So in light of the newly peaked interest in League of Legends on the site, I figured I would throw together some
tuts and champion guides myself
I myself have been playing League for decent amount of time, and I have played with those in the 1600's Elo bracket.
I play Ranked 95% of the time and I think with a little help from this guide you'll be able to grasp the concept of Lee's
abilities a little more and be able to be an effective jungler with him.
Lee Sin - The Blind Monk
In this build guide, we'll be focusing on Lee's exceptional jungling capabilities and how to play him effectively.
This guide can also be used to play Lee top lane, but we'll focus on the jungle for now.
Lee Sin is foremost a bruiser. He has an incredibly strong early game and can snowball easily if enemy
teams aren't careful. His kit provides a great amount of utility and can both secure a kill, or deny a friendly's
Pros - Great gap closing
Natural Lifesteal with his W ability
Cons - Must haste his abilities in order to keep energy ready for usage
Gap closing requires landing his Q ability
Falls off slightly late-mid game and late game
One of the first into teamfights, on the frontlines of battle
High Skill Cap, Hard to Play-Hard to Master
Lets take a look at Lee's abilities:
Lee Sin has amazing potential to carry a game and towards late game becomes a great tool to help other
teammates pick up some extra gold on kills. When jungling with Lee Sin, I like to start off Level 1 by taking a point in E,
then Q at Level 2, and finally W at Level 3, just to make sure I can utilize my entire kit. I max Q first, then maxing E and W
alternatively depending on how the game is going. Put more points in W first if the enemy team has an advantage. Alternatively,
do the same with E if your team is just steamrolling your opponents to slow enemies out of position, thus picking up kills.
Tips for Q: With the range of Lee's Q, it's easy to pick up a kill on an enemy that's low if you can land it with an
accurate skillshot. It also helps Lee get to jungle camps quicker by activating Q to hit a minion, then activating it again to dash
through a wall to start on a camp. This is one thing that makes Lee a top tier jungler.
However, since Lee is usually on the front lines of battle, it can also get you into a lot of trouble. If you land Q,
make sure your team is behind you to back you up/in range to dash to if you activate Q again. You can get easily trapped
into a group of enemies if you're notcareful. Also, I've noticed a lot of players mistake that Q as an initiation and thus starting a
teamfight that wasn't intended. If this becomes a problem, run it over with your teammates about when or when not to engage.
Also, since Lee is an energy champion, don't be afraid to throw a Q into some brush occasionally to check for possible enemies.
It helps when you don't have any wards with you.
Tips for W: Lee's W ability is an all around utility. It grants a friendly unit a shield, and once activated again, grants
Lee increased armor and lifesteal. It provides and excellent escape option as well if you find yourself in a sticky situation.
A tip for this ability, towards mid-game phase, is to carry a couple wards with you at all times. You can place the wards over
walls to dash to, which can help pick up a kill on an enemy out of rangeor cheat death by dashing to a ward placed over a wall.
Remember, Lee's W can be used on all friendly units. (Minions, Champions, Wards, himself, etc. Except for towers.)
Tips for E: Lee's E ability provides both damage and a slow debuff. Not only does it provide these two things, it also reveals
stealthed enemies on the first activation. This is great for Champions like Akali, Twitch, Shaco, or Evelynn who's kit provides
stealth abilities. Use this ability to keep enemies in range for either you or your teammates to kill. Or, use it to slow enemies chasing
you to give you some time to dash (W ability) to safety.
Tips for R: Lee's R (Ultimate) is both an offensive and defensive ability. For offense, Lee can use his ultimate to pick up a kill, or,
kick an enemy into his/her team. Enemies that are hit by the kicked champion are knocked up into the air and can then be initiated on
from there. For defense, use Lee's ultimate to either escape death by kicking an enemy champion on your heels, or, if enemies are
targeting your AD Carry (who is the most the most important) kick them away from the AD Carry to prevent them from dying.
Misc. Tips: When jungling, remember to haste your abilities while clearing camps. By this I mean utilizing Lee's passive so you can
regain the energy needed to use your other abilities. Use an ability, autoattack twice, activate ability again, autoattack twice, etc, etc.
Plus, in case of someone invading your jungle you'll have the energy needed to either fight or possibly escape.
I cannot stress how important wards are to Lee Sin. They can mean life or death when it comes to teamfights. Also, if you're on the
defensive side of the game with the enemy team pushing you to your turret, place a ward near your turret. It may sound dumb, but if you
get caught and your team is either dead or abandoned you, a trusty ward underneath the tower will allow you to escape by dashing to it.
Runes and Masteries:
Lee Sin should be built as a tanky DPS with a balance damage and survival. For Runes I like to keep Lee's resistances high, while
still having a good amount of damage output. 9 Attack Damage Reds, 9 Armor Yellows, 9 Magic Resist Blues, and 3 Attack Damage Quints.
If you want some extra safety and beefiness, feel free to switch the quints with Armor Quints.
For masteries, preference is the biggest hurdle you'll have to get over. If you want some extra damage early game, go 9/21/0
like I have down below.
If you don't feel safe enough, feel free to put all your points in the defensive tree. However, I do suggest using my
recommended masteries as I put points in Summoner's Resolve and Summoner's Wrath which grant an extra 10 Gold and
reduce the targets Armor and MagicResist after using Smite and Exhaust, respectfully.
With that being said, I recommend using Smite and Exhaust as your summoner spells while jungling.
For Lee Sin, you want to focus on building some attack damage maximizing the amount of punishment you can take.
So, naturally you're going to want to build health, armor, and magic resist.
Wriggles Lantern: Provides a great amount of sustain for early game with added Armor and Lifesteal.
In addition to that, it's passive ability allows for quicker jungle clearing with the chance to inflict an additional 300 Magic Damage on
basic attacks. And it gives you a free ward every 3 minutes which is a plus. I recommend starting out with Cloth Armor and 5 Health Pots
when jungling so youcan build straight into a Madred's Razors and then into Wriggles.
Mercury Treads: Some might argue that Ninja Tabi are better or more viable, but I always find Merc Treads
to be more useful in most situations. They provide Magic resistance as well as Tenacity which helps reduce Crowd Control on Lee.
However, boots are primarily situational so the choice is yours.
Phage: Phage is an all around great item for Lee early and mid game. It gives some bonus health, damage, and a
25% chance to slow enemies movement speed on basic attacks. This is great for securing kills and prohibiting enemies from escaping.
In late game, I like to build Phage into a Frozen Mallet to add even more health and damage.
Randuin's Omen: Randuin's provides Lee with a great amount of sustain with added armor, health and an active ability
which slows nearby enemies for a short while. This can be used to chase or escape enemy champions.
After these items, your build will be totally situational and will be dependent on how the enemy team composition is.
However, usually at the end of my games, my build for Lee Sin looks something like this:
With this build you'll have a good amount of damage to poke at enemy champs, as well as enough toughness to survive on the front lines
and to be able to take some hits.
Thank for viewing my Lee Sin guide, and if you have any critiques for the format of this guide feel free to PM me or quote me with suggestions.
Also if I missed any aspects you would like to know about playing Lee Sin, I'll be glad to discuss more in detail with you.
Have fun Summoners!