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No “Bottlenecks” On the PS4, says Killzone Developer
By: Nadeeja Wick
April 08, 2013 - 10:44 CDT
Killzone dev Michiel Van Der Leeuw is impressed with the PS4, says he can't find any errors
Somebody (Microsoft) has to put the brakes on Sony as they and their PS4 continue to grow stronger day by day. Upon constant detail reveals and developer praise and approval, the future is looking incredibly bright for the console.
Killzone developer, Michiel Van Der Leeuw, has made some promising statements, saying that he could not come across any “bottlenecks” with the PS4. "The fact that the best pieces of hardware are also devised from, or optimized versions of, the stuff we find in PCs doesn't make it any less a console. A PC is a number of parts that also [have] bridges in-between, where there are inefficiencies that may [come in if they're not] exactly the right match, “ said Leeuw. “We've got the right amount of memory, video card; everything's balanced out.”
“It was a very conscious effort to make sure that – with the speed of the memory, the amount of compute units, the speed of the hard drive – there would not be any bottlenecks,” added Leeuw. “I think it was for more than a year that we knew the main ingredients and there was just discussion after discussion trying to find a bottleneck. Take a look at this design; try to find the bottleneck." If the term “bottleneck” is foreign to you, it simply refers to the overall performance of a system being limited by one component or resource. For a highly accredited developer to make such a bold statement gives me the chills.
Sony’s yet to bless the fans with their actual console, but many of us are expecting it during E3. Until then, the appraisal of developers will suffice. E3’s days are numbered, so the flow of details will continue to come through. This years E3 is going to be nothing short of epic. With the PS4, and hopefully the new Xbox, it’s going to be a scorching event!
Nadeeja Wick is a games reporter for NextGenUpdate.