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1.10 Combat Record Stats Adresses Pre-coded!
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1.10 Combat Record Stats Adresses Pre-coded!
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03-05-2015, 05:29 PM
#1
Advancer
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(adsbygoogle = window.adsbygoogle || []).push({});
These should still be working on 1.10
// guns
uint pdw = 0x29f6e6e;
uint ae4 = 0x29f9622;
uint ak12 = 0x29f6c06;
uint amr9 = 0x29f6d02;
uint arx = 0x29f6c92;
uint asm = 0x29f6d3a;
uint ameli = 0x29f91a6;
uint atlas2 = 0x29f6dc6;
uint atlas4 = 0x29f6ec2;
uint bal = 0x29f6c22;
uint bull = 0x29f6ede;
uint knife = 0x29f758a;
uint em1 = 0x29f7552;
uint crossbow = 0x29f75fa;
uint epm3 = 0x29f92da;
uint hbra3 = 0x29f6c3e;
uint shield = 0x29f6de2;
uint imr = 0x29f6c76;
uint kf5 = 0x29f6d56;
uint lynx = 0x29f6daa;
uint maws = 0x29f6f32;
uint mahem = 0x29f6f4e;
uint mdl = 0x29f75de;
uint mk14 = 0x29f6cae;
uint mors = 0x29f6d8e;
uint mp11 = 0x29f6cca;
uint mp443 = 0x29f6e8a;
uint na45 = 0x29f6d72;
uint pytaek = 0x29f6c5a;
uint rw1 = 0x29f6ea6;
uint s12 = 0x29f6efa;
uint sac3 = 0x29f6d1e;
uint sn6 = 0x29f6ce6;
uint stinger = 0x29f6f6a;
uint tac19 = 0x29f6f16;
uint xmg = 0x29f92be;
//
//scorestreak kills
uint assault = 0x29fef4b;
uint recon = 0x29fef4f;
uint bombing = 0x29fef47;
uint missile = 0x29fef3f;
uint care = 0x29fef37;
uint paladin = 0x29fef2f;
uint turret = 0x29fef43;
uint system = 0x29fef53;
uint uav = 0x29fef27;
uint warbird = 0x29fef2b;
uint goliath = 0x29fef3b;
uint vulcan = 0x29fef33;
//
//scorestreak earned
uint assault1 = 0x29fef4b;
uint recon1 = 0x29fef4f;
uint bombing1 = 0x29fef47;
uint missile1 = 0x29fef3f;
uint care1 = 0x29fef37;
uint paladin1 = 0x29fef2f;
uint turret1 = 0x29fef43;
uint system1 = 0x29fef53;
uint uav1 = 0x29fef27;
uint warbird1 = 0x29fef2b;
uint goliath1 = 0x29fef3b;
uint vulcan1 = 0x29fef33;
//
//exo launcher used
uint frag = 0x29f687a;
uint semtex = 0x29f685e;
uint emp = 0x29f6906;
uint exp = 0x29f6bde;
uint smoke = 0x29f68ce;
uint spike = 0x29f693e;
uint stun = 0x29f68b2;
uint threat = 0x29f6976;
//
//exo launcher kills
uint frag1 = 0x29cdf7e;
uint semtex1 = 0x29f686a;
uint emp1 = 0x29f6912;
uint exp1 = 0x29f6bea;
uint smoke1 = 0x29f68da;
uint spike1 = 0x29f694a;
uint stun1 = 0x29f68be;
uint threat1 = 0x29f9226;
//
//gamemode wins
uint teamd = 0x29fcbfa;
uint ffa = 0x29fcc5a;
uint domination = 0x29fcc86;
uint kc = 0x29fccba;
uint hard = 0x29fcd2a;
uint momentum = 0x29fce46;
uint sd = 0x29fccee;
uint sr = 0x29fcd5e;
uint infect = 0x29fcdaa;
uint uplink = 0x29fce12;
uint ctf =0x29fcc26;
Last edited by
Advancer
; 03-08-2015 at 11:17 PM.
The following user thanked Advancer for this useful post:
bhoot-iq
03-06-2015, 05:46 PM
#2
tonyleffe
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Thanks!!
03-07-2015, 07:55 AM
#3
RGaming
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Useless like this, use the StatsEntry
03-07-2015, 12:52 PM
#4
Advancer
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Originally posted by RGaming
Useless like this, use the StatsEntry
No its not useless its exactly the same only im not lazy and put the whole adress..
03-08-2015, 06:29 PM
#5
Swaqq
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I do have stats, it belongs in "Structures" because it is a struct
03-08-2015, 06:33 PM
#6
sambuck
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do this realy works
03-08-2015, 06:52 PM
#7
br0wniiez
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Originally posted by Swaqq
I do have stats, it belongs in "Structures" because it is a struct
That's what I was thinking but cbf to comment
03-08-2015, 11:16 PM
#8
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Originally posted by Swaqq
I do have stats, it belongs in "Structures" because it is a struct
Ok fair enuff didnt look in that tab my bad
03-09-2015, 07:18 AM
#9
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Originally posted by Swaqq
I do have stats, it belongs in "Structures" because it is a struct
Plus your combat record in your pastebin are outdated.
03-09-2015, 12:00 PM
#10
Swaqq
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Originally posted by r
Plus your combat record in your pastebin are outdated.
What are you talking about? I only have stats in my structures tab lol
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