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  1. Original Post
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    Jemmy's Avatar

    Default League Of Legends - Draven Build Guide




    Draven - Build Guide



    Draven is a ranged carry, whose ego makes him invincible; I was just kidding about the invincibility. Unfortunately, I was not kidding about the ego; Draven is easily the most egotistical champion but his skills back up his Nautilus sized perception of himself so it's all good. Draven's damage output is amazing and his abilities help you get kills that are just out of reach from his basic attacks. Draven is squishy and susceptible to high amounts of damage like most other carries, so a word to beginners; be careful when matching up against tanks and regular ad champs like Darius and Xin Zhao. Now without further ado; the builds.

    Beginner Build




    Like with any champion, the champion spotlight is a great place to start. I would stick to this build if I was a beginner but there a few circumstantial changes I would make.

    For Runes:

    If you play mid a lot or would like to play Draven mid; swap out the 9x Per Level MR glyphs and get 9x Flat MR glyphs.

    For Summoner Spells:

    You may want to consider Heal and Flash or Heal and Ignite as your summoner spells. This is because Draven is relatively squishy and getting a grasp of what his position is in a team fight may take a few games to understand. In the meantime, the heal will help you cope with large amounts of damage taken in a teamfight and keep you alive longer. Choosing between Flash and Ignite is up to you; Flash will give you better coverage in team fights and potential in ganking, escaping and map presence. The Ignite will give you extra damage. It can help secure kills when your champion spells have been exhausted and igniting someone and walking away while watching them die is easily one of the best feelings ever. Finally do not pick spells like Teleport; spells like Teleport are important but not for beginners. You will probably regret not picking Flash or Ignite in a fight or when you're pinned down.

    For the Build:
    Stick with build in the champion spotlight like I mentioned earlier. However if you find yourself being beaten down by the enemy team then you may want another defensive item. If the other team is primarily MR then you may want to consider a Force of Nature in place of the Bloodthirster. If the other team is primarily AD then try something like Sunfire cape or Randuin's Omen. Randuin's and Force give you good health regen along with the higher resistance. The Sunfire will give you a steady source of damage against anyone in your perimeter.


    Advanced Build

    Like with the Nautilus guide only use this if you are comfortable with Draven and have sufficient experience. I say this only because this will be more AD and attack speed focused. I will give you a final build but there will be optional items I will have at the end which you may sub in if necessary.

    Open with:
    3x

    Grab a Doran's Blade next


    Build Boots into lvl 2
    /
    Grab the Merc Treads 99.99994343% of times; if the other team lacks CC and AP then go with the Tabi.

    Grab a second Doran's Blade only if you are doing well in lane and need to keep it up

    Otherwise start building this

    Staple Draven item; damage improvement, increases lethality of crit strike

    Next build into

    Attack speed, movement speed, and better chance of crit strike.

    Build this next

    Now why Wit's End; doesn't make any sense, well think again. Wit's End will give you a lot of MR for someone who attacks as fast as Draven. Not to mention, an additional 42 attack damage in essence. This is even more effective in scenarios where someone uses Thornmail against you; the armor deals 30% of your own damage back as magic damage, so if your MR goes up as you attack your Thornmail wearing foe, you will be able sustain the fight. This MR at the 4 second mark will be comparable to Banshee's Veil.

    Next up in the place of the Doran's Blade

    Super Beast damage, and ridiculous lifesteal. Unfortunately for your enemies, killing or assisting makes this even more powerful, topping out at 100dmg and 20% lifesteal.

    Final Slot

    Armor pen and additional damage

    Your final build should look like
    /

    This build is looking at
    +180dmg (excluding runes, masteries, Draven's base dmg, Bloodthirster stacks, Wit's End bonus)
    +25 armor/55MR (MR excluding Wit's End stacks)
    +95% attack speed (of base)
    +12% Lifesteal (excluding Bloodthirster stacks)
    +55% Crit strike chance
    +12% Move Speed

    Now remember those situational items I was talking about at the beginning of the advanced guide; good, this is where they come in.

    This item can be swapped for the Bloodthirster. This item can be swapped in but DRAVEN PROS ONLY, I'M DEAD SERIOUS. Even if you've gotten good, this is for the masters of the Q and W combo for Draven. Do not even attempt this until you can use 2 spinning axes well. Then you need to incorporate the W properly. Anyways here's the item:

    Manamune; da fuq is probably your reaction but hear me out. This is why I said only Draven pros. When the bonus is maxed out for the Manamune, the additional damage will be 47; which isn't as good as say Bloodthirster but the difference is that Draven can run out of mana quick. Even at say lvl 18, I have had problems with this guy in long teamfights. When popping Draven's W quickly after catching a spinning axe, the Manamune bonus can add up quickly. The Q and W combo is very effective, when you keep popping the W after catching an axe, as this will have Draven darting around like crazy and make him harder to target. This is great to help sustain Draven's mana in long fights, it's especially useful with the low cooldowns. If you don't experience long team fights in the late game, don't go for this. It's not worth it in that scenario. In long, drawn out battles, the shitload of extra mana may be just what you need to win.

    This item can take the place of Wit's End

    It adds a lot more damage, and it is more helpful when you need the extra MR to be sustained not short-term. Also the magic damage block is amazing; it is more expensive than Wit's End, so just be aware.

    This can be subbed in for Last Whisper or Bloodthirster

    This adds more damage and gives you health and mana regen. It also gives you splash damage. In compact team fights, it will create problems for anyone near your target. This item is great and its utility in compact fights is amazing but the fact that Tiamat has 3 additional abilities but they aren't as powerful as the secondary abilities of the Bloodthirster or Last Whisper. Do not sub this in for the Last Whisper if the enemies have armor stackers or armored tanks (tanks with a couple armor items).

    Finally you can put this in if you want for Wit's End

    The extra armor and passive are amazing. The revive is wonderful and very, very useful. That being said, there's a reason I took it out of the stock advanced build. Assume that someone has killed you and that you've been revived. If it was in a teamfight, unless you luck out, the enemies will just rape you as soon as you revive. The only times when this is useful is when you have a hard fought battle and you leave your enemy with barely any health, or you die in a group/team fight and you have enough room to flash or W to safety.

    Skill Order:
    Always start with a point in Draven's Q. The Spinning Axes are extremely useful in farming, bleeding opponents, and shelling out extra damage. Next procede with a point in W. The Q and W combo is extremely powerful as I have mentioned before. Get a point in E at level 3. Max Q first, then W, then E. Also pick up the 3 points in the R at 6, 11, 16.
     
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  2. The Following User Says Thank You to Jemmy For This Useful Post:

    RussianElit3z (07-28-2012)

  3. #2
    My controller's wireless?
    RussianElit3z's Avatar

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    0 Not allowed! Not allowed!
    Is it me or part of his guide is like cut off?
    I would have to disagree with some items, like for the boots
    AD carries should never buy other than berserker greavers UNLESS other team does serious damage and even that should be an exception because you will be sniping the enemies and you would have to stay behind your team. You never want to swap anything for bloodthrister especially manamune, you might be dead serious but that item is pure shit late game, tiamat... just no. GA would be great if you are dying first, LW(last wish) only if they have too much armor, if not then you want to rock a 2nd bloodthirster or frozen mallet, i have even seen Trinity force on draven's. MoM just no, you're an ad carry.

    This is all my opinion.
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  4. #3
    Level 2 Trustworthy
    Jemmy's Avatar

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    0 Not allowed! Not allowed!
    Quote Originally Posted by RussianElit3z View Post
    Is it me or part of his guide is like cut off?
    I would have to disagree with some items, like for the boots
    AD carries should never buy other than berserker greavers UNLESS other team does serious damage and even that should be an exception because you will be sniping the enemies and you would have to stay behind your team. You never want to swap anything for bloodthrister especially manamune, you might be dead serious but that item is pure shit late game, tiamat... just no. GA would be great if you are dying first, LW(last wish) only if they have too much armor, if not then you want to rock a 2nd bloodthirster or frozen mallet, i have even seen Trinity force on draven's. MoM just no, you're an ad carry.

    This is all my opinion.
    I get what you're saying for sure. These are all ideas that crossed my mind while writing this guide. The Trinity Force is a bad idea in my opinion, the part of it that Sheen makes up is completely useless for Draven and thus something else could take it's place. Manamune is only for those games with long team fights and yes it falls off late game especially when its bonus is closing the cap because it becomes useless, that's why I didn't recommend taking out the Bloodthirster for Manamune unless you need the mana for constantly popping the W from catching axes. I feel the Berserker Greaves aren't neessary because the Wit's End more than makes up for the attack speed lost and I feel that improving Draven's damage output over attack speed is more effective. MoM is a viable part of the build; I've used it successfully with Draven before; it adds significant damage. Frozen Mallet is okay, it's not great for Draven; the slow is okay but he can just use his W to help catch up. The 2nd Bloodthirster is a good idea though. It can definitely be used in place of Last Whisper. I only placed Last Whisper in my build because whenever I do really well with Draven, the other team starts putting on heavy armor like Thornmail or Frozen Heart and armor pen becomes essential to maintaining a high damage output. Keep in mind that this guide is primarily based on games I've played and I've used these items, which is why I think this kind of build works. I would put up screens of these games but I just arbitrarily write LoL guides and I play lots of LoL, so it should be pretty obvious that the older games that I have played and succeeded in cannot be found in my last 10 games. I will try and make a more scheduled guide so I can show you results for my builds.
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  5. #4
    My controller's wireless?
    RussianElit3z's Avatar

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    0 Not allowed! Not allowed!
    Quote Originally Posted by Jemmy View Post
    I get what you're saying for sure. These are all ideas that crossed my mind while writing this guide. The Trinity Force is a bad idea in my opinion, the part of it that Sheen makes up is completely useless for Draven and thus something else could take it's place. Manamune is only for those games with long team fights and yes it falls off late game especially when its bonus is closing the cap because it becomes useless, that's why I didn't recommend taking out the Bloodthirster for Manamune unless you need the mana for constantly popping the W from catching axes. I feel the Berserker Greaves aren't neessary because the Wit's End more than makes up for the attack speed lost and I feel that improving Draven's damage output over attack speed is more effective. MoM is a viable part of the build; I've used it successfully with Draven before; it adds significant damage. Frozen Mallet is okay, it's not great for Draven; the slow is okay but he can just use his W to help catch up. The 2nd Bloodthirster is a good idea though. It can definitely be used in place of Last Whisper. I only placed Last Whisper in my build because whenever I do really well with Draven, the other team starts putting on heavy armor like Thornmail or Frozen Heart and armor pen becomes essential to maintaining a high damage output. Keep in mind that this guide is primarily based on games I've played and I've used these items, which is why I think this kind of build works. I would put up screens of these games but I just arbitrarily write LoL guides and I play lots of LoL, so it should be pretty obvious that the older games that I have played and succeeded in cannot be found in my last 10 games. I will try and make a more scheduled guide so I can show you results for my builds.
    In the case of LW you should of precised what it was meant for, incase a newb gets told it isnt good because this or because that.
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  6. #5
    Level 2 Trustworthy
    Jemmy's Avatar

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    0 Not allowed! Not allowed!
    Quote Originally Posted by RussianElit3z View Post
    In the case of LW you should of precised what it was meant for, incase a newb gets told it isnt good because this or because that.
    That's a good point, I'll be sure to edit it tomorrow.
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  7. #6
    HmHmHmHm Woooooe
    DEAMON's Avatar

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    0 Not allowed! Not allowed!
    Could someone make a build guide for master yi and/or mordekaiser
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  8. #7
    Level 2 Trustworthy
    Jemmy's Avatar

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    0 Not allowed! Not allowed!
    Quote Originally Posted by GOLFW▲ANG View Post
    Could someone make a build guide for master yi and/or mordekaiser
    No problem, I'll try and make a build guide for Master Yi soon.
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  9. #8
    News Editor
    Chaz's Avatar

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    0 Not allowed! Not allowed!
    Quote Originally Posted by GOLFW▲ANG View Post
    Could someone make a build guide for master yi and/or mordekaiser
    I can do a Mordekaiser build sometime soon Might be a while before I start it, but I would have no problem doing so
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  10. #9
    News Editor
    Chaz's Avatar

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    0 Not allowed! Not allowed!
    Quote Originally Posted by RussianElit3z View Post
    Is it me or part of his guide is like cut off?
    I would have to disagree with some items, like for the boots
    AD carries should never buy other than berserker greavers UNLESS other team does serious damage and even that should be an exception because you will be sniping the enemies and you would have to stay behind your team. You never want to swap anything for bloodthrister especially manamune, you might be dead serious but that item is pure shit late game, tiamat... just no. GA would be great if you are dying first, LW(last wish) only if they have too much armor, if not then you want to rock a 2nd bloodthirster or frozen mallet, i have even seen Trinity force on draven's. MoM just no, you're an ad carry.

    This is all my opinion.
    I just want to say, that Tiamat's is actually an extremely viable item. That splash damage does more than most think.
    It's just an underused item. Like how Ionic spark was before its buffs. Now it's picking up momentum.
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  11. #10
    Skilled Typer

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    0 Not allowed! Not allowed!
    Can find builds in solomid.net
    Number 1 team in NA also one of them is my cousin.
    What's your guys league of legends name??
    WE NEED A LEAGUE TOPIC!
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