Post: How to add PC Mods to Oblivion on PS3
06-16-2011, 10:11 PM #1
Dante.
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); Modding Oblivion!

You Will Need:

  • PC
  • PS3 3.41 or 3.55 CFW kmeaw
  • Oblivion Game of the Year Edition (Only Tested this version)
  • Backup of Oblivion Game of the Year Edition to PS3
  • FTP Server
  • Any Backup Manager
  • BSACMD


Lets Get Started:
1. Download your favorite mod (preferably one with esp file)
2. If it needs to use meshes and textures you will need to ftp oblivion - meshes.bsa, oblivion - textures - compressed.bsa and oblivion.ini to your desktop.
3. Run the FTP Server on your PS3 (It will show you your PS3 IP ADDRESS)
4. How to ftp without downloading a program for pc open any folder, where it shows the file directory change it to ftp:// YOUR PS3 IP ADD

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5. Now go to dev_hdd0/game/OMAN46756/GAMEZ/BLUS- 30087/PS3_GAME/USRDIR/DATA [*NOTE IT MAY BE DIFFERENT IF YOU USE A BACKUP MANAGER OR DIFFERENT REGION]
6. Drag and drop oblivion - meshes.bsa, oblivion - textures - compressed.bsa, and oblivion.ini. to your desktop
7. Run BSACMD
8. Click Pack (Make sure you keep the orginal files safe put it in a folder named oblivion. then right click all the files then select copy and then paste it to your desktop)

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9.Click Pack again (make sure you have the correct values)
Meshes:
Archive flags (hex) - 00000707
File flags (hex) - 00000041
Textures:
Archive flags (hex) - 00000707
File flags (hex) - CDCD0002
[those hex values to took from the orginal bsa files]
10. After it has finished rename them
for example: you esp is called MODS.ESP
name the bsa files: MODS - MESHES.BSA and MODS - TEXTURES.BSA
11.Double Click oblivion.ini
- Look for STESTFILE2=
- Put the name of your esp

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12. Now Look for sEssentialFileCacheList and add your esp do it for all languages including xUSA

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13. Now you are going to add the bsa files to sArchiveList do it to all languages including xUSA

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14.Now Save it !
15.Make a folder named INSTALLEDDLC
- open notepad and on the 1st line put the esp file name all in captials for example = MODS.ESP save as PLUGINS and DLCLIST
- Put the esp file and PLUGINS.txt, and DLCLIST.txt in INSTALLEDDLC
16. oblivion. ini goes in dev_hdd0/game/OMAN46756/GAMEZ/BLUS-30087/PS3_GAME/USRDIR/ & dev_hdd0/game/BLUS30007/USRDIR/

17.INSTALLEDDLC goes in dev_hdd0/game/OMAN46756/GAMEZ/BLUS-30087/PS3_GAME/USRDIR &
dev_hdd0/game/BLUS30007/USRDIR/


18. The bsa files go in dev_hdd0/game/OMAN46756/GAMEZ/BLUS- 30087/PS3_GAME/USRDIR/DATA & dev_hdd0/game/BLUS30007/USRDIR/DATA
19. Run the game through backup manager
20.Go to */app_home/PS3_GAME push X

And your Done! I can confirm this does work!!!
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The following 5 users say thank you to Dante. for this useful post:

Booshykins, easto1a, Kakashii, L☺L, mutinydifiants
06-16-2011, 10:14 PM #2
Tree
Clearly Outplayed
YES! But I don't have CFW.. -.- Oblivion is way better with mods too.
06-22-2011, 10:09 AM #3
L☺L
Banned
I was trying to do this months ago when CFW came out using some .BSA package creators, but when I ran the game it'd crash at the logo :/
Looks like you got it to work so good job Winky Winky
06-22-2011, 10:37 AM #4
K-Snody
Loading... ████████] 99%
thanks man gonna try this laterHappy
06-23-2011, 03:54 PM #5
crazyface
Bounty hunter
Originally posted by Dante848 View Post
Modding Oblivion!

You Will Need:

  • PC
  • PS3 3.41 or 3.55 CFW kmeaw
  • Oblivion Game of the Year Edition (Only Tested this version)
  • Backup of Oblivion Game of the Year Edition to PS3
  • FTP Server
  • Any Backup Manager
  • BSACMD


Lets Get Started:
1. Download your favorite mod (preferably one with esp file)
2. If it needs to use meshes and textures you will need to ftp oblivion - meshes.bsa, oblivion - textures - compressed.bsa and oblivion.ini to your desktop.
3. Run the FTP Server on your PS3 (It will show you your PS3 IP ADDRESS)
4. How to ftp without downloading a program for pc open any folder, where it shows the file directory change it to ftp:// YOUR PS3 IP ADD

You must login or register to view this content.

5. Now go to dev_hdd0/game/OMAN46756/GAMEZ/BLUS- 30087/PS3_GAME/USRDIR/DATA [*NOTE IT MAY BE DIFFERENT IF YOU USE A BACKUP MANAGER OR DIFFERENT REGION]
6. Drag and drop oblivion - meshes.bsa, oblivion - textures - compressed.bsa, and oblivion.ini. to your desktop
7. Run BSACMD
8. Click Pack (Make sure you keep the orginal files safe put it in a folder named oblivion. then right click all the files then select copy and then paste it to your desktop)

You must login or register to view this content.

You must login or register to view this content.


9.Click Pack again (make sure you have the correct values)
Meshes:
Archive flags (hex) - 00000707
File flags (hex) - 00000041
Textures:
Archive flags (hex) - 00000707
File flags (hex) - CDCD0002
[those hex values to took from the orginal bsa files]
10. After it has finished rename them
for example: you esp is called MODS.ESP
name the bsa files: MODS - MESHES.BSA and MODS - TEXTURES.BSA
11.Double Click oblivion.ini
- Look for STESTFILE2=
- Put the name of your esp

You must login or register to view this content.

12. Now Look for sEssentialFileCacheList and add your esp do it for all languages including xUSA

You must login or register to view this content.

13. Now you are going to add the bsa files to sArchiveList do it to all languages including xUSA

You must login or register to view this content.

14.Now Save it !
15.Make a folder named INSTALLEDDLC
- open notepad and on the 1st line put the esp file name all in captials for example = MODS.ESP save as PLUGINS and DLCLIST
- Put the esp file and PLUGINS.txt, and DLCLIST.txt in INSTALLEDDLC
16. oblivion. ini goes in dev_hdd0/game/OMAN46756/GAMEZ/BLUS-30087/PS3_GAME/USRDIR/ & dev_hdd0/game/BLUS30007/USRDIR/

17.INSTALLEDDLC goes in dev_hdd0/game/OMAN46756/GAMEZ/BLUS-30087/PS3_GAME/USRDIR &
dev_hdd0/game/BLUS30007/USRDIR/


18. The bsa files go in dev_hdd0/game/OMAN46756/GAMEZ/BLUS- 30087/PS3_GAME/USRDIR/DATA & dev_hdd0/game/BLUS30007/USRDIR/DATA
19. Run the game through backup manager
20.Go to */app_home/PS3_GAME push X

And your Done! I can confirm this does work!!!

Holy shit this is gonna take a while
06-27-2011, 07:51 PM #6
Originally posted by another user
Lets Get Started:
1. Download your favorite mod (preferably one with esp file)
2. If it needs to use meshes and textures you will need to ftp oblivion - meshes.bsa, oblivion - textures - compressed.bsa and oblivion.ini to your desktop.
3. Run the FTP Server on your PS3 (It will show you your PS3 IP ADDRESS)
4. How to ftp without downloading a program for pc open any folder, where it shows the file directory change it to ftp:// YOUR PS3 IP ADD


Okay, I am sorry, but how the hell do Oblivion's meshes and textures have anything to do with the ones your mod has? Because I'm pretty sure Oblivion's texture and mesh files don't just magically acquire the correct textures... Shouldn't you maybe... oh... I don't know, use the mods textures and meshes? Is that like a mistake or am I missing something here?:???:
06-29-2011, 08:15 PM #7
beast skills
Save Point
Originally posted by HarryHyper View Post
Okay, I am sorry, but how the hell do Oblivion's meshes and textures have anything to do with the ones your mod has? Because I'm pretty sure Oblivion's texture and mesh files don't just magically acquire the correct textures... Shouldn't you maybe... oh... I don't know, use the mods textures and meshes? Is that like a mistake or am I missing something here?:???:


lol did you read the tutorial at all? you end up overwriting the files in the original .bsa's with your own meshes and textures. but you need the originals in order to repack them
06-30-2011, 04:34 AM #8
Originally posted by beast
lol did you read the tutorial at all? you end up overwriting the files in the original .bsa's with your own meshes and textures. but you need the originals in order to repack them


Am I the only one here who feels ****ing blind? Someone explain to me where the hell the .bsa files are replaced? It doesn't say one thing about your mod's textures and meshes anywhere. Jesus Christ.
06-30-2011, 05:49 PM #9
Dante.
Banned
Originally posted by HarryHyper View Post
Am I the only one here who feels ****ing blind? Someone explain to me where the hell the .bsa files are replaced? It doesn't say one thing about your mod's textures and meshes anywhere. Jesus Christ.


It seems your the only one who can't follow, you must be blind if you can't follow this tutorial. Try reading again, because you must have brain damage.
06-30-2011, 08:40 PM #10
beast skills
Save Point
okay step-by-step for the blind and retarded out there:

1. open bsacmd
2. click 'pack'
3. under archive you select the original .BSA (mesh for meshes, and textures for textures)
4. the source directory is the folder that has the meshes or textures in it (FOR YOUR MOD- .nif's and .dds's)
5. click 'pack' again
6. open the .bsa in bsacmd to make sure that all the files are in there
7. rename the BSA to match what your .esp is (MOD.ESP and MOD - MESHES.BSA)
8. put that shit where it belongs

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