Post: Killstreak code of K9 unit?
12-06-2014, 07:23 AM #1
ishangiri2014
Ling Ling Ho
(adsbygoogle = window.adsbygoogle || []).push({}); Can anyone tell me what is the code for k9 unit?
02-03-2015, 04:14 PM #2
iiiCenTurY
Gym leader
I think thats it:
    GiveDogs()
{
self maps/mp/killstreaks/_killstreaks::givekillstreak("dogs_mp", 5594, true, 5594);
self iPrintln("Dogs ^2Given");
}
06-26-2015, 10:20 AM #3
GiveKillstreak(killstreak)
{
self maps/mp/killstreaks/_killstreaks::givekillstreak(maps/mp/killstreaks/_killstreaks::getkillstreakbymenuname( killstreak ) , 5594, true, 5594);
}
GiveUAV()
{
self GiveKillstreak("killstreak_spyplane");
self iPrintln("UAV Given");
}
GiveRC()
{
self GiveKillstreak("killstreak_rcbomb");
self iPrintln("RC-XD Given");
}
GiveHunt()
{
self giveWeapon( "missile_drone_mp" );
self switchToWeapon( "missile_drone_mp" );
self iPrintln("Hunter Killer Drone Given");
}
GiveCare()
{
self giveWeapon( "supplydrop_mp" );
self switchToWeapon( "supplydrop_mp" );
self iPrintln("Care Package Given");
}
GiveCUAV()
{
self GiveKillstreak("killstreak_counteruav");
self iPrintln("Counter UAV Given");
}
GiveGaurd()
{
self GiveWeapon("microwaveturret_mp");
self switchToWeapon( "microwaveturret_mp" );
self iPrintln("Guardian Given");
}
GiveHell()
{
self GiveKillstreak("killstreak_remote_missile");
self iPrintln("Hellstorm Missle Given");
}
GiveLS()
{
self GiveKillstreak("killstreak_planemortar");
self iPrintln("Lightning Strike Given");
}
GiveSG()
{
self GiveWeapon("autoturret_mp");
self switchToWeapon( "autoturret_mp" );
self iPrintln("Sentry Gun Given");
}
GiveAG()
{
self giveWeapon( "ai_tank_drop_mp" );
self switchToWeapon( "ai_tank_drop_mp" );
self iPrintln("A.G.R Given");
}
GiveSC()
{
self GiveKillstreak("killstreak_helicopter_comlink");
self iPrintln("Stealth Chopper Given");
}
GiveVSAT()
{
self GiveKillstreak("killstreak_spyplane_direction");
self iPrintln("Orbital VSAT Given");
}
GiveED()
{
self GiveKillstreak("killstreak_helicopter_guard");
self iPrintln("Escort Drone Given");
}
GiveEMP()
{
self giveWeapon( "emp_mp" );
self switchToWeapon( "emp_mp" );
self iPrintln("EMP System Given");
}
GiveWH()
{
self GiveKillstreak("killstreak_straferun");
self iPrintln("Warthog Given");
}
GiveLST()
{
self GiveKillstreak("killstreak_remote_mortar");
self iPrintln("Loadestar Given");
}
GiveVW()
{
self giveWeapon( "helicopter_player_gunner_mp" );
self switchToWeapon( "helicopter_player_gunner_mp" );
self iPrintln("VTOL Warship Given");
}
GiveSwarm()
{
self GiveKillstreak("killstreak_missile_swarm");
self iPrintln("Swarm Given");
}
GiveDogs()
{
self Givekillstreak("dogs_mp");
self iPrintln("Dogs Given");
}

//This might help

The following 2 users say thank you to xMoDzFTWLol for this useful post:

-Numb, Reyz

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