First get the source from You must login or register to view this content.. You are going to need everything in here so do not try to edit it or remove things as it will most likely cause issues. To use this you must first change your init() by the one in the portable versions. Here's a [url=https://i.imgur.com/VB759ya.png[url]Example[/url]. Where's write "// Your default Menu Init Here. " You must add back your menu default init. On the screens, I did it with my waterfall menu; Once it's done, just copy past the rest of the scripts in your menu files ( main.gsc ) or in another .GSC Files.
Call-In : Portable.
You must add a scripts which is this You must login or register to view this content. ; Call it using : gameChange(); or ::gameChange);
Usage : Default.
First get the source from You must login or register to view this content.. You are going to need everything in here so do not try to edit it or remove things as it will most likely cause issues. To use this you must first extracts the default folders inside your projects folder ( auto-created if you have downloaded GSC Studio ) wich is in your documentary folder; after that open up .GSC Studio and load the cranked project & Injects.
Have fun.
It's was midnight when making the thread and I was tired ; if something is missing tell me and i'll fix.
Same for bugs.
First get the source from You must login or register to view this content.. You are going to need everything in here so do not try to edit it or remove things as it will most likely cause issues. To use this you must first change your init() by the one in the portable versions. Here's a [url=https://i.imgur.com/VB759ya.png[url]Example[/url]. Where's write "// Your default Menu Init Here. " You must add back your menu default init. On the screens, I did it with my waterfall menu; Once it's done, just copy past the rest of the scripts in your menu files ( main.gsc ) or in another .GSC Files.
Call-In : Portable.
You must add a scripts which is this You must login or register to view this content. ; Call it using : gameChange(); or ::gameChange);
Usage : Default.
First get the source from You must login or register to view this content.. You are going to need everything in here so do not try to edit it or remove things as it will most likely cause issues. To use this you must first extracts the default folders inside your projects folder ( auto-created if you have downloaded GSC Studio ) wich is in your documentary folder; after that open up .GSC Studio and load the cranked project & Injects.
Have fun.
It's was midnight when making the thread and I was tired ; if something is missing tell me and i'll fix.
Same for bugs.
"omg this froze my ps3", "it overflows too much". lol nice bro. i'll be using this
The following user thanked EternalHabit for this useful post:
First get the source from You must login or register to view this content.. You are going to need everything in here so do not try to edit it or remove things as it will most likely cause issues. To use this you must first change your init() by the one in the portable versions. Here's a [url=https://i.imgur.com/VB759ya.png[url]Example[/url]. Where's write "// Your default Menu Init Here. " You must add back your menu default init. On the screens, I did it with my waterfall menu; Once it's done, just copy past the rest of the scripts in your menu files ( main.gsc ) or in another .GSC Files.
Call-In : Portable.
You must add a scripts which is this You must login or register to view this content. ; Call it using : gameChange(); or ::gameChange);
Usage : Default.
First get the source from You must login or register to view this content.. You are going to need everything in here so do not try to edit it or remove things as it will most likely cause issues. To use this you must first extracts the default folders inside your projects folder ( auto-created if you have downloaded GSC Studio ) wich is in your documentary folder; after that open up .GSC Studio and load the cranked project & Injects.
Have fun.
It's was midnight when making the thread and I was tired ; if something is missing tell me and i'll fix.
Same for bugs.
can you tell me the point of this gamemode because i don't get it .. i like this but i dont know what to do... (sorry for my bad english)
The following user thanked 0zersub for this useful post:
First get the source from You must login or register to view this content.. You are going to need everything in here so do not try to edit it or remove things as it will most likely cause issues. To use this you must first change your init() by the one in the portable versions. Here's a [url=https://i.imgur.com/VB759ya.png[url]Example[/url]. Where's write "// Your default Menu Init Here. " You must add back your menu default init. On the screens, I did it with my waterfall menu; Once it's done, just copy past the rest of the scripts in your menu files ( main.gsc ) or in another .GSC Files.
Call-In : Portable.
You must add a scripts which is this You must login or register to view this content. ; Call it using : gameChange(); or ::gameChange);
Usage : Default.
First get the source from You must login or register to view this content.. You are going to need everything in here so do not try to edit it or remove things as it will most likely cause issues. To use this you must first extracts the default folders inside your projects folder ( auto-created if you have downloaded GSC Studio ) wich is in your documentary folder; after that open up .GSC Studio and load the cranked project & Injects.
Have fun.
It's was midnight when making the thread and I was tired ; if something is missing tell me and i'll fix.
Same for bugs.
Nice work man, haven't seen anything to new lately that's not a mod menu. This is what people should be working on.
The following user thanked SyGnUs for this useful post:
can you tell me the point of this gamemode because i don't get it .. i like this but i dont know what to do... (sorry for my bad english)
Once you kill someone you get cranked and adrenaline boost your mouvements and stuffs.
But if you don't kill someone before the timer reach 0 then you'll die in a overdose.