When you draw your hud you need to put in a x and y value so you should know where you’re drawing it but if you want to print the position of the HUD’s do this -
is your hud element variable
self iprintln( “X: “, .x );
self iprintln( “Y: “, .y );
The shaders you want are not in the game, you could override an actual shader with a custom shader then use it but otherwise there is none of the kind you’re looking for but there is an shader what gets your emblem and maybe that is what you’re talking about.
Edit: Maybe you mean these?
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