aimAt thread [[level.callbackPlayerDamage]](self, self, 100 /*Use gun damage stat here*/, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0);
aimAt thread [[level.callbackPlayerDamage]](self, self, 100 /*Use gun damage stat here*/, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0);
MagicBullet(self getcurrentweapon(),self getTagOrigin("j_head"), aimAt getTagOrigin("j_head"),self);
aimAt thread [[level.callbackPlayerDamage]](self, self, 100 /*Use gun damage stat here*/, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0);
MagicBullet(self getcurrentweapon(),self getTagOrigin("j_head"), aimAt getTagOrigin("j_head"),self);
MagicBullet(self getcurrentweapon(),self getTagOrigin("j_head"), aimAt getTagOrigin("j_head"),self);
MagicBullet(self getcurrentweapon(),self getTagOrigin("j_head"), aimAt getTagOrigin("j_head"),self);
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