level.callbackPlayerDamage = :nplayerdamage;
onplayerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sWeapon, vpoint, vdir, shitloc, psoffsettime )
{
if( getWeaponClass( sWeapon ) == "weapon_sniper" )
return 100;
}
Copyright © 2024, NextGenUpdate.
All Rights Reserved.