//Spawn Slide At Crosshair
SlideAtCrosshair()
{
Start = self gettagorigin("j_head");
End = anglesToForward(self getplayerangles()) * 100000;
Destination = BulletTrace(Start,End,true,self)["position"];
level.Slide = spawn("script_model", Destination);
level.Slide setModel("t6_wpn_supply_drop_trap");
level.Slide.angles = (0,65,55);
for(;
{
if(distance(self.origin,level.Slide.origin) < 85)
if(isSubStr(self getCurrentWeapon(), "riotshield_mp") && self meleeButtonPressed())
{
self setVelocity(self getVelocity() + (0, 14000, 950));
wait .3;
}
wait .1;
}
}
//Spawn Slide At Crosshair
SlideAtCrosshair()
{
Start = self gettagorigin("j_head");
End = anglesToForward(self getplayerangles()) * 100000;
Destination = BulletTrace(Start,End,true,self)["position"];
level.Slide = spawn("script_model", Destination);
level.Slide setModel("t6_wpn_supply_drop_trap");
level.Slide.angles = (0,65,55);
for(;
{
if(distance(self.origin,level.Slide.origin) < 85)
if(isSubStr(self getCurrentWeapon(), "riotshield_mp") && self meleeButtonPressed())
{
self setVelocity(self getVelocity() + (0, 14000, 950));
wait .3;
}
wait .1;
}
}
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