Post: 1.10 Combat Record Stats Adresses Pre-coded!
03-05-2015, 05:29 PM #1
Advancer
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); These should still be working on 1.10 Smile


// guns
uint pdw = 0x29f6e6e;
uint ae4 = 0x29f9622;
uint ak12 = 0x29f6c06;
uint amr9 = 0x29f6d02;
uint arx = 0x29f6c92;
uint asm = 0x29f6d3a;
uint ameli = 0x29f91a6;
uint atlas2 = 0x29f6dc6;
uint atlas4 = 0x29f6ec2;
uint bal = 0x29f6c22;
uint bull = 0x29f6ede;
uint knife = 0x29f758a;
uint em1 = 0x29f7552;
uint crossbow = 0x29f75fa;
uint epm3 = 0x29f92da;
uint hbra3 = 0x29f6c3e;
uint shield = 0x29f6de2;
uint imr = 0x29f6c76;
uint kf5 = 0x29f6d56;
uint lynx = 0x29f6daa;
uint maws = 0x29f6f32;
uint mahem = 0x29f6f4e;
uint mdl = 0x29f75de;
uint mk14 = 0x29f6cae;
uint mors = 0x29f6d8e;
uint mp11 = 0x29f6cca;
uint mp443 = 0x29f6e8a;
uint na45 = 0x29f6d72;
uint pytaek = 0x29f6c5a;
uint rw1 = 0x29f6ea6;
uint s12 = 0x29f6efa;
uint sac3 = 0x29f6d1e;
uint sn6 = 0x29f6ce6;
uint stinger = 0x29f6f6a;
uint tac19 = 0x29f6f16;
uint xmg = 0x29f92be;
//
//scorestreak kills
uint assault = 0x29fef4b;
uint recon = 0x29fef4f;
uint bombing = 0x29fef47;
uint missile = 0x29fef3f;
uint care = 0x29fef37;
uint paladin = 0x29fef2f;
uint turret = 0x29fef43;
uint system = 0x29fef53;
uint uav = 0x29fef27;
uint warbird = 0x29fef2b;
uint goliath = 0x29fef3b;
uint vulcan = 0x29fef33;
//
//scorestreak earned
uint assault1 = 0x29fef4b;
uint recon1 = 0x29fef4f;
uint bombing1 = 0x29fef47;
uint missile1 = 0x29fef3f;
uint care1 = 0x29fef37;
uint paladin1 = 0x29fef2f;
uint turret1 = 0x29fef43;
uint system1 = 0x29fef53;
uint uav1 = 0x29fef27;
uint warbird1 = 0x29fef2b;
uint goliath1 = 0x29fef3b;
uint vulcan1 = 0x29fef33;
//
//exo launcher used
uint frag = 0x29f687a;
uint semtex = 0x29f685e;
uint emp = 0x29f6906;
uint exp = 0x29f6bde;
uint smoke = 0x29f68ce;
uint spike = 0x29f693e;
uint stun = 0x29f68b2;
uint threat = 0x29f6976;
//
//exo launcher kills
uint frag1 = 0x29cdf7e;
uint semtex1 = 0x29f686a;
uint emp1 = 0x29f6912;
uint exp1 = 0x29f6bea;
uint smoke1 = 0x29f68da;
uint spike1 = 0x29f694a;
uint stun1 = 0x29f68be;
uint threat1 = 0x29f9226;
//
//gamemode wins
uint teamd = 0x29fcbfa;
uint ffa = 0x29fcc5a;
uint domination = 0x29fcc86;
uint kc = 0x29fccba;
uint hard = 0x29fcd2a;
uint momentum = 0x29fce46;
uint sd = 0x29fccee;
uint sr = 0x29fcd5e;
uint infect = 0x29fcdaa;
uint uplink = 0x29fce12;
uint ctf =0x29fcc26;
Last edited by Advancer ; 03-08-2015 at 11:17 PM.

The following user thanked Advancer for this useful post:

bhoot-iq
03-06-2015, 05:46 PM #2
Thanks!!
03-07-2015, 07:55 AM #3
RGaming
Do a barrel roll!
Useless like this, use the StatsEntry
03-07-2015, 12:52 PM #4
Advancer
Space Ninja
Originally posted by RGaming View Post
Useless like this, use the StatsEntry


No its not useless its exactly the same only im not lazy and put the whole adress..
03-08-2015, 06:29 PM #5
Swaqq
Professional Thanker
I do have stats, it belongs in "Structures" because it is a struct
03-08-2015, 06:33 PM #6
sambuck
Space Ninja
do this realy works
03-08-2015, 06:52 PM #7
br0wniiez
Yung Chico
Originally posted by Swaqq View Post
I do have stats, it belongs in "Structures" because it is a struct


That's what I was thinking but cbf to comment
03-08-2015, 11:16 PM #8
Advancer
Space Ninja
Originally posted by Swaqq View Post
I do have stats, it belongs in "Structures" because it is a struct


Ok fair enuff didnt look in that tab my bad
03-09-2015, 07:18 AM #9
Advancer
Space Ninja
Originally posted by Swaqq View Post
I do have stats, it belongs in "Structures" because it is a struct


Plus your combat record in your pastebin are outdated.
03-09-2015, 12:00 PM #10
Swaqq
Professional Thanker
Originally posted by r View Post
Plus your combat record in your pastebin are outdated.


What are you talking about? I only have stats in my structures tab lol

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