Post: [1.06] Addresses [+60]
11-11-2014, 06:39 PM #1
Swiss
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU,

This will be my last update of my own finds.

    
TOC Address - 0x09A5080

playerState - 0x01987980
playerState_size - 0x4180
G_Entity - 0x01897980
G_Entity_size - 0x280
client_s - 0x021A6810
client_s_size - 0x77A80

0036F7C4 - BG_TakePlayerWeapon(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo)
0036B5E8 - G_Spawn(void)
0043745C - SV_SetClientStat(int clientNum, int index, int value)
00314D30 - Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
00380280 - G_SpawnTurret(gentity_s *,char const *)
0036F41C - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0030B664 - G_setfog(const char *fogstring)
002AF080 - G_RadiusDamage(const float *origin, gentity_s *inflictor, gentity_s *attacker, float fInnerDamage, float fOuterDamage, float radius, float coneAngleCos, float *coneDirection, gentity_s *ignore, int mod, int weapon)
0031EBA0 - TeleportPlayer(gentity_s *player, float *origin, float *angles)
0016B804 - BG_FindWeaponIndexForName(const char *name)
00370140 - G_GetWeaponIndexForName(const char *name)
0036BF70 - G_AddEvent(gentity_s *ent, int event, unsigned int eventParm)
0036BE24 - G_TempEntity(const float *origin, int event)
00048AFC - G_EffectIndex(const char *name)
00433FC0 - SV_SetConfigstring(int,char const *)
0043206C - SV_AddServerCommand(client_s *client, svscmd_type type, const char *cmd)
004C139C - SV_ClientCommand(client_s *cl, msg_t *msg)
0044DC50 - SV_LinkEntity(gentity_s *gEnt)
0044DBD0 - SV_UnlinkEntity(gentity_s *gEnt)
0042C5A4 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0042C130 - SV_MapRestart(int fast_restart)
0031DD40 - G_LocationalTrace(trace_t *results, const float *start, const float *end, int passEntityNum, int contentmask, char *priorityMap)
00387468 - Trace_GetEntityHitId(trace_t *trace)
004C4D60 - Dvar_GetBool(const char *dvarName)
004C4EA8 - Dvar_GetString(const char *dvarName)
004C4DDC - Dvar_GetInt(const char *dvarName)
004C4D68 - Dvar_GetString(const char *dvarName)
004C3190 - Dvar_FindMalleableVar(const char *dvarName)
00360268 - SP_script_brushmodel(gentity_s *self)
00319E28 - G_SpawnString(SpawnVar *spawnVar, const char *key, const char *defaultString, const char **out)
017F02F0 - G_HudElems
00311640 - HudElem_Alloc(int,int)
0004DE08 - G_LocalizedStringIndex(const char *string)
0181F300 - leveltime
06ACC80 - strchr()
030DCC0 - player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, hitLocation_t hitLoc, int psTimeOffset)
0492368 - ui_debugmode
003221C8 - G_ExplodeMissile(gentity_s *ent)
003280F8 - G_FireGrenade(gentity_s *parent, float *start, float *dir, int grenadeWPID, char grenModel, int rotate, int time)
003284B8 - G_FireRocket(gentity_s *parent, unsigned int weaponIndex, float *start, float *dir, const float *gunVel, gentity_s *target, const float *targetOffset)
00380280 - G_SpawnTurret(gentity_s *self, const char *weaponinfoname)
004C4D60 - Dvar_GetBool(char const *)
004CD0E8 - Com_sprintf(char *dest, int size, const char *fmt)
0042D850 - SV_SendDisconnect(client_s *client, int state, const char *reason)
00432C9C- SV_GameSendServerCommand(int,svscmd_type,char const *) //
0038FCAC - Cbuf_AddText(int localClientNum, const char *text)
00603470 - R_SetFrameFog(GfxCmdBufInput *)
002F9088 - SetClientViewAngle(gentity_s *ent, const float *angle)
003E7CFC - Scr_GetInt(unsigned int index)
0034E0C8 - Scr_SpawnFX
007A09BC - FPS
003E2600 - Scr_Error(char const *)
00432F3C - SV_SetBrushModel(gentity_s *ent)
0037AA34 - G_VehiclesInit(int restarting)
003B1F28 - Com_Error(errorParm_t code, const char *fmt)
003728BC - G_SetOrigin(gentity_s *ent, const float *origin)
00366D24 - G_CallSpawn

Non-Host:
002101AC - No Recoil
00199943 - Red Boxes
001720FF - Steady Aim
01C6C48 - Wallhack

Dvars:
002F599C - G_Speed

Stats:
Stats Entry - 0x29CDC64
Prestige - 0x9
XP - 0xA5
Score - 0xE2
Kills - 0xBA
Deaths - 0x91
Wins - 0x10E
Loses - 0xC1
Time Played - 0xFE
Games Played - 0xA9


Credits:
me (Swiss), reversed the most addresses myself
seb5594, updated some addresses of his 1.01 release
Last edited by Swiss ; 01-11-2015 at 03:01 PM.

The following 30 users say thank you to Swiss for this useful post:

One, br0wniiez, bymelasuda, Creepzoid 0___0, DaZeModz-, Drughi, EG6, FAKA_ELITE, flawless935, FusionIsDaName, HaX-Stylin, HiddenHour, M3G4TR0N, MODZ4FUN420, Nana, NotALegitPlayer, Restrain, RGaming, seb5594, Swaqq, Synergy, whosLando, xDebugKiller, xProvXKiller, XxEconomicsxX, XxWSxX, zRayz-

The following user groaned Swiss for this awful post:

Not Rage
11-11-2014, 07:15 PM #11
Chinx Drugz
< ^ > < ^ >
Originally posted by FFM
This don't work ...


bro i just did it from the time i quoted you to now.. and look i got it, decrypted it, and uploaded it so what you mean it doesn't work? You must login or register to view this content. you welcome
11-11-2014, 07:17 PM #12
Originally posted by Swiss View Post
Hey NGU,

Here a little Address Dump for the Update 1.03 Smile

    
Addresses:
G_Spawn = 00363668
SV_SetClientStats = 0042E970
G_Speed: 002EDFC4
Add_Ammo = 0030D198
Sv_SetClientStats = 0042E830
G_SetFog: 00303AAC
BG_FindWeaponIndexForName = 001662DC
G_GetWeaponIndexForName = 00368188
SV_SetConfigString = 0042B3B0
Hudelem_Alloc = 00309A98
G_Vehicles = 004D088C
Scr_GetEntityID = 0049C8EC
TeleportPlayer = 00316FB8
Dvar_GetBool: 004BA750
Com_Sprintf = 004C2BA8
SV_GameSendServerCommand = 0042A09C
Cbuff_AddText = 0038777C
R_SetFrameFog = 005F7C80
SV_SetClientViewAngles = 002F1688
Scr_GetInt = 003DF694
Scr_SpawnFX = 003464D0
FPSText = 00793B8C

NonHost:
RedBoxes = 00193DE3//On = 0x1, Off = 0x0
Advanced UAV = 0018B8BB//On = 0x0, Off = 0x1
NoRecoil = 00209FC3
Glow Players: 005D1313


Credits:
seb5594


uav class patched?
11-11-2014, 07:21 PM #13
Arrow_Modz
Can’t trickshot me!
no work
11-11-2014, 07:37 PM #14
Swiss
Do a barrel roll!
Originally posted by Modz View Post
no work


What u talking about?
11-11-2014, 07:38 PM #15
xProvXKiller
Climbing up the ladder
Originally posted by FFM
This don't work ...


yes it does lmao
11-11-2014, 08:18 PM #16
xReaperv3
Bounty hunter
Idk if anything is 100% correct Smile

    
TeleportPlayer = 0x316FB8,
G_Spawn = 0x363668,
SetClientViewAngles = 0x2F1688,
G_ExplodeMissile = 0x31A5E0,
G_FireGrenade = 0x320510,
G_FireRocket = 0x3208D0,
GScr_SpawnPlane = 0x33287C,
GScr_SpawnTurret = 0x332988,
G_SpawnTurret = 0x377E78,
Scr_GetConstString = 0x3DF694,
Scr_GetVector = 0x3E0070,
Scr_SpawnFX = 0x34DC50,
VEH_UnlinkPlayer = 0x537F4C,
Weapon_RocketLauncher_Fire = 0x366200,
G_GivePlayerWeapon = 0x3670E8,
Add_Ammo = 0x30D198,
BG_FindWeaponIndexForName = 0x1662DC,
G_GetWeaponIndexForName = 0x368188,
Com_Sprintf = 0x4C2BA8,
G_ParseEntityFields = 0x35EBE4,
Dvar_GetBool = 0x4BA750,
Dvar_GetInt = 0x4BA7CC,
Dvar_FindMalleableVar = 0x4B8B80,
Dvar_GetFloat = 0x4BA838,
Dvar_SetSringByName = 0x4BBD34,
G_HudElems = 0x176E6E8,
G_ModelName = 0x047210,
Scr_ObjectError = 0x2F34D8,
PlayerCmd_SetClientDvars = 0x2FA7D4,
R_SetFrameFog = 0x5F7C80,
G_LocalizedStringIndex = 0x4C938

The following user thanked xReaperv3 for this useful post:

FusionIsDaName
11-11-2014, 08:22 PM #17
Good job
11-11-2014, 08:25 PM #18
Swiss
Do a barrel roll!
Originally posted by xReaperv3 View Post
Idk if anything is 100% correct Smile

    
TeleportPlayer = 0x316FB8,
G_Spawn = 0x363668,
SetClientViewAngles = 0x2F1688,
G_ExplodeMissile = 0x31A5E0,
G_FireGrenade = 0x320510,
G_FireRocket = 0x3208D0,
GScr_SpawnPlane = 0x33287C,
GScr_SpawnTurret = 0x332988,
G_SpawnTurret = 0x377E78,
Scr_GetConstString = 0x3DF694,
Scr_GetVector = 0x3E0070,
Scr_SpawnFX = 0x34DC50,
VEH_UnlinkPlayer = 0x537F4C,
Weapon_RocketLauncher_Fire = 0x366200,
G_GivePlayerWeapon = 0x3670E8,
Add_Ammo = 0x30D198,
BG_FindWeaponIndexForName = 0x1662DC,
G_GetWeaponIndexForName = 0x368188,
Com_Sprintf = 0x4C2BA8,
G_ParseEntityFields = 0x35EBE4,
Dvar_GetBool = 0x4BA750,
Dvar_GetInt = 0x4BA7CC,
Dvar_FindMalleableVar = 0x4B8B80,
Dvar_GetFloat = 0x4BA838,
Dvar_SetSringByName = 0x4BBD34,
G_HudElems = 0x176E6E8,
G_ModelName = 0x047210,
Scr_ObjectError = 0x2F34D8,
PlayerCmd_SetClientDvars = 0x2FA7D4,
R_SetFrameFog = 0x5F7C80,
G_LocalizedStringIndex = 0x4C938



Werde es adden Smile
11-11-2014, 08:33 PM #19
Swiss
Do a barrel roll!
Originally posted by Restrain View Post
Why are you always so sexy? Happy


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