Post: [1.20] Adresse / Offset / Structures for All Update !
04-16-2015, 03:17 AM #1
LBK
Little One
(adsbygoogle = window.adsbygoogle || []).push({});
Hello, following the closure of the topic of my friend Swaaq, Swaaq request me to create a new one !
Since the 1.04 of Advanced Warfare , I Update All Adresse for any people ! I do not do this for glory or even money as do certain person ... ! I do it to help a member who can not do it ! The Modding is just fun first !! The only thanks I demand is the credits .. Please respect this .. ! Good Reading of my thread !


Last Update Date : 07/092015 ! Last Update Games : 1.20 ! Last Update STATS for 1.20



Adresses :
Very All Adresse reverse by me ( Lebigkilleur )and the rest by SC58 , Swaqq And xCSBKx , RatchetBooty for initial release for G_Client ![/FONT]


Waiting For All Adresse , Thx To RGaming for this on 1.20 :
    
---------- Host Mods ----------
G_Client : 0x1AEE380
G_Entity : 0x19FE380
---------- Function (Call RPC) ----------
Add_Ammo(playerState_s *ps, Weapon weapon, bool isAlternate, int count, int fillClip) : 0x330A40
Cbuf_AddText(LocalClientNum_t localClientNum, const char *text) : 0x3AF41C
Dvar_GetBool(const char *dvarName) : 0x4EB158
Dvar_GetInt(const char *dvarName) : 0x4EB1D4
Dvar_GetString(const char *dvarName) : 0x4EB2A0
G_AddEvent(gentity_s *ent, unsigned int event, unsigned int eventParm) : 0x389EC0
G_ClientTagIndex(const char *name) : 0x04E73C
G_FreeEntities(void) : 0x335E74
G_FreeTurret(gentity_s *self) : 0x399008
G_GivePlayerWeapon(playerState_s *ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore) : 0x38D504
G_GetPlayerEyePosition(playerState_s *ps, float *origin) : 0x314DD4
G_GetSavePersist() : 0x335D04
G_HintStringIndex(const char *name) : 0x04E8C4
G_LoadGame(int checksum, SaveGame *save, int scriptRunning, int demoSave) : 0x34E2EC
G_ModelIndex(const char *name) : 0x04E694
G_ReadStruct(saveField_t *fields, char *dest, int tempsize, SaveGame *save) : 0x395118
G_RegisterDebugDvars : 0x336610
G_RegisterServerAdminDvars(void) : 0x336050
G_RegisterWeapon(unsigned int weapIndex) : 0x334AC8
G_RunFrame(int levelTime) : 0x339380
G_ScriptMenuIndex(const char *name) : 0x04E840
G_SetModel(gentity_s *ent, const char *modelName) : 0x388294
G_SetSavePersist(int savepersist) : 0x335D18
G_SpawnTurret(gentity_s *self, const char *weaponinfoname, const int useDropPitch) : 0x39E620
G_Spawn(void) : 0x389510
G_StatusIconIndex(const char *name) : 0x04E884
G_ShutdownGame(int freeScripts) : 0x3373D0
G_VehicleDefIndex(const char *name) : 0x04E8FC
R_SetFrameFog(GfxCmdBufInput *input) : 0x628870
SP_Script_Model(gentity_s *mSelf) : 0x37DDD4
SV_FastRestart_f() : 0x450DB0
SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text) : 0x45799C
SV_MapRestart(int savegame, int loadScripts) : 0x450AF8
SV_SendServerCommand(client_t *cl, svscmd_type type, const char *fmt, ...) : 0x45BEA8
Sys_Error(const char *error, ...) : 0x55D2D4
SV_SetGametype(void) : 0x4587E4
---------- FPS ----------
FPS Enable : 0x4CABE4
FPS String : 0x7CC8DC
FPS Text Size : 0x4CAB3C
FPS Text Position X : 0x4CAB40
FPS Text Position Y : 0x4CAB44
---------- Miscelaneous ----------
Key_IsDown : 0xD912B4


Structures Client :
Here Is a Modz For All Client !


    
Juste change G_Client for All MAJ Winky Winky
public struct G_Client
{
public static UInt32
G_Client = 0x1AEE380,
Pseudo = G_Client + 0x3334,
PrimaryAmmo = G_Client + 0x6BD,
SecondaryAmmo = G_Client + 0x68D,
ExoLauncherAmmo = G_Client + 0x6A5,
Team = G_Client + 0x32DF,
mFlag = G_Client + 0x35A7,
FakeLag = G_Client + 0x321B,
Speed = G_Client + 0x32D4,
Laser = G_Client + 0x59,
RedBoxes = G_Client + 0x5F,
ThirdPerson = G_Client + 0x5F,
ExoCloak = G_Client + 0x58,
NoFriction = G_Client + 0x56,
ButtonMonitoring = G_Client + 0x35B6,
Origin = G_Client + 0x78,
Angles = G_Client + 0x1B0;
}


Structures Stats :
Thx To Ragming for 1.20 !


    
public struct Stats
{
public static UInt32
EntryStats = 0x2AE7568,
Prestige = EntryStats + 0x0D,
Level = EntryStats + 0xA9,
Score = EntryStats + 0xE6,
Kills = EntryStats + 0xBD,
Deaths = EntryStats + 0x95,
Accuracy = EntryStats + 0x51,
Wins = EntryStats + 0x112,
Losses = EntryStats + 0xC5,
GamePlayed = EntryStats + 0xAD,
TimePlayed = EntryStats + 0x102,
UnlockAll = EntryStats + 0x5834,
ClassName = EntryStats + 0x4DE9;
}


No-Host :
Thx To RGaming for Adresse 1.20 ! [/FONT]


    
--------- No-Host Mods ----------
Advanced UAV : 0x1A7080
Laser : 0x21BE34
Name : 0x2A80BE8
No Recoil : 0x2290B0
RedBoxes : 0x1AF6FC
Steady Aim : 0x18787C


Scripts :
Here , is a More Script by any people , if you want add your script , just quote or pm me !
Juste please , test your script to be 100% functional.. !
[/FONT]


Button Monitoring : ( Thx to Swaqq ! )

    
#pragma region Buttons
namespace Buttons{
int
Cross = 67108864,
Crouch = 33554432,
Prone = 16777216,
Start = 128,
L1 = 134217736,
L2 = -2147483648,
L3 = 537001984,
R1 = 65536,
R2 = 1073741824,
R3 = 263168,
Square = 3145728;

bool ButtonPressed(int client, int button){
if (*(int*)(Offsets::Buttons + (client * 0x3980)) == button)
return true;
else return false;
}
}
#pragma endregion
Buttons = Look In Structure Client
//Found by Swaqq, if used please leave credits.


Key_IsDown ( Button Monitoring No-Host ) : ( Thx to RGaming ! )

    
public static class Key_IsDown
{
public enum Key : uint
{
Cross = 0,
Circle = 1,
Square = 2,
Triangle = 3,
L1 = 4,
R1 = 5,
Start = 13,
Select = 14,
L3 = 15,
R3 = 16,
DPAD_UP = 19,
DPAD_DOWN = 20,
DPAD_LEFT = 21,
DPAD_RIGHT = 22,
}

public static Boolean LocalKeyIsDown(Key k)
{
return PS3.Extension.ReadBool((Offsets.KeyIsDown + 0x0F) + ((UInt32)k * 0xC));
}
}


Remote Procedure Call ( Thx To Choco for Original and Thx To SC58 and Shark for AW )

    
private static uint function_address = 0x6271B0;//R_SetFrameFog

public static byte[] ReverseBytes(Byte[] toReverse)
{
Array.Reverse(toReverse);
return toReverse;
}
public static void WriteSingle(UInt32 address, float[] input)
{
Int32 length = input.Length;
Byte[] array = new Byte[length * 4];
for (Int32 i = 0; i < length; i++)
{
ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (Int32)(i * 4));
}
PS3.SetMemory(address, array);
}

public static float[] ReadSingle(uint address, int length)
{
byte[] memory = PS3.Extension.ReadBytes(address, length * 4);
ReverseBytes(memory);
float[] numArray = new float[length];
for (int index = 0; index < length; ++index)
numArray[index] = BitConverter.ToSingle(memory, (length - 1 - index) * 4);
return numArray;
}

public static int Init()
{
if (function_address == 0) return -1;
Enable_RPC();
return 0;
}

public static void Enable_RPC()
{
PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
System.Threading.Thread.Sleep(20);
byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
PS3.SetMemory(function_address + 0x4, func);
PS3.SetMemory(0x10050000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
}

public static int Call(uint func_address, params object[] parameters)
{
int num_params = parameters.Length;
uint num_floats = 0;
for (uint i = 0; i < num_params; i++)
{
if (parameters[i] is int)
{
byte[] val = BitConverter.GetBytes((int)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is uint)
{
byte[] val = BitConverter.GetBytes((uint)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is string)
{
byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
PS3.SetMemory(0x10050054 + i * 0x400, str);
uint addr = 0x10050054 + i * 0x400;
byte[] address = BitConverter.GetBytes(addr);
Array.Reverse(address);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, address);
}
else if (parameters[i] is float)
{
num_floats++;
byte[] val = BitConverter.GetBytes((float)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050024 + ((num_floats - 1) * 0x4), val);
}
}
byte[] fadd = BitConverter.GetBytes(func_address);
Array.Reverse(fadd);
PS3.SetMemory(0x1005004C, fadd);
System.Threading.Thread.Sleep(20);
byte[] ret = PS3.Extension.ReadBytes(0x10050050, 4);
Array.Reverse(ret);
return BitConverter.ToInt32(ret, 0);
}


Cbuf_AddText :

    
public static void Cbuf_AddText(int client, string command)
{
Call(0x3AEA6C, new object[] { 0, command });//Cbuf_AddText
}


Set Blur :

    
public static void setBlur(Int32 transitionTime)
{
SV_GameSendServerCommand(0, "i _ " + transitionTime + " ");
}


Set Vision

    
public static void SetVision(int clientIndex, string Vision)
{
SV_GameSendServerCommand(clientIndex, "J \"" + Vision + "\" ");
}


SV_GameSendServerCommand :

    
public static void SV_GameSendServerCommand(int client, string command)
{
Call(0x456E8C, client, 0, command + "\"");
}


iPrintln :

    
public static void iPrintln(int client, string text)
{
SV_GameSendServerCommand(client, "e \"" + text + "\"");
}


iPrintlnBold :

    
public static void iPrintlnBold(int client, string text)
{
SV_GameSendServerCommand(client, "c \"" + text + "\"");
}


Spawn Entity : ( Thx To xReaperv3 )

    
public static uint spawnEntity(string ModelName, float[] Origin, float[] Angles)
{
uint Entity = (uint)Call(0x388B60);//G_Spawn
WriteSingle(Entity + 0x138, Origin);
WriteSingle(Entity + 0x148, Angles);
Call(0x3878E4, Entity, ModelName);//G_SetModels
Call(0x37D424, Entity);//SP_script_model
return Entity;
}


GetPlayerOrigin :

     
public static float[] getPlayerOrigin(int clientIndex)
{
return ReadSingle(G_Client(clientIndex, 0x7Cool Man (aka Tustin), 3);
}


Clone Player /(Thx to xReaperV3 )

    
public static void ClonePlayer(int clientIndex)
{
RPC.Call(PlayerCMD_ClonePlayer, new object[] { clientIndex });
}


GivePlayerWeapons

    
public static void G_GivePlayerWeapon(int Client, int Weapon, int ammo)
{
RPC.Call(0x36A6A0, 0x1950880+ 0x4180 * (uint)Client, Weapon, 0);//G_GivePlayerWeapons and G_Client !
RPC.Call(0x3101C0, 0x1950880+ (Client * 0x4180), Weapon, 0, ammo, 1);//Add_Ammo and G_Client
}


Set Models Player

    
Public static void SetModel(Int Client , string Models)
{
RPC.Call(0x365738 , 0x1860880+ 0x280 * (uint)Client, Model);//G_SetModels And G_Entity
}


Restart Game : ( Thx To SC58 )

    
void FastRestart()
{
RPC.Call(Fast_Restart_f);
}


Open KeyBoard ( Thx To Blb for first release and thx To LBK for remake on 1.18 )

    
uint kb_Result = 0x03260E22,
kb_cb = 0x9C9518,
keyboardPrompt = 0x4C2540,
kb_active = 0x9DBF40;

string runKeyboard(string title = "Your title", string presetText = "text here", int maxLength = 20)
{

/*your own rpc function...*/
Call(keyboardPrompt, new object[] { 0, title, presetText, maxLength, 0, 0, kb_cb });
System.Threading.Thread.Sleep(10);//give him some time !
/*wait for the keyboard to be ended*/
while (PS3.Extension.ReadInt32(kb_active) == 0) { /*Do nothing Happy*/}
return PS3.Extension.ReadString(kb_Result);

}



Enums & Structure
Enums and Struture for modz , exemple Event , WeapDef , Entity , etc , this is released by Lebigkilleur , Shark and aerosoul94 ! [/FONT]


Enums of NodeType ( Thx Lebigkilleur )

    
enum nodeType
{
NODE_NONE = 0x0
NODE_CAPTURE = 0x1
NODE_PROTECT = 0x2
NODE_GRENADE_FROM = 0x3
NODE_GRENADE_TARGET = 0x4
NODE_AMBUSH = 0x5
NODE_SENTRY = 0x6
NODE_TRAFFIC = 0x7
NODE_EXPOSED = 0x8
NODE_HIDE = 0x9
NODE_HIDE_ANYWHERE = 0x10
NODE_HIDE_FROM = 0x11
NODE_COMBAT = 0x12
NODE_CAMP = 0x13
NODE_TRAP = 0x14
NODE_AERIAL_TARGET = 0x15
NODE_EXPOSURE_VIS = 0x16
NODE_NUMTYPE = 0x17
}


Enums Of EntityType ( Thx To Shark ! )

    
enum entityType_t
{
ET_GENERAL = 0x0,
ET_PLAYER = 0x1,
ET_PLAYER_CORPSE = 0x2,
ET_ITEM = 0x3,
ET_MISSILE = 0x4,
ET_INVISIBLE = 0x5,
ET_SCRIPTMOVER = 0x6,
ET_SOUND_BLEND = 0x7,
ET_FX = 0x8,
ET_LOOP_FX = 0x9,
ET_PRIMARY_LIGHT = 0xA,
ET_TURRET = 0xB,
ET_HELICOPTER = 0xC,
ET_PLANE = 0xD,
ET_VEHICLE = 0xE,
ET_VEHICLE_COLLMAP = 0xF,
ET_VEHICLE_CORPSE = 0x10,
ET_VEHICLE_SPAWNER = 0x11,
ET_AGENT = 0x12,
ET_AGENT_CORPSE = 0x13,
};



Enums Of meansOfDeath ( Thx To Shark ! )

    
enum meansOfDeath_t {
MOD_UNKNOWN = 0x0,
MOD_PISTOL_BULLET = 0x1,
MOD_RIFLE_BULLET = 0x2,
MOD_EXPLOSIVE_BULLET = 0x3,
MOD_GRENADE = 0x4,
MOD_GRENADE_SPLASH = 0x5,
MOD_PROJECTILE = 0x6,
MOD_PROJECTILE_SPLASH = 0x7,
MOD_MELEE = 0x8,
MOD_MELEE_ALT = 0x9,
MOD_HEAD_SHOT = 0xA,
MOD_MELEE_DOG = 0xB,
MOD_MELEE_ALIEN = 0xC,
MOD_CRUSH = 0xD,
MOD_FALLING = 0xE,
MOD_SUICIDE = 0xF,
MOD_TRIGGER_HURT = 0x10,
MOD_EXPLOSIVE = 0x11,
MOD_IMPACT = 0x12,
MOD_NUM = 0x13,
};


Enums Of he_type ( Thx To Shark ! )

    
enum he_type_t {
HE_TYPE_NONE,
HE_TYPE_TEXT,
HE_TYPE_VALUE,
HE_TYPE_PLAYERNAME,
HE_TYPE_MATERIAL,
HE_TYPE_TIMER_UP,
HE_TYPE_TIMER_DOWN,
HE_TYPE_TIMER_STATIC,
HE_TYPE_TIMER_TENTHS_UP,
HE_TYPE_TIMER_TENTHS_DOWN,
HE_TYPE_TIMER_TENTHS_STATIC,
HE_TYPE_CLOCK_UP,
HE_TYPE_CLOCK_DOWN,
HE_TYPE_WAYPOINT,
HE_TYPE_UNKNOWN1,
HE_TYPE_UNKNOWN2,
HE_TYPE_UNKNOWN3,
HE_TYPE_MOVER,
};


Enums Of Key ( Key_IsDown ) ( Thx To RGaming and Lebigkilleur ! )

    
enum Key :

Cross = 0,
Circle = 1,
Square = 2,
Triangle = 3,
L1 = 4,
R1 = 5,
Start = 13,
Select = 14,
L3 = 15,
R3 = 16,
DPAD_UP = 19,
DPAD_DOWN = 20,
DPAD_LEFT = 21,
DPAD_RIGHT = 22,
}


Enums Of Button ( Button Monitoring ) ( Thx to Swaqq ! )

    
Enums Buttons {
Cross = 67108864,
Crouch = 33554432,
Prone = 16777216,
Start = 128,
L1 = 134217736,
L2 = -2147483648,
L3 = 537001984,
R1 = 65536,
R2 = 1073741824,
R3 = 263168,
Square = 3145728;
}


Enums Of Font ( Thx To Shark ! )

    
enum he_font_t {
HE_FONT_DEFAULT = 0x0,
HE_FONT_BIGFIXED = 0x1,
HE_FONT_SMALLFIXED = 0x2,
HE_FONT_OBJECTIVE = 0x3,
HE_FONT_SMALL = 0x5,
HE_FONT_HUDBIG = 0x6,
HE_FONT_HUDSMALL = 0x7,
HE_FONT_COUNT = 0x8,
};


Enums Of Event : ( Thx To aerosoul94 )

    
enum entity_event_t
{
EV_NONE = 0x0,
EV_FOLIAGE_SOUND = 0x1,
EV_STOP_WEAPON_SOUND = 0x2,
EV_SOUND_ALIAS = 0x3,
EV_SOUND_ALIAS_AS_MASTER = 0x4,
EV_SOUND_ALIAS_SET_PITCH = 0x5,
EV_SOUND_ALIAS_SCALE_PITCH = 0x6,
EV_SOUND_ALIAS_SET_VOLUME = 0x7,
EV_SOUND_ALIAS_SCALE_VOLUME = 0x8,
EV_STOPSOUNDS = 0x9,
EV_STANCE_FORCE_STAND = 0xA,
EV_STANCE_FORCE_CROUCH = 0xB,
EV_STANCE_FORCE_PRONE = 0xC,
EV_STANCE_INVALID = 0xD,
EV_ITEM_PICKUP = 0xE,
EV_AMMO_PICKUP = 0xF,
EV_NOAMMO = 0x10,
EV_NOAMMO_FIREATTEMPT = 0x11,
EV_ADSREQUIRED_FIREATTEMPT = 0x12,
EV_EMPTY_OFFHAND_PRIMARY = 0x13,
EV_EMPTY_OFFHAND_SECONDARY = 0x14,
EV_EMP_OFFHAND = 0x15,
EV_OFFHAND_END_NOTIFY = 0x16,
EV_RESET_ADS = 0x17,
EV_RELOAD = 0x18,
EV_RELOAD_FROM_EMPTY = 0x19,
EV_RELOAD_START = 0x1A,
EV_RELOAD_END = 0x1B,
EV_RELOAD_START_NOTIFY = 0x1C,
EV_RELOAD_ADDAMMO = 0x1D,
EV_RAISE_WEAPON = 0x1E,
EV_FIRST_RAISE_WEAPON = 0x1F,
EV_PUTAWAY_WEAPON = 0x20,
EV_WEAPON_ALT = 0x21,
EV_WEAPON_SWITCH_STARTED = 0x22,
EV_WEAPON_SWITCH_STARTED_OFFHAND = 0x23,
EV_PULLBACK_WEAPON = 0x24,
EV_FIRE_WEAPON_END = 0x25,
EV_FIRE_WEAPON = 0x26,
EV_FIRE_WEAPON_LASTSHOT = 0x27,
EV_FIRE_RICOCHET = 0x28,
EV_RECHAMBER_WEAPON = 0x29,
EV_EJECT_BRASS = 0x2A,
EV_FIRE_WEAPON_LEFT = 0x2B,
EV_FIRE_WEAPON_LASTSHOT_LEFT = 0x2C,
EV_EJECT_BRASS_LEFT = 0x2D,
EV_HITCLIENT_FIRE_WEAPON = 0x2E,
EV_HITCLIENT_FIRE_WEAPON_LASTSHOT = 0x2F,
EV_HITCLIENT_FIRE_WEAPON_LEFT = 0x30,
EV_HITCLIENT_FIRE_WEAPON_LASTSHOT_LEFT = 0x31,
EV_SV_FIRE_WEAPON = 0x32,
EV_SV_FIRE_WEAPON_LASTSHOT = 0x33,
EV_SV_FIRE_WEAPON_LEFT = 0x34,
EV_SV_FIRE_WEAPON_LASTSHOT_LEFT = 0x35,
EV_SV_FIRE_WEAPON_BALL_PASS = 0x36,
EV_FIRE_MELEE_SWIPE = 0x37,
EV_FIRE_MELEE_STAND = 0x38,
EV_FIRE_MELEE_CROUCH = 0x39,
EV_PREP_OFFHAND = 0x3A,
EV_USE_OFFHAND = 0x3B,
EV_USE_OFFHAND_THROWBACK = 0x3C,
EV_SWITCH_OFFHAND = 0x3D,
EV_SWITCH_OFFHAND_VAR = 0x3E,
EV_PREP_RIOTSHIELD = 0x3F,
EV_LOWER_RIOTSHIELD = 0x40,
EV_STARTDEPLOY_RIOTSHIELD = 0x41,
EV_DEPLOY_RIOTSHIELD = 0x42,
EV_CANNOTPLANT = 0x43,
EV_MELEE_HIT = 0x44,
EV_MELEE_MISS = 0x45,
EV_MELEE_BLOOD = 0x46,
EV_MELEE_BLOOD_STAND = 0x47,
EV_MELEE_BLOOD_CROUCH = 0x48,
EV_SV_FIRE_TURRET = 0x49,
EV_FIRE_VEH_TURRET = 0x4A,
EV_FIRE_TURRET = 0x4B,
EV_FIRE_SENTRY = 0x4C,
EV_FIRE_QUADBARREL_1 = 0x4D,
EV_FIRE_QUADBARREL_2 = 0x4E,
EV_BULLET_HIT = 0x4F,
EV_BULLET_HIT_EXPLODE = 0x50,
EV_BULLET_HIT_SHIELD = 0x51,
EV_BULLET_HIT_CLIENT_SMALL = 0x52,
EV_BULLET_HIT_CLIENT_LARGE = 0x53,
EV_BULLET_HIT_CLIENT_EXPLODE = 0x54,
EV_BULLET_HIT_CLIENT_SMALL_FATAL = 0x55,
EV_BULLET_HIT_CLIENT_LARGE_FATAL = 0x56,
EV_BULLET_HIT_CLIENT_EXPLODE_FATAL = 0x57,
EV_BULLET_HIT_CLIENT_SHIELD = 0x58,
EV_BEAM_HIT = 0x59,
EV_BEAM_HIT_SHIELD = 0x5A,
EV_BULLET_DESTROY_CLIENT_SHIELD = 0x5B,
EV_DROP_CLIENT_SHIELD = 0x5C,
EV_EXPLOSIVE_IMPACT_ON_SHIELD = 0x5D,
EV_EXPLOSIVE_SPLASH_ON_SHIELD = 0x5E,
EV_GRENADE_THROW = 0x5F,
EV_GRENADE_BOUNCE = 0x60,
EV_GRENADE_STICK = 0x61,
EV_GRENADE_REST = 0x62,
EV_GRENADE_ROLL = 0x63,
EV_GRENADE_EXPLODE = 0x64,
EV_GRENADE_PICKUP = 0x65,
EV_GRENADE_LETGO = 0x66,
EV_ROCKET_EXPLODE = 0x67,
EV_TRAIL_DESTROY = 0x68,
EV_FLASHBANG_EXPLODE = 0x69,
EV_CUSTOM_EXPLODE = 0x6A,
EV_CHANGE_TO_DUD = 0x6B,
EV_DUD_EXPLODE = 0x6C,
EV_DUD_EXPLODE_ONLY = 0x6D,
EV_DUD_IMPACT = 0x6E,
EV_TROPHY_EXPLODE = 0x6F,
EV_BULLET = 0x70,
EV_PLAY_FX = 0x71,
EV_PLAY_FX_ON_TAG = 0x72,
EV_STOP_FX_ON_TAG = 0x73,
EV_KILL_FX_ON_TAG = 0x74,
EV_PLAY_FX_ON_TAG_FOR_CLIENTS = 0x75,
EV_STOP_FX_ON_TAG_FOR_CLIENT = 0x76,
EV_KILL_FX_ON_TAG_FOR_CLIENT = 0x77,
EV_PLAY_IMPACT_HEAD_FATAL_FX = 0x78,
EV_PHYS_EXPLOSION_SPHERE = 0x79,
EV_PHYS_EXPLOSION_CYLINDER = 0x7A,
EV_PHYS_EXPLOSION_JOLT = 0x7B,
EV_RADIUSDAMAGE = 0x7C,
EV_PHYS_JITTER = 0x7D,
EV_EARTHQUAKE = 0x7E,
EV_GRENADE_SUICIDE = 0x7F,
EV_DETONATE_BY_EMPTY_THROW = 0x80,
EV_DETONATE_BY_DOUBLE_TAP = 0x81,
EV_NIGHTVISION_WEAR = 0x82,
EV_NIGHTVISION_REMOVE = 0x83,
EV_MISSILE_REMOTE_BOOST = 0x84,
EV_PLAY_RUMBLE_ON_ENT = 0x85,
EV_PLAY_RUMBLE_ON_POS = 0x86,
EV_PLAY_RUMBLELOOP_ON_ENT = 0x87,
EV_PLAY_RUMBLELOOP_ON_POS = 0x88,
EV_STOP_RUMBLE = 0x89,
EV_STOP_ALL_RUMBLES = 0x8A,
EV_VARIABLE_ZOOM_CHANGE = 0x8B,
EV_OBITUARY = 0x8C,
EV_NO_PRIMARY_GRENADE_HINT = 0x8D,
EV_NO_SECONDARY_GRENADE_HINT = 0x8E,
EV_TARGET_TOO_CLOSE_HINT = 0x8F,
EV_TARGET_NOT_ENOUGH_CLEARANCE_HINT = 0x90,
EV_LOCKON_REQUIRED_HINT = 0x91,
EV_VEHICLE_COLLISION = 0x92,
EV_VEHICLE_SUSPENSION_SOFT = 0x93,
EV_VEHICLE_SUSPENSION_HARD = 0x94,
EV_FOOTSTEP_PRONE_ENTER = 0x95,
EV_FOOTSTEP_PRONE_ENTER_FROM_STAND = 0x96,
EV_FOOTSTEP_PRONE_EXIT = 0x97,
EV_FOOTSTEP_CROUCH_ENTER = 0x98,
EV_FOOTSTEP_CROUCH_EXIT = 0x99,
EV_FOOTSTEP_PRONE_STOP = 0x9A,
EV_FOOTSTEP_PRONE = 0x9B,
EV_FOOTSTEP_CROUCH_WALK = 0x9C,
EV_FOOTSTEP_CROUCH_RUN = 0x9D,
EV_FOOTSTEP_WALK = 0x9E,
EV_FOOTSTEP_RUN = 0x9F,
EV_FOOTSTEP_SPRINT = 0xA0,
EV_JUMP = 0xA1,
EV_HIGHJUMP = 0xA2,
EV_SLAM = 0xA3,
EV_SLAM_LAND = 0xA4,
EV_LANDING_LIGHT = 0xA5,
EV_LANDING_MEDIUM = 0xA6,
EV_LANDING_HEAVY = 0xA7,
EV_LANDING_PAIN = 0xA8,
EV_MANTLE_UP_HIGH = 0xA9,
EV_MANTLE_UP_MEDIUM = 0xAA,
EV_MANTLE_UP_LOW = 0xAB,
EV_MANTLE_OVER_HIGH = 0xAC,
EV_MANTLE_OVER_MEDIUM = 0xAD,
EV_MANTLE_OVER_LOW = 0xAE,
EV_SLIDE_START = 0xAF,
EV_SLIDE_EASE_OUT = 0xB0,
EV_POWER_SLIDE = 0xB1,
EV_DODGE = 0xB2,
EV_EXO_POWER_NOT_READY = 0xB3,
EV_EXPLODER = 0xB4,
EV_STOP_EXPLODER = 0xB5,
EV_KILL_EXPLODER = 0xB6,
EV_OVERHEAT_WEAPON = 0xB7,
EV_SV_OVERHEAT_WEAPON = 0xB8,
EV_PHYSICS_IMPACT_SOUND = 0xB9,
EV_PORTABLE_RADAR_PING = 0xBA,
EV_SHOOT_BLANK = 0xBB,
EV_NO_EXO_HOVER_HINT = 0xBC,
EV_EXO_ADRENALINE_FIRE = 0xBD,
EV_GRAPPLING_HOOK_HIT = 0xBF,
EV_GRAPPLING_HOOK_MISS = 0xC0,
EV_GRAPPLING_HOOK_HOLD = 0xC1,
};


Enums of HitLocations : ( Thx To Lebigkilleur )

    
enum hitLocation_t
{
HITLOC_NONE = 0x0,
HITLOC_HELMET = 0x1,
HITLOC_HEAD = 0x2,
HITLOC_NECK = 0x3,
HITLOC_TORSO_UPPER = 0x4,
HITLOC_TORSO_LOWER = 0x5,
HITLOC_RIGHT_ARM_UPPER = 0x6,
HITLOC_LEFT_ARM_UPPER = 0x7,
HITLOC_RIGHT_ARM_LOWER = 0x8,
HITLOC_LEFT_ARM_LOWER = 0x9,
HITLOC_RIGHT_HAND = 0xA,
HITLOC_LEFT_HAND = 0xB,
HITLOC_RIGHT_LEG_UPPER = 0xC,
HITLOC_LEFT_LEG_UPPER = 0xD,
HITLOC_RIGHT_LEG_LOWER = 0xE,
HITLOC_LEFT_LEG_LOWER = 0xF,
HITLOC_RIGHT_FOOT = 0x10,
HITLOC_LEFT_FOOT = 0x11,
HITLOC_GUN = 0x12,
HITLOC_SHIELD = 0x13,
HITLOC_ARMOR = 0x14,
HITLOC_SOFT = 0x15,
HITLOC_NUM = 0x16
};


Enums of WeapType : ( Thx To Lebigkilleur )

    
enum weapType_t
{
WEAPTYPE_NONE = 0x0,
WEAPTYPE_BULLET = 0x1,
WEAPTYPE_GRENADE = 0x2,
WEAPTYPE_PROJECTILE = 0x3,
WEAPTYPE_RIOTSHIELD = 0x4,
WEAPTYPE_ENERGY = 0x5,
WEAPTYPE_NUM = 0x6,
}// weapType_t;


Enums of WeapStance : ( Thx To Lebigkilleur )

    
enum weapStance_t
{
WEAPSTANCE_STAND = 0x0,
WEAPSTANCE_DUCK = 0x1,
WEAPSTANCE_PRONE = 0x2,
WEAPSTANCE_NUM = 0x3,
};


Enums of WeapClass : ( Thx To Lebigkilleur )

    
enum weapClass_t
{
WEAPCLASS_RIFLE = 0x0,
WEAPCLASS_SNIPER = 0x1,
WEAPCLASS_MG = 0x2,
WEAPCLASS_SMG = 0x3,
WEAPCLASS_SPREAD = 0x4,
WEAPCLASS_PISTOL = 0x5,
WEAPCLASS_GRENADE = 0x6,
WEAPCLASS_ROCKETLAUNCHER = 0x7,
WEAPCLASS_TURRET = 0x8,
WEAPCLASS_THROWINGKNIFE = 0x9,
WEAPCLASS_NON_PLAYER = 0xA,
WEAPCLASS_ITEM = 0xB,
WEAPCLASS_CONE = 0xC,
WEAPCLASS_BEAM = 0xD,
WEAPCLASS_SHIELD = 0xE,
WEAPCLASS_CLOAK = 0xF,
WEAPCLASS_PING = 0x10,
WEAPCLASS_REPULSOR = 0x11,
WEAPCLASS_ADRENALINE = 0x12,
WEAPCLASS_HEALTH = 0x13,
WEAPCLASS_MUTE = 0x14,
WEAPCLASS_UNDERWATER = 0x15,
WEAPCLASS_BALL = 0x16,
WEAPCLASS_NUM = 0x17,
}


Enums of weapInventoryType : ( Thx To Lebigkilleur )

    
enums weapInventoryType_t
{
WEAPINVENTORY_PRIMARY = 0x0
WEAPINVENTORY_OFFHAND = 0x1
WEAPINVENTORY_ITEM = 0x2
WEAPINVENTORY_ALTMODE = 0x3
WEAPINVENTORY_EXCLUSIVE = 0x4
WEAPINVENTORY_SCAVENGER = 0x5
}


Enums of weapFireType : ( Thx To Lebigkilleur )

    
enums weapFireType_t
{
WEAPON_FIRETYPE_FULLAUTO = 0x0
WEAPON_FIRETYPE_SINGLESHOT = 0x1
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4
WEAPON_FIRETYPE_BURSTFIRE5 = 0x5
WEAPON_FIRETYPE_DOUBLE_BARREL = 0x6
WEAPON_FIRETYPE_SINGLE_BARREL = 0x7
WEAPON_FIRETYPE_DOUBLE_BARREL_0 = 0x8
}


Enums of PenetrateType : ( Thx To Lebigkilleur )

    
enum PenetrateType
{
PENETRATE_TYPE_NONE = 0x1
PENETRATE_TYPE_SMALL = 0x2
PENETRATE_TYPE_MEDIUM = 0x3
PENETRATE_TYPE_LARGE = 0x4
PENETRATE_TYPE_NONE_0 = 0x5
PENETRATE_TYPE_LINEAR = 0x6
PENETRATE_TYPE_NONE_1 = 0x7
}


Tag List : ( Thx To Lebigkilleur )

    
//// Surely there must be any other, All Tag and Other string are contenaid in : GScr_LoadConsts Adresse In Adresse ^^ ////
j_helmet
j_head
j_neck
j_spine4
j_spineupper
j_spinelower
j_mainroot
j_gun
j_rocket
j_exo_rcket_arm02
j_shoulder_le
j_elbow_le
j_wrist_le
j_shoulder_ri
j_elbow_ri
j_wrist_ri
j_exoclav04_r
j_exoclav04_l
j_exohip04_r
j_exohip04_l
j_hip_ri
j_hip_le
j_knee_le
j_knee_ri


Vision List : ( Thx to Lebigkilleur , and Other people i don't remenber sorry )

    
ac130
ac130_inverted
aftermatch
airplane
airport
airport_exterior
airport_intro
airport_stairs
airport_death
airport_green
af_caves_outdoors
af_caves_outdoors_airstrip
af_caves_indoors
af_caves_indoors_overlook
af_caves_indoors_skylight
af_caves_indoors_breachroom
af_caves_indoors_stremroom
af_caves_indoors_stremroom_dark
ambush
armada
armada_ground
armada_tvs
armada_sound
armada_water
bigcity_destoyed
bog
bog_a
blacktest
blackout
blackout_darkess
blackout_nvg
bog_a_sunrise
bog_b
cargoship
cargoship_indoor
cargoship_indoor2
cargoship_blast
cobra_down
cobra_sunset1
cobra_sunset2
cobra_sunset3
cobrapilot
contingency
contingency_thermal_inverted
coup
coup_sunblind_cg
coup_sunblind
coup_hit
default
dna_bomb
downtown_la
default_night
default_night_mp
exterior_concept
helicopter_ride
hunted
hunted_crash
icbm
icbm_launch
icbm_sunrise0
icbm_sunrise1
icbm_sunrise2
icbm_sunrise3
icbm_sunrise4
icbm_inetrior
introscreen
invasion
invasion_alley
invasion_nates_roof
invasion_near_convoy
invasion_stripmall
invasion_suburban_streets
invasion_yards
jeepride
jeepride_tunnel
jeepride_cobra
killhouse
launchfacility
launchfacility_ a
launchfacility_b
london
mp_backlot
mp_bloc
mp_bog
mp_convoy
mp_countdown
mp_citystreets
mp_crash
mp_crash_damage
mp_farm
mp_shipment
mp_overgrown
mp_pipeline
mp_highrise
mp_hill
mp_cargoship
mp_strike
mp_crossfire
mp_dusk
mp_vacant
mp_showdown
nate_test
parabolic
school
scoutsniper
sneaknight_assault
sniprescape
sniprescape_outside
sniprescape_glow_off
strike
trainer_start
trainer_pit
village_assault
village_defend
mpintro
grayscale
drone_swarm
jeepride_zak
cheat_bw_invert_contrast
cheat_bw_invert
cheat_bw_contrast
cheat_bw
jeepride_flyaway
sepia
cheat_chaplinnight
co_overgrown
co_break
whitehouse
bridge


Turret Types : ( Thx To Shark )

    
turretheadmg_mp
turretheadenergy_mp
sentry_minigun_mp
remote_turret_mp
remote_energy_turret_mp
killstreak_remote_turret_mp
warbird_turret
ugv_turret_mp
warbird_remote_turret_mp
orbitalsupport_big_turret_mp
orbitalsupport_buddy_turret_mp
recon_drone_turret_mp
drone_assault_remote_turret_mp


Moddels Types : ( Thx To Shark )

    
npc_remote_turret_base
npc_sentry_rocket_turret_base_yellow_obj
npc_sentry_energy_turret_empty_base
orbitalsupport_big_turret
npc_sentry_minigun_turret_base_yellow_obj
npc_sentry_rocket_turret_base_red_obj
npc_sentry_rocket_turret_base
orbitalsupport_small_turret
npc_sentry_energy_turret_base_red_obj
npc_sentry_energy_turret_base_yellow_obj
npc_sentry_rocket_turret_empty_base
npc_sentry_minigun_turret_empty_base
npc_sentry_energy_turret_base
npc_sentry_minigun_turret_base
orbitalsupport_medium_turret
npc_sentry_minigun_turret_base_red_obj
fx_osp_turret_f
vehicle_atlas_aerial_drone_02_patrol_mp_turret_75p
vehicle_atlas_aerial_drone_01_mp_turret_50p
npc_heavy_exo_armor_turret_base


Struct Of scr_const ( Thx To Shark ! )

    
struct scr_const_t {
scr_string_t ability;
scr_string_t active;
scr_string_t j_helmet;
scr_string_t j_head;
scr_string_t all;
scr_string_t allies;
scr_string_t angles;
scr_string_t auto_ai;
scr_string_t auto_nonai;
scr_string_t axis;
scr_string_t back;
scr_string_t bad_guys;
scr_string_t bad_path;
scr_string_t no_path;
scr_string_t begin_firing;
scr_string_t begin_firing_left;
scr_string_t cancel_location;
scr_string_t chest;
scr_string_t confirm_location;
scr_string_t crouch;
scr_string_t current;
scr_string_t damage;
scr_string_t dead;
scr_string_t death;
scr_string_t deathshield;
scr_string_t entitydeleted;
scr_string_t detonate;
scr_string_t direct;
scr_string_t dlight;
scr_string_t done;
scr_string_t empty;
scr_string_t empty_offhand;
scr_string_t offhand_end;
scr_string_t end_firing;
scr_string_t end_firing_left;
scr_string_t entity;
scr_string_t explode;
scr_string_t failed;
scr_string_t first_person;
scr_string_t forward;
scr_string_t fraction;
scr_string_t free;
scr_string_t goal;
scr_string_t goal_changed;
scr_string_t goal_yaw;
scr_string_t grenade;
scr_string_t grenade_danger;
scr_string_t grenade_fire;
scr_string_t glass;
scr_string_t glass_damaged;
scr_string_t glass_destroyed;
scr_string_t missile_fire;
scr_string_t grenade_pullback;
scr_string_t missile_stuck;
scr_string_t info_notnull;
scr_string_t invisible;
scr_string_t invalid_parent;
scr_string_t key1;
scr_string_t key2;
scr_string_t killanimscript;
scr_string_t left;
scr_string_t light;
scr_string_t manual;
scr_string_t manual_ai;
scr_string_t movedone;
scr_string_t none;
scr_string_t normal;
scr_string_t origin;
scr_string_t other;
scr_string_t player;
scr_string_t physics_finished;
scr_string_t touching_platform;
scr_string_t position;
scr_string_t projectile_impact;
scr_string_t predicted_projectile_impact;
scr_string_t prone;
scr_string_t right;
scr_string_t reload;
scr_string_t reload_start;
scr_string_t result;
scr_string_t reverse;
scr_string_t rocket;
scr_string_t rotatedone;
scr_string_t script_brushmodel;
scr_string_t script_goal_changed;
scr_string_t script_model;
scr_string_t script_origin;
scr_string_t sentry;
scr_string_t sentry_offline;
scr_string_t snd_enveffectsprio_level;
scr_string_t snd_enveffectsprio_shellshock;
scr_string_t spawned;
scr_string_t sprint_begin;
scr_string_t sprint_end;
scr_string_t stairs;
scr_string_t stand;
scr_string_t suppression;
scr_string_t suppression_end;
scr_string_t surfacetype;
scr_string_t tag_ai_aim_target;
scr_string_t tag_aim;
scr_string_t tag_aim_animated;
scr_string_t tag_aim_pivot;
scr_string_t unresolved_collision;
scr_string_t player_pushed;
scr_string_t tag_brass;
scr_string_t tag_brass_2;
scr_string_t tag_butt;
scr_string_t tag_clip;
scr_string_t tag_clip_dual;
scr_string_t tag_clip_dual2;
scr_string_t tag_eye;
scr_string_t tag_flash;
scr_string_t tag_flash_launcher;
scr_string_t tag_flash_silenced;
scr_string_t tag_flash_11;
scr_string_t tag_flash_2;
scr_string_t tag_flash_22;
scr_string_t tag_flash_3;
scr_string_t tag_fx;
scr_string_t tag_inhand;
scr_string_t tag_knife_fx;
scr_string_t tag_knife_attach;
scr_string_t tag_blade_off;
scr_string_t tag_laser;
scr_string_t tag_origin;
scr_string_t tag_weapon;
scr_string_t tag_player;
scr_string_t tag_ik_target;
scr_string_t tag_camera;
scr_string_t tag_weapon_left;
scr_string_t tag_weapon_right;
scr_string_t tag_weapon_chest;
scr_string_t tag_stowed_back;
scr_string_t tag_stow_back_mid_attach;
scr_string_t tag_shield_back;
scr_string_t tag_stowed_hip_rear;
scr_string_t tag_gasmask;
scr_string_t tag_gasmask2;
scr_string_t tag_sync;
scr_string_t tag_screen_tl;
scr_string_t tag_screen_bl;
scr_string_t tag_screen_br;
scr_string_t tag_motion_tracker_fx;
scr_string_t tag_reticle_acog;
scr_string_t tag_reticle_red_dot;
scr_string_t tag_reticle_tavor_scope;
scr_string_t tag_reticle_thermal_scope;
scr_string_t tag_eotech_reticle;
scr_string_t tag_magnifier_eotech_reticle;
scr_string_t target_script_trigger;
scr_string_t ffa;
scr_string_t axis_allies;
scr_string_t third_person;
scr_string_t top;
scr_string_t touch;
scr_string_t trigger;
scr_string_t trigger_use;
scr_string_t trigger_use_touch;
scr_string_t trigger_damage;
scr_string_t truck_cam;
scr_string_t weapon_change;
scr_string_t weapon_model_change;
scr_string_t weapon_fired;
scr_string_t melee_fired;
scr_string_t weapon_switch_started;
scr_string_t weapon_taken;
scr_string_t weapon_dropped;
scr_string_t weapon_switch_invalid;
scr_string_t worldspawn;
scr_string_t flashbang;
scr_string_t flash;
scr_string_t smoke;
scr_string_t frag;
scr_string_t throwingknife;
scr_string_t night_vision_on;
scr_string_t night_vision_off;
scr_string_t MOD_UNKNOWN;
scr_string_t MOD_PISTOL_BULLET;
scr_string_t MOD_RIFLE_BULLET;
scr_string_t MOD_EXPLOSIVE_BULLET;
scr_string_t MOD_GRENADE;
scr_string_t MOD_GRENADE_SPLASH;
scr_string_t MOD_PROJECTILE;
scr_string_t MOD_PROJECTILE_SPLASH;
scr_string_t MOD_MELEE;
scr_string_t MOD_MELEE_ALT;
scr_string_t MOD_HEAD_SHOT;
scr_string_t MOD_MELEE_DOG;
scr_string_t MOD_MELEE_ALIEN;
scr_string_t MOD_CRUSH;
scr_string_t MOD_FALLING;
scr_string_t MOD_SUICIDE;
scr_string_t MOD_TRIGGER_HURT;
scr_string_t MOD_EXPLOSIVE;
scr_string_t MOD_IMPACT;
scr_string_t MOD_ENERGY;
scr_string_t script_vehicle;
scr_string_t script_vehicle_collision;
scr_string_t script_vehicle_collmap;
scr_string_t script_vehicle_corpse;
scr_string_t turret_deactivate;
scr_string_t turret_fire;
scr_string_t turret_no_vis;
scr_string_t turret_not_on_target;
scr_string_t turret_on_target;
scr_string_t turret_on_vistarget;
scr_string_t turret_pitch_clamped;
scr_string_t turret_rotate_stopped;
scr_string_t turret_yaw_clamped;
scr_string_t turretstatechange;
scr_string_t turretownerchange;
scr_string_t reached_end_node;
scr_string_t reached_wait_node;
scr_string_t reached_wait_speed;
scr_string_t near_goal;
scr_string_t tag_wheel_front_left;
scr_string_t tag_wheel_front_right;
scr_string_t tag_wheel_back_left;
scr_string_t tag_wheel_back_right;
scr_string_t tag_wheel_middle_left;
scr_string_t tag_wheel_middle_right;
scr_string_t left_wheel_01_jnt;
scr_string_t left_wheel_02_jnt;
scr_string_t left_wheel_03_jnt;
scr_string_t right_wheel_01_jnt;
scr_string_t right_wheel_02_jnt;
scr_string_t right_wheel_03_jnt;
scr_string_t bl_rotor1;
scr_string_t bl_rotor2;
scr_string_t bl_rotor3;
scr_string_t br_rotor1;
scr_string_t br_rotor2;
scr_string_t br_rotor3;
scr_string_t fl_rotor1;
scr_string_t fl_rotor2;
scr_string_t fl_rotor3;
scr_string_t fr_rotor1;
scr_string_t fr_rotor2;
scr_string_t fr_rotor3;
scr_string_t tag_detach;
scr_string_t tag_popout;
scr_string_t tag_body;
scr_string_t tag_turret;
scr_string_t tag_turret_base;
scr_string_t tag_barrel;
scr_string_t front_left;
scr_string_t front_right;
scr_string_t back_left;
scr_string_t back_right;
scr_string_t middle_left;
scr_string_t middle_right;
scr_string_t veh_boatbounce;
scr_string_t veh_collision;
scr_string_t veh_predictedcollision;
scr_string_t veh_leftground;
scr_string_t veh_landed;
scr_string_t veh_jolt;
scr_string_t vehicle_mount;
scr_string_t vehicle_dismount;
scr_string_t constrained;
scr_string_t follow;
scr_string_t j_neck;
scr_string_t j_spine4;
scr_string_t j_spineupper;
scr_string_t j_spinelower;
scr_string_t j_mainroot;
scr_string_t j_gun;
scr_string_t j_rocket;
scr_string_t j_exo_rcket_arm02;
scr_string_t j_shoulder_le;
scr_string_t j_elbow_le;
scr_string_t j_wrist_le;
scr_string_t tag_ik_loc_le;
scr_string_t tag_ik_loc_le_foregrip;
scr_string_t tag_ik_loc_le_shotgun;
scr_string_t tag_ik_loc_le_launcher;
scr_string_t j_shoulder_ri;
scr_string_t j_elbow_ri;
scr_string_t j_wrist_ri;
scr_string_t tag_ik_loc_ri;
scr_string_t j_exoclav04_r;
scr_string_t j_exoclav04_l;
scr_string_t j_exohip04_r;
scr_string_t j_exohip04_l;
scr_string_t j_hip_ri;
scr_string_t j_hip_le;
scr_string_t foot_ik_blend_in;
scr_string_t foot_ik_active;
scr_string_t foot_ik_blend_out;
scr_string_t foot_ik_inactive;
scr_string_t thermal;
scr_string_t primary;
scr_string_t offhand;
scr_string_t item;
scr_string_t altmode;
scr_string_t exclusive;
scr_string_t scavenger;
scr_string_t primaryoffhand;
scr_string_t secondaryoffhand;
scr_string_t actionslot1;
scr_string_t actionslot2;
scr_string_t actionslot3;
scr_string_t actionslot4;
scr_string_t j_knee_le;
scr_string_t j_knee_ri;
scr_string_t back_low;
scr_string_t back_mid;
scr_string_t back_up;
scr_string_t pelvis;
scr_string_t count;
scr_string_t luinotifyserver;
scr_string_t auto_change;
scr_string_t begin;
scr_string_t call_vote;
scr_string_t freelook;
scr_string_t intermission;
scr_string_t manual_change;
scr_string_t menuresponse;
scr_string_t pistol;
scr_string_t plane_waypoint;
scr_string_t playing;
scr_string_t spectator;
scr_string_t spectating_cycle;
scr_string_t vote;
scr_string_t normal_radar;
scr_string_t fast_radar;
scr_string_t commonOption;
scr_string_t inUse;
scr_string_t justClass;
scr_string_t defaultClasses;
scr_string_t host_sucks_end_game;
scr_string_t tag_engine_left;
scr_string_t tag_engine_right;
scr_string_t knife_on;
scr_string_t knife_off;
scr_string_t grenade_on;
scr_string_t grenade_off;
scr_string_t phone_on;
scr_string_t phone_off;
scr_string_t rocket_on;
scr_string_t rocket_off;
scr_string_t tag_rocket;
scr_string_t path_set;
scr_string_t path_dir_change;
scr_string_t face_angle_rel;
scr_string_t face_angle_abs;
scr_string_t face_motion;
scr_string_t face_enemy;
scr_string_t anim_deltas;
scr_string_t anim_angle_delta;
scr_string_t code_move;
scr_string_t code_move_slide;
scr_string_t gravity;
scr_string_t gravity_noclip;
scr_string_t no_gravity;
scr_string_t noclip;
scr_string_t waypoint_reached;
scr_string_t goal_reached;
scr_string_t path_blocked;
scr_string_t stop_soon;
scr_string_t traverse_soon;
scr_string_t traverse_complete;
scr_string_t traversesoonnotifydist;
scr_string_t stopsoonnotifydist;
scr_string_t sharpturnnotifydist;
scr_string_t allowLadders;
scr_string_t allowJump;
scr_string_t allowCrouch;
scr_string_t allowProne;
scr_string_t anim_will_finish;
scr_string_t stateLocked;
scr_string_t jumpCost;
scr_string_t traverseCost;
scr_string_t runCost;
scr_string_t oriented;
scr_string_t insolid;
scr_string_t notinsolid;
scr_string_t looktarget;
scr_string_t fs_concrete;
scr_string_t fs_dirt;
scr_string_t fs_metal;
scr_string_t fs_wood;
scr_string_t up;
scr_string_t slowmo_active;
scr_string_t slowmo_passive;
scr_string_t riotshield_damaged;
scr_string_t riotshield_hit;
scr_string_t tag_sight_on;
scr_string_t tag_sight_off;
scr_string_t tag_rail_master_on;
scr_string_t tag_rail_master_off;
scr_string_t tag_rail_side_on;
scr_string_t tag_rail_side_off;
scr_string_t tag_foregrip;
scr_string_t tag_bipods;
scr_string_t tag_tip;
scr_string_t tag_reticle_hamr;
scr_string_t tag_reticle_on;
scr_string_t tag_reticle_reflex;
scr_string_t tag_reticle_default;
scr_string_t tag_reticle_default2;
scr_string_t tag_show_alt;
scr_string_t tag_shotgun;
scr_string_t tag_launcher;
scr_string_t color_blind_toggled;
scr_string_t name;
scr_string_t headicon;
scr_string_t headiconteam;
scr_string_t maxhealth;
scr_string_t blade_hide;
scr_string_t blade_show;
scr_string_t sessionteam;
scr_string_t sessionstate;
scr_string_t score;
scr_string_t game_extrainfo;
scr_string_t deaths;
scr_string_t kills;
scr_string_t assists;
scr_string_t extrascore0;
scr_string_t extrascore1;
scr_string_t playercardpatch;
scr_string_t playercardpatchbacking;
scr_string_t playercardbackground;
scr_string_t hasradar;
scr_string_t isradarblocked;
scr_string_t radarstrength;
scr_string_t radarshowenemydirection;
scr_string_t radarmode;
scr_string_t enemyradarmode;
scr_string_t forcespectatorclient;
scr_string_t spectatekillcam;
scr_string_t killcamentity;
scr_string_t killcamentitylookat;
scr_string_t archivetime;
scr_string_t psoffsettime;
scr_string_t pers;
scr_string_t startKills;
scr_string_t startDeaths;
scr_string_t endKills;
scr_string_t endDeaths;
scr_string_t x;
scr_string_t y;
scr_string_t z;
scr_string_t fontscale;
scr_string_t font;
scr_string_t alignx;
scr_string_t aligny;
scr_string_t horzalign;
scr_string_t vertalign;
scr_string_t color;
scr_string_t alpha;
scr_string_t label;
scr_string_t sort;
scr_string_t foreground;
scr_string_t lowresbackground;
scr_string_t hidewhendead;
scr_string_t hidewheninmenu;
scr_string_t positioninworld;
scr_string_t splatter;
scr_string_t glowcolor;
scr_string_t glowalpha;
scr_string_t archived;
scr_string_t showinkillcam;
scr_string_t hidein3rdperson;
scr_string_t hidewhenindemo;
scr_string_t enablehudlighting;
scr_string_t rotation;
scr_string_t code_classname;
scr_string_t classname;
scr_string_t model;
scr_string_t spawnflags;
scr_string_t target;
scr_string_t targetname;
scr_string_t parentname;
scr_string_t parentindex;
scr_string_t health;
scr_string_t dmg;
scr_string_t birthtime;
scr_string_t script_linkname;
scr_string_t slidevelocity;
scr_string_t script_noteworthy;
scr_string_t speed;
scr_string_t lookahead;
scr_string_t veh_speed;
scr_string_t veh_pathspeed;
scr_string_t veh_transmission;
scr_string_t veh_pathdir;
scr_string_t veh_pathtype;
scr_string_t veh_topspeed;
scr_string_t veh_brake;
scr_string_t veh_throttle;
scr_string_t veh_boost_activated;
scr_string_t veh_boost_deactivated;
scr_string_t ai_event;
scr_string_t animscript;
scr_string_t attackeraccuracy;
scr_string_t blockfriendlies;
scr_string_t dodamagetoall;
scr_string_t enemy;
scr_string_t enemy_visible;
scr_string_t gunshot;
scr_string_t gunshot_teammate;
scr_string_t ignoreall;
scr_string_t ignoreme;
scr_string_t ignorerandombulletdamage;
scr_string_t known_event;
scr_string_t lastattacker;
scr_string_t maxvisibledist;
scr_string_t minusedistsq;
scr_string_t neutral;
scr_string_t node;
scr_string_t node_relinquished;
scr_string_t onlygoodnearestnodes;
scr_string_t owner;
scr_string_t prevnode;
scr_string_t radius;
scr_string_t silenced_shot;
scr_string_t surprisedbymedistsq;
scr_string_t syncedmeleetarget;
scr_string_t team;
scr_string_t team3;
scr_string_t threatbias;
scr_string_t threatbiasgroup;
scr_string_t turretinvulnerability;
scr_string_t type;
scr_string_t disableplayeradsloscheck;
scr_string_t path_enemy;
scr_string_t maxsightdistsqrd;
scr_string_t ignoreclosefoliage;
scr_string_t hindlegstraceoffset;
scr_string_t useorcaavoidance;
scr_string_t reciprocality;
scr_string_t avoidanceboundshalfsize;
scr_string_t bulletwhizby;
scr_string_t weapon;
scr_string_t reticle;
scr_string_t only_sky;
scr_string_t enemy_sighted;
scr_string_t enemy_sighted_lost;
scr_string_t agent;
scr_string_t agentteam;
scr_string_t agenthealth;
scr_string_t agentname;
scr_string_t ledge;
scr_string_t falling;
scr_string_t contact;
scr_string_t melee_hit_react;
scr_string_t return_pitch;
scr_string_t land;
scr_string_t start_blend;
scr_string_t start_ragdoll;
scr_string_t no_bot_random_path;
scr_string_t search_end;
scr_string_t mag_eject;
scr_string_t mag_eject_left;
scr_string_t tag_scope_ads_on;
scr_string_t tag_scope_ads_off;
scr_string_t scriptable;
scr_string_t body_animate_jnt;
scr_string_t ladder_up;
scr_string_t ladder_down;
scr_string_t tag_mobile_cover_upright;
scr_string_t energy_fire;
scr_string_t tag_turret_yaw;
scr_string_t tag_turret_pitch;
scr_string_t veh_contact;
scr_string_t chyron_message1;
scr_string_t chyron_message2;
scr_string_t chyron_message3;
scr_string_t sentry_manual;
scr_string_t state_changed;
scr_string_t customization_loaded;
scr_string_t challengeState;
scr_string_t challengeProgress;
scr_string_t ch_prestige;
scr_string_t ch_prestige_max;
scr_string_t killstreakUnlocked;
scr_string_t iconUnlocked;
scr_string_t titleUnlocked;
scr_string_t iconNew;
scr_string_t titleNew;
scr_string_t weaponRank;
scr_string_t playerXuidLow;
scr_string_t playerXuidHigh;
scr_string_t prestige;
scr_string_t escaped;
scr_string_t headShots;
scr_string_t revives;
scr_string_t prestigeShopTokens;
scr_string_t experience;
scr_string_t rank;
scr_string_t extraCustomClassesPrestige;
scr_string_t extraCustomClassesEntitlement;
scr_string_t prestigeShopTokensEntitlement;
scr_string_t hostFailures;
scr_string_t hostQuits;
scr_string_t hostSuccesses;
scr_string_t lastPlayedTime;
scr_string_t connectionIDChunkLow;
scr_string_t connectionIDChunkHigh;
scr_string_t *********ChunkLow;
scr_string_t *********ChunkHigh;
scr_string_t customClasses;
scr_string_t privateMatchCustomClasses;
scr_string_t equipmentSetups;
scr_string_t equipment;
scr_string_t activeSquadMember;
scr_string_t privateMatchActiveSquadMember;
scr_string_t coopActiveSquadMember;
scr_string_t prestigeDoubleXpMaxTimePlayed;
scr_string_t prestigeDoubleXp;
scr_string_t inventoryXPAtLastReset;
scr_string_t churnScores;
scr_string_t perks;
scr_string_t weaponSetups;
scr_string_t camo;
scr_string_t buff;
scr_string_t attachment;
scr_string_t streak;
scr_string_t perkSlots;
scr_string_t wildcardSlots;
scr_string_t assaultStreaks;
scr_string_t specialGrenade;
scr_string_t helmet;
scr_string_t body;
scr_string_t activeCostume;
scr_string_t globalCostume;
scr_string_t costumes;
scr_string_t activeEmblemSlot;
scr_string_t usedEmblemSlots;
scr_string_t hasValidCostumeSelfieImage;
scr_string_t gender;
scr_string_t shirt;
scr_string_t pants;
scr_string_t head;
scr_string_t hat;
scr_string_t eyewear;
scr_string_t gear;
scr_string_t shoes;
scr_string_t kneepads;
scr_string_t gloves;
scr_string_t exo;
scr_string_t patch;
scr_string_t patchbacking;
scr_string_t background;
scr_string_t timePlayedTotal;
scr_string_t squadMemXP;
scr_string_t unlockPoints;
scr_string_t points;
scr_string_t bestWeapon;
scr_string_t bestWeaponIndex;
scr_string_t kdRatio;
scr_string_t currentWinStreak;
scr_string_t gamesPlayed;
scr_string_t winLossRatio;
scr_string_t wins;
scr_string_t streaktype;
scr_string_t loot;
scr_string_t lootNew;
scr_string_t pantsSize;
scr_string_t playerConnectionHistory;
scr_string_t nonMigrateableQuits;
scr_string_t migrateableQuits;
scr_string_t gameCount;
scr_string_t deviceConnectionHistory;
scr_string_t device_id_high;
scr_string_t device_id_low;
scr_string_t deviceUseFrequency;
scr_string_t bandwidthTestCount;
scr_string_t bandwidthDown;
scr_string_t bandwidthUp;
scr_string_t suckedAsHost;
scr_string_t onWifi;
scr_string_t map;
scr_string_t matchID;
scr_string_t players;
scr_string_t playerIP;
scr_string_t a;
scr_string_t b;
scr_string_t c;
scr_string_t d;
scr_string_t serverTimeTotal;
scr_string_t serverTimeTotalExceed;
scr_string_t serverTimeMax;
scr_string_t serverTimeCount;
scr_string_t serverTimeExceedCount;
scr_string_t playerID;
scr_string_t xuid;
scr_string_t ucdIDHigh;
scr_string_t ucdIDLow;
scr_string_t clanIDHigh;
scr_string_t clanIDLow;
scr_string_t duration;
scr_string_t lives;
scr_string_t lifeCount;
scr_string_t spawnPos;
scr_string_t spawnTime;
scr_string_t deathPos;
scr_string_t deathAngles;
scr_string_t dotOfDeath;
scr_string_t attackerPos;
scr_string_t wasTacticalInsertion;
scr_string_t primaryWeapon;
scr_string_t primaryAttachments;
scr_string_t secondaryWeapon;
scr_string_t secondaryAttachments;
scr_string_t offhandWeapon;
scr_string_t attachments;
scr_string_t modifiers;
scr_string_t mod;
scr_string_t killstreak;
scr_string_t attacker;
scr_string_t attackerIsJuggernaut;
scr_string_t kill_timestamp;
scr_string_t totalXp;
scr_string_t newEntitlement;
scr_string_t persistentWeaponsUnlocked;
scr_string_t persistentPerksUnlocked;
scr_string_t xp_multiplier;
scr_string_t xpMultiplier;
scr_string_t xpMaxMultiplierTimePlayed;
scr_string_t unlockedCamo;
scr_string_t unlockedReticles;
scr_string_t cardIcon;
scr_string_t cardTitle;
scr_string_t cardNameplate;
scr_string_t callingCardIndex;
scr_string_t weeklyChallengeId;
scr_string_t dailyChallengeId;
scr_string_t breadCrumbHeader;
scr_string_t dataLength;
scr_string_t frequency;
scr_string_t playerPositions;
scr_string_t pastTitleData;
scr_string_t playedmw3;
scr_string_t playedblackops2;
scr_string_t playedghosts;
scr_string_t mw3prestige;
scr_string_t blackops2prestige;
scr_string_t ghostsprestige;
scr_string_t mw3rank;
scr_string_t blackops2rank;
scr_string_t ghostsrank;
scr_string_t nextreadmw3;
scr_string_t nextreadblackops2;
scr_string_t nextreadghosts0;
scr_string_t nextreadghosts1;
scr_string_t gametype;
scr_string_t mlgVersion;
scr_string_t modePrefix;
scr_string_t recipeName;
scr_string_t killstreakRestricted;
scr_string_t allStreaksRestricted;
scr_string_t weaponRestricted;
scr_string_t weaponClassRestricted;
scr_string_t attachmentRestricted;
scr_string_t attachmentClassRestricted;
scr_string_t perkRestricted;
scr_string_t perkClassRestricted;
scr_string_t partyID;
scr_string_t gamertag;
scr_string_t tag_jetblast_fx;
scr_string_t tag_jetpack;
scr_string_t splinePlaneReachedNode;
scr_string_t sprint_slide_begin;
scr_string_t sprint_slide_end;
scr_string_t tag_rider;
scr_string_t firstPlayedSPTime;
scr_string_t exo_power;
scr_string_t ground_slam;
scr_string_t ground_slam_hit_player;
scr_string_t exo_slide;
scr_string_t exo_slide_hit_player;
scr_string_t exo_boost;
scr_string_t exo_dodge;
scr_string_t switched_var_grenade;
scr_string_t force_on;
scr_string_t force_off;
scr_string_t valid;
scr_string_t over;
scr_string_t battery_discharge_begin;
scr_string_t battery_discharge_end;
scr_string_t exo_adrenaline_fire;
scr_string_t reserved;
scr_string_t raise_riotshield;
scr_string_t deploy_riotshield;
scr_string_t startdeploy_riotshield;
scr_string_t tag_riot_shield;
scr_string_t pickup_riotshield;
scr_string_t missile_passed_target;
scr_string_t disable;
scr_string_t detected;
scr_string_t detectable;
scr_string_t enhanceable;
scr_string_t inventoryTotalXP;
scr_string_t dcid;
scr_string_t attachTag;
scr_string_t worldModel;
scr_string_t animation;
scr_string_t weight;
scr_string_t goalWeight;
scr_string_t goalTime;
scr_string_t oldTime;
scr_string_t currentAnimTime;
scr_string_t realTimeDelta;
scr_string_t rate;
scr_string_t notifyName;
scr_string_t IKWeight;
scr_string_t mech;
scr_string_t ball_pass;
scr_string_t reinforcement;
scr_string_t ball_on;
scr_string_t ball_off;
scr_string_t physics_impact;
scr_string_t remoteMissileSpawn;
scr_string_t _0;
scr_string_t _1;
scr_string_t _2;
scr_string_t _3;
scr_string_t _4;
scr_string_t killstreakcount;
scr_string_t objective;
scr_string_t hasDoubleXPItem;
scr_string_t combatRecord;
scr_string_t trend;
scr_string_t mounted_dlc_bits;
scr_string_t micro_dlc_bits_last_gen;
scr_string_t micro_dlc_bits_next_gen;
scr_string_t matchMakingSettingsVersion;
scr_string_t matchMakingTestType;
scr_string_t skillRating;
scr_string_t skillRatingType;
scr_string_t skillBucket;
scr_string_t assignedBucket;
scr_string_t forcePartySkillIgnore;
scr_string_t teamBalanced;
scr_string_t entityOverflow_Max;
scr_string_t entityOverflow_Worst;
scr_string_t baselineOverflow_Max;
scr_string_t baselineOverflow_Worst;
scr_string_t exo_ability_activate;
scr_string_t weaponStats;
scr_string_t awards;
scr_string_t projectile_impact_player;
scr_string_t requirement_unlockedTier2;
scr_string_t requirement_unlockedTier3;
scr_string_t requirement_unlockedPrison;
scr_string_t requirement_playedAllMaps;
scr_string_t requirement_beatenZombies;
scr_string_t requirement_beat50Waves;
scr_string_t requirement_beat100Waves;
scr_string_t requirement_beat200Waves;
scr_string_t requirement_maxWeaponProficiency;
};





Here is GSC Dump by Shark !
You must login or register to view this content. ( 800 function )

Here is DVAR DUmp by LBK for 1.20 ! : You must login or register to view this content. ( Add 0xC for value )

Here is Weapons Dump by Shark ! : You must login or register to view this content.

Here is Asset Dump By aerosoul94 : You must login or register to view this content.



If a person needs a particular address, just call me !
If a person needs a parcicular scripts, just call me !
If person needs for used enums , just call me !

This topic will never close except I die
Last edited by LBK ; 09-07-2015 at 08:06 PM. Reason: Update Thread DVAR and EV

The following 36 users say thank you to LBK for this useful post:

Advancer, ALI ALHILFI, anxify, BISOON, Boliberrys, br0wniiez, CF4_99-Shock, dolby1, Dynasty Modz, Eddie Mac, En3RGyMoDz, Ethen, FFM | iMoDzRGFR, gsrclans, EM|T AlexS, iMoDz|Shadow, jacob_9191, LcGamingHD, lucasaf01, migjack, Newka-, nr207, oStankyModz, Phreaker, scal-v, Swaqq, SyTry, Thirst, tonyleffe, Toxic, xbold, xDebugKiller, xSuperLᴏbbies, XxBlud23xX, zRayz-
04-20-2015, 03:24 PM #20
FFM | iMoDzRGFR
Are you high?
Originally posted by RGaming View Post
@FFM | iMoDzRGFR is waiting you because he can't do anything :madsal:


:troll: j'suis pas un noob comme toi Happy
04-20-2015, 03:29 PM #21
SyGnUs
Give a F*** About Your Lifestyle
Here are some addresses for 1.13 -

    
CL_WritePacket - 0x230F60
VM_Execute - 0x3FFE3C
VM_Execute_0 - 0x3FCE58
VM_Notify - 0x3FBAA4


They should be right.
Last edited by SyGnUs ; 04-20-2015 at 04:48 PM. Reason: Added CL_WritePacket

The following user thanked SyGnUs for this useful post:

LBK
04-20-2015, 05:56 PM #22
zRayz-
Haxor!
Thanks buddy! Smile

The following user thanked zRayz- for this useful post:

LBK
04-21-2015, 02:37 AM #23
LBK
Little One
Added new Adresse Very Adresse !!

////////// ADRESSE COM_ //////////

////////// ADRESSE DB_ //////////

////////// ADRESSE Path_ //////////

And New BG_ with new SCR_ and new G_ and new in Other Adresse Winky Winky
Have Fun :p

The following 2 users say thank you to LBK for this useful post:

BISOON, scal-v
04-22-2015, 01:14 PM #24
Adresse? I thought this website was English not French
04-22-2015, 05:10 PM #25
stop speak noob
04-23-2015, 03:11 AM #26
MrFireSkills
I am error
Can you add modded perks offsets
04-23-2015, 04:21 PM #27
Shark
Retired.
Originally posted by Lebigkilleur View Post
Hi , because thread by my friends Swaaq dead , and Swaag Call Me for make a new thread ^^ , im decided to make a new thread , because me update all addrese for all maj ^^

ADRESSES :


    
TOC ADRESSE : 0x9C53D0
////////// ADRESSE G_ //////////
G_Client == 0x1A6C300
G_Entity == 0x197C300
G_Spawn == 0x37FD28
G_SPawnTurret == 0x394CC8
G_GivePlayerWaepons == 0x383C5C
G_SetFog == 0x31E874
G_RadiusDamage == 0x2C1AE0
G_GetWeaponsIndexForname == 0x384980
G_AddEvent == 0x37EAAC
G_TempEntity == 0x38058C
G_EffectIndex == 0x4C7B4
G_LocationnalTrace == 0x330E2C
G_SPawnString == 0x32D0B8
G_MaterialIndex == 0x4C690
G_ExploseMissile == 0x3354C0
G_FireGrenade == 0x33B3F0
G_FireRocket == 0x33B7B0
G_VehiclesInit == 0x38F464
G_SetOrigin == 0x3804EC
G_SetAngle == 0x3807CC
G_CallSpawn == 0x37B3CC
G_ShellShock == 0x4C7F8
G_LocalizedString == 0x529A0
G_HudElems == 0x18E0C70
G_InitGame == 0x32E078
G_ShutdownGame == 0x32E8C8
G_LoadStructs == 0x37B7CC
G_SetMode == 0x37EAAC
G_ParseHitLocDmgTable == 0x31FD18
G_SpawnEntitiesFromString == 0x37B758
G_ParseSpawnVars == 0x32CEF8
G_ResetEntityParsePoint == 0x32CD20
G_SpawnInt == 0x37981C
G_LevelSpawnString == 0x379770
G_SpawnFloat == 0x3797AC
G_SpawnPlayerClone == 0x0380390
G_GetFreePlayerCorpseIndex == 0x33F7A8
G_Find == 0x37FC2C
G_FreeEntity == 0x3800EC
G_LocSelIndex == 0x4C83C
G_InitServerNetConstShellshocks_Callback == 0x3319F0
G_srand == 0x380F04
G_PreLoadGame == 0x34550C
G_InitGlass == 0x3233D0
G_RegisterGametypeDvars == 0x32D148
G_InitObjectives == 0x3789B4
G_InitDialogQueues == 0x53110
G_InitDefaultViewmodelRumbles == 0x3859B8
G_RumbleIndex == 0x4C980
////////// ADRESSE SV_ //////////

SV_SendServerCommandMsg == 0x450BDC
Sv_SetConfingString == 0x44D770
Sv_ClientCOmmand == 0x4DC26C
Sv_LinkENtity == 0x468010
SV_UnlinkEntity == 0x467F90
Sv_KickClient == 0x445B8C
SV_MapRestart == 0x445730
Sv_SetBrushModels == 0x44C60C
SV_SendDisconnete == 0x4470B8
SV_SendGameServeurCOmmand == 0x44C36C
SV_InitGameVM == 0x44D344
SV_GameRestartProgs == 0x44D50C
SV_ShutdownGameProgs == 0x44D0E0
SV_AddTestClient == 0x44B6CC
SV_ExecuteClientMessage == 0x4DC594
SV_LocateGameData == 0x44C990
SV_AddServerCommand == 0x4505A4
SV_GetClientPersistentDataModifiedFlags == 0x446FF8
SV_FastRestart_f == 0x4459E8
SV_SendClientPlayerData == 0x4477B4
SV_SendServerCommand == 0x450798
SV_SetGametype(void) == 0x44D134
SV_SpawnServer == 0x44E9B8
SV_Map_f == 0x4452A8
SV_InitGameProgs == 0x44D564
SVC_Status == 0x450E20
SV_ConnectionlessPacket == 0x451024
SV_PacketEvent == 0x451534
SV_SetServerStaticHeader == 0x461AAC


////////// ADRESSE DVAR //////////

Dvar_GetBool == 0x4DFE68
Dvar_FindMalleableVar == 0x4DE298
Dvar_GetString == 0x4DFFB0
Dvar_GetInt == 0x4DFEE4
Dvar_RegisterInt == 0x4E05B4
Dvar_RegisterString == 0x4DF934

////////// ADRESSE Gscr //////////

GScr_LoadConsts == 0x38BE84
GScr_AllocString == 0x345728
GScr_SetDvar == 0x3491EC
GScr_AddTestClient == 0x36E2BC
GScr_SetStat == 00x373670
GScr_NewHudElem == 0x324C3C
GScr_NewClientHudElem == 0x324CA4
GScr_PrecacheLocationSelector == 0x00355134
GScr_LoadScripts == 0x367070
GScr_LoadGameTypeScript == 0x3667D0

////////// ADRESSE CG_ //////////

CG_DrawActiveFrame == 0x204B18
CG_DeployServerCommand == 0x1E41C0
CG_ExecuteNewServerCommands == 0x1E5D94
CG_BoldGameMessage == 0x1C56D0
CG_CanSeePlayer == 0x223B84

////////// ADRESSE SCR_ //////////

Scr_GetInt == 0x400CBC
Scr_Error == 0x3FB5E8
Scr_GetInt == 0x3F0CB4
Scr_GetConstString == 0x4010D4
Scr_GetNumParam == 0x402188
Scr_PlayerConnect == 0x36941C
Scr_FreeThread == 0x400398
Scr_LoadLevel == 0x34574C
Scr_ExecThread == 0x400108
Scr_LoadGameType == 0x368F2C
Scr_GetString == 0x40140C
Scr_AddEntity == 0x37A0A8
Scr_AddEntityNum == 0x402780
Scr_GetEntityId == 0x3FA254
Scr_LoadFX == 0x3587EC
Scr_AddInt == 0x402294
Scr_SetString == 0x15D560
SCR_DrawScreenField == 0x244CC8
Scr_AddHudElem == 0x37A574,
Scr_FreeHudElem == 0x37A4E8;
Scr_GetEntity == 0x37A488
Scr_GetEntityRef == 0x4017D0
Scr_PrecacheShellShock == 0x355174
Scr_GetFloat == 0x400F88
Scr_FreeEntityList == 0x3F9DF0
Scr_BeginLoadScripts == 0x3F05BC
Scr_LoadScript == 0x3F088C
Scr_GetFunctionHandle == 0x3F0210
Scr_StartupGameType == 0x3693E4
Scr_LoadGameType == 0x368EE4
Scr_SetLoading == 0x3FB5DC
Scr_InitSystem == 0x4008A0

////////// ADRESSE BG_ //////////
BG_ClearWeaponDef == 0x1DAE0
BG_LoadDefaultWeaponDef == 0x15D560
BG_FindWeaponsIndexForName == 0xB1574
BG_TakePlayerWeapons == 0x384004
BG_LoadShellShockDvars == 0x14956C
BG_GetShellshockParms == 0x149A04
BG_SetShellShockParmsFromDvars == 0x149698
BG_LoadPenetrationDepthTable == 0x178DF0
BG_ParsePenetrationDepthTable == 0x178C98
BG_BotFastFileEnabled == 0x14A7C0

////////// ADRESSE CL_ //////////

CL_CGameRendering == 0x244BA8
CL_CGameNeedsServerCommand == 0x1E5BA0
CL_SetViewAngles == 0x22AAE0
CL_DrawTextHook == 0x4BFC00
CL_DrawLogo == 0x23BD20
CL_ResetLastGamePadEventTime == 0x22F868
CL_WritePacket == 0x230F60

////////// ADRESSE SP_ //////////
SP_script_brushmodel == 0x374814
SP_script_model == 0x374880
SP_worldspawn == 0x37AE30
SP_turret == 0x395290

////////// ADRESSE VM_ //////////
VM_Execute == 0x3FFE3C
VM_Execute_0 == 0x3FCE58
VM_Notify == 0x3FBAA4

////////// ADRESSE R_ //////////
R_SetFrameFog == 0x6207F0
R_AddCmdDrawStretchPic == 0x5F2CD8
R_AddCmdDrawText == 0x5F3DF0
R_RegisterFont == 0x23D110
R_ConvertColorToBytes == 0x60E128
R_SetDepthOfField == 0x23927C

////////// ADRESSE COM_ //////////
Com_Error == 0x3CAA70
Com_LoadInfoString == 0x3AC768
Com_GetServerDObj == 0x3CE8E4
Com_sprintf == 0x4E85D0
Com_LoadRawTextFile == 0x3AC88C
Com_Memset == 0x4D51FC

////////// ADRESSE DB_ //////////
DB_FindXAssetHeader == 0x2AE304
DB_ReadRawFile == 0x2B5438
DB_IsXAssetDefault == 0x2B03A8
DB_GetRawBuffer == 0x2B3D78
DB_DecideLevelLoad == 0x2B486C

////////// ADRESSE Path_ //////////
Path_PreSpawnInitPaths == 0x2FFF64
Path_SpawnZoneNodes == 0x300D24
Path_PostSpawnInitPaths == 0x300250
Path_AISightLineEnts_Init == 0x2FF2CC
Path_ResolveParentIndices == 0x300230
Path_ParentNameToParentIndex == 0x300048

////////// OTHER ADRESSE //////////

CBuf_AddText == 0x3A4CFC
Hud_ElemsAlloc == 0x324864
Add_Ammo == 0x327EE8
clientActive_t == 0xD96DE4
HECmd_SetText == 0x326270
DObjGetTree == 0x4F2A34
TelePort Player == 0x34C74
Trace_GetEntityHitId == 0x39C308
Player_Die == 0x320ED8
Ui_DebugMod == 0x4AC820
UI_IsFullscreen == 0x4AE1FC
SetClientViewAngle == 0x30BE28
PlayerCMD_CLonePlayer == 0x31B8E0
PlayerCmd_BeginLocationSelection == 0x3155F8
Sys_GetValue == 0x3E1DE0
Sys_Error == 0x550F8C
Sys_MillisecondsRaw == 0x554A34
ClientConnect == 0x30C950
Client_S == 0x223A190
RemoveRefToObject == 0x3F5620
Com_SyncThreads == 0x3CA330
memset == 0x6CFA54
CM_EntityString == 0x398978
CM_ClientAnchorCount == 0x39898C
SL_GetStringOfSize == 0x3F4110
I_stricmp(const char *s0, const char *s1) == 0x4E8C2C
I_strnicmp(char const *,char const *,int) == 0x4E8A3C
I_strncpyz == 0x4E82E0
strncpy == 0x6D1AEC
Migration_Shutdown == 0x3D0634
atol(const char *nptr) == 0x6CABF8
trigger_use_shared == 0x37DB78
FS_ConvertPath == 0x4CCFFC
stdc_snprintf == 0x6CCED4
floorf(float X) == 0x6D8CF0
Material_RegisterHandle == 0x5E6BC8
AimAssist_GetTagPos == 0x10D80
ConDraw_Box == 0x5C2CD8
_vsnprintf == 0x6C8724
Vehicle_ClearServerDefs == 0x55BA80
Path_Init == 0x2FEA14
XAnimIKInit == 0x505910
ScriptableSv_Init == 0x3EC9F8
ScriptableSv_InitAI == 0x3EC418
Missile_InitAttractors == 0x335EF8



STRUCTURES Client :


    
Juste change G_Client for All MAJ Winky Winky 1.13 = G_Client == 0x1A6C300
public static uint Button = (Adresses.G_Client + 0x3dbe);
public static uint Name_InGame = (Adresses.G_Client + 0x3b3c);
public static uint DisableMiniMap = (Adresses.G_Client + 0x38E0);
public static uint AdvancedUAV1 = (Adresses.G_Client + 0x3c2f);
public static uint Client_Origin = (Adresses.G_Client + 0x007Cool Man (aka Tustin);
public static uint AdvancedUAV2 = (Adresses.G_Client + 0x3c3f);
public static uint AkimboPrimary = (Adresses.G_Client + 0x3e5);
public static uint AkimboSecondary = (Adresses.G_Client + 0x3ad);
public static uint Client_RemoveWeapon = G_Client + 0x37A;//0x00 ON 0x01 OFF
public static uint WeaponFlags = (Adresses.G_Client + 0x0562);
public static uint Customise_Gender = (Adresses.G_Client + 0x3BE3);//0x01 FEMALE 0x02 MALE
public static uint BreathSound = (Adresses.G_Client + 0x3AC9);
public static uint Alive = (Adresses.G_Client + 2);
public static uint Teletransportar = (Adresses.G_Client + 120);
public static uint KillClient = (Adresses.G_Client + 0x3ADC);
public static uint KickClient = (Adresses.G_Client + 0x5A);
public static uint RabbitMan = (Adresses.G_Client + 0x3ADC);
public static uint RedBoxes = (Adresses.G_Client + 0x5F);
public static uint Ammo1 = (Adresses.G_Client + 0x690);
public static uint Ammo2 = (Adresses.G_Client + 0x5c4);
public static uint Ammo3 = (Adresses.G_Client + 0x660);
public static uint Ammo4 = (Adresses.G_Client + 0x642);
public static uint RemoveWeapon = (Adresses.G_Client + 0x37A);
public static uint Buttons = (Adresses.G_Client + 0x3db4);
public static uint ClientSpeed = (Adresses.G_Client + 0x3adc);
public static uint ExoCloak = (Adresses.G_Client + 0x5Cool Man (aka Tustin);
public static uint ExoStim = (Adresses.G_Client + 0x323);
public static uint ExoScreen = (Adresses.G_Client + 0x3880);
public static uint FakeBlood = (Adresses.G_Client + 0x1f3);
public static uint Godmode = (Adresses.G_Entity + 0x1ac);
public static uint HeatVision = (Adresses.G_Client + 0x5f);
public static uint Invisibility = (Adresses.G_Client + 0x5Cool Man (aka Tustin);
public static uint Jetpack = (Adresses.G_Client + 0x80);
public static uint Kick_Client = (Adresses.G_Client + 90);
public static uint CannotShoot = (Adresses.G_Client + 0x397C);
public static uint Lag = (Adresses.G_Client + 0x3a1b);
public static uint Laser = (Adresses.G_Client + 0x59);
public static uint LaserColour = (Adresses.G_Client + 13);
public static uint mFlag = (Adresses.G_Client + 0x3da7);
public static uint HUDAW = (Adresses.G_Client + 0x4Cool Man (aka Tustin);
public static uint ForceAction = (Adresses.G_Client + 0x563);//0x00 OFF, 0x01 Reload, 0x02 Exo Launcher, 0x03 Exo Ability
public static uint NoFriction = (Adresses.G_Client + 0x56);
public static uint Origin = (Adresses.G_Client + 120);
public static uint Ping = (Adresses.G_Client + 0x5Cool Man (aka Tustin);
public static uint InstantDrop = (Adresses.G_Client + 0x54);// On: 0x01 Off: 0x00
public static uint StuckInMud = (Adresses.G_Client + 0x3adc);
public static uint ThirdPerson = (Adresses.G_Client + 0x5f);
public static uint WeapFlags_Invisible = (Adresses.G_Client + 0x3ae1);
public static uint BorderScreen = (Adresses.G_Client + 0x3850);// On: 0x01 Off: 0x00
public static uint BlackScreen = (Adresses.G_Client + 0x394Cool Man (aka Tustin);//0x01 ON 0x00 OFF
public static uint MissileVision = (Adresses.G_Client + 0x380B);// On: 0x01 Off: 0x00
public static uint VisionNight = (Adresses.G_Client + 0x563);//0x01 ON 0x00 OFF
public static uint Hacking = (Adresses.G_Client + 0x38C9);//0x01 ON 0x00 OFF
public static uint Client_InfrarougeVision = G_Client + 0x5f;
public static uint Client_ContourMap = G_Client + 0x3850;
public static uint Client_Fov = G_Client + 0x3940;
public static uint GoliathVision = (Adresses.G_Client + 0x38ECool Man (aka Tustin);// On: 0x01 Off: 0x02



STRUCTURES Stats :


    
Just Change Stats Entry for ALl MAJ : 1.13 STATS_ENTRY = 0x2A89CEC
Score = StatEntry + 0xE2,
Name = 0x0298fbe8,
Prestige = StatEntry + 0x9,
Kills = StatEntry + 0xBA,
Deaths = StatEntry + 0x91,
Wins = StatEntry + 0x10E,
Losses = StatEntry + 0xC1,
Xp = StatEntry + 0xA5,
TimePlayed = StatEntry + 0xFE,
Games_played = StatEntry + 0xA9,
UnlockAll = StatEntry + 0x573C,
CustomClass = StatEntry + 0x4DE5,

Headshots = StatEntry + 0x8A2F,
Saviors = StatEntry + 0x8A3F,
LongShots = StatEntry + 0x8A43,
OneShots = StatEntry + 0x8AA7,
FirstBloods = StatEntry + 0x8A97,
Stabs = StatEntry + 0x8AD7,


Confirms = StatEntry + 0x8402,
Denies = StatEntry + 0x8406,
Uplinks = StatEntry + 0x83EA, // also Captures and hardpoint Caps
Returns = StatEntry + 0x83EE,
Plants = StatEntry + 0x83F6,
Defuses = StatEntry + 0x83FA,
SnR_Caps = StatEntry + 0x8402,
SnR_Rescue = StatEntry + 0x8406,
Defends = StatEntry + 0x83F2,

Weapon_Kills = StatEntry + 0x69A, // 0x1AC for next weapon
Killstreaks_Earned = StatEntry + 0x89BB,
Killstreak_Warbird_Kills = StatEntry + 0x898B,
Killstreak_Paladin_Kills = StatEntry + 0x898F,
Killstreak_Vulcan_Kills = StatEntry + 0x8993,
Killstreak_Goliath_Kills = StatEntry + 0x8997,
Killstreak_MissleStrike_Kills = StatEntry + 0x89A3,
Killstreak_RemoteTurret_Kills = StatEntry + 0x89A7,
Killstreak_BombingRun_Kills = StatEntry + 0x89AB,
Killstreak_AssultDrone_Kills = StatEntry + 0x89AF,



NO-HOST :


    
UAV : 0x0019fc0b (on 00 ) (off 01 ) //
Advanced UAV : 0x0019fc13 (on 00 ) (off 01 )
No Recoil : 00221590 ( on 60 00 00 00 ) (off 4B F5 E9 71 )
Steady Aim : 00180914 (on 2C 83 00 00 ) (off 2C 83 00 02 )
Red Box : 001A81F8 (on 2C 03 00 01 ) (off 2C 03 00 00 )
Laser : 00214294 (on 2C 12 00 01 ) (off 2C 12 00 00 )
Explosive Bullet : 00181E44 (on 2C 03 00 01 ) (off 2C 03 00 00 )
Grenn Player : 005F9CFC (on 2C 03 00 01 ) ( off 2C 03 00 00 )



SCRIPTS :

Button Monitoring :

    
#pragma region Buttons
namespace Buttons{
int
Cross = 67108864,
Crouch = 33554432,
Prone = 16777216,
Start = 128,
L1 = 134217736,
L2 = -2147483648,
L3 = 537001984,
R1 = 65536,
R2 = 1073741824,
R3 = 263168,
Square = 3145728;

bool ButtonPressed(int client, int button){
if (*(int*)(Offsets::Buttons + (client * 0x3900)) == button)
return true;
else return false;
}
}
#pragma endregion
Buttons = Addresses::G_Client + 0x353E;
//Found by Swaqq, if used please leave credits.


Maybe Litle Struc of WeaPonsDef :

    
ypedef enum Offsets
{
//BG_WeaponDef Offsets
WeaponOffset = 0,
BG_GetNumWeapons = 0x000000,
BG_GetWeaponDef = 0xD09010, // 1.13
weapType_t = 0x00,
weapClass_t = 0x00,
weapInventoryType_t = 0x00,
weapFireType_t = 0x00,
PenetrateType = 0x00,


typedef enum : int
{
WEAPTYPE_NONE,
WEAPTYPE_BULLET,
WEAPTYPE_GRENADE,
WEAPTYPE_PROJECTILE,
WEAPTYPE_RIOTSHIELD,
WEAPTYPE_ENERGY
}// weapType_t;

typedef enum : int
{
WEAPCLASS_RIFLE,
WEAPCLASS_MG,
WEAPCLASS_SMG,
WEAPCLASS_SPREAD,
WEAPCLASS_PISTOL,
WEAPCLASS_GRENADE,
WEAPCLASS_ROCKETLAUNCHER,
WEAPCLASS_TURRET,
WEAPCLASS_THROWINGKNIFE,
WEAPCLASS_NON_PLAYER,
WEAPCLASS_ITEM,
WEAPCLASS_CONE,
WEAPCLASS_BEAM,
WEAPCLASS_SHIELD,
WEAPCLASS_HOVER,
WEAPCLASS_CLOAK,
WEAPCLASS_PING,
WEAPCLASS_REPULSOR,
WEAPCLASS_ADRENALINE,
WEAPCLASS_HEALTH,
WEAPCLASS_MUTE,
WEAPCLASS_UNDERWATER,
WEAPCLASS_BALL
}// weapClass_t;

typedef enum : int
{
WEAPINVENTORY_PRIMARY,
WEAPINVENTORY_OFFHAND,
WEAPINVENTORY_ITEM,
WEAPINVENTORY_ALTMODE,
WEAPINVENTORY_EXCLUSIVE,
WEAPINVENTORY_SCAVENGER
}// weapInventoryType_t;

typedef enum : int
{
WEAPON_FIRETYPE_FULLAUTO,
WEAPON_FIRETYPE_SINGLESHOT,
WEAPON_FIRETYPE_BURSTFIRE2,
WEAPON_FIRETYPE_BURSTFIRE3,
WEAPON_FIRETYPE_BURSTFIRE4,
WEAPON_FIRETYPE_BURSTFIRE5,
WEAPON_FIRETYPE_DOUBLE_BARREL,
WEAPON_FIRETYPE_SINGLE_BARREL,
WEAPON_FIRETYPE_DOUBLE_BARREL_0
}// weapFireType_t;

typedef enum : int
{
PENETRATE_TYPE_NONE,
PENETRATE_TYPE_SMALL,
PENETRATE_TYPE_MEDIUM,
PENETRATE_TYPE_LARGE,
PENETRATE_TYPE_NONE_0,
PENETRATE_TYPE_LINEAR,
PENETRATE_TYPE_NONE_1
}// PenetrateType;



This is adresse for 1.13
All adresse :
You must login or register to view this content.

Here is dump gsc by Shark !
You must login or register to view this content. ( 800 function )

Here isdump DVAR by SyGnUs for 1.13 ! : You must login or register to view this content.
CREDITS :


    
Lebigkilleur(Me) For Adresse , STATS_ENTRY !
Maxlila1 for No Host !
Swaaq for initial release
SyGnUs , dvar DUMP !
Shark : GSC DUmp
Stats: //Swiss + Eddie Mac + br0wniiez for initial release
G_Client //Thanks to xCSBKx and RatchetBooty for initial release




If people Want Help , or other , just call me Smile
This thread just for help all people and never deleted by me ^^ or me dead :troll:

Thank you to a moderator if it puts me in Stycky ! :fa:


config string dump, includes shit like weapon names, vehicles, localized strings, materials, models all sorts :3

You must login or register to view this content.
Last edited by Shark ; 04-23-2015 at 05:05 PM.

The following user thanked Shark for this useful post:

LBK
04-23-2015, 04:50 PM #28
LBK
Little One
Originally posted by Shark View Post
heres a weapon dump seeing as the only one in existence is outdated and wrong af

You must login or register to view this content.


Yeh Thanks Bro Smile Adeed Smile

But its possible give me your skype in mp ? :$ please

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo