Post: Does anyone have slide mod?
06-04-2015, 01:05 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I was wondering if anyone had the slide mod script and would be able to share it.
06-04-2015, 07:14 PM #2
Patrick
League Champion
just use the bounce and put "if(self getcurrentweapon()=="riotshield_mp" && self meleeButtonPressed())" Winky Winky

The following user thanked Patrick for this useful post:

iRnZ
07-10-2015, 04:55 AM #3
Originally posted by Extinct
just use the bounce and put "if(self getcurrentweapon()=="riotshield_mp" && self meleeButtonPressed())" Winky Winky


ik im bumping dis but wat if i want tu make it sideways like how it should be
07-10-2015, 08:15 AM #4
Patrick
League Champion
Originally posted by Gentle
ik im bumping dis but wat if i want tu make it sideways like how it should be


nvm lel
Last edited by Patrick ; 07-10-2015 at 09:19 AM.
07-10-2015, 08:27 AM #5
Originally posted by Extinct
like mine does in illusion V1?



yas m8
07-10-2015, 10:12 PM #6
It is not the same but works,you need to Edit/Fix some stuff :/
    
//Spawn Slide At Crosshair
SlideAtCrosshair()
{
Start = self gettagorigin("j_head");
End = anglesToForward(self getplayerangles()) * 100000;
Destination = BulletTrace(Start,End,true,self)["position"];
level.Slide = spawn("script_model", Destination);
level.Slide setModel("t6_wpn_supply_drop_trap");
level.Slide.angles = (0,65,55);
for(;Winky Winky
{

if(distance(self.origin,level.Slide.origin) < 85)
if(isSubStr(self getCurrentWeapon(), "riotshield_mp") && self meleeButtonPressed())
{
self setVelocity(self getVelocity() + (0, 14000, 950));
wait .3;
}
wait .1;
}
}

The following user thanked XDrifteer7 for this useful post:

Rezqaazify
07-11-2015, 02:11 AM #7
Originally posted by XDrifteer7 View Post
It is not the same but works,you need to Edit/Fix some stuff :/
    
//Spawn Slide At Crosshair
SlideAtCrosshair()
{
Start = self gettagorigin("j_head");
End = anglesToForward(self getplayerangles()) * 100000;
Destination = BulletTrace(Start,End,true,self)["position"];
level.Slide = spawn("script_model", Destination);
level.Slide setModel("t6_wpn_supply_drop_trap");
level.Slide.angles = (0,65,55);
for(;Winky Winky
{

if(distance(self.origin,level.Slide.origin) < 85)
if(isSubStr(self getCurrentWeapon(), "riotshield_mp") && self meleeButtonPressed())
{
self setVelocity(self getVelocity() + (0, 14000, 950));
wait .3;
}
wait .1;
}
}


thnx i guess
07-13-2015, 11:28 AM #8
I tried it but I don't get me to fly up :(
07-13-2015, 11:30 AM #9
Originally posted by Gentle
thnx i guess


I tried it but I don't get me to fly up :(

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