AA37 #Ring of Spriggan Swarm
    PlayerEnchantObject 1CF2B 10D96B 10D96C # Ring of Well Rested Lover’s Comfort 
    PHP Code:
    #You will still look like a ghost after removing the Ghost rings listed below.
    #Use [Player.SetActorAlpha 100] to set your transparency to normal.
    #360 players can not undo the effects of these rings.
    PlayerEnchantObject 1CF2B 1034CB #Permanent Purple Ghost
    PlayerEnchantObject 1CF2B 5030E #Permanent Blue Ghost
    PlayerEnchantObject 1CF2B D339A #Permanent White Ghost
    PlayerEnchantObject 1CF2B ED5FF #Permanent Fire Ghost
    PlayerEnchantObject 1CF2B D339E #Permanent Storm Ghost
    PlayerEnchantObject 1CF2B ED600 #Permanent Frost Ghost 

    [C021] What are those #'s for?
    One very basic thing I should have mentioned somewhere above is all of the # symbols. In a batch script file we can use the # to make a comment to ourselves. Example:

    PHP Code:
    # i'm testing this script file bat thing people are talking about on gamefaqs
    Player.SetAv Health 9999 #make me invincible
    #give myself Unnliimiiited Powwwwer!
    Player.SetAv Magicka 9999
    Player
    .SetAv Desctruction 9999
    Player
    .SetAv Stamina 9999 #i'll never walk anywhere again 
    Nothing after the #'s will be executed as code. Only the SetAv commands will run. I help xbox 360 gamers with their save files on another site and I like to have my reusable scripts formatted for easy viewing, so I use the Tab key to align my comments after commands in a column on the right. If you do that you must have a space before the #. All Tab characters are ignored when a script file is executed by the Bat command.

    [C022] Renaming Items
    You can not rename items with the Console. You can not name items when you create them with PlayerEnchantObject.

    I have tried:
    PHP Code:
    PlayerEnchantObject itemcode enchant1 enchant2 test
    PlayerEnchantObject itemcode enchant1 enchant2 
    "test"
    PlayerEnchantObject itemcode enchant1 enchant2 1 test
    PlayerEnchantObject itemcode enchant1 enchant2 1 
    "test"
    PlayerEnchantObject itemcode enchant1 enchant2 0 test
    PlayerEnchantObject itemcode enchant1 enchant2 0 
    "test"
    PlayerEnchantObject itemcode enchant1 test enchant2
    PlayerEnchantObject itemcode test enchant1 enchant2
    PlayerEnchantObject test itemcode enchant1 enchant2
    PlayerEnchantObject itemcode enchant1 
    "test" enchant2
    PlayerEnchantObject itemcode 
    "test" enchant1 enchant2
    PlayerEnchantObject 
    "test" itemcode enchant1 enchant2
    PlayerEnchantObject itemcode enchant1 enchant2 0 0 test
    PlayerEnchantObject itemcode enchant1 enchant2 0 1 test
    PlayerEnchantObject itemcode enchant1 enchant2 1 0 test
    PlayerEnchantObject itemcode enchant1 enchant2 1 1 test
    PlayerEnchantObject itemcode enchant1 enchant2 0 0 
    "test"
    PlayerEnchantObject itemcode enchant1 enchant2 0 1 "test"
    PlayerEnchantObject itemcode enchant1 enchant2 1 0 "test"
    PlayerEnchantObject itemcode enchant1 enchant2 1 1 "test" 
    None of those worked so I believe the PlayerEnchantObject command does not accept a string value. The Enchanting Table must use a command (or internal code) that does accept a string (i.e. text to use for a name). If we could somehow force or call the table to create an item, maybe we could pass it a string. I've researched this as much as I can and I've found a lot of topic where people couldn't rename items with the Console in Skyrim, Oblivion, Morrowind, Fallout 3, and Fallout New Vegas. If there is a way to rename items in the Console, no one has found it yet.

    [C023] Custom Commands
    I wrote before about batch files but there's another way to use them that is very useful. You can create your own commands.
    Copy these 3 lines of code and paste them into a Notepad file.
    PHP Code:
    SetRelationshipRank 14 3
    AddToFaction 5c84d 3
    AddToFaction 5a1a4 3 
    Save that text file wherever your TESV.exe is. Mine is at CProgram Files (x86)\Steam\SteamApps\common\skyrim\ . Rename the text file to remove the .txt at the end. Name it something simple like "Follower". From now on in the Console you can click on anyone and type: bat follower. And they will become your follower. You can do this with any code that you use often. And you can have your batch files call other batch files.

    I have a funny one called: slave
    bat follower
    RemoveAllItems
    EquipItem F9670 #Ulfric’s Gag
    EquipItem 10E039 #Prisoner's Cuffs
    EquipItem 3CA00 #Footwraps

    Another funny one I made was: RazCheese
    #idea by RazgrizInferno
    PlaceAtMe 64B31 100 #add goat cheese wedges to clicked object

    [C024] Player Movement Speed
    To see what your current movement speed is:
    Player.GetAv SpeedMult
    It will be 100 by default.
    I play at 60. It feels realistic and I can still gracefully dodge arrows and most projectile magic.
    You can enchant a clothing/armor/jewelry item with E3CBA (dunSleepingTreeSlowAlch) to give yourself a way to toggle your max speed. To set the power of the item, see the notes in this topic about Console-Enchanting.

    [C025] Change Race (Play as a Dragon or chicken or whatever)
    Thanks to Rhyme for posting how to do this (in a previous topic).
    Player.SetRace racename
    will change your race or you can open the Console, click on a person and type:
    SetRace racename

    The camera does not work well with many of them when you change your own race. I changed M'aig into a mudcrab then set his scale to 2. He still talks like M'aig but he also will burrow into the ground like a mudcrab to rest. I tried to change him and other people into a fox but they become invisible. I set myself as a dragon and the camera was okay. You can't fly or jump and your weapons and armor are hanging below you. It's worth seeing at least once but I'm not sure you would want to play through the game like that. The camera was bad when I was a giant, a mammoth, a chicken and a cow.

    Valid Race Codes:
    PHP Code:
    alduinrace
    argonianrace
    argonianracevampire
    atronachflamerace
    atronachfrostrace
    atronachstormrace
    bearblackrace
    bearbrownrace
    bearsnowrace
    bretonrace
    bretonracechild
    bretonracechildvampire
    bretonracevampire
    C00giantoutsidewhiterunrace
    C06wolfspiritrace
    carthorserace
    chaurusrace
    chaurusreaperrace
    chickenrace
    cowrace
    DA03barbasdograce
    DA13afflictedrace
    darkelfrace
    darkelfracevampire
    deerrace
    defaultrace
    dogcompanionrace
    dograce
    dragonpriestrace
    dragonrace
    draugrmagicrace
    draugrrace
    dremorarace
    dunmiddenemptyrace
    dwarvencenturionrace
    dwarvensphererace
    dwarvenspiderrace
    elderrace
    elderracevampire
    elkrace
    falmerrace
    foxrace
    frostbitespiderrace
    frostbitespiderracegiant
    frostbitespiderracelarge
    giantrace
    goatdomesticsrace
    goatrace
    hagravenrace
    harerace
    highelfrace
    highelfracevampire
    horkerrace
    horserace
    icewraithrace
    imperialrace
    imperialracechild
    imperialracevampire
    invisiblerace
    khajiitrace
    khajiitracevampire
    magicanomalyrace
    mammothrace
    manakinrace
    MG07dograce
    mudcrabrace
    nordrace
    nordraceastrid
    nordracechild
    nordracevampire
    orcrace
    orcracevampire
    redguardrace
    redguardracechild
    rigidskeletonrace
    sabrecatrace
    sabrecatsnowyrace
    skeeverrace
    skeeverwhiterace
    skeletonnecropriestrace
    skeletonnecrorace
    skeletonrace
    slaughterfishrace
    sprigganmatronrace
    sprigganrace
    sprigganswarmrace
    swarmrace
    trollfrostrace
    trollrace
    undeaddragonrace
    werewolfbeastrace
    whitestagrace
    wisprace
    wispshaderace
    witchlightrace
    wolfrace
    woodelfrace
    woodelfracevampire 
    [C026] Resurrection
    If you want to bring someone back to life, you can. First you need to find their body. Everyone that you kill in this game is transported to a place called WIDeadBodyCleanupCell. To get there you can type:
    COC WIDeadBodyCleanupCell
    Do not alter the guy there named Malborn.
    It's it's someone that you did not kill you can type:
    TCL
    MoveTo NPCid
    You can get NPC id's at [Only registered and activated users can see links. ] . Search for the person and you will find their RefId on that page. Don't use the BaseId.
    Once you have located the person, open the Console and click them. Their Id will be locked into the top center of the Console panel. Type:
    Resurrect
    That's it. They are alive again. If they are in the Cleanup Cell simply use the MoveTo command and they will be placed onto the Skyrim map wherever they belong and will resume their normal activities.
    To get yourself out of the Cleanup Cell you can COC to any location like: COC Whiterun

    [C027] QA Smoke
    I think everyone knows about this, but in case someone doesn't. Type
    COC QASmoke
    into the Console and you will be transported to the developer testing area. It contains Dwarven chests that contain every item in the game, even items they didn't put into the game. You can easily create any of these chests with codes I listed in my first post. Search for "Chest of All" in that post and you will find them.

    [C028] More Interesting Object Codes
    PHP Code:
    42521 #Flames
    10B161 #Farmhouse Wind Mill Grain Wheel
    22F0B #Dwemer Torture Device
    34CBF #Dwemer Telescope
    7144D #Bear Trap
    166D2 #Grave 1
    166D3 #Grave 2
    166D4 #Grave 3
    52781 #Stone Mural Fox
    52780 #Stone Mural Hawk
    5277F #Stone Mural Wolf
    5277E #Stone Mural Bear
    5277D #Stone Mural Moth
    5277C #Stone Mural Whale
    5277B #Stone Mural Owl
    5277A #Stone Mural Snake
    DB895 #Combat Dummy 3
    DB894 #Combat Dummy 1
    72E9F #Combat Dummy 2
    5A5FE #Working Catapult    !!!!!!!!!!!!!!!!!!!!!!!!
    3A3CB #Dwemer Lexicon Stand
    7F828 #Pedestal
    7F82A #Pedestal Empty
    74A05 #Skull Pedestal
    74A06 #Skull Pedestal Empty
    D2331 #Doomstone Apprentice
    D2334 #Doomstone Atronach
    D2330 #Doomstone Lady
    D2336 #Doomstone Lord
    D2332 #Doomstone Lover
    D232E #Doomstone Mage
    D2337 #Doomstone Ritual
    D2339 #Doomstone Serpent
    D2335 #Doomstone Shadow
    D2333 #Doomstone Steed
    D232F #Doomstone Thief
    D2338 #Doomstone Tower
    D232D #Doomstone Warrior
    C4F00 #Kilkreath Crystal     
    C4DE5 #Kilkreath Crystal Pedestal
    4056F #Volskygge Puzzle Holder
    2C0E2 #Volskygge Puzzle Piece
    56712 #Dwemer Astrolabe Armillary
    56625 #Dwemer Astrolabe Hub
    566D9 #Dwemer Astrolabe Lens
    7F818 #Dwemer Observatory Dome Armillary
    7F822 #Dwemer Observatory Dome 1
    7F824 #Dwemer Observatory Dome 2
    7F825 #Dwemer Observatory Dome 3
    5B7F5 #FX Ancient Time Wound
    BA556 #Mounted Bird
    10581F #Flying Bird With Nest
    105824 #Flying Bird No Nest
     
    EBEB5 #FX Necro Tendril Ring
    F456E #FX Shadowmere Emerge
    E2D45 #FX Sovngarde Portal
    1096D6 #FX Winterhold Light Spell
    C25D0 #FX Spark Fountain Heavy
    C25D1 #FX Spark Fountain Itermittant Random
    C25D2 #FX Spark Fountain Itermittant Regular
    C25D3 #FX Spark Fountain Random
    BBDF1 #FX Spark Fountain Light
    430A4 #FX Time Wound
     
    Burning Dragon Words
    960A4 
    #FX Greybeard Shout DAH
    B7670 #FX Greybeard Shout DUN
    B7671 #FX Greybeard Shout FAAS
    B7672 #FX Greybeard Shout FEIM
    F5BE0 #FX Greybeard Shout FUS
    B7673 #FX Greybeard Shout GRAH
    B7674 #FX Greybeard Shout GRON
    B7675 #FX Greybeard Shout KEST
    C0C33 #FX Greybeard Shout KOOR
    C0C31 #FX Greybeard Shout LOK
    B7676 #FX Greybeard Shout MAAR
    B766B #FX Greybeard Shout NAH
    B604C #FX Greybeard Shout RO
    B766C #FX Greybeard Shout RU
    C0C39 #FX Greybeard Shout SHUL
    B766D #FX Greybeard Shout SU
    C0C37 #FX Greybeard Shout TOOR
    C0C32 #FX Greybeard Shout VAH
    B766E #FX Greybeard Shout WULD
    C0C3B #FX Greybeard Shout YOL
    B766F #FX Greybeard Shout ZII
     
    EC3DE #Spider Web Destructible
    5157A #Horse Trough With Water
    AA041 #Metal Cage
    AA043 #Metal Cage Door
    AA045 #TortureRack
    9151F #Removable Torch
    9151E #Removable Torch Sconce
    A3446 #Sarcophagus Dead Bolt
    517A9 #Rope Ladder
    EA693 #Sign Alchemy Shop
    EA694 #Sign Blacksmith
    EA69F #Sign Candlehearth Inn
    EA695 #Sign General Goods
    EA696 #Sign Stables
    6AEED #Sky Haven Blood Bowl
    6AEF4 #Sky Haven Blood Ring
    6AEF5 #Sky Haven Blood Ring
    6AEF3 #Sky Haven Blood Ring
    6D359 #Sky Haven Blood Ring
    6D38A #Sky Haven Puzzle Pillar
    E6C65 #Sovngarde Portal Seal
    E6C67 #Sovngarde Portal Seal Dias
    105D01 #Sovngarde Watcher Statue
    3B973 #Black Pool
    7F8DF #Barenziah Crown With Stand
    E1FB2 #Nirnroot Green
    B6FB9 #Nirnroot Red
    EC19E #Underforge Werewolf Totem 1
    EC1A1 #Underforge Werewolf Totem 2
    EC1A2 #Underforge Werewolf Totem 3
    950CB #Wind Caller Horn
    950C9 #Wind Caller Tomb
    10963B #Cistern Basin Blood
    D9883 #Shrine of Akatosh
    71854 #Shrine of Arkay
    D9881 #Shrine of Dibella
    D9885 #Shrine of Julianos
    D987F #Shrine of Kynareth
    D9887 #Shrine of Mara
    D987D #Shrine of Stendarr
    100780 #Shrine of Talos
    D987B #Shrine of Zenithar 
    [C029] How to Fix A Negative Gold Amount
    If you have a negative gold amount and can not purchase anything, open the Console and type:
    Player.GetItemCount F
    It will tell you how much gold you have. Let's say it was 2054580699.
    You need to Add the Negative of that number:
    Player.AddItem F -2054580699
    And let's see what it says now:
    Player.GetItemCount F
    It will return a new number, something like 1353830387.
    We need to Remove this amount.
    Player.RemoveItem F 1353830387
    GetItemCount it again and it should say you have 0 gold.

    [C030] Player Miscellaneous Stats
    PHP Code:
    #Skyrim
    #Script Name: PlayerMiscStats
    #by PikNik, VividAxis, Team ZRO
    #
    # GetPCMiscStat "stat name"
    #  to view current value
    # ModPCMiscStat "stat name" number
    #  to modify current value
    #
    # Example:
    # if Locations Discovered is 20 then
    #  ModPCMiscStat "Bribes" -20
    # will set it to zero.
    #  ModPCMiscStat "Bribes" -50
    # will set it to -30.
    #  ModPCMiscStat "Bribes" 50
    # will set it to 70.
    #  ModPCMiscStat "Bribes" 0
    # will not change it.
    #
    # ModPCMiscStat does not accept a string for the second parameter.
    # Changing the values for:
    #  Favorite Weapon, Favorite Spell, Favorite School, Favorite Shout
    # seems to do nothing. They are set to 0 (zero) by default.
    #
    # GENERAL
    ModPCMiscStat "Locations Discovered" 0
    ModPCMiscStat 
    "Dungeons Cleared" 0
    ModPCMiscStat 
    "Days Passed" 0
    ModPCMiscStat 
    "Hours Slept" 0
    ModPCMiscStat 
    "Hours Waiting" 0
    ModPCMiscStat 
    "Standing Stones Found" 0
    ModPCMiscStat 
    "Gold Found" 0
    ModPCMiscStat 
    "Most Gold Carried" 0
    ModPCMiscStat 
    "Chests Looted" 0
    ModPCMiscStat 
    "Skill Increases" 0
    ModPCMiscStat 
    "Skill Books Read" 0
    ModPCMiscStat 
    "Food Eaten" 0
    ModPCMiscStat 
    "Training Sessions" 0
    ModPCMiscStat 
    "Books Read" 0
    ModPCMiscStat 
    "Horses Owned" 0
    ModPCMiscStat 
    "Houses Owned" 0
    ModPCMiscStat 
    "Stores Invested In" 0
    ModPCMiscStat Barters 0
    ModPCMiscStat 
    "Persuasions" 0
    ModPCMiscStat Bribes 0
    ModPCMiscStat Intimidations 0
    ModPCMiscStat 
    "Diseases Contracted" 0
    # QUEST
    ModPCMiscStat "Quests Completed" 0
    ModPCMiscStat 
    "Misc Objectives Completed" 0
    ModPCMiscStat 
    "Main Quests Completed" 0
    ModPCMiscStat 
    "Side Quests Completed" 0
    ModPCMiscStat 
    "The Companions Quests Completed" 0
    ModPCMiscStat 
    "College of Winterhold Quests Completed" 0
    ModPCMiscStat 
    "Thieves' Guild Quests Completed" 0
    ModPCMiscStat 
    "The Dark Brotherhood Quests Completed" 0
    ModPCMiscStat 
    "Civil War Quests Completed" 0
    ModPCMiscStat 
    "Daedric Quests Completed" 0
    ModPCMiscStat 
    "Questlines Completed" 0
    # COMBAT
    ModPCMiscStat "People Killed" 0
    ModPCMiscStat 
    "Animals Killed" 0
    ModPCMiscStat 
    "Creatures Killed" 0
    ModPCMiscStat 
    "Undead Killed" 0
    ModPCMiscStat 
    "Daedra Killed" 0
    ModPCMiscStat 
    "Automatons Killed" 0
    #ModPCMiscStat "Favorite Weapon" 0
    ModPCMiscStat "Critical Strikes" 0
    ModPCMiscStat 
    "Sneak Attacks" 0
    ModPCMiscStat 
    "Backstabs" 0
    ModPCMiscStat 
    "Weapons Disarmed" 0
    ModPCMiscStat 
    "Brawls Won" 0
    ModPCMiscStat 
    "Bunnies Slaughtered" 0
    # MAGIC
    ModPCMiscStat "Spells Learned" 0
    #ModPCMiscStat "Favorite Spell" 0
    #ModPCMiscStat "Favorite School" 0
    ModPCMiscStat "Dragon Souls Collected" 0
    ModPCMiscStat 
    "Words of Power Learned" 0
    ModPCMiscStat 
    "Words of Power Unlocked" 0
    ModPCMiscStat 
    "Shouts Learned" 0
    ModPCMiscStat 
    "Shouts Unlocked" 0
    ModPCMiscStat 
    "Shouts Mastered" 0
    ModPCMiscStat 
    "Times Shouted" 0
    #ModPCMiscStat "Favorite Shout" 0
    # CRAFTING
    ModPCMiscStat "Soul Gems Used" 0
    ModPCMiscStat 
    "Souls Trapped" 0
    ModPCMiscStat 
    "Magic Items Made" 0
    ModPCMiscStat 
    "Weapons Improved" 0
    ModPCMiscStat 
    "Weapons Made" 0
    ModPCMiscStat 
    "Armor Improved" 0
    ModPCMiscStat 
    "Armor Made" 0
    ModPCMiscStat 
    "Potions Mixed" 0
    ModPCMiscStat 
    "Potions Used" 0
    ModPCMiscStat 
    "Poisons Mixed" 0
    ModPCMiscStat 
    "Poisons Used" 0
    ModPCMiscStat 
    "Ingredients Harvested" 0
    ModPCMiscStat 
    "Ingredients Eaten" 0
    ModPCMiscStat 
    "Nirnroots Found" 0
    ModPCMiscStat 
    "Wings Plucked" 0
    # CRIME
    ModPCMiscStat "Total Lifetime Bounty" 0
    ModPCMiscStat 
    "Largest Bounty" 0
    ModPCMiscStat 
    "Locks Picked" 0
    ModPCMiscStat 
    "Pockets Picked" 0
    ModPCMiscStat 
    "Items Pickpocketed" 0
    ModPCMiscStat 
    "Times Jailed" 0
    ModPCMiscStat 
    "Days Jailed" 0
    ModPCMiscStat 
    "Jail Escapes" 0
    ModPCMiscStat 
    "Items Stolen" 0
    ModPCMiscStat Assaults 0
    ModPCMiscStat Murders 0
    ModPCMiscStat 
    "Horses Stolen" 0
    ModPCMiscStat Tresspasses 0 
    [C031] Easy Rotate Objects
    I've played since Morrowind and did the Fallouts too. Skyrim is undoubtedly the worse in the all of these when it comes to moving and placing objects. i.e. decorating your house. I've done a lot of this over the last few months while creating and expanding houses and I've developed a system that will help you if you're playing on the PC. Sorry 360 gamers, I don't have a solution for you.

    I made a series of scripts that help me rotate objects on every axis (X Y Z) in increments of 5 degrees. There are 217 scripts. The SetScale is used to force the redraw because a lot of objects don't refresh when you change their angle. Extract the scripts to the directory where TESV.exe is located. ("CProgram Files (x86)\Steam\SteamApps\common\skyrim") To use them you open the Console, click an object, and type:
    bat xyz
    bat y0
    bat z350

    Download: [Only registered and activated users can see links. ]

    Script Samples:

    PHP Code:
    #Script Name: XYZ
    SetAngle X 0
    SetAngle Y 0
    SetAngle Z 0
    SetScale 1 
    PHP Code:
    #Script Name: Y275
    SetAngle Y 275
    SetScale 1 
    PHP Code:
    #Script Name: X290
    SetAngle X 290
    SetScale 1 
    PHP Code:
    #Script Name: Z280
    SetAngle Z 280
    SetScale 1 

    All scripts in 1 zip file
    Code:
    https://dl.dropbox.com/u/31400110/Skyrim/SkyrimConsoleScripts02212012%20%281%29.rar
    Awsome Thanks <3

    ---------- Post added at 09:52 PM ---------- Previous post was at 09:51 PM ----------

    Sweet thanks. <3
    Im everyone's LittleBrother


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