void setExpFog(float fStartDistance, float fHalfwayDistance, float fRed, float fGreen, float fBlue, float fTransmitionTime, )
{
SV_GameSendServerCommand(-1, 1, va("d 10 %g %g %g %g %g %g %g %.0f %g %g %g %g %g %g %g %g %g %g", fStartDistance, 1.0 / fHalfwayDistance, 0.0, 0.0, fRed, fGreen, fBlue, fTransmitionTime*1000.0, 1.0, 0.5, 0.5, 0.5, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0));
}
void setExpFog(float fStartDistance, float fHalfwayDistance, float fRed, float fGreen, float fBlue, float fTransmitionTime, )
{
SV_GameSendServerCommand(-1, 1, va("d 10 %g %g %g %g %g %g %g %.0f %g %g %g %g %g %g %g %g %g %g", fStartDistance, 1.0 / fHalfwayDistance, 0.0, 0.0, fRed, fGreen, fBlue, fTransmitionTime*1000.0, 1.0, 0.5, 0.5, 0.5, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0));
}
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