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Thread: Full list of Dvar's for cod waw


  1. Join Date Nov 2008

    Posts 402

    Membership Banned

    Reputation: 177

    07-02-2009 11:09 PM #1 Full list of Dvar's for cod waw

    Here is the Full list of them
    FLAGS DVAR NAME
    ------- ---------------
    SURIALC Available flags

    S Server Info
    U User Info
    R Read Only
    I Initializing
    A Archive attribute (user-/server-/mod- ... set/changed)
    L Latched (new value set, effective after restarts)
    C Cheat protected/locked
    ------- ---------------

    actionSlotsHide "0"
    activeAction ""
    A ai_corpseCount "8"
    C ai_debugAnimDeltas "0"
    C ai_debugClaimedNodes "0"
    C ai_debugCoverEntityNum "-1"
    ai_debugEntIndex "-1"
    C ai_debugFindPath "0"
    C ai_debugFindPathDirect "0"
    C ai_debugFindPathLock "0"
    C ai_debugFindPathWidth "0"
    C ai_debugMayMove "0"
    A C ai_debugMeleeAttackSpots "0"
    A C ai_debugThreatSelection "0"
    C ai_disableSpawn "0"
    ai_enableBadPlaces "1"
    C ai_eventDistBadPlace "256"
    C ai_eventDistBullet "96"
    C ai_eventDistDeath "1024"
    C ai_eventDistExplosion "1024"
    C ai_eventDistFootstep "512"
    C ai_eventDistFootstepLite "256"
    C ai_eventDistGrenadePing "512"
    C ai_eventDistGunShot "2048"
    C ai_eventDistNewEnemy "1024"
    C ai_eventDistPain "512"
    C ai_eventDistProjImpact "512"
    C ai_eventDistProjPing "128"
    C ai_eventDistSilencedShot "128"
    C ai_foliageSeeThroughDist "128"
    C ai_friendlySuppression "1"
    C ai_friendlySuppressionDist "128"
    C ai_maxAttackerCount "2"
    C ai_meleeHeight "10"
    C ai_meleeRange "64"
    C ai_meleeWidth "20"
    C ai_moveOrientMode "invalid"
    C ai_noDodge "0"
    C ai_noPathToEnemyGiveupTime "6000"
    C ai_pathMomentum "0.78"
    C ai_pathNegotiationOverlapCost "300"
    ai_playerFarAccuracy "0.1"
    ai_playerFarRange "2000"
    ai_playerNearAccuracy "0.5"
    ai_playerNearRange "800"
    C ai_showBadPlaces "0"
    C ai_showDodge "0"
    C ai_showNearestNode "0"
    C ai_showNodes "0"
    C ai_showNodesDist "384"
    C ai_showPaths "0"
    C ai_showPotentialThreatDir "0"
    C ai_showVisData "0"
    C ai_showVisDataDist "1000"
    C ai_showVolume "-1"
    C ai_threatUpdateInterval "500"
    C aim_accel_turnrate_debug "0"
    C aim_accel_turnrate_enabled "1"
    C aim_accel_turnrate_lerp "1200"
    C aim_autoaim_debug "0"
    C aim_autoaim_enabled "0"
    C aim_autoaim_lerp "40"
    C aim_autoaim_region_height "120"
    C aim_autoaim_region_width "160"
    C aim_autobayonet_range "200"
    C aim_automelee_debug "0"
    C aim_automelee_enabled "1"
    C aim_automelee_lerp "40"
    C aim_automelee_maxpitch "30"
    C aim_automelee_range "128"
    C aim_automelee_region_height "240"
    C aim_automelee_region_width "320"
    C aim_input_graph_debug "0"
    C aim_input_graph_enabled "1"
    C aim_input_graph_index "3"
    C aim_lockon_debug "0"
    C aim_lockon_deflection "0.05"
    C aim_lockon_enabled "1"
    C aim_lockon_region_height "90"
    C aim_lockon_region_width "90"
    C aim_lockon_strength "0.6"
    C aim_scale_view_axis "1"
    C aim_slowdown_debug "0"
    C aim_slowdown_enabled "1"
    C aim_slowdown_pitch_scale "0.4"
    C aim_slowdown_pitch_scale_ads "0.5"
    C aim_slowdown_region_extended_height "90"
    C aim_slowdown_region_extended_width "90"
    C aim_slowdown_region_height "90"
    C aim_slowdown_region_width "90"
    C aim_slowdown_yaw_scale "0.4"
    C aim_slowdown_yaw_scale_ads "0.5"
    C aim_target_aim_tag_fast_update_interval "59"
    C aim_target_aim_tag_slow_update_interval "131"
    C aim_target_frustum_expand_fast_updates "40"
    C aim_target_frustum_expand_on_screen "-30"
    C aim_target_frustum_min_distance "256"
    C aim_target_sentient_half_height "32"
    C aim_target_sentient_radius "10"
    C aim_turnrate_pitch "90"
    C aim_turnrate_pitch_ads "55"
    C aim_turnrate_yaw "260"
    C aim_turnrate_yaw_ads "90"
    ammoCounterHide "0"
    C authPort "20800"
    C authServerName "cod4master.activision.com"
    bcmp_incoming_grenade_probability "50"
    bcmp_kill_inform_probability "50"
    bcmp_killstreak_incoming_probability "50"
    bcmp_perk_call_probability "50"
    bcmp_sniper_kill_probability "25"
    bcmp_toss_grenade_probability "50"
    bcmp_weapon_delay "2000"
    bcmp_weapon_fire_probability "90"
    bettyDetonateRadius "150"
    bettyTimeBeforeDetonate "0.45"
    bettyUpVelocity "296"
    C bg_aimSpreadMoveSpeedThreshold "11"
    C bg_bobAmplitudeDucked "0.0075 0.0075"
    C bg_bobAmplitudeProne "0.02 0.005"
    C bg_bobAmplitudeSprinting "0.02 0.014"
    C bg_bobAmplitudeStanding "0.007 0.007"
    C bg_bobMax "8"
    C bg_fallDamageMaxHeight "300"
    C bg_fallDamageMinHeight "128"
    C bg_foliagesnd_fastinterval "500"
    C bg_foliagesnd_maxspeed "180"
    C bg_foliagesnd_minspeed "40"
    C bg_foliagesnd_resetinterval "500"
    C bg_foliagesnd_slowinterval "1500"
    C bg_ladder_yawcap "100"
    C bg_legYawTolerance "20"
    C bg_maxGrenadeIndicatorSpeed "27"
    C bg_prone_yawcap "85"
    C bg_shock_lookControl "0"
    C bg_shock_lookControl_fadeTime "0.001"
    C bg_shock_lookControl_maxpitchspeed "0"
    C bg_shock_lookControl_maxyawspeed "0"
    C bg_shock_lookControl_mousesensitivityscale "0"
    C bg_shock_movement "1"
    C bg_shock_screenBlurBlendFadeTime "0.001"
    C bg_shock_screenBlurBlendTime "0.001"
    C bg_shock_screenFlashShotFadeTime "0"
    C bg_shock_screenFlashWhiteFadeTime "0"
    C bg_shock_screenType "blurred"
    C bg_shock_sound "1"
    C bg_shock_soundDryLevel "1"
    C bg_shock_soundEnd "player_shock_end"
    C bg_shock_soundEndAbort "player_shock_oneshot"
    C bg_shock_soundFadeInTime "0.25"
    C bg_shock_soundFadeOutTime "2.5"
    C bg_shock_soundLoop "player_shock_loop"
    C bg_shock_soundLoopEndDelay "-1.5"
    C bg_shock_soundLoopFadeTime "2"
    C bg_shock_soundLoopSilent "player_shock_silent"
    C bg_shock_soundModEndDelay "-0.75"
    C bg_shock_soundRoomType "generic"
    C bg_shock_soundWetLevel "0.5"
    C bg_shock_viewKickFadeTime "0.001"
    C bg_shock_viewKickPeriod "0.75"
    C bg_shock_viewKickRadius "0"
    C bg_shock_volume_ambience "0.1"
    C bg_shock_volume_banzai "0.5"
    C bg_shock_volume_character "0.1"
    C bg_shock_volume_decay "1"
    C bg_shock_volume_dist_hmg "0.5"
    C bg_shock_volume_dist_wpn "0.5"
    C bg_shock_volume_explosion "0.1"
    C bg_shock_volume_full_vol "1"
    C bg_shock_volume_hvy_wpn "0.1"
    C bg_shock_volume_music "1"
    C bg_shock_volume_physics "0.1"
    C bg_shock_volume_pis_1st "1"
    C bg_shock_volume_pis_3rd "0.1"
    C bg_shock_volume_projectile "0.1"
    C bg_shock_volume_reload "0.5"
    C bg_shock_volume_rfl_1st "1"
    C bg_shock_volume_rfl_3rd "0.1"
    C bg_shock_volume_smg_1st "1"
    C bg_shock_volume_smg_3rd "0.1"
    C bg_shock_volume_ui "1"
    C bg_shock_volume_vehicle "0.1"
    C bg_shock_volume_vehicle_mp "0.5"
    C bg_shock_volume_voice "1"
    C bg_swingSpeed "0.2"
    C bg_viewKickMax "90"
    C bg_viewKickMin "5"
    C bg_viewKickRandom "0.4"
    C bg_viewKickScale "0.2"
    C bullet_penetrationEnabled "1"
    C bullet_penetrationMinFxDist "30"
    C cg_airstrikeKillCamCloseXYDist "24"
    C cg_airstrikeKillCamCloseZDist "24"
    C cg_airstrikeKillCamFarBlur "2"
    C cg_airstrikeKillCamFarBlurDist "300"
    C cg_airstrikeKillCamFarBlurStart "100"
    C cg_airstrikeKillCamFov "50"
    C cg_airstrikeKillCamNearBlur "4"
    C cg_airstrikeKillCamNearBlurEnd "100"
    C cg_airstrikeKillCamNearBlurStart "0"
    R cg_allow_mature "1"
    C cg_artilleryKillCamBackDist "125"
    C cg_artilleryKillCamFov "30"
    C cg_artilleryKillCamGroundBackDist "30"
    C cg_artilleryKillCamGroundUpDist "15"
    C cg_artilleryKillCamUpDist "10"
    C cg_artilleryKillCamWallOutDist "10"
    C cg_artilleryKillCamWallSideDist "30"
    A cg_blood "1"
    A cg_brass "1"
    C cg_canSeeFriendlyFrustumExpand "-30"
    C cg_canSeeFriendlyFrustumMinDistance "100"
    C cg_canSeeFriendlyFrustumUpdateInterval "250"
    C cg_centertime "5"
    A cg_chatHeight "8"
    A cg_chatTime "12000"
    A cg_connectionIconSize "0"
    C cg_constantSizeHeadIcons "0"
    A C cg_crosshairAlpha "1"
    A C cg_crosshairAlphaMin "0.5"
    A C cg_crosshairDynamic "0"
    A C cg_crosshairEnemyColor "1"
    A cg_cursorHints "4"
    cg_deadChatWithDead "0"
    cg_deadChatWithTeam "1"
    cg_deadHearAllLiving "0"
    cg_deadHearTeamLiving "1"
    C cg_debug_overlay_viewport "0"
    cg_debugDrawSafeAreas "0"
    C cg_debugevents "0"
    A cg_debugInfoCornerOffset "0 0"
    C cg_debugMounting "0"
    C cg_debugposition "0"
    A cg_descriptiveText "1"
    cg_development "0"
    C cg_dogKillCamDistFromEyes "20"
    C cg_dogKillCamForwardDist "-40"
    C cg_dogKillCamFov "90"
    C cg_dogKillCamSideDist "0"
    C cg_dogKillCamUpDist "10"
    C cg_dogKillMinDistFromTarget "100"
    C cg_draw2D "1"
    A cg_drawBreathHint "1"
    A cg_drawCrosshair "1"
    A C cg_drawCrosshairNames "1"
    cg_drawCrosshairNamesPosX "300"
    cg_drawCrosshairNamesPosY "180"
    cg_drawErrorMessages "1"
    A cg_drawFPS "Off"
    A cg_drawFPSLabels "1"
    A cg_drawFPSOnly "0"
    C cg_drawFriendlyNames "1"
    C cg_drawGun "1"
    C cg_drawHealth "0"
    A cg_drawLagometer "0"
    A cg_drawMantleHint "1"
    C cg_drawMaterial "Off"
    cg_drawpaused "1"
    cg_drawScriptUsage "0"
    C cg_drawShellshock "1"
    A cg_drawSnapshot "0"
    A cg_drawSnapshotTime "1"
    cg_drawSpectatorMessages "1"
    cg_drawTalk "ALL"
    C cg_drawThroughWalls "0"
    A cg_drawTurretCrosshair "1"
    C cg_dumpAnims "-1"
    C cg_enemyNameFadeIn "250"
    C cg_enemyNameFadeOut "250"
    cg_errordecay "100"
    cg_everyoneHearsEveryone "0"
    C cg_explosiveKillCamBackDist "35"
    C cg_explosiveKillCamGroundBackDist "30"
    C cg_explosiveKillCamGroundUpDist "15"
    C cg_explosiveKillCamUpDist "5"
    C cg_explosiveKillCamWallOutDist "10"
    C cg_explosiveKillCamWallSideDist "30"
    C cg_firstPersonTracerChance "0"
    A C cg_flareVisionSetFadeDuration "2000"
    C cg_footprints "1"
    C cg_footprintsDebug "0"
    C cg_footprintsDistortWater "0"
    C cg_footsteps "1"
    A cg_fov "65"
    C cg_fovMin "10"
    C cg_fovScale "1"
    C cg_friendlyNameFadeIn "0"
    C cg_friendlyNameFadeOut "1500"
    A cg_gameBoldMessageWidth "390"
    A cg_gameMessageWidth "455"
    C cg_gun_move_f "0"
    C cg_gun_move_minspeed "0"
    C cg_gun_move_r "0"
    C cg_gun_move_rate "0"
    C cg_gun_move_u "0"
    C cg_gun_ofs_f "0"
    C cg_gun_ofs_r "0"
    C cg_gun_ofs_u "0"
    C cg_gun_x "0"
    C cg_gun_y "0"
    C cg_gun_z "0"
    A cg_headIconMinScreenRadius "0.015"
    C cg_heliKillCamDist "1000"
    C cg_heliKillCamFarBlur "2"
    C cg_heliKillCamFarBlurDist "300"
    C cg_heliKillCamFarBlurStart "100"
    C cg_heliKillCamFov "15"
    C cg_heliKillCamNearBlur "4"
    C cg_heliKillCamNearBlurEnd "100"
    C cg_heliKillCamNearBlurStart "0"
    C cg_heliKillCamZDist "50"
    A cg_hintFadeTime "100"
    cg_hudChatPosition "5 200"
    A cg_hudDamageIconHeight "64"
    A cg_hudDamageIconInScope "0"
    A cg_hudDamageIconOffset "128"
    A cg_hudDamageIconTime "2000"
    A cg_hudDamageIconWidth "128"
    A cg_hudGrenadeIconEnabledFlash "0"
    A cg_hudGrenadeIconHeight "25"
    A cg_hudGrenadeIconInScope "0"
    A cg_hudGrenadeIconMaxHeight "104"
    C cg_hudGrenadeIconMaxRangeFlash "500"
    C cg_hudGrenadeIconMaxRangeFrag "250"
    A cg_hudGrenadeIconOffset "50"
    A cg_hudGrenadeIconWidth "25"
    cg_hudGrenadeIndicatorStartColor "1 1 1 1"
    cg_hudGrenadeIndicatorTargetColor "1 1 1 1"
    A cg_hudGrenadePointerHeight "12"
    A cg_hudGrenadePointerPivot "12 27"
    cg_hudGrenadePointerPulseFreq "1.7"
    cg_hudGrenadePointerPulseMax "1.85"
    cg_hudGrenadePointerPulseMin "0.3"
    A cg_hudGrenadePointerWidth "25"
    cg_hudlegacysplitscreenscale "2"
    A cg_hudMapBorderWidth "2"
    A cg_hudMapFriendlyHeight "15"
    A cg_hudMapFriendlyWidth "15"
    A cg_hudMapPlayerHeight "20"
    A cg_hudMapPlayerWidth "20"
    A C cg_hudMapRadarLineThickness "0.15"
    cg_hudObjectiveTextScale "0.3"
    A cg_hudProneY "-160"
    cg_hudSayPosition "5 180"
    cg_hudsplitscreencompassscale "1.5"
    cg_hudsplitscreenstancescale "2"
    cg_hudStanceFlash "1 1 1 1"
    A cg_hudStanceHintPrints "0"
    A cg_invalidCmdHintBlinkInterval "600"
    A cg_invalidCmdHintDuration "1800"
    C cg_kamikazeCamFov "45"
    C cg_laserEndOffset "0.5"
    C cg_laserFlarePct "0.2"
    C cg_laserForceOn "0"
    cg_laserLight "1"
    C cg_laserLightBeginOffset "13"
    C cg_laserLightBodyTweak "15"
    C cg_laserLightEndOffset "-3"
    C cg_laserLightRadius "3"
    C cg_laserRadius "0.8"
    C cg_laserRange "1500"
    C cg_laserRangePlayer "1500"
    A cg_mapLocationSelectionCursorSpeed "0.6"
    A cg_marks_ents_player_only "0"
    A cg_mature "1"
    A C cg_MaxDownedPulseRate "4"
    A C cg_MinDownedPulseRate "1"
    A C cg_motionblur_duration "2500"
    A C cg_motionblur_fadeout "500"
    cg_nopredict "0"
    C cg_overheadIconSize "0.7"
    C cg_overheadNamesFarDist "1024"
    C cg_overheadNamesFarScale "0.5"
    C cg_overheadNamesFont "2"
    C cg_overheadNamesGlow "0 0 0 1"
    C cg_overheadNamesMaxDist "10000"
    C cg_overheadNamesNearDist "256"
    C cg_overheadNamesSize "0.5"
    C cg_overheadNamesTagUpdateInterval "1"
    C cg_overheadRankSize "0.5"
    C cg_playerFrustumHalfHeight "36"
    U A cg_predictItems "1"
    cg_readTitleStorageLocally "0"
    cg_scoreboardBannerHeight "35"
    cg_scoreboardFont "0"
    cg_scoreboardHeaderFontScale "0.35"
    cg_scoreboardHeight "435"
    cg_scoreboardItemHeight "18"
    cg_scoreboardMyColor "1 0.8 0.4 1"
    cg_scoreboardPingGraph "0"
    cg_scoreboardPingHeight "0.7"
    cg_scoreboardPingText "1"
    cg_scoreboardPingWidth "0.036"
    cg_scoreboardRankFontScale "0.25"
    cg_scoreboardScrollStep "3"
    cg_scoreboardTextOffset "0.6"
    cg_scoreboardWidth "500"
    A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
    A cg_ScoresPing_HighColor "0.8 0 0 1"
    A cg_ScoresPing_Interval "100"
    A cg_ScoresPing_LowColor "0 0.74902 0 1"
    A cg_ScoresPing_MaxBars "4"
    A cg_ScoresPing_MedColor "0.8 0.8 0 1"
    A cg_scriptIconSize "0"
    A cg_seatHintFadeTime "2000"
    cg_showmiss "0"
    A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
    A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
    A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
    A cg_subtitleMinTime "3"
    A cg_subtitles "1"
    A cg_subtitleWidthStandard "520"
    A cg_subtitleWidthWidescreen "520"
    A cg_teamChatsOnly "0"
    C cg_thirdPerson "0"
    C cg_thirdPersonAngle "354"
    C cg_thirdPersonFocusDist "512"
    C cg_thirdPersonMode "Fixed"
    C cg_thirdPersonRange "120"
    A C cg_timedDamageDuration "500"
    C cg_tracerchance "0.2"
    C cg_tracerlength "160"
    C cg_tracerScale "1"
    C cg_tracerScaleDistRange "25000"
    C cg_tracerScaleMinDist "5000"
    C cg_tracerScrewDist "100"
    C cg_tracerScrewRadius "0.5"
    C cg_tracerSpeed "7500"
    C cg_tracerwidth "4"
    C cg_treadmarks "0"
    C cg_turretBipodOffset "17"
    C cg_ufo_scaler "6"
    C cg_usingClientScripts "1"
    C cg_viewVehicleInfluence "0"
    C cg_viewVehicleInfluenceGunner "1 1 1"
    C cg_viewVehicleInfluenceGunnerFiring "0 0 0"
    A cg_viewZSmoothingMax "16"
    A cg_viewZSmoothingMin "1"
    A cg_viewZSmoothingTime "0.1"
    A C cg_visionSetLerpMaxDecreasePerFrame "0.01"
    A C cg_visionSetLerpMaxIncreasePerFrame "0.02"
    A cg_voiceIconSize "0"
    C cg_watersheeting "1"
    cg_waterTrailRippleFrequency "400"
    cg_waterTrailRippleVariance "200"
    A cg_weaponCycleDelay "0"
    cg_weaponHintsCoD1Style "1"
    cg_weaponleftbone "tag_weapon_left"
    cg_weaponrightbone "tag_weapon_right"
    A cg_youInKillCamSize "6"
    A cl_allowDownload "1"
    cl_analog_attack_threshold "0.8"
    cl_anglespeedkey "1.5"
    cl_avidemo "0"
    cl_bypassMouseInput "0"
    cl_connectionAttempts "10"
    cl_connectTimeout "200"
    cl_forceavidemo "0"
    A cl_freelook "1"
    cl_freezeDemo "0"
    cl_hudDrawsBehindUI "1"
    R cl_ingame "0"
    A cl_maxpackets "30"
    A cl_maxPing "800"
    A cl_maxppf "5"
    R cl_motdString ""
    A cl_mouseAccel "0"
    cl_network_warning "0"
    cl_nodelta "0"
    cl_noprint "0"
    A cl_packetdup "1"
    R cl_paused "0"
    A cl_pitchspeed "140"
    U IA cl_punkbuster "1"
    cl_serverStatusResendTime "750"
    cl_showmouserate "0"
    cl_shownet "0"
    cl_shownuments "0"
    cl_showSend "0"
    cl_showServerCommands "0"
    cl_showTimeDelta "0"
    cl_stanceHoldTime "300"
    cl_talking "0"
    cl_timeout "40"
    R cl_updateavailable "0"
    R cl_updatefiles ""
    R cl_updateoldversion ""
    R cl_updateversion ""
    U A cl_voice "1"
    C cl_wadefps "0"
    U A cl_wwwDownload "1"
    A cl_yawspeed "140"
    UR A clanName ""
    R collectors "0"
    com_animCheck "0"
    com_filter_output "0"
    A com_introPlayed "1"
    A com_maxfps "85"
    com_maxFrameTime "100"
    com_movieIsPlaying "1"
    R com_playerProfile "$$$"
    A com_recommendedSet "1"
    A com_startupIntroPlayed "1"
    com_statmon "0"
    R C com_timescale "1"
    R com_voip_bandwidth_restricted "1"
    com_voip_resume_time "0"
    compass "1"
    A C compassClampIcons "1"
    A compassCoords "740 3590 400"
    A compassECoordCutoff "37"
    C compassEnemyFootstepEnabled "0"
    C compassEnemyFootstepMaxRange "500"
    C compassEnemyFootstepMaxZ "100"
    C compassEnemyFootstepMinSpeed "140"
    A compassFriendlyHeight "18.75"
    A compassFriendlyWidth "18.75"
    A C compassMaxRange "2100"
    A compassMinRadius "0.0001"
    A compassMinRange "0.0001"
    A compassObjectiveArrowHeight "20"
    A compassObjectiveArrowOffset "2"
    A compassObjectiveArrowRotateDist "5"
    A compassObjectiveArrowWidth "20"
    compassObjectiveDetailDist "10"
    A compassObjectiveDrawLines "1"
    A compassObjectiveHeight "20"
    A compassObjectiveIconHeight "18"
    A compassObjectiveIconWidth "18"
    compassObjectiveMaxHeight "70"
    A compassObjectiveMaxRange "2048"
    A compassObjectiveMinAlpha "1"
    compassObjectiveMinDistRange "1"
    compassObjectiveMinHeight "-70"
    compassObjectiveNearbyDist "4"
    A compassObjectiveNumRings "10"
    A compassObjectiveRingSize "80"
    A compassObjectiveRingTime "10000"
    A compassObjectiveTextHeight "18"
    A compassObjectiveTextScale "0.3"
    A compassObjectiveWidth "20"
    A compassPartialType "0"
    A compassPlayerHeight "18.75"
    A compassPlayerWidth "18.75"
    A C compassRadarLineThickness "0.4"
    A C compassRadarPingFadeTime "4"
    A C compassRadarUpdateTime "4"
    A compassRotation "1"
    C compassShowEnemies "1"
    A compassSize "1"
    A C compassSoundPingFadeTime "2"
    A compassTickertapeStretch "0.5"
    con_default_console_filter "*"
    A con_errormessagetime "8"
    A con_gameMsgWindow0FadeInTime "0.25"
    A con_gameMsgWindow0FadeOutTime "0.5"
    AL con_gameMsgWindow0Filter "gamenotify obituary"
    A con_gameMsgWindow0LineCount "4"
    A con_gameMsgWindow0MsgTime "5"
    A con_gameMsgWindow0ScrollTime "0.25"
    A con_gameMsgWindow0SplitscreenScale "1.5"
    A con_gameMsgWindow1FadeInTime "0.25"
    A con_gameMsgWindow1FadeOutTime "0.01"
    AL con_gameMsgWindow1Filter "boldgame"
    A con_gameMsgWindow1LineCount "5"
    A con_gameMsgWindow1MsgTime "8"
    A con_gameMsgWindow1ScrollTime "0.25"
    A con_gameMsgWindow1SplitscreenScale "1.5"
    A con_gameMsgWindow2FadeInTime "0.75"
    A con_gameMsgWindow2FadeOutTime "0.5"
    AL con_gameMsgWindow2Filter "subtitle"
    A con_gameMsgWindow2LineCount "7"
    A con_gameMsgWindow2MsgTime "5"
    A con_gameMsgWindow2ScrollTime "0.25"
    A con_gameMsgWindow2SplitscreenScale "1.5"
    A con_gameMsgWindow3FadeInTime "0.25"
    A con_gameMsgWindow3FadeOutTime "0.5"
    AL con_gameMsgWindow3Filter ""
    A con_gameMsgWindow3LineCount "5"
    A con_gameMsgWindow3MsgTime "5"
    A con_gameMsgWindow3ScrollTime "0.25"
    A con_gameMsgWindow3SplitscreenScale "1.5"
    A con_inputBoxColor "0.25 0.25 0.2 1"
    A con_inputHintBoxColor "0.4 0.4 0.35 1"
    A con_matchPrefixOnly "1"
    A con_minicon "0"
    A con_miniconlines "5"
    A con_minicontime "4"
    A con_outputBarColor "1 1 0.95 0.6"
    A con_outputSliderColor "0.15 0.15 0.1 0.6"
    A con_outputWindowColor "0.35 0.35 0.3 0.75"
    con_typewriterColorBase "1 1 1"
    A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
    A con_typewriterColorGlowCompleted "0 0.3 0.8 1"
    A con_typewriterColorGlowFailed "0.8 0 0 1"
    A con_typewriterColorGlowUpdated "0 0.6 0.18 1"
    A con_typewriterDecayDuration "1000"
    A con_typewriterDecayStartTime "4000"
    A con_typewriterEnabledSounds "0"
    A con_typewriterPrintSpeed "40"
    A customclass1 "Custom 1"
    A customclass2 "Custom 2"
    A customclass3 "Custom 3"
    A customclass4 "Custom 4"
    A customclass5 "Custom 5"
    debug_destructibles "0"
    debug_dog_anims "0"
    debug_dog_anims_ent "0"
    debug_dog_orient "0"
    debug_dog_sound "0"
    debug_dog_turns "0"
    debug_dog_usage "1"
    debug_dogs "0"
    debug_reflection "0"
    debug_trace "0"
    C DebugFireManager "0"
    L dedicated "listen server"
    defaultDamageDuration "300"
    defaultDamageInterval "300"
    defaultHitDamage "5"
    destructibles_enable_physics "1"
    developer "0"
    developer_script "0"
    didyouknow "@PLATFORM_DYK_MSG33"
    C dog_debug "1"
    A drew_notes "1"
    dw_active "1"
    R dw_dupe_key "0"
    R dw_loggedin "0"
    dw_numaccounts "0"
    dw_popup ""
    dw_user0 ""
    dw_user1 ""
    dw_user2 ""
    dw_user3 ""
    dw_user4 ""
    C dynEnt_bulletForce "800"
    C dynEnt_damageRadiusScale "1"
    C dynEnt_explodeForce "12500"
    C dynEnt_explodeMaxEnts "20"
    C dynEnt_explodeMinForce "40"
    C dynEnt_explodeSpinScale "4"
    C dynEnt_explodeUpbias "0.5"
    C dynEnt_spawnedLimit "50"
    C dynEntPieces_angularVelocity "0 0 0"
    C dynEntPieces_impactForce "1000"
    C dynEntPieces_velocity "0 0 0"
    fire_audio_random_max_duration "1000"
    fire_audio_repeat_duration "1500"
    fire_spread_probability "0"
    fire_stage1_burn_time "3000"
    fire_stage2_burn_time "0"
    fire_stage3_burn_time "0"
    fire_world_damage "20"
    fire_world_damage_duration "8"
    fire_world_damage_rate "0.25"
    C fixedtime "0"
    flame_config_valid "0"
    C flame_debug_render "0"
    C flame_kick_offset "-5 0 0"
    C flame_kick_recover_speed "3"
    C flame_kick_speed "1"
    C flame_render "1"
    C flame_team_damage "0"
    C flame_test "0"
    C flame_use_dvars "0"
    flameVar_editingFlameTable "none"
    flameVar_lastFlameTable "none"
    flare_distance_scale "16"
    flare_duration "8"
    flare_effect_radius "400"
    flareBurnOutFadeWait "0.65"
    flareDisableEffects "0"
    flareLookAwayFadeWait "0.45"
    C friction "5.5"
    I fs_basegame ""
    I fs_basepath "IProgramme\Activision\Call of Duty - World at War"
    I fs_cdpath ""
    I fs_copyfiles "0"
    fs_debug "0"
    S I fs_game ""
    I fs_homepath "IProgramme\Activision\Call of Duty - World at War"
    LC fs_ignoreLocalized "0"
    I fs_localAppData "IDokumente und Einstellungen\Username\Lokale Einstellungen\Anwendungsdaten\Activision\CoDWaW"
    I fs_personalDocuments "IDokumente und Einstellungen\Username\Eigene Dateien\Activision\CoDWaW"
    I fs_restrict "0"
    I fs_usedevdir "0"
    C fx_count "0"
    fx_cull_effect_spawn "0"
    fx_cull_elem_draw "1"
    fx_cull_elem_spawn "1"
    C fx_debugBolt "0"
    C fx_draw "1"
    C fx_draw_weapon_tags "0"
    C fx_drawClouds "1"
    C fx_enable "1"
    C fx_freeze "0"
    C fx_mark_profile "0"
    A fx_marks "1"
    A fx_marks_ents "1"
    A fx_marks_smodels "1"
    C fx_priority_debug "0"
    C fx_priority_enable "0"
    C fx_profile "0"
    C fx_visMinTraceDist "80"
    S fxfrustumCutoff "1000"
    C g_ai "1"
    C g_aiEventDump "-1"
    A g_allowvote "1"
    R g_antilag "1"
    A g_banIPs ""
    g_client_side_lights "1"
    A g_clonePlayerMaxVelocity "80"
    S C g_compassShowEnemies "0"
    g_connectpaths "0"
    A g_deadChat "0"
    C g_debugBullets "0"
    C g_debugDamage "0"
    C g_debugLocDamage "0"
    A g_dropForwardSpeed "10"
    A g_dropHorzSpeedRand "100"
    A g_dropUpSpeedBase "10"
    A g_dropUpSpeedRand "5"
    C g_dumpAnims "-1"
    C g_entinfo "off"
    C g_entinfo_AItext "brief"
    C g_entinfo_maxdist "2048"
    C g_entinfo_scale "1"
    C g_entinfo_type "AI only"
    C g_erroronpathsnotconnected "1"
    R C g_fogColorReadOnly "1 0 0 1"
    R C g_fogHalfDistReadOnly "0.1"
    R C g_fogStartDistReadOnly "0"
    C g_friendlyfireDist "256"
    C g_friendlyNameDist "15000"
    S L g_gametype "twar"
    g_gravity "800"
    g_inactivity "0"
    g_knockback "1000"
    g_listEntity "0"
    A g_log "games_mp.log"
    A g_logSync "0"
    C g_mantleBlockTimeBuffer "500"
    g_maxDroppedWeapons "16"
    C g_minGrenadeDamageSpeed "400"
    g_motd ""
    g_no_script_spam "0"
    A g_oldVoting "1"
    g_password ""
    A g_playerCollisionEjectSpeed "25"
    AL g_redCrosshairs "1"
    g_revive "0"
    g_ScoresColor_Allies "0 0 0 0"
    g_ScoresColor_Axis "0.521569 0.278431 0.278431 0"
    g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1"
    g_ScoresColor_Free "0.760784 0.780392 0.101961 0"
    g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1"
    g_ScoresColor_Spectator "0.25098 0.25098 0.25098 0"
    g_smoothClients "1"
    LC g_spawnai "1"
    g_speed "190"
    g_synchronousClients "0"
    g_TeamColor_Allies "0.501961 0.501961 0.501961 0"
    g_TeamColor_Axis "0.521569 0.278431 0.278431 0"
    g_TeamColor_EnemyTeam "1 0.313726 0.34902 0"
    g_TeamColor_Free "0.74902 0.25098 0.25098 1"
    g_TeamColor_MyTeam "0.4 0.698039 0.4 0"
    g_TeamColor_Spectator "0.25098 0.25098 0.25098 1"
    g_TeamColor_Squad "0.313726 0.34902 1 0"
    g_TeamIcon_Allies "faction_128_american"
    g_TeamIcon_Axis "faction_128_japan"
    g_TeamIcon_Free ""
    g_TeamIcon_Spectator ""
    g_TeamName_Allies "MPUI_MARINE_SHORT"
    g_TeamName_Axis "MPUI_JAPANESE_SHORT"
    C g_turretBipodOffset "17"
    C g_turretServerPitchMax "10"
    C g_turretServerPitchMin "15"
    A g_useGear "1"
    A C g_useholdspawndelay "1"
    g_useholdtime "0"
    C g_vehicleDebug "0"
    C g_vehicleTexScrollScale "0"
    A g_voiceChatTalkingDuration "500"
    A g_voteAbstainWeight "0.5"
    R gamedate "Oct 9 2008"
    S R gamename "Call of Duty: World at War"
    R hiDef "1"
    A hud_deathQuoteFadeTime "1000"
    A hud_enable "1"
    A hud_fade_ammodisplay "0"
    A hud_fade_compass "0"
    A hud_fade_healthbar "2"
    A hud_fade_offhand "0"
    A hud_fade_sprint "1.7"
    A hud_fade_stance "1.7"
    A hud_fadeout_speed "0.1"
    A hud_flash_period_offhand "0.5"
    A hud_flash_time_offhand "2"
    A hud_health_pulserate_critical "0.5"
    A hud_health_pulserate_injured "1"
    A hud_health_startpulse_critical "0.33"
    A hud_health_startpulse_injured "1"
    C hud_healthOverlay_phaseEnd_pulseDuration "700"
    C hud_healthOverlay_phaseEnd_toAlpha "0"
    C hud_healthOverlay_phaseOne_pulseDuration "150"
    C hud_healthOverlay_phaseThree_pulseDuration "400"
    C hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
    C hud_healthOverlay_phaseTwo_pulseDuration "320"
    C hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
    C hud_healthOverlay_pulseStart "0.55"
    C hud_healthOverlay_regenPauseTime "8000"
    C hudElemPausedBrightness "0.4"
    C ik_debug "0"
    C ik_enable "1"
    C ik_enable_ai_hand "0"
    C ik_enable_ai_terrain "1"
    C ik_enable_player_hand "0"
    C ik_enable_player_terrain "1"
    C ik_foot_test "0"
    C ik_hand_test "0"
    C ik_left_hand_lerp_test "0"
    C ik_optimization "1"
    C ik_pelvis_test "0"
    C ik_right_hand_lerp_test "0"
    AL in_mouse "1"
    C inertiaAngle "0"
    C inertiaDebug "0"
    C inertiaMax "50"
    invite_visible "1"
    C jump_height "39"
    C jump_ladderPushVel "128"
    C jump_slowdownEnable "1"
    C jump_spreadAdd "64"
    C jump_stepSize "18"
    killcam_title "@MP_KILLCAM"
    koth_autodestroytime "60"
    koth_capturetime "20"
    koth_delayPlayer "0"
    koth_destroytime "10"
    koth_kothmode "0"
    koth_spawnDelay "60"
    koth_spawntime "0"
    language "english"
    AL loc_forceEnglish "0"
    AL loc_language "0"
    L loc_translate "1"
    loc_warnings "0"
    loc_warningsAsErrors "0"
    logfile "2"
    long_blocking_call "0"
    lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
    lowAmmoWarningColor2 "1 1 1 1"
    lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
    lowAmmoWarningNoAmmoColor2 "1 0 0 1"
    lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
    lowAmmoWarningNoReloadColor2 "1 1 0 1"
    lowAmmoWarningPulseFreq "1.7"
    lowAmmoWarningPulseMax "1.5"
    lowAmmoWarningPulseMin "0"
    A m_filter "0"
    A m_forward "0.25"
    A m_pitch "0.022"
    A m_side "0.25"
    A m_yaw "0.022"
    C mantle_check_angle "60"
    C mantle_check_radius "0.1"
    C mantle_check_range "20"
    C mantle_debug "0"
    C mantle_enable "1"
    C mantle_view_yawcap "60"
    S R mapname "mp_airfield"
    C masterPort "20810"
    C masterServerName "cod4master.activision.com"
    C melee_debug "0"
    missileDebugAttractors "0"
    missileDebugDraw "0"
    missileDebugText "0"
    C missileHellfireMaxSlope "0.5"
    C missileHellfireUpAccel "1000"
    C missileJavAccelClimb "300"
    C missileJavAccelDescend "3000"
    C missileJavClimbAngleDirect "85"
    C missileJavClimbAngleTop "50"
    C missileJavClimbCeilingDirect "0"
    C missileJavClimbCeilingTop "3000"
    C missileJavClimbHeightDirect "10000"
    C missileJavClimbHeightTop "15000"
    C missileJavClimbToOwner "700"
    C missileJavSpeedLimitClimb "1000"
    C missileJavSpeedLimitDescend "6000"
    C missileJavTurnDecel "0.05"
    C missileJavTurnRateDirect "60"
    C missileJavTurnRateTop "100"
    C missileMolotovBlobNum "5"
    C missileMolotovBlobTime "2"
    C missileWaterMaxDepth "60"
    A monkeytoy "0"
    motd ""
    msg_dumpEnts "0"
    msg_hudelemspew "0"
    msg_printEntityNums "0"
    U A name "Unknown Soldier"
    L net_ip "localhost"
    net_lanauthorize "0"
    net_minigraph "0"
    AL net_noipx "0"
    AL net_noudp "0"
    L net_port "28960"
    net_profile "0"
    net_showprofile "0"
    AL net_socksEnabled "0"
    AL net_socksPassword ""
    AL net_socksPort "1080"
    AL net_socksServer ""
    AL net_socksUsername ""
    nextdemo ""
    nextmap "map_restart"
    nightVisionDisableEffects "0"
    nightVisionFadeInOutTime "0.1"
    nightVisionPowerOnTime "0.3"
    ns_d "0"
    ns_k "0"
    ns_n ""
    ns_r "0"
    ns_ri "0"
    ns_x "0"
    C onlinegame "1"
    overrideNVGModelWithKnife "0"
    packetDebug "0"
    U password ""
    R pc_newversionavailable "0"
    S penetrationCount "5"
    perk_armorVest "75"
    perk_bulletDamage "40"
    C perk_bulletPenetrationMultiplier "2"
    perk_explosiveDamage "25"
    C perk_extraBreath "5"
    perk_fireproof "55"
    perk_flakJacket "75"
    perk_flakJacketMaxDamage "75"
    C perk_grenadeDeath "frag_grenade_short_mp"
    C perk_grenadeTossBackTimer "2500"
    C perk_overheatReduction "0.7"
    C perk_sprintMultiplier "2"
    C perk_turretRotSpeedMultiplier "1.25"
    C perk_vehicleReloadReduction "0.7"
    C perk_weapRateMultiplier "0.75"
    C perk_weapReloadMultiplier "0.5"
    C perk_weapSpreadMultiplier "0.65"
    phys_bulletSpinScale "3"
    phys_bulletUpBias "0.5"
    phys_buoyancyFastComputation "0"
    phys_buoyancyRippleFrequency "3000"
    phys_buoyancyRippleVariance "2000"
    phys_dragAngular "0.5"
    phys_dragLinear "0.03"
    phys_drawAwake "0"
    phys_drawCollisionObj "0"
    phys_drawCollisionWorld "0"
    phys_drawcontacts "0"
    phys_drawDebugInfo "0"
    phys_drawNitrousVehicle "0"
    phys_entityCollision "1"
    phys_floatTimeVariance "30000"
    phys_frictionScale "1"
    phys_gravity "-800"
    phys_heavyTankSwitch "0"
    phys_impact_distance_cutoff "3000"
    phys_impact_fx "1"
    phys_impact_intensity_limit "50"
    phys_impact_max_pfx_per_frame "10"
    phys_impact_max_sfx_per_frame "10"
    phys_impact_render "0"
    phys_impact_silence_window "0.3"
    phys_interBodyCollision "1"
    phys_maxFloatTime "180000"
    phys_msecstep "0"
    phys_ragdoll_joint_damp_scale "0.04"
    phys_ragdoll_self_collision "1"
    phys_reeval_frequency "5"
    phys_terrain_collision "1"
    phys_userRigidBodies "1"
    phys_vehicleFriction "0.1"
    phys_waterDragAngular "-2"
    phys_waterDragLinear "-1"
    C pickupPrints "0"
    C player_adsExitDelay "0"
    player_AimBlend_Back_Low "0.2 0.4 0.5"
    player_AimBlend_Back_Mid "0.3 0.4 0.5"
    player_AimBlend_Back_Up "0.5 0.2 -0.6"
    player_AimBlend_Head "0 0 0"
    player_AimBlend_Neck "0.3 0.3 0"
    player_AimBlend_Shoulder "1 1 1"
    C player_backSpeedScale "0.7"
    C player_bayonetRange "85"
    C player_bayonetTargetDist "65"
    C player_breath_fire_delay "0"
    C player_breath_gasp_lerp "6"
    C player_breath_gasp_scale "4.5"
    C player_breath_gasp_time "1"
    C player_breath_hold_lerp "1"
    C player_breath_hold_time "4.5"
    C player_breath_snd_delay "1"
    C player_breath_snd_lerp "2"
    C player_burstFireCooldown "0.2"
    C player_clipSizeMultiplier "1"
    C player_debugHealth "0"
    C player_dmgtimer_flinchTime "500"
    C player_dmgtimer_maxTime "750"
    C player_dmgtimer_minScale "0"
    C player_dmgtimer_stumbleTime "500"
    C player_dmgtimer_timePerPoint "100"
    R C player_footstepsThreshhold "0"
    player_lastStandBleedoutTime "30"
    C player_lastStandHealthOverlayTime "8"
    C player_meleeChargeFriction "1200"
    C player_meleeHeight "10"
    C player_meleeRange "64"
    C player_meleeWidth "10"
    C player_MGUseRadius "128"
    C player_move_factor_on_torso "0"
    R C player_moveThreshhold "10"
    C player_revivePlayerListCycleTime "2"
    C player_reviveTriggerRadius "64"
    C player_reviveXP "2"
    C player_scopeExitOnDamage "0"
    C player_spectateSpeedScale "1"
    C player_sprintCameraBob "0.5"
    player_sprintForwardMinimum "105"
    C player_sprintMinTime "1"
    C player_sprintRechargePause "0"
    C player_sprintSpeedScale "1.5"
    C player_sprintStrafeSpeedScale "0.667"
    C player_sprintTime "4"
    C player_sprintUnlimited "0"
    C player_strafeAnimCosAngle "0.5"
    C player_strafeSpeedScale "0.8"
    C player_sustainAmmo "0"
    C player_swimDamage "15"
    C player_swimDamagerInterval "1"
    C player_swimTime "16"
    C player_throwbackInnerRadius "90"
    C player_throwbackOuterRadius "160"
    C player_turnAnims "0"
    player_unlock_page "0"
    player_unlockattachment0a ""
    player_unlockattachment0b ""
    player_unlockattachment1a ""
    player_unlockattachment1b ""
    player_unlockattachment2a ""
    player_unlockattachment2b ""
    player_unlockattachments "0"
    player_unlockcamo0a ""
    player_unlockcamo0b ""
    player_unlockcamo1a ""
    player_unlockcamo1b ""
    player_unlockcamo2a ""
    player_unlockcamo2b ""
    player_unlockcamos "0"
    player_unlockchallenge0 ""
    player_unlockchallenge1 ""
    player_unlockchallenge2 ""
    player_unlockchallenges "0"
    player_unlockfeature0 ""
    player_unlockfeature1 ""
    player_unlockfeature2 ""
    player_unlockfeatures "0"
    player_unlockperk0 ""
    player_unlockperk1 ""
    player_unlockperk2 ""
    player_unlockperks "0"
    player_unlockweapon0 ""
    player_unlockweapon1 ""
    player_unlockweapon2 ""
    player_unlockweapons "0"
    C player_view_pitch_down "85"
    C player_view_pitch_up "85"
    C player_waterSpeedScale "1.3"
    poisonDuration "8"
    R presell "0"
    A prestigeclass1 "Custom 6"
    A prestigeclass2 "Custom 7"
    A prestigeclass3 "Custom 8"
    A prestigeclass4 "Custom 9"
    A prestigeclass5 "Custom 10"
    R primaryWeaponOffset "0"
    A profile_physics "0"
    S R protocol "93"
    ps_ac "0"
    ps_ak "0"
    ps_c "0"
    ps_d "0"
    ps_dc "0"
    ps_dk "0"
    ps_h "0"
    ps_k "0"
    ps_kds "0"
    ps_m "0"
    ps_n ""
    ps_r "0"
    ps_s "0"
    ps_st "0"
    ps_x "0"
    A r_aaAlpha "dither (fast)"
    AL r_aaSamples "2"
    AL r_aspectRatio "auto"
    A r_autopriority "0"
    C r_blur "0"
    A r_blur_allowed "1"
    C r_brightness "0"
    r_brushLimit "512"
    r_burnedDestructibleColor "0.4"
    r_cacheModelLighting "1"
    r_cacheSModelLighting "1"
    r_clear "blink"
    r_clearColor "0 0 0 0"
    r_clearColor2 "0 0 0 0"
    C r_colorMap "Unchanged"
    C r_contrast "1"
    A r_cosmeticCullMax "16"
    A r_cosmeticCullMin "16"
    AL r_customMode ""
    A r_cycleSizeCull "0"
    A r_debugLineWidth "1"
    C r_debugShader "none"
    C r_debugShowCoronas "0"
    C r_debugShowDynamicLights "0"
    C r_debugShowPrimaryLights "0"
    A r_depthPrepass "0"
    C r_desaturation "1"
    r_detail "1"
    C r_diffuseColorScale "1"
    AL r_displayRefresh "60 Hz"
    A r_distortion "0"
    r_dlightLimit "4"
    r_dlightMaxFullScreenRadius "1000"
    r_dlightMaxNonFullScreenRadius "200"
    r_dobjLimit "512"
    C r_dof_bias "0.5"
    A r_dof_enable "1"
    C r_dof_farBlur "1.8"
    C r_dof_farEnd "7000"
    C r_dof_farStart "1000"
    C r_dof_nearBlur "6"
    C r_dof_nearEnd "60"
    C r_dof_nearStart "10"
    C r_dof_tweak "0"
    C r_dof_viewModelEnd "8"
    C r_dof_viewModelStart "2"
    C r_drawDebugFogParams "0"
    C r_drawWater "1"
    r_envMapExponent "5"
    r_envMapMaxIntensity "0.5"
    r_envMapMinIntensity "0.2"
    r_envMapOverride "0"
    r_envMapSpecular "1"
    r_envMapSunIntensity "2"
    A r_fastSkin "0"
    r_filmTweakBrightness "0"
    r_filmTweakContrast "1.4"
    r_filmTweakDarkTint "0.7 0.85 1"
    r_filmTweakDesaturation "0.2"
    r_filmTweakEnable "0"
    r_filmTweakInvert "0"
    r_filmTweakLightTint "1.1 1.05 0.85"
    C r_filmUseTweaks "0"
    A r_flame_allowed "1"
    r_flameFX_brightness "0.0688476"
    r_flameFX_contrast "1.25249"
    r_flameFX_darkTint "1.16924 1.0238 1.08897"
    r_flameFX_desaturation "0.228803"
    A C r_flameFX_distortionScaleFactor "0 1 1 0.511918"
    A r_flameFX_enable "0"
    A r_flameFX_fadeDuration "0.5"
    A C r_flameFX_FPS "15"
    r_flameFX_lightTint "1.32779 1.32472 1.10718"
    A C r_flameFX_magnitude "0.0215147"
    L r_floatz "1"
    C r_fog "1"
    C r_forceLod "none"
    A r_fovScaleThresholdRigid "2.4"
    A r_fovScaleThresholdSkinned "2.4"
    C r_fullbright "0"
    AL r_fullscreen "1"
    A r_gamma "1"
    A r_gfxopt_dynamic_foliage "1"
    A r_gfxopt_water_simulation "1"
    C r_glow "1"
    A r_glow_allowed "0"
    C r_glowTweakBloomCutoff "0.5"
    C r_glowTweakBloomDesaturation "0"
    C r_glowTweakBloomIntensity0 "1"
    C r_glowTweakEnable "0"
    C r_glowTweakRadius0 "5"
    C r_glowTweakRayExpansion "0"
    C r_glowTweakRayIntensity "1"
    C r_glowUseTweaks "0"
    r_gpuSync "adaptive"
    r_grassBurn "0"
    r_grassEnable "0"
    C r_highLodDist "-1"
    r_ignore "0"
    AL r_ignorehwgamma "0"
    A r_inGameVideo "1"
    C r_lightConflicts "0"
    C r_lightMap "Unchanged"
    R r_lightTweakAmbient "0.25"
    R r_lightTweakAmbientColor "0.501961 0.501961 0.619608 1"
    R r_lightTweakDiffuseFraction "0.2"
    C r_lightTweakSunColor "0.901961 0.94902 1 1"
    R r_lightTweakSunDiffuseColor "0.882353 0.964706 1 1"
    C r_lightTweakSunDirection "-32 92 0"
    C r_lightTweakSunLight "1.3"
    L r_loadForRenderer "1"
    C r_lockPvs "0"
    A r_lodBiasRigid "0"
    A r_lodBiasSkinned "0"
    A r_lodScaleRigid "1"
    A r_lodScaleSkinned "1"
    r_logFile "0"
    C r_lowestLodDist "-1"
    C r_lowLodDist "-1"
    C r_mediumLodDist "-1"
    AL r_mode "640x480"
    r_modelLimit "1024"
    LC r_modelVertColor "1"
    AL r_monitor "0"
    C r_motionblur_blurOrigin "0.5 0.5 0 1"
    A C r_motionblur_directionFactor "0.001"
    A r_motionblur_enable "0"
    A r_motionblur_frameBased_enable "0"
    A r_motionblur_maxblur "30"
    A C r_motionblur_numberOfSamples "1"
    A C r_motionblur_positionFactor "0.01"
    A r_multiGpu "0"
    C r_norefresh "0"
    r_normal "1"
    C r_normalMap "Unchanged"
    r_open_automate "0"
    r_outdoor "1"
    r_outdoorAwayBias "32"
    r_outdoorDownBias "0"
    r_outdoorFeather "8"
    A r_picmip "0"
    A r_picmip_bump "0"
    A r_picmip_manual "0"
    A r_picmip_spec "1"
    AL r_picmip_water "0"
    r_poisonFX_blurMax "4"
    r_poisonFX_blurMin "0"
    r_poisonFX_debug_amount "1"
    r_poisonFX_debug_enable "0"
    r_poisonFX_dvisionA "0"
    r_poisonFX_dvisionX "0"
    r_poisonFX_dvisionY "0"
    r_poisonFX_pulse "1.1"
    r_poisonFX_warpX "0.2"
    r_poisonFX_warpY "-0.15"
    A r_polygonOffsetBias "-1"
    A r_polygonOffsetScale "-1"
    A r_portalBevels "0.7"
    r_portalBevelsOnly "0"
    r_portalMinClipArea "0.02"
    C r_portalMinRecurseDepth "2"
    C r_portalWalkLimit "0"
    A r_prepassSizeCull "0"
    r_pretess "1"
    r_reflectionProbeGenerate "0"
    r_reflectionProbeGenerateExit "0"
    r_reflectionProbeRegenerateAll "0"
    R r_rendererInUse "Shader model 3.0"
    AL r_rendererPreference "Default"
    C r_resampleScene "1"
    A r_reviveFX_blurRadiusEdge "6.4"
    A r_reviveFX_brightnessCenter "0.234"
    A r_reviveFX_brightnessEdge "0.264"
    A r_reviveFX_contrastCenter "1.9"
    A r_reviveFX_contrastEdge "2.84"
    A r_reviveFX_darkTintCenter "0.978 1.01 0.975"
    A r_reviveFX_darkTintEdge "0.931 0.955 0.939"
    A r_reviveFX_debug "0"
    A r_reviveFX_desaturationCenter "0.845"
    A r_reviveFX_desaturationEdge "1"
    A r_reviveFX_fadeDuration "5"
    A r_reviveFX_lightTintCenter "1.02 1 0.99"
    A r_reviveFX_lightTintEdge "1 1.03 1.02"
    A C r_reviveFX_motionblurWeight "0.4"
    C r_scaleViewport "1"
    C r_showFbColorDebug "None"
    C r_showFloatZDebug "0"
    C r_showLightGrid "0"
    C r_showMissingLightGrid "0"
    C r_showPenetration "off"
    C r_showPixelCost "off"
    C r_showPortals "0"
    r_showSunDirectionDebug "0"
    C r_singleCell "0"
    A r_sizeCull "0"
    r_skinCache "1"
    C r_skipPvs "0"
    r_skyTransition "0"
    r_smc_enable "1"
    r_smp_backend "1"
    r_smp_worker "1"
    r_smp_worker_thread0 "1"
    r_smp_worker_thread1 "1"
    r_smp_worker_threads "2"
    A r_specular "0"
    C r_specularColorScale "1"
    C r_specularMap "Unchanged"
    C r_spotLightBrightness "14"
    C r_spotLightEndRadius "196"
    C r_spotLightEntityShadows "1"
    C r_spotLightFovInnerFraction "0.7"
    C r_spotLightShadows "1"
    C r_spotLightSModelShadows "1"
    C r_spotLightStartRadius "36"
    r_sse_skinning "1"
    C r_sun_from_dvars "0"
    r_sun_fx_position "0 0 0"
    r_sunblind_fadein "0.5"
    r_sunblind_fadeout "3"
    r_sunblind_max_angle "5"
    r_sunblind_max_darken "0.75"
    r_sunblind_min_angle "30"
    r_sunflare_fadein "1"
    r_sunflare_fadeout "1"
    r_sunflare_max_alpha "1"
    r_sunflare_max_angle "2"
    r_sunflare_max_size "2500"
    r_sunflare_min_angle "45"
    r_sunflare_min_size "0"
    r_sunflare_shader "sun_flare"
    r_sunglare_fadein "0.5"
    r_sunglare_fadeout "3"
    r_sunglare_max_angle "5"
    r_sunglare_max_lighten "0.75"
    r_sunglare_min_angle "30"
    r_sunsprite_shader "sun"
    r_sunsprite_size "16"
    C r_swrk_override_characterCharredAmount "0"
    r_swrk_override_enable "0"
    C r_swrk_override_wetness "0"
    A r_texFilterAnisoMax "4"
    A r_texFilterAnisoMin "1"
    C r_texFilterDisable "0"
    C r_texFilterMipBias "0"
    A r_texFilterMipMode "Unchanged"
    C r_use_separate_char_tech "0"
    L r_useLayeredMaterials "0"
    L r_vc_makelog "0"
    r_vc_showlog "0"
    AL r_vsync "0"
    r_warm_bsp "0"
    r_warm_dobj "0"
    r_warm_dpvs "0"
    r_warm_static "0"
    r_warningRepeatDelay "5"
    A r_waterSheetingFX_allowed "1"
    A r_waterSheetingFX_brightness "0"
    A r_waterSheetingFX_contrast "1"
    A r_waterSheetingFX_darkTint "1 1 1"
    A r_waterSheetingFX_desaturation "0"
    A r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0"
    A r_waterSheetingFX_enable "0"
    A r_waterSheetingFX_fadeDuration "2"
    A r_waterSheetingFX_lightTint "0.780261 1 1"
    A r_waterSheetingFX_magnitude "0.0655388"
    A r_waterSheetingFX_radius "4.44051"
    r_watersim_curlAmount "0.5"
    r_watersim_curlMax "0.4"
    r_watersim_curlReduce "0.95"
    r_watersim_debug "0"
    S r_watersim_enabled "0"
    r_watersim_flatten "0"
    r_watersim_foamAppear "20"
    r_watersim_foamDisappear "0.78"
    r_watersim_minShoreHeight "0.04"
    r_watersim_particleGravity "0.03"
    r_watersim_particleLength "0.03"
    r_watersim_particleLimit "2.5"
    r_watersim_particleWidth "2"
    r_watersim_scroll "0 0"
    r_watersim_waveSeedDelay "500"
    r_watersim_windAmount "0.02"
    r_watersim_windDir "0"
    r_watersim_windMax "0.4"
    C r_worldLod "0"
    C r_zfar "0"
    A r_zFeather "1"
    C r_znear "4"
    C r_znear_depthhack "0.1"
    C radius_damage_debug "0"
    C ragdoll_baselerp_time "1000"
    C ragdoll_bullet_force "500"
    C ragdoll_bullet_upbias "0.5"
    C ragdoll_debug "0"
    ragdoll_dump_anims "0"
    A ragdoll_enable "1"
    C ragdoll_explode_force "18000"
    C ragdoll_explode_upbias "0.8"
    C ragdoll_fps "20"
    C ragdoll_jitter_scale "1"
    C ragdoll_jointlerp_time "3000"
    C ragdoll_max_life "9000"
    A ragdoll_max_simulating "16"
    C ragdoll_rotvel_scale "1"
    C ragdoll_self_collision_scale "1.2"
    U A rate "25000"
    rcon_password ""
    revive_time_taken "2"
    C sc_blur "2"
    C sc_count "24"
    C sc_debugCasterCount "24"
    C sc_debugReceiverCount "24"
    sc_enable "0"
    C sc_fadeRange "0.25"
    C sc_length "400"
    C sc_offscreenCasterLodBias "0"
    C sc_offscreenCasterLodScale "20"
    C sc_shadowInRate "2"
    C sc_shadowOutRate "5"
    C sc_showDebug "0"
    C sc_showOverlay "0"
    C sc_wantCount "12"
    C sc_wantCountMargin "1"
    scr_allies "usmc"
    scr_allowannouncer "1"
    scr_allowbattlechatter "1"
    scr_art_tweak "0"
    scr_art_visionfile "mp_airfield"
    scr_axis "japanese"
    scr_cinematic_autofocus "1"
    scr_ctf_enemycarriervisible "0"
    scr_ctf_flagrespawntime "0"
    scr_ctf_globalbattlechatterprobability "0"
    scr_ctf_idleflagreturntime "30"
    scr_ctf_numlives "0"
    scr_ctf_playerrespawndelay "0"
    scr_ctf_roundlimit "2"
    scr_ctf_roundswitch "1"
    scr_ctf_scorelimit "3"
    scr_ctf_timelimit "5"
    scr_ctf_touchreturn "1"
    scr_ctf_waverespawndelay "15"
    scr_deleteexplosivesonspawn "1"
    scr_dm_globalbattlechatterprobability "100"
    scr_dm_numlives "0"
    scr_dm_playerrespawndelay "0"
    scr_dm_roundlimit "1"
    scr_dm_scorelimit "150"
    scr_dm_timelimit "10"
    scr_dm_waverespawndelay "0"
    scr_dof_enable "1"
    scr_dog_count "8"
    scr_dog_hardpoint_interval "180"
    scr_dog_health "100"
    scr_dog_max_at_once "4"
    scr_dog_time "60"
    scr_dom_globalbattlechatterprobability "0"
    scr_dom_numlives "0"
    scr_dom_playerrespawndelay "0"
    scr_dom_roundlimit "1"
    scr_dom_scorelimit "200"
    scr_dom_timelimit "0"
    scr_dom_waverespawndelay "0"
    scr_drawfriend "0"
    scr_fog_baseheight "50"
    scr_fog_blue "0.384"
    scr_fog_exp_halfheight "100"
    scr_fog_exp_halfplane "808.57"
    scr_fog_green "0.49"
    scr_fog_nearplane "400"
    scr_fog_red "0.52"
    scr_game_allowkillcam "1"
    scr_game_arcadescoring "0"
    scr_game_deathpointloss "0"
    scr_game_difficulty "1"
    scr_game_forceradar "0"
    scr_game_graceperiod "15"
    scr_game_hardpoints "1"
    scr_game_onlyheadshots "0"
    scr_game_perks "1"
    scr_game_pinups "0"
    scr_game_spectatetype "1"
    scr_game_suicidepointloss "0"
    scr_hardcore "0"
    scr_hardpoint_allowartillery "1"
    scr_hardpoint_allowdogs "1"
    scr_hardpoint_allowradar "1"
    scr_hardpoint_allowsupply "1"
    scr_hardpoint_allowuav "1"
    scr_intermission_time "30"
    scr_koth_globalbattlechatterprobability "0"
    scr_koth_numlives "0"
    scr_koth_playerrespawndelay "0"
    scr_koth_roundlimit "1"
    scr_koth_roundswitch "1"
    scr_koth_scorelimit "250"
    scr_koth_timelimit "15"
    scr_koth_waverespawndelay "0"
    scr_mapsize "64"
    scr_motd ""
    scr_obj_a "allies"
    scr_obj_b "allies"
    scr_obj_c "neutral"
    scr_obj_d "axis"
    scr_obj_e "axis"
    scr_objectiveText "OBJECTIVES_TWAR_HINT"
    scr_oldschool "0"
    scr_player_allowrevive "1"
    scr_player_forcerespawn "1"
    scr_player_healthregentime "5"
    scr_player_maxhealth "100"
    scr_player_numlives "0"
    scr_player_respawndelay "0"
    scr_player_sprinttime "4"
    scr_player_suicidespawndelay "0"
    scr_RequiredMapAspectratio "1"
    scr_sab_bombtimer "30"
    scr_sab_defusetime "5"
    scr_sab_globalbattlechatterprobability "0"
    scr_sab_hotpotato "0"
    scr_sab_numlives "0"
    scr_sab_planttime "2.5"
    scr_sab_playerrespawndelay "7.5"
    scr_sab_roundlimit "0"
    scr_sab_roundswitch "1"
    scr_sab_scorelimit "1"
    scr_sab_timelimit "20"
    scr_sab_waverespawndelay "0"
    scr_script_based_influencer_system "0"
    scr_sd_bombtimer "45"
    scr_sd_defusetime "5"
    scr_sd_globalbattlechatterprobability "0"
    scr_sd_multibomb "0"
    scr_sd_numlives "1"
    scr_sd_planttime "5"
    scr_sd_playerrespawndelay "0"
    scr_sd_roundlimit "0"
    scr_sd_roundswitch "3"
    scr_sd_scorelimit "4"
    scr_sd_timelimit "2.5"
    scr_sd_waverespawndelay "0"
    scr_selecting_location ""
    scr_show_unlock_wait "0.1"
    scr_showperksonspawn "1"
    scr_spawn_artillery_influencer_score "-500"
    scr_spawn_artillery_influencer_score_curve "linear"
    scr_spawn_ctf_carrier_influencer_radius "560"
    scr_spawn_ctf_carrier_influencer_score "-75"
    scr_spawn_ctf_carrier_influencer_score_curve "constant"
    scr_spawn_ctf_enemy_base_influencer_radius "1050"
    scr_spawn_ctf_enemy_base_influencer_score "-500"
    scr_spawn_ctf_enemy_base_influencer_score_curve "constant"
    scr_spawn_ctf_friendly_base_influencer_radius "1050"
    scr_spawn_ctf_friendly_base_influencer_score "100"
    scr_spawn_ctf_friendly_base_influencer_score_curve "constant"
    scr_spawn_dead_friend_influencer_count "7"
    scr_spawn_dead_friend_influencer_radius "700"
    scr_spawn_dead_friend_influencer_score "-100"
    scr_spawn_dead_friend_influencer_score_curve "linear"
    scr_spawn_dead_friend_influencer_timeout_seconds "20"
    scr_spawn_dog_influencer_radius "700"
    scr_spawn_dog_influencer_score "-50"
    scr_spawn_dog_influencer_score_curve "linear"
    scr_spawn_dom_enemy_flag_influencer_radius "1050"
    scr_spawn_dom_enemy_flag_influencer_score "-500"
    scr_spawn_dom_enemy_flag_influencer_score_curve "constant"
    scr_spawn_dom_owned_inner_flag_influencer_radius "1050"
    scr_spawn_dom_owned_inner_flag_influencer_score "150"
    scr_spawn_dom_owned_inner_flag_influencer_score_cu rve "constant"
    scr_spawn_dom_owned_outer_flag_influencer_radius "1050"
    scr_spawn_dom_owned_outer_flag_influencer_score "100"
    scr_spawn_dom_owned_outer_flag_influencer_score_cu rve "constant"
    scr_spawn_dom_unowned_inner_flag_influencer_radius "1050"
    scr_spawn_dom_unowned_inner_flag_influencer_score "-500"
    scr_spawn_dom_unowned_inner_flag_influencer_score_ curve "constant"
    scr_spawn_enemy_influencer_radius "700"
    scr_spawn_enemy_influencer_score "-150"
    scr_spawn_enemy_influencer_score_curve "linear"
    scr_spawn_enemyavoiddist "800"
    scr_spawn_enemyavoidweight "0"
    scr_spawn_friend_strong_influencer_length "700"
    scr_spawn_friend_strong_influencer_radius "700"
    scr_spawn_friend_strong_influencer_score "75"
    scr_spawn_friend_strong_influencer_score_curve "linear"
    scr_spawn_friend_weak_influencer_radius "700"
    scr_spawn_friend_weak_influencer_score "25"
    scr_spawn_friend_weak_influencer_score_curve "linear"
    scr_spawn_grenade_influencer_radius "560"
    scr_spawn_grenade_influencer_score "-500"
    scr_spawn_grenade_influencer_score_curve "linear"
    scr_spawn_koth_objective_influencer_radius "2450"
    scr_spawn_koth_objective_influencer_score "150"
    scr_spawn_koth_objective_influencer_score_curve "negative_to_positive"
    scr_spawn_objective_facing_bonus "50"
    scr_spawn_randomness_range "10"
    scr_spawn_sab_carrier_influencer_radius "560"
    scr_spawn_sab_carrier_influencer_score "-75"
    scr_spawn_sab_carrier_influencer_score_curve "linear"
    scr_spawn_sab_enemy_base_influencer_radius "1050"
    scr_spawn_sab_enemy_base_influencer_score "-500"
    scr_spawn_sab_enemy_base_influencer_score_curve "constant"
    scr_spawn_sab_friendly_base_influencer_radius "1050"
    scr_spawn_sab_friendly_base_influencer_score "100"
    scr_spawn_sab_friendly_base_influencer_score_curve "constant"
    scr_spawn_squad_leader_influencer_radius "700"
    scr_spawn_squad_leader_influencer_score "50"
    scr_spawn_squad_leader_influencer_score_curve "linear"
    scr_spawn_twar_contested_flag_influencer_radius "1050"
    scr_spawn_twar_contested_flag_influencer_score "-500.0"
    scr_spawn_twar_contested_flag_influencer_score_cur ve "constant"
    scr_spawn_twar_linked_flag_influencer_score "200"
    scr_spawn_twar_linked_flag_influencer_score_fallof f_percentage "1"
    scr_spawn_twar_linked_flag_near_objective_bonus "50"
    scr_spawn_vehicle_influencer_lead_seconds "3"
    scr_spawn_vehicle_influencer_score "-50"
    scr_spawn_vehicle_influencer_score_curve "linear"
    scr_spawn_weapon_influencer_length "1750"
    scr_spawn_weapon_influencer_radius "350"
    scr_spawn_weapon_influencer_score "-100"
    scr_spawn_weapon_influencer_score_curve "linear"
    scr_tdm_globalbattlechatterprobability "0"
    scr_tdm_numlives "0"
    scr_tdm_playerrespawndelay "0"
    scr_tdm_roundlimit "1"
    scr_tdm_scorelimit "750"
    scr_tdm_timelimit "10"
    scr_tdm_waverespawndelay "0"
    scr_team_artilleryTeamKillPenalty "0.25"
    scr_team_fftype "0"
    scr_team_kickteamkillers "0"
    scr_team_respawntime "0"
    scr_team_teamkillerplaylistbanpenalty "0"
    scr_team_teamkillerplaylistbanquantum "0"
    scr_team_teamkillpointloss "1"
    scr_team_teamkillspawndelay "20"
    scr_teambalance "0"
    scr_teamKillPunishCount "3"
    scr_twar_globalbattlechatterprobability "0"
    scr_twar_numlives "0"
    scr_twar_roundlimit "2"
    scr_twar_roundswitch "1"
    scr_twar_scorelimit "5"
    scr_twar_timelimit "10"
    scr_veh_alive_cleanuptimemax "120"
    scr_veh_alive_cleanuptimemin "119"
    scr_veh_cleanupabandoned "1"
    scr_veh_cleanupdebugprint "0"
    scr_veh_cleanupdrifted "1"
    scr_veh_cleanupmaxspeedmph "1"
    scr_veh_cleanupmindistancefeet "75"
    scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
    scr_veh_cleanuptime_dmgfactor_max "1.0"
    scr_veh_cleanuptime_dmgfactor_min "0.33"
    scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
    scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
    scr_veh_dead_cleanuptimemax "30"
    scr_veh_dead_cleanuptimemin "20"
    scr_veh_disappear_maxpreventdistancefeet "30"
    scr_veh_disappear_maxpreventvisibilityfeet "150"
    scr_veh_disappear_maxwaittime "60"
    scr_veh_driversarehidden "1"
    scr_veh_driversareinvulnerable "1"
    scr_veh_explode_on_cleanup "1"
    scr_veh_explosion_doradiusdamage "1"
    scr_veh_explosion_husk_forcepointvariance "30"
    scr_veh_explosion_husk_horzvelocityvariance "25"
    scr_veh_explosion_husk_vertvelocitymax "200"
    scr_veh_explosion_husk_vertvelocitymin "100"
    scr_veh_explosion_maxdamage "200"
    scr_veh_explosion_mindamage "20"
    scr_veh_explosion_radius "256"
    scr_veh_explosion_spawnfx "1"
    scr_veh_health_jeep "700"
    scr_veh_health_tank "1350"
    scr_veh_ondeath_createhusk "1"
    scr_veh_ondeath_usevehicleashusk "1"
    scr_veh_respawnafterhuskcleanup "1"
    scr_veh_respawntimemax "90"
    scr_veh_respawntimemin "50"
    scr_veh_respawnwait_iterationwaitseconds "1"
    scr_veh_respawnwait_maxiterations "30"
    scr_veh_waittillstoppedandmindist_maxtime "10"
    scr_veh_waittillstoppedandmindist_maxtimeenabledis tfeet "5"
    scr_vehicles_enabled "1"
    scr_weapon_allowbetty "1"
    scr_weapon_allowc4 "1"
    scr_weapon_allowflash "1"
    scr_weapon_allowfrags "1"
    scr_weapon_allowmines "1"
    scr_weapon_allowrpgs "1"
    scr_weapon_allowsatchel "1"
    scr_weapon_allowsmoke "1"
    R scr_xpcollectorsscale "1"
    R scr_xpscale "1"
    A sensitivity "5"
    A server1 ""
    A server10 ""
    A server11 ""
    A server12 ""
    A server13 ""
    A server14 ""
    A server15 ""
    A server16 ""
    A server2 ""
    A server3 ""
    A server4 ""
    A server5 ""
    A server6 ""
    A server7 ""
    A server8 ""
    A server9 ""
    S R shortversion "1"
    showdrop "0"
    showpackets "0"
    A sm_enable "0"
    C sm_fastSunShadow "1"
    C sm_fullResSpotShadowEnable "0"
    sm_lightScore_eyeProjectDist "64"
    sm_lightScore_spotProjectFrac "0.125"
    A sm_maxLights "4"
    C sm_polygonOffsetBias "2.5"
    sm_polygonOffsetScale "2"
    C sm_qualitySpotShadow "1"
    C sm_spotEnable "1"
    sm_spotShadowFadeTime "1"
    C sm_strictCull "1"
    C sm_sunAlwaysCastsShadow "0"
    C sm_sunEnable "1"
    C sm_sunSampleSizeNear "0.25"
    C sm_sunShadowCenter "0 0 0"
    C sm_sunShadowScale "1"
    U A snaps "20"
    C snd_autoSim "1"
    A snd_cinematicVolumeScale "1"
    A C snd_distanceLpf "-30"
    A C snd_dlpf_max_distance "3000"
    A C snd_dlpf_min_distance "800"
    A C snd_dopplerRate "2.75"
    A C snd_dopplerScale "25"
    C snd_draw3D "Off"
    snd_drawInfo "None"
    snd_drawSort "priority"
    A snd_enableEq "1"
    A snd_errorOnMissing "0"
    A C snd_flux_separation "0.3"
    A C snd_global_attenuation "-8"
    A C snd_isbig_distance "1000"
    A snd_khz "44"
    A C snd_levelFadeTime "250"
    A C snd_losOcclusion "1"
    A snd_menu_master "1"
    A snd_menu_music "1"
    A snd_menu_sfx "1"
    A snd_menu_voice "1"
    A C snd_occlusion_attenuation "-45"
    A C snd_occlusion_cull_distance "2000"
    A C snd_occlusion_rate "40"
    A C snd_omnidirectionalPercentage "0"
    A C snd_pitch_timescale "0"
    A C snd_playing_priority_boost "10"
    A C snd_realDelay "0.5"
    A snd_reportSndAliasErrors "1"
    A C snd_skip_muted_sounds "0"
    A C snd_slaveFadeInTime "0.15"
    A C snd_slaveFadeOutTime "0.25"
    A snd_speakerConfiguration "Stereo"
    A snd_touchStreamFilesOnLoad "0"
    A C snd_water_occlusion_attenuation "-30"
    A C snd_water_occlusion_distance "60"
    A C snd_water_occlusion_minimum "-8"
    A C snd_water_omni_amount "0.5"
    A C snd_water_omni_distance "60"
    A C snd_water_pitch_amount "0.9"
    A C snd_water_pitch_distance "30"
    C spawnsystem_debug "0"
    C spawnsystem_debug_best_points "1"
    C spawnsystem_debug_force_score_update "1"
    C spawnsystem_debug_influencer_types "0"
    C spawnsystem_debug_influencers "1"
    C spawnsystem_debug_player ""
    C spawnsystem_debug_points "1"
    C spawnsystem_debug_team ""
    C spawnsystem_friend_influencer_stacking "0"
    A C spawnsystem_weapon_influencer_min_length "0.1"
    C spawnsystem_weapon_influencer_push_through "50"
    C spawnsystem_weapon_influencer_sight_check "1"
    A C spawnsystem_weapon_influencer_update_interval "151"
    squad_highlighted "0"
    squad_member_selected "1"
    squad_previous "0"
    squad_selected "0"
    squad_selected_locked "0"
    squad_selected_name "MPUI_CALLSIGN_LONEWOLVES"
    squads_debug "0"
    stat_version "10"
    C stopspeed "100"
    S sv_allowAnonymous "0"
    A sv_allowDownload "1"
    sv_allowedClan1 ""
    sv_allowedClan2 ""
    sv_botsPressAttackBtn "1"
    sv_botsRandomInput "0"
    RI sv_cheats "0"
    sv_clientArchive "1"
    sv_clientside "0"
    sv_clientSideBullets "1"
    sv_clientSideVehicles "1"
    sv_connectTimeout "45"
    sv_debugRate "0"
    sv_debugReliableCmds "0"
    S sv_disableClientConsole "0"
    R sv_FFCheckSums ""
    R sv_FFNames ""
    S A sv_floodprotect "4"
    sv_fps "20"
    S A sv_hostname "CoDWaWHost"
    R sv_iwdNames "iw_20 iw_19 iw_18 iw_17 iw_16 iw_15 iw_14 iw_13 iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00"
    R sv_iwds "1419315469 -2053677677 -61854135 337426137 704011720 442087115 2082273697 -755386526 1711915667 421433872 -941923171 -1354374490 1775734970 129485564 -1982375373 -1117143133 939809958 621091539 1211913927 -1026172712 -1810803795 "
    S sv_keywords ""
    sv_kickBanTime "300"
    S R sv_mapname ""
    sv_mapRotation "map mp_airfield map mp_asylum map mp_castle map mp_shrine map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_makin map mp_outskirts map mp_roundhouse map mp_seelow map mp_suburban"
    sv_mapRotationCurrent " map mp_asylum map mp_castle map mp_shrine map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_makin map mp_outskirts map mp_roundhouse map mp_seelow map mp_suburban"
    S AL sv_maxclients "32"
    S A sv_maxPing "0"
    S A sv_maxRate "5000"
    S A sv_minPing "0"
    sv_network_warning "0"
    sv_packet_info "0"
    sv_padPackets "0"
    R sv_paused "0"
    S sv_privateClients "0"
    sv_privatePassword ""
    S IA sv_punkbuster "0"
    S sv_pure "1"
    A sv_reconnectlimit "3"
    R sv_referencedFFCheckSums "459104 29376640 38345952 224"
    R sv_referencedFFNames "code_post_gfx_mp mp_airfield common_mp mp_airfield_load"
    R sv_referencedIwdNames "main/iw_00 main/iw_02 main/iw_10 main/iw_05 main/iw_03 main/iw_04 main/iw_08 main/iw_07 main/iw_09 main/iw_06 main/iw_01 main/iw_11 main/iw_12 main/iw_14 main/iw_13 main/iw_16 main/iw_18 main/iw_15 main/iw_20"
    R sv_referencedIwds "-1810803795 1211913927 -941923171 -1117143133 621091539 939809958 1775734970 129485564 -1354374490 -1982375373 -1026172712 421433872 1711915667 2082273697 -755386526 704011720 -61854135 442087115 1419315469 "
    R sv_running "0"
    R sv_serverid "242"
    sv_showAverageBPS "0"
    sv_showCommands "0"
    sv_showPingSpam "0"
    sv_timeout "240"
    S A sv_voice "0"
    sv_voiceQuality "3"
    A sv_wwwBaseURL ""
    A sv_wwwDlDisconnected "0"
    A sv_wwwDownload "0"
    sv_zombietime "2"
    IA sys_configSum "121571059"
    IA sys_configureGHz "7.123"
    R sys_cpuGHz "1.86153"
    R sys_cpuName "Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz"
    IA sys_gpu "NVIDIA GeForce 7300 GS"
    sys_lockThreads "0"
    I sys_smp_allowed "1"
    R sys_SSE "1"
    IA sys_sysMB "1024"
    tabun_effect_radius "150"
    tabun_shock_radius "150"
    tabunGasDuration "3"
    tabunInitialGasShockDuration "7"
    tabunWalkInGasShockDuration "4"
    A team_indicator "0"
    C timescale "1"
    twar_captureAccelBonus "35"
    twar_captureAccelLimit "50"
    twar_captureTime "40"
    twar_finalFightFlagRespawnPenalty "3"
    twar_finalFightTimeLimit "5"
    twar_momentumArtillery "10"
    twar_momentumBlitzkriegTime "30"
    twar_momentumDogs "10"
    twar_momentumEnabled "1"
    twar_momentumFlagCap "25"
    twar_momentumKamikaze "10"
    twar_momentumKillPlayer "5"
    twar_momentumMax "70"
    twar_momentumMaxMultiplier "3"
    twar_momentumMultiplierBonus "25"
    twar_momentumMultiplierBonusLimit "75"
    twar_momentumRadar "10"
    twar_neutralFlagLockTime "0"
    twar_secondaryInfluencerBonus "0.5"
    twar_showEnemyCount "1"
    twar_spawnPointFacingAngle "60"
    ui_3dwaypointtext "1"
    C ui_allow_classchange "0"
    ui_allow_controlschange "1"
    C ui_allow_teamchange "0"
    ui_allowvote "1"
    A ui_bigFont "0.4"
    ui_bomb_timer "0"
    ui_borderLowLightScale "0.6"
    A ui_browserFriendlyfire "-1"
    A ui_browserKillcam "-1"
    A ui_browserMod "-1"
    A ui_browserShowDedicated "0"
    A ui_browserShowEmpty "1"
    A ui_browserShowFull "1"
    A ui_browserShowPassword "-1"
    A ui_browserShowPunkBuster "-1"
    A ui_browserShowPure "0"
    ui_buildLocation "-60 460"
    ui_buildSize "0.2"
    ui_can_invite_to_squad "0"
    ui_cinematicsTimestamp "0"
    ui_class_offset "200"
    ui_connectScreenTextGlowColor "0 0 0 1"
    ui_current_challenge_stat "0"
    A ui_currentMap "4"
    A ui_currentNetMap "4"
    ui_currentSquad ""
    ui_custom_newname ""
    ui_customclass_selected "1"
    ui_customClassName ""
    ui_customModeEditName ""
    ui_customModeName ""
    ui_deathicontext "1"
    A ui_dedicated "0"
    A ui_drawCrosshair "1"
    ui_ethernetLinkActive "1"
    A ui_extraBigFont "0.55"
    ui_friendlyfire "0"
    ui_friendNameNew ""
    R ui_friendPendingSelectedInd "0"
    R ui_friendSelectedInd "0"
    A ui_gametype "0"
    ui_generic_status_bar "0"
    ui_hint_text "@MPUI_DESC_PRESTIGE2"
    ui_hostname "CoDWaWHost"
    C ui_hud_hardcore "0"
    ui_hud_obituaries "1"
    ui_hud_showobjicons "1"
    ui_ignoreMousePos "0"
    ui_invitedToSquad "0"
    ui_inviteScreen "0"
    R ui_inviteSelectedInd "0"
    A ui_joinGametype "0"
    ui_keep_unlock_open "0"
    ui_lobbypopup ""
    ui_mapname "mp_airfield"
    S AL ui_maxclients "32"
    ui_motd ""
    ui_mousePitch "0"
    ui_mulitplayer_menu "1"
    ui_multi_dt "0"
    ui_multi_s "1000"
    R ui_multiplayer "1"
    A ui_netGametype "6"
    A ui_netGametypeName "twar"
    A ui_netSource "1"
    ui_playerProfileAlreadyChosen "0"
    R ui_playerProfileCount "0"
    ui_playerProfileNameNew ""
    R ui_playerProfileSelected ""
    ui_popup_close_icon "0"
    ui_prevTextEntryBox "-1"
    ui_radar_allies "0"
    ui_radar_axis "0"
    ui_radar_client "0"
    ui_reset_squad_index "0"
    ui_score_bar "0"
    ui_scorelimit "5"
    A ui_serverStatusTimeOut "7000"
    ui_show_arrow "1"
    ui_showEndOfGame "0"
    C ui_showList "0"
    ui_showmap "1"
    ui_showMenuOnly ""
    A ui_smallFont "0.25"
    ui_squad_count "0"
    ui_squad_member_action "0"
    ui_squad_name_action "0"
    ui_squad_spectating "0"
    ui_stat_assists "0"
    ui_stat_death_streak "2"
    ui_stat_deaths "6"
    ui_stat_headshots "0"
    ui_stat_kill_streak "0"
    ui_stat_kills "0"
    ui_stat_rankxp "0"
    ui_stat_score "15"
    ui_stat_teamkills "0"
    ui_stat_time_played_allies "972"
    ui_stat_time_played_opfor "530"
    ui_stat_time_played_other "31"
    ui_text_endreason "MP_RUSSIAN_FORFEITED"
    ui_time_marker "1916356"
    ui_timelimit "10"
    C ui_uav_allies "0"
    C ui_uav_axis "0"
    C ui_uav_client "0"
    ui_xpText "1"
    uiscript_debug "0"
    I useFastFile "1"
    C vehanim_debug "0"
    C vehanim_enable "1"
    vehControlMode "0"
    C vehGunnerSplashDamage "0.1"
    C vehHelicopterDecelerationFwd "0.5"
    C vehHelicopterDecelerationSide "1"
    vehHelicopterHeadSwayDontSwayTheTurret "1"
    C vehHelicopterHoverSpeedThreshold "400"
    C vehHelicopterInvertUpDown "0"
    vehHelicopterJitterJerkyness "0.3"
    C vehHelicopterLookaheadTime "1"
    C vehHelicopterMaxAccel "45"
    C vehHelicopterMaxAccelVertical "30"
    C vehHelicopterMaxPitch "35"
    C vehHelicopterMaxRoll "35"
    C vehHelicopterMaxSpeed "150"
    C vehHelicopterMaxSpeedVertical "65"
    C vehHelicopterMaxYawAccel "90"
    C vehHelicopterMaxYawRate "120"
    C vehHelicopterRightStickDeadzone "0.3"
    C vehHelicopterScaleMovement "1"
    C vehHelicopterSoftCollisions "0"
    C vehHelicopterStrafeDeadzone "0.3"
    C vehHelicopterTiltFromAcceleration "2"
    C vehHelicopterTiltFromControllerAxes "0"
    C vehHelicopterTiltFromDeceleration "2"
    C vehHelicopterTiltFromFwdAndYaw "0"
    C vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
    C vehHelicopterTiltFromVelocity "1"
    C vehHelicopterTiltMomentum "0.4"
    C vehHelicopterTiltSpeed "1.2"
    vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
    C vehHelicopterYawOnLeftStick "5"
    C vehicle_damage_bouncing_betty "1.25"
    C vehicle_damage_bullet "0"
    C vehicle_damage_grenade "0.3"
    C vehicle_damage_max_shielding "0.25"
    C vehicle_damage_projectile "1.2"
    C vehicle_damage_satchel_charge "1.5"
    C vehicle_damage_sticky_grenade "1.35"
    C vehicle_damage_zone_front "1"
    C vehicle_damage_zone_rear "2"
    C vehicle_damage_zone_side "1.2"
    C vehicle_damage_zone_under "2.25"
    C vehicle_destructible_damage_bouncing_betty "1"
    C vehicle_destructible_damage_bouncing_betty_radius "13.1"
    C vehicle_destructible_damage_grenade "0.2"
    C vehicle_destructible_damage_grenade_radius "100"
    C vehicle_destructible_damage_projectile_radius "4"
    C vehicle_destructible_damage_satchel_charge "1.5"
    C vehicle_destructible_damage_satchel_charge_radius "21.1"
    C vehicle_destructible_damage_sticky_grenade "1.5"
    C vehicle_destructible_damage_sticky_grenade_radius "13.1"
    vehicle_perk_boost_acceleration_multiplier "1.571"
    vehicle_perk_boost_duration_seconds "0.74"
    vehicle_perk_boost_interval_seconds "1.703"
    vehicle_perk_boost_speed_increase "1.878"
    vehicle_perk_leadfoot_speed_increase "1.35"
    C vehicle_piece_damagesfx_threshold "10"
    C vehicle_switch_seat_delay "0.5"
    C vehicle_useRadius "256"
    C vehLockTurretToPlayerView "1"
    C vehPlaneFakeLiftForce "0"
    C vehPlaneGravityForce "0"
    C vehPlaneLiftForce "0"
    C vehPlaneLowSpeed "1500"
    C vehPlanePitchAccel "16"
    C vehPlaneRollAccel "16"
    C vehPlaneRollDeadZone "0.15"
    C vehPlaneYawFromRollScale "0.1"
    C vehPlaneYawSpeed "50"
    R version "Call of Duty Multiplayer COD_WaW MP build 1.0.872 CL(0) JADAMS2 Fri Oct 10 18:27:02 2008 win-x86"
    A vid_xpos "3"
    A vid_ypos "22"
    visionstore_filmBrightness "0.16"
    visionstore_filmContrast "1.2"
    visionstore_filmDarkTint "0.44 0.15 0.24"
    visionstore_filmDesaturation "0"
    visionstore_filmEnable "1"
    visionstore_filmInvert "0"
    visionstore_filmLightTint "1.37 1.6 1.2"
    visionstore_glowRayExpansion ".5"
    visionstore_glowRayIntensity "0.25"
    visionstore_glowTweakBloomCutoff "0.5"
    visionstore_glowTweakBloomDesaturation "0"
    visionstore_glowTweakBloomIntensity0 "1"
    visionstore_glowTweakBloomIntensity1 ""
    visionstore_glowTweakEnable "0"
    visionstore_glowTweakRadius0 "5"
    visionstore_glowTweakRadius1 ""
    visionstore_glowTweakSkyBleedIntensity0 ""
    visionstore_glowTweakSkyBleedIntensity1 ""
    A voice_deadChat "0"
    A voice_global "0"
    A voice_localEcho "0"
    war_a "@MPUI_CALLSIGN_AIRFIELD_A"
    war_b "@MPUI_CALLSIGN_AIRFIELD_B"
    war_c "@MPUI_CALLSIGN_AIRFIELD_C"
    war_d "@MPUI_CALLSIGN_AIRFIELD_D"
    war_e "@MPUI_CALLSIGN_AIRFIELD_E"
    war_sb ""
    waypointDebugDraw "0"
    waypointDistScaleRangeMax "3000"
    waypointDistScaleRangeMin "1000"
    waypointDistScaleSmallest "0.8"
    waypointIconHeight "36"
    waypointIconWidth "36"
    waypointOffscreenCornerRadius "105"
    waypointOffscreenDistanceThresholdAlpha "30"
    waypointOffscreenPadBottom "30"
    waypointOffscreenPadLeft "103"
    waypointOffscreenPadRight "0"
    waypointOffscreenPadTop "0"
    waypointOffscreenPointerDistance "20"
    waypointOffscreenPointerHeight "12"
    waypointOffscreenPointerWidth "25"
    waypointOffscreenRoundedCorners "1"
    waypointOffscreenScaleLength "500"
    waypointOffscreenScaleSmallest "1"
    C waypointPlayerOffsetCrouch "56"
    C waypointPlayerOffsetProne "30"
    C waypointPlayerOffsetStand "74"
    waypointSplitscreenScale "1.8"
    waypointTweakY "-17"
    R wideScreen "0"
    C wind_debug_display "0"
    wind_global_hi_altitude "0"
    wind_global_low_altitude "0"
    wind_global_low_strength_percent "1"
    wind_global_vector "1 0 0"
    wind_grass_gust_distance "2000"
    wind_grass_gust_radius "400"
    wind_grass_gust_speed "1"
    wind_grass_gust_strength "0.5"
    wind_grass_gustinterval "250"
    wind_grass_scale "10000"
    wind_grass_tension "0.001"
    wind_leaf_scale "176"
    A winvoice_mic_mute "1"
    A winvoice_mic_reclevel "65535"
    A winvoice_mic_scaler "1"
    A winvoice_save_voice "0"

  2. xinfectedsoulx's Avatar

    xinfectedsoulx Daddy's home.

    Join Date Dec 2008

    Posts 2,801

    Membership Donator

    Reputation: 6749

    07-03-2009 05:09 AM #2

    Are these what you type in in CoD tool?

  3. Join Date Jul 2008

    Posts 1,374

    Membership Donator

    Reputation: 1599

    07-03-2009 05:16 AM #3

    would be fun using all them haha


    __________________________

  4. Join Date Nov 2008

    Posts 402

    Membership Banned

    Reputation: 177

    07-03-2009 10:04 AM #4

    yea but some dont work for zombies and some do i would take a look at the
    ai_.... ones so eya good luck

  5. Join Date May 2009

    Posts 27

    Membership Protected Premium

    Reputation: 8

    07-04-2009 03:37 AM #5

    could you tell us some that worked on Co-op that worked for you

  6. Join Date Jan 2009

    Posts 27

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    Reputation: 10

    07-04-2009 10:23 AM #6

    are some of these for online? if so how could you get them to work???

  7. Human's Avatar

    Human League Champion

    Join Date Dec 2008

    Posts 1,579

    Membership Standard

    Reputation: 1141

    07-04-2009 11:48 AM #7

    Nice list omega.

    These are some I thought could be useful;

    developer "0"
    developer_script "0"
    didyouknow "@PLATFORM_DYK_MSG33"
    scr_veh_health_tank "1350"
    A C snd_dlpf_max_distance "3000"
    A C snd_dlpf_min_distance "800"
    RI sv_cheats "0"
    S sv_disableClientConsole "0"
    sv_debugReliableCmds "0"
    S sv_privateClients "0"
    sv_privatePassword ""
    S IA sv_punkbuster "0"
    tabun_effect_radius "150"
    tabun_shock_radius "150"
    tabunGasDuration "3"
    tabunInitialGasShockDuration "7"
    tabunWalkInGasShockDuration "4"
    twar_momentumDogs "10"
    twar_momentumArtillery "10"
    ui_allowvote "1"
    C ui_allow_teamchange "0"
    A ui_drawCrosshair "1"
    ui_friendlyfire "0"
    ui_playerProfileNameNew ""

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  8. Join Date Nov 2008

    Posts 402

    Membership Banned

    Reputation: 177

    07-04-2009 12:26 PM #8

    developer "1"
    you would set that into cod tool advanced tab for the speacil clan tags

  9. Human's Avatar

    Human League Champion

    Join Date Dec 2008

    Posts 1,579

    Membership Standard

    Reputation: 1141

    07-04-2009 07:52 PM #9

    Quote Originally Posted by Om3ga Sniper View Post
    you would set that into cod tool advanced tab for the special clan tags
    What you mean you would set it, to get the speical clan tags only?

    C ai_maxAttackerCount "2"
    If you made that 0, no zombies could attack you don't you think?

    bcmp_sniper_kill_probability "25"
    If you set that to 99/100, you would not get any stray shots when hipfiring?

    bettyDetonateRadius "150"
    bettyTimeBeforeDetonate "0.45"
    bettyUpVelocity "296"
    If you changed those values, you would make an unstoppable betty which has long range and shoots up in an instant.

    perk_bulletDamage "40"
    If you changed that to 99, you would have a strong chance of getting 1 hit kills in normal most of the time.

    player_lastStandBleedoutTime "30"
    If you increase that value, you will stay in last stand for longer.
    Last edited by Human; 07-05-2009 at 10:39 AM.

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  10. sushislap's Avatar

    sushislap Bounty hunter

    Join Date Jun 2009

    Posts 178

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    Reputation: 48

    07-05-2009 03:24 PM #10

    exactly how do i use these? i have cod tool but im new to this could any 1 help?

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