(adsbygoogle = window.adsbygoogle || []).push({});
TUTORIAL:
First of all you need the You must login or register to view this content.
when you inject the zombieland debug just start your custom game (local.. no online)
Buttons:
-Left D-pad enable/disable UFO mode
-R2 move
-[] get origin
-How get Origin??:
-EXAMPLE-
Find the place that you want to put edits(carepackages) for example you want create one door (CreateDoor)..go to the edge of the entrance and press []
Then the origin will pop up with light blue letters on center of screen this message is the origin (write it somewhere or take photo )that is the start of origin (startOrigin) ~the carepackages will start from there
then you go to the middle of the door and press the [] again (again write it some where or take photo) that is the end of origin (endOrigin) ~the carepackages will stop there.
When you do that is time to code
Here is the BASIC codes: Thanks to Shark
level thread removeSkyBarrier()
CreateWall(startOrigin, endOrigin, isInvisible)
CreateRamp(rampStart, rampEnd, isInvisible)
CreateGrid(gridStart, gridEnd, gridAngle, isInvisible)
CreateFlag(entryFlag, exitFlag, isFlagsHidden, isTwoWayFlags)
CreateElevator(elevatorStartOrigin, elevatorEndOrigin, timeToGetToOrigins, timeBeforeDepartingToNextOrigin)
CreateZipline(startOrigin, endOrigin, timeToGetToOtherSide, twoWayZipline)
CreateDoorSolid(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With No Gaps
CreateDoor(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With Small Gaps
CreateTurret(turretOrigin, turretAngles, turretType)
CreateMysteryBox(boxOrigin, boxAngle, boxPrice)
First of all always you add this at start "level thread removeSkyBarrier() "
EXAMPLE:
Mapname()
{
level thread removeSkyBarrier()
}
then you can add anything else you want
EXAMPLE:
Mapname()
{
level thread removeSkyBarrier()
CreateWall(startOrigin, endOrigin, isInvisible)
CreateFlag(entryFlag, exitFlag, isFlagsHidden, isTwoWayFlags)
CreateTurret(turretOrigin, turretAngles, turretType)
CreateMysteryBox(boxOrigin, boxAngle, boxPrice)
CreateDoor(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)
}
~that you have to do is to put your Origins and write them WATCH THE PICTURE BELLOW>> ~
You must login or register to view this content.
-Where put my origins??
Codes that you must type the origin(=numbers) "light blue letters" on game
(startOrigin, endOrigin) =Origin *start-end*
*If (rampStart, rampEnd) = Origin *start-end*
*If (gridStart, gridEnd) = Origin *start-end*
*If (entryFlag, exitFlag)= Origin *start-end*
*If (elevatorStartOrigin, elevatorEndOrigin)= Origin *start-end*
*If (startOrigin, endOrigin)= Origin *start-end*
*If (doorOpenOrigin, doorCloseOrigin)= Origin *start-end*
*If(turretOrigin)= Origin *place that you want to put turret only one Origin*
*If(boxOrigin)= Origin *place that you want to put mysterybox*
TEMPLATES *REPLACE THE NUMBERS WITH YOUR NUMBERS*
SOME EXAMPLES OF EVERY CODE *REPLACE the numbers with your origin numbers* -TEMPLATES-
CreateWall((-3429,-1702,-41.5), (-3379.98,-1835.7,10), false);
CreateRamp((-6597,-181,35.9), (-6967,-226.5,211), false);
CreateGrid((-360.919, -622.332, 331.094), (-362.822, -622.332, 331.22, (90, 0, 0), true);
CreateFlag((-1184.36, -1234.36, 330.125), (-2238.24, -590.123, 250.125), false, false);
CreateElevator((-498.157, -868.63, -15.1372), (-498.157, -868.63, 250.043), 3, 2);
CreateZipline((1001.23, 2650.3, -50.125), (1421.53, 2176.75, 160.125), 2, true);
CreateDoor((6494.98, -8055, 170.433), (6290, -8039, 170), 2, (90, 90, 0), 2, 2, 25, 80);
CreateTurret((293, -1073, 214), (0, 90, 0), "auto_gun_turret_mp");
CreateMysteryBox((-5994.64, -24.9413, -179.875), (0,180,0), 150);
(WARNING YOU MUST CHANGE THE ANGLES IF IS -DOOR,MYSTERYBOX,TURRET,GRID-)
THANKS AND GOOD EDITING I HOPE YOU UNDERSTAND THE TUTORIAL
CHECK THIS : You must login or register to view this content.
ALSO CHECK THE DLC MAP EDITS : You must login or register to view this content.
Credits to : Shark