Post: Tutorial - How Map Edit [Zombieland]
02-15-2015, 11:29 AM #1
0zersub
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); TUTORIAL:

First of all you need the You must login or register to view this content.
when you inject the zombieland debug just start your custom game (local.. no online)


Buttons:

-Left D-pad enable/disable UFO mode
-R2 move
-[] get origin



-How get Origin??:

-EXAMPLE-
Find the place that you want to put edits(carepackages) for example you want create one door (CreateDoor)..go to the edge of the entrance and press []
Then the origin will pop up with light blue letters on center of screen this message is the origin (write it somewhere or take photo :P)that is the start of origin (startOrigin) ~the carepackages will start from there
then you go to the middle of the door and press the [] again (again write it some where or take photo) that is the end of origin (endOrigin) ~the carepackages will stop there.

When you do that is time to code
Smile

Here is the BASIC codes: Thanks to Shark
    
level thread removeSkyBarrier()
CreateWall(startOrigin, endOrigin, isInvisible)
CreateRamp(rampStart, rampEnd, isInvisible)
CreateGrid(gridStart, gridEnd, gridAngle, isInvisible)
CreateFlag(entryFlag, exitFlag, isFlagsHidden, isTwoWayFlags)
CreateElevator(elevatorStartOrigin, elevatorEndOrigin, timeToGetToOrigins, timeBeforeDepartingToNextOrigin)
CreateZipline(startOrigin, endOrigin, timeToGetToOtherSide, twoWayZipline)
CreateDoorSolid(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With No Gaps
CreateDoor(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With Small Gaps
CreateTurret(turretOrigin, turretAngles, turretType)
CreateMysteryBox(boxOrigin, boxAngle, boxPrice)



First of all always you add this at start "level thread removeSkyBarrier() "

EXAMPLE:
Mapname()
{
level thread removeSkyBarrier()
}

then you can add anything else you want Smile

EXAMPLE:
Mapname()
{
level thread removeSkyBarrier()
CreateWall(startOrigin, endOrigin, isInvisible)
CreateFlag(entryFlag, exitFlag, isFlagsHidden, isTwoWayFlags)
CreateTurret(turretOrigin, turretAngles, turretType)
CreateMysteryBox(boxOrigin, boxAngle, boxPrice)
CreateDoor(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)
}

~that you have to do is to put your Origins and write them WATCH THE PICTURE BELLOW>> ~

You must login or register to view this content.

-Where put my origins??


Codes that you must type the origin(=numbers) "light blue letters" on game
(startOrigin, endOrigin) =Origin *start-end*
*If (rampStart, rampEnd) = Origin *start-end*
*If (gridStart, gridEnd) = Origin *start-end*
*If (entryFlag, exitFlag)= Origin *start-end*
*If (elevatorStartOrigin, elevatorEndOrigin)= Origin *start-end*
*If (startOrigin, endOrigin)= Origin *start-end*
*If (doorOpenOrigin, doorCloseOrigin)= Origin *start-end*
*If(turretOrigin)= Origin *place that you want to put turret only one Origin*
*If(boxOrigin)= Origin *place that you want to put mysterybox*


TEMPLATES *REPLACE THE NUMBERS WITH YOUR NUMBERS*

SOME EXAMPLES OF EVERY CODE *REPLACE the numbers with your origin numbers* -TEMPLATES-

CreateWall((-3429,-1702,-41.5), (-3379.98,-1835.7,10), false);
CreateRamp((-6597,-181,35.9), (-6967,-226.5,211), false);
CreateGrid((-360.919, -622.332, 331.094), (-362.822, -622.332, 331.22Cool Man (aka Tustin), (90, 0, 0), true);
CreateFlag((-1184.36, -1234.36, 330.125), (-2238.24, -590.123, 250.125), false, false);
CreateElevator((-498.157, -868.63, -15.1372), (-498.157, -868.63, 250.043), 3, 2);
CreateZipline((1001.23, 2650.3, -50.125), (1421.53, 2176.75, 160.125), 2, true);
CreateDoor((6494.98, -8055, 170.433), (6290, -8039, 170), 2, (90, 90, 0), 2, 2, 25, 80);
CreateTurret((293, -1073, 214), (0, 90, 0), "auto_gun_turret_mp");
CreateMysteryBox((-5994.64, -24.9413, -179.875), (0,180,0), 150);


(WARNING YOU MUST CHANGE THE ANGLES IF IS -DOOR,MYSTERYBOX,TURRET,GRID-)

THANKS AND GOOD EDITING Happy I HOPE YOU UNDERSTAND THE TUTORIAL
Smile

CHECK THIS : You must login or register to view this content.

ALSO CHECK THE DLC MAP EDITS : You must login or register to view this content.

Credits to : Shark
Last edited by 0zersub ; 04-08-2015 at 09:45 PM. Reason: update link

The following 15 users say thank you to 0zersub for this useful post:

/SneakerStreet/, Bxrdyy-, CodJumper:, CustomHosting, HiddenHour, iRnZ, ksa_7ooo7, My Ninja Defuse, Revoked, Shark, Skonafid, snapin, stavrosyolo, Sunnis, xDebugKiller
01-22-2016, 02:15 PM #47
KrazyKandy
I am error
I cannot download the Zombieland Debug
02-11-2016, 07:48 AM #48
omg I feel so dumb, It was because I forgot the semi-colon after the first function lmao Facepalm
Last edited by IRunStrikers ; 02-11-2016 at 08:43 AM.
03-26-2016, 08:09 PM #49
xK ELITE GaminG
You talkin to me?
Fixed it Smile Thanks for the pm Smile
Last edited by xK ELITE GaminG ; 03-26-2016 at 08:20 PM.
06-30-2016, 11:00 PM #50
Revoked
Do a barrel roll!
Originally posted by 0zersub View Post
TUTORIAL:

First of all you need the You must login or register to view this content.
when you inject the zombieland debug just start your custom game (local.. no online)


Buttons:

-Left D-pad enable/disable UFO mode
-R2 move
-[] get origin



-How get Origin??:

-EXAMPLE-
Find the place that you want to put edits(carepackages) for example you want create one door (CreateDoor)..go to the edge of the entrance and press []
Then the origin will pop up with light blue letters on center of screen this message is the origin (write it somewhere or take photo :P)that is the start of origin (startOrigin) ~the carepackages will start from there
then you go to the middle of the door and press the [] again (again write it some where or take photo) that is the end of origin (endOrigin) ~the carepackages will stop there.

When you do that is time to code
Smile

Here is the BASIC codes: Thanks to Shark
    
level thread removeSkyBarrier()
CreateWall(startOrigin, endOrigin, isInvisible)
CreateRamp(rampStart, rampEnd, isInvisible)
CreateGrid(gridStart, gridEnd, gridAngle, isInvisible)
CreateFlag(entryFlag, exitFlag, isFlagsHidden, isTwoWayFlags)
CreateElevator(elevatorStartOrigin, elevatorEndOrigin, timeToGetToOrigins, timeBeforeDepartingToNextOrigin)
CreateZipline(startOrigin, endOrigin, timeToGetToOtherSide, twoWayZipline)
CreateDoorSolid(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With No Gaps
CreateDoor(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With Small Gaps
CreateTurret(turretOrigin, turretAngles, turretType)
CreateMysteryBox(boxOrigin, boxAngle, boxPrice)



First of all always you add this at start "level thread removeSkyBarrier() "

EXAMPLE:
Mapname()
{
level thread removeSkyBarrier()
}

then you can add anything else you want Smile

EXAMPLE:
Mapname()
{
level thread removeSkyBarrier()
CreateWall(startOrigin, endOrigin, isInvisible)
CreateFlag(entryFlag, exitFlag, isFlagsHidden, isTwoWayFlags)
CreateTurret(turretOrigin, turretAngles, turretType)
CreateMysteryBox(boxOrigin, boxAngle, boxPrice)
CreateDoor(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)
}

~that you have to do is to put your Origins and write them WATCH THE PICTURE BELLOW>> ~

You must login or register to view this content.

-Where put my origins??


Codes that you must type the origin(=numbers) "light blue letters" on game
(startOrigin, endOrigin) =Origin *start-end*
*If (rampStart, rampEnd) = Origin *start-end*
*If (gridStart, gridEnd) = Origin *start-end*
*If (entryFlag, exitFlag)= Origin *start-end*
*If (elevatorStartOrigin, elevatorEndOrigin)= Origin *start-end*
*If (startOrigin, endOrigin)= Origin *start-end*
*If (doorOpenOrigin, doorCloseOrigin)= Origin *start-end*
*If(turretOrigin)= Origin *place that you want to put turret only one Origin*
*If(boxOrigin)= Origin *place that you want to put mysterybox*


TEMPLATES *REPLACE THE NUMBERS WITH YOUR NUMBERS*

SOME EXAMPLES OF EVERY CODE *REPLACE the numbers with your origin numbers* -TEMPLATES-

CreateWall((-3429,-1702,-41.5), (-3379.98,-1835.7,10), false);
CreateRamp((-6597,-181,35.9), (-6967,-226.5,211), false);
CreateGrid((-360.919, -622.332, 331.094), (-362.822, -622.332, 331.22Cool Man (aka Tustin), (90, 0, 0), true);
CreateFlag((-1184.36, -1234.36, 330.125), (-2238.24, -590.123, 250.125), false, false);
CreateElevator((-498.157, -868.63, -15.1372), (-498.157, -868.63, 250.043), 3, 2);
CreateZipline((1001.23, 2650.3, -50.125), (1421.53, 2176.75, 160.125), 2, true);
CreateDoor((6494.98, -8055, 170.433), (6290, -8039, 170), 2, (90, 90, 0), 2, 2, 25, 80);
CreateTurret((293, -1073, 214), (0, 90, 0), "auto_gun_turret_mp");
CreateMysteryBox((-5994.64, -24.9413, -179.875), (0,180,0), 150);


(WARNING YOU MUST CHANGE THE ANGLES IF IS -DOOR,MYSTERYBOX,TURRET,GRID-)

THANKS AND GOOD EDITING Happy I HOPE YOU UNDERSTAND THE TUTORIAL
Smile

CHECK THIS : You must login or register to view this content.

ALSO CHECK THE DLC MAP EDITS : You must login or register to view this content.

Credits to : Shark


i dont understand how to create a wall when.. i can create a flag and zipline no problem but when i try to create a wall nothing shows up in game
08-01-2016, 07:07 AM #51
LaRip8
Mario!
Originally posted by Revoked View Post
i dont understand how to create a wall when.. i can create a flag and zipline no problem but when i try to create a wall nothing shows up in game


I have the same issue bro.
01-12-2017, 10:33 PM #52
Revoked
Do a barrel roll!
thank you for making this tutorial , I learned something new!
04-07-2018, 08:14 PM #53
Yo How do u Inject the Project ???
04-07-2018, 08:30 PM #54
dont worry i got

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