DICE on BF4 Console Versions: “Wouldn’t Sacrifice the Core Experience For Higher Frame-Rate”
By: Aleksandar Kostovski
March 29, 2013 - 12:07 CDT
Patrick Bach, from DICE, commented about the importance of frame-rate.
With the excitement of Battlefield 4 recently, we have yet to hear about the decisions DICE will make on the console versions of Battlefield 4. Patrick Bach, from DICE, has input his feedback on whether Battlefield 4 on the PS3 and Xbox 360 will have improved frame-rates, or stay the same as before of 30 frames per second. “Frostbite 3 engine is not only about high-end. It’s also about workflows. So it’s easier for us to optimize and create better experiences on consoles, due to the fact we’re pushing the bar and simplifying and creating easier ways for the developers to build the games in general. 30 or 60 frames per second on consoles is a discussion on fidelity, still. What is most important right now? Are you willing to cut down on features to get it to run? If you remove destruction and vehicles of course we could increase the frame-rate."
He continues on to say some positives about the core gaming experience, “But that’s a core part of the game experience. We still have 24 players on the Xbox 360 and the PS3, which still is a high number compared to other games. There aren’t that many shooters with a higher number, and those games don’t have destruction and vehicles”
He concludes his statement by saying that the core experience is more important than the frame rate. “It’s a balance. I would never sacrifice the core Battlefield experience to get higher frame-rate. But then again, higher frame-rate is something positive. So, we’ll see what happens.”
Battlefield 4 will be released this fall for the PC, whether it will be released on the consoles, both this and next gen, we won't know until DICE confirms it.
Aleksandar Kostovski is a games reporter for NextGenUpdate.