Post: YourDesiqn WAW GSC | Ported to MP
05-08-2015, 05:21 PM #1
BoatyMcBoatFace
Are you high?
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys here is another old gsc ported onto bo2!
this on is by YourDesiqn



    
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;

init()
{
level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;Winky Winky
{
self waittill("spawned_player");
self.inmenu = 0;
self.MenuOP = "nothing";
self thread MenuSetup();
self thread Menu();
self thread length();
self thread Insts();
}
}
Insts()
{
//self setclientdvar("cg_drawcrosshair","0");
self.Bar = self createRectangle("center","center",-1100,0,1000,30,(0,0,0),0,.5,"white");
self.Inst = self Abc("default",1.2,"","",1000,0,true,1,(0,.7,1));
self.Inst setText("[{+melee}] & [{+speed_throw}] To Open The Menu [{+attack}] To Scroll Down [{+speed_throw}] To Scroll Up [{+reload}] To Select An Option [{+melee}] To Go Back. Menu Made By Kay | Ported By Liam");
wait 2;
self.Bar elemMoveX(.2,0);
wait 2;
self.Inst elemMoveX(5,0);
wait 5;
wait 5;
self.Inst elemMoveX(5,-1000);
wait 5;
self.Bar elemMoveY(2,200);
self.Inst.Y = 200;
//self setclientdvar("cg_drawcrosshair","1");
for(;Winky Winky
{
self.Inst.X = 1000;
self.Inst elemMoveX(5,0);
wait 5;
wait 5;
self.Inst elemMoveX(5,-1000);
wait 5;
}
}
length()
{
//texthud = self createFontString("default", 1, self);
texthud setPoint("CENTER", "CENTER", 250, -200);
texthud.color = (0, .7, 1);
newtxt = "";
text = get_players()[0].playername;
for(;Winky Winky
{
for(i = 0; i <= text.size - 1; i++)
{
texthud changeFont(.2, 2);
newtxt += text[i];
texthud setText(newtxt);
texthud changeFont(.2, 1);
wait 0.4;
}
newtxt = "";
texthud setText("");
}
}
MenuSetup()
{
self.inmenu = 0;
for(;Winky Winky
{
if(self.inmenu == 0)
{
if(self adsButtonPressed() && self meleeButtonPressed() && self.MenuOP == "nothing")
{
self thread BG();
self.Background scale_over_time(.5, 200, 1000, -100);
self thread OpenMenu("Main Menu");
self freezeControls(true);
wait 1;
}
}
else if(self.inmenu == 1)
{
if(self attackButtonPressed())
{
for(i = 0; i < self.OPT[self.CurMenu].size; i++)
{
self.Text[i].fontScale = 1.5;
self.Text[i].color = (0, .7, 1);
}
self.MenuOP += 1;
if(self.MenuOP >= self.OPT[self.CurMenu].size)
{
self.MenuOP = 0;
}
self.Text[self.MenuOP].fontScale = 2;
self.Text[self.MenuOP].color = (1, 1, 1);
//self playsound("TickTock_Loop");
wait.1;
}
else if(self adsButtonPressed())
{
for(i = 0; i < self.OPT[self.CurMenu].size; i++)
{
self.Text[i].fontScale = 1.5;
self.Text[i].color = (0, .7, 1);
}
self.MenuOP -= 1;
if(self.MenuOP < 0)
{
self.MenuOP = self.OPT[self.CurMenu].size - 1;
}
self.Text[self.MenuOP].fontScale = 2;
self.Text[self.MenuOP].color = (1, 1, 1);
//self playsound("TickTock_Loop");
wait.1;
}
else if(self.CurMenu != "Main Menu" && self meleeButtonPressed())
{
self thread NewMenu("Main Menu");
//self playsound("Bowie_Turn");
wait 1;
}
else if(self.CurMenu == "Main Menu" && self meleeButtonPressed())
{
//self playsound("Bowie_Turn");
for(i = -2; i < self.OPT[self.CurMenu].size; i++)
{
self.Text[i] changeFont(.2, 3);
self.Text[i] Destroy();
}
self.inmenu = 0;
self.Background scale_over_time(.5, 200, 0, -1000);
self.Background Destroy();
//self playsound("lid_close");
self freezeControls(false);
}
else if(self useButtonPressed())
{
if(!IsDefined(self.input[self.CurMenu][self.MenuOP])) self thread[[self.func[self.CurMenu][self.MenuOP]]]();
else self thread[[self.func[self.CurMenu][self.MenuOP]]](self.input[self.CurMenu][self.MenuOP]);
//self playsound("Packa_Weap_Ready");
wait.5;
}
}
wait 0.0001;
}
}
createRectangle(align, relative, x, y, width, height, color, sort, alpha, shader)
{
barElemBG = newClientHudElem(self);
barElemBG.elemType = "bar";
if(!level.splitScreen)
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent(level.uiParent);
barElemBG setShader(shader, width, height);
barElemBG.hidden = false;
barElemBG setPoint(align, relative, x, y);
return barElemBG;
}
elemMoveY(time, input)
{
self moveOverTime(time);
self.y = input;
}
elemMoveX(time, input)
{
self moveOverTime(time);
self.X = input;
}
Scale_over_time(Time, Width, Hieght, Move)
{
self moveOverTime(Time);
self.x = Move;
wait Time;
self Scaleovertime(Time, Width, Hieght);
}
OP(menuName, Num, OPTx, funcs, inputs)
{
self.OPT[menuName][Num] = OPTx;
self.func[menuName][Num] = funcs;
if(Isdefined(inputs)) self.input[menuName][Num] = inputs;
}
NewMenu(MenuNext)
{
self.curs = 0;
self.MenuOP = 0;
self.inmenu = 1;
self.CurMenu = MenuNext;
for(i = -2; i <= self.OPT[menuNext].size; i++)
{
self.Text[i] elemMoveY(.1, 1000);
self.Text[i].color = (0, .7, 1);
self.Text[i].fontScale = 1.5;
self.Text[i] Settext(self.OPT[menuNext][i]);
self.Text[-2] Settext(self.CurMenu);
self.Text[i] elemMoveY(.1, (i * 15) - 150);
//self playsound("Cha_Ching");
wait 0.01;
}
self.MenuOP = 0;
self.Text[self.MenuOP].fontScale = 2;
self.Text[self.MenuOP].color = (1, 1, 1);
}
OpenMenu(MenuNext)
{
self.curs = 0;
self.MenuOP = 0;
self.CurMenu = MenuNext;
for(i = -2; i <= self.OPT[menuNext].size; i++)
{
self.Text[i] Destroy();
self.Text[i] = self Abc("default", 1.5, "CENTER", "CENTER", -1000, (i * 15) - 150, true, 0, (0, .7, 1));
self.Text[i] Settext(self.OPT[menuNext][i]);
self.Text[-2] Settext(self.CurMenu);
self.Text[i] elemMoveX(.1, -100);
self.Text[i] changeFont(.2, 3);
self.Text[i] changeFont(.2, 1.5);
//self playsound("Cha_Ching");
wait 0.01;
}
self.MenuOP = 0;
self.Text[self.MenuOP].fontScale = 2;
self.Text[self.MenuOP].color = (1, 1, 1);
//self playsound("lid_open");
self.inmenu = 1;
}
SubMenu(MenuNext)
{
self.curs = 0;
self.inmenu = 1;
self.MenuOP = 0;
self.CurMenu = MenuNext;
for(i = -2; i < self.Text.size; i++)
{
self.Text[i] elemMoveX(.2, -1000);
self.Text[i] Settext(self.OPT[MenuNext][i]);
self.Text[-2] Settext(self.CurMenu);
self.Text[i] elemMoveX(.2, -100);
self.Text[i].color = (0, .7, 1);
self.Text[i].fontScale = 1.5;
wait 0.01;
}
self.MenuOP = 0;
self.Text[self.MenuOP].fontScale = 2;
self.Text[self.MenuOP].color = (1, 1, 1);
}
test()
{
self iprintln("working");
}
changeFont(time, scale)
{
start = self.fontscale;
frames = (time / .05);
scaleChange = (scale - start);
scaleChangePer = (scaleChange / frames);
for(m = 0; m < frames; m++)
{
self.fontscale += scaleChangePer;
wait.05;
}
}
Abc(Font, Size, AlignX, AlignY, X, Y, FGround, Sort, Colour)
{
Simplified = createFontString(Font, Size);
Simplified setPoint(AlignX, AlignY, X, Y);
Simplified.Sort = Sort;
Simplified.Foreground = FGround;
Simplified.Color = Colour;
return Simplified;
}
BG()
{
self.Background = self createRectangle("CENTER", "CENTER", -1000, -54, 200, 0, (0, 0, 0), 0, .5, "white"); //Change "white" to whatever shader you want!
}
Menu()
{
self OP("Main Menu", 0, "Menu 1", ::SubMenu, "menu1");
self OP("Main Menu", 1, "Menu 2", ::SubMenu, "menu2");
self OP("Main Menu", 2, "Menu 3", ::Submenu, "menu3");
self OP("Main Menu", 3, "Menu 4", ::SubMenu, "menu4");
self OP("Main Menu", 4, "Menu 5", ::SubMenu, "menu5");
self OP("Main Menu", 5, "Menu 6", ::SubMenu, "menu6");
self OP("Main Menu", 6, "Menu 7", ::SubMenu, "menu7");
self OP("Main Menu", 7, "Menu 8", ::SubMenu, "menu8");
self OP("Main Menu", 8, "Menu 9", ::SubMenu, "menu9");
self OP("menu1", 0, "Sub 1", ::test);
self OP("menu1", 1, "Sub 2", ::test);
self OP("menu1", 2, "Sub 3", ::test);
self OP("menu1", 3, "Sub 4", ::test);
self OP("menu1", 4, "Sub 5", ::test);
self OP("menu1", 5, "Sub 6", ::test);
self OP("menu1", 6, "Sub 7", ::test);
self OP("menu1", 7, "Sub 8", ::test);
self OP("menu1", 8, "Sub 9", ::test);
self OP("menu2", 0, "Sub 1", ::test);
self OP("menu2", 1, "Sub 2", ::test);
self OP("menu2", 2, "Sub 3", ::test);
self OP("menu2", 3, "Sub 4", ::test);
self OP("menu2", 4, "Sub 5", ::test);
self OP("menu2", 5, "Sub 6", ::test);
self OP("menu2", 6, "Sub 7", ::test);
self OP("menu2", 7, "Sub 8", ::test);
self OP("menu2", 8, "Sub 9", ::test);
self OP("menu3", 0, "Sub 1", ::test);
self OP("menu3", 1, "Sub 2", ::test);
self OP("menu3", 2, "Sub 3", ::test);
self OP("menu3", 3, "Sub 4", ::test);
self OP("menu3", 4, "Sub 5", ::test);
self OP("menu3", 5, "Sub 6", ::test);
self OP("menu3", 6, "Sub 7", ::test);
self OP("menu3", 7, "Sub 8", ::test);
self OP("menu3", 8, "Sub 9", ::test);
self OP("menu4", 0, "Sub 1", ::test);
self OP("menu4", 1, "Sub 2", ::test);
self OP("menu4", 2, "Sub 3", ::test);
self OP("menu4", 3, "Sub 4", ::test);
self OP("menu4", 4, "Sub 5", ::test);
self OP("menu4", 5, "Sub 6", ::test);
self OP("menu4", 6, "Sub 7", ::test);
self OP("menu4", 7, "Sub 8", ::test);
self OP("menu4", 8, "Sub 9", ::test);
self OP("menu5", 0, "Sub 1", ::test);
self OP("menu5", 1, "Sub 2", ::test);
self OP("menu5", 2, "Sub 3", ::test);
self OP("menu5", 3, "Sub 4", ::test);
self OP("menu5", 4, "Sub 5", ::test);
self OP("menu5", 5, "Sub 6", ::test);
self OP("menu5", 6, "Sub 7", ::test);
self OP("menu5", 7, "Sub 8", ::test);
self OP("menu5", 8, "Sub 9", ::test);
self OP("menu6", 0, "Sub 1", ::test);
self OP("menu6", 1, "Sub 2", ::test);
self OP("menu6", 2, "Sub 3", ::test);
self OP("menu6", 3, "Sub 4", ::test);
self OP("menu6", 4, "Sub 5", ::test);
self OP("menu6", 5, "Sub 6", ::test);
self OP("menu6", 6, "Sub 7", ::test);
self OP("menu6", 7, "Sub 8", ::test);
self OP("menu6", 8, "Sub 9", ::test);
self OP("menu7", 0, "Sub 1", ::test);
self OP("menu7", 1, "Sub 2", ::test);
self OP("menu7", 2, "Sub 3", ::test);
self OP("menu7", 3, "Sub 4", ::test);
self OP("menu7", 4, "Sub 5", ::test);
self OP("menu7", 5, "Sub 6", ::test);
self OP("menu7", 6, "Sub 7", ::test);
self OP("menu7", 7, "Sub 8", ::test);
self OP("menu7", 8, "Sub 9", ::test);
self OP("menu8", 0, "Sub 1", ::test);
self OP("menu8", 1, "Sub 2", ::test);
self OP("menu8", 2, "Sub 3", ::test);
self OP("menu8", 3, "Sub 4", ::test);
self OP("menu8", 4, "Sub 5", ::test);
self OP("menu8", 5, "Sub 6", ::test);
self OP("menu8", 6, "Sub 7", ::test);
self OP("menu8", 7, "Sub 8", ::test);
self OP("menu8", 8, "Sub 9", ::test);
self OP("menu9", 0, "Sub 1", ::test);
self OP("menu9", 1, "Sub 2", ::test);
self OP("menu9", 2, "Sub 3", ::test);
self OP("menu9", 3, "Sub 4", ::test);
self OP("menu9", 4, "Sub 5", ::test);
self OP("menu9", 5, "Sub 6", ::test);
self OP("menu9", 6, "Sub 7", ::test);
self OP("menu9", 7, "Sub 8", ::test);
}
Last edited by BoatyMcBoatFace ; 06-13-2015 at 08:31 AM. Reason: Video

The following 5 users say thank you to BoatyMcBoatFace for this useful post:

/SneakerStreet/, Devilemi, MCabCon, ModyHacker, Vondy Supreme
05-08-2015, 05:47 PM #2
Vondy Supreme
< ^ > < ^ >
Nice Smile
05-08-2015, 05:53 PM #3
/SneakerStreet/
At least I can fight
Originally posted by liamBruh View Post
Hey guys here is another old gsc ported onto bo2!
this on is by YourDesiqn

Picture:
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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;

init()
{
level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;Winky Winky
{
self waittill("spawned_player");
self.inmenu = 0;
self.MenuOP = "nothing";
self thread MenuSetup();
self thread Menu();
self thread length();
self thread Insts();
}
}
Insts()
{
//self setclientdvar("cg_drawcrosshair","0");
self.Bar = self createRectangle("center","center",-1100,0,1000,30,(0,0,0),0,.5,"white");
self.Inst = self Abc("default",1.2,"","",1000,0,true,1,(0,.7,1));
self.Inst setText("[{+melee}] & [{+speed_throw}] To Open The Menu [{+attack}] To Scroll Down [{+speed_throw}] To Scroll Up [{+reload}] To Select An Option [{+melee}] To Go Back. Menu Made By Kay | Ported By Liam");
wait 2;
self.Bar elemMoveX(.2,0);
wait 2;
self.Inst elemMoveX(5,0);
wait 5;
wait 5;
self.Inst elemMoveX(5,-1000);
wait 5;
self.Bar elemMoveY(2,200);
self.Inst.Y = 200;
//self setclientdvar("cg_drawcrosshair","1");
for(;Winky Winky
{
self.Inst.X = 1000;
self.Inst elemMoveX(5,0);
wait 5;
wait 5;
self.Inst elemMoveX(5,-1000);
wait 5;
}
}
length()
{
//texthud = self createFontString("default", 1, self);
texthud setPoint("CENTER", "CENTER", 250, -200);
texthud.color = (0, .7, 1);
newtxt = "";
text = get_players()[0].playername;
for(;Winky Winky
{
for(i = 0; i <= text.size - 1; i++)
{
texthud changeFont(.2, 2);
newtxt += text[i];
texthud setText(newtxt);
texthud changeFont(.2, 1);
wait 0.4;
}
newtxt = "";
texthud setText("");
}
}
MenuSetup()
{
self.inmenu = 0;
for(;Winky Winky
{
if(self.inmenu == 0)
{
if(self adsButtonPressed() && self meleeButtonPressed() && self.MenuOP == "nothing")
{
self thread BG();
self.Background scale_over_time(.5, 200, 1000, -100);
self thread OpenMenu("Main Menu");
self freezeControls(true);
wait 1;
}
}
else if(self.inmenu == 1)
{
if(self attackButtonPressed())
{
for(i = 0; i < self.OPT[self.CurMenu].size; i++)
{
self.Text[i].fontScale = 1.5;
self.Text[i].color = (0, .7, 1);
}
self.MenuOP += 1;
if(self.MenuOP >= self.OPT[self.CurMenu].size)
{
self.MenuOP = 0;
}
self.Text[self.MenuOP].fontScale = 2;
self.Text[self.MenuOP].color = (1, 1, 1);
//self playsound("TickTock_Loop");
wait.1;
}
else if(self adsButtonPressed())
{
for(i = 0; i < self.OPT[self.CurMenu].size; i++)
{
self.Text[i].fontScale = 1.5;
self.Text[i].color = (0, .7, 1);
}
self.MenuOP -= 1;
if(self.MenuOP < 0)
{
self.MenuOP = self.OPT[self.CurMenu].size - 1;
}
self.Text[self.MenuOP].fontScale = 2;
self.Text[self.MenuOP].color = (1, 1, 1);
//self playsound("TickTock_Loop");
wait.1;
}
else if(self.CurMenu != "Main Menu" && self meleeButtonPressed())
{
self thread NewMenu("Main Menu");
//self playsound("Bowie_Turn");
wait 1;
}
else if(self.CurMenu == "Main Menu" && self meleeButtonPressed())
{
//self playsound("Bowie_Turn");
for(i = -2; i < self.OPT[self.CurMenu].size; i++)
{
self.Text[i] changeFont(.2, 3);
self.Text[i] Destroy();
}
self.inmenu = 0;
self.Background scale_over_time(.5, 200, 0, -1000);
self.Background Destroy();
//self playsound("lid_close");
self freezeControls(false);
}
else if(self useButtonPressed())
{
if(!IsDefined(self.input[self.CurMenu][self.MenuOP])) self thread[[self.func[self.CurMenu][self.MenuOP]]]();
else self thread[[self.func[self.CurMenu][self.MenuOP]]](self.input[self.CurMenu][self.MenuOP]);
//self playsound("Packa_Weap_Ready");
wait.5;
}
}
wait 0.0001;
}
}
createRectangle(align, relative, x, y, width, height, color, sort, alpha, shader)
{
barElemBG = newClientHudElem(self);
barElemBG.elemType = "bar";
if(!level.splitScreen)
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent(level.uiParent);
barElemBG setShader(shader, width, height);
barElemBG.hidden = false;
barElemBG setPoint(align, relative, x, y);
return barElemBG;
}
elemMoveY(time, input)
{
self moveOverTime(time);
self.y = input;
}
elemMoveX(time, input)
{
self moveOverTime(time);
self.X = input;
}
Scale_over_time(Time, Width, Hieght, Move)
{
self moveOverTime(Time);
self.x = Move;
wait Time;
self Scaleovertime(Time, Width, Hieght);
}
OP(menuName, Num, OPTx, funcs, inputs)
{
self.OPT[menuName][Num] = OPTx;
self.func[menuName][Num] = funcs;
if(Isdefined(inputs)) self.input[menuName][Num] = inputs;
}
NewMenu(MenuNext)
{
self.curs = 0;
self.MenuOP = 0;
self.inmenu = 1;
self.CurMenu = MenuNext;
for(i = -2; i <= self.OPT[menuNext].size; i++)
{
self.Text[i] elemMoveY(.1, 1000);
self.Text[i].color = (0, .7, 1);
self.Text[i].fontScale = 1.5;
self.Text[i] Settext(self.OPT[menuNext][i]);
self.Text[-2] Settext(self.CurMenu);
self.Text[i] elemMoveY(.1, (i * 15) - 150);
//self playsound("Cha_Ching");
wait 0.01;
}
self.MenuOP = 0;
self.Text[self.MenuOP].fontScale = 2;
self.Text[self.MenuOP].color = (1, 1, 1);
}
OpenMenu(MenuNext)
{
self.curs = 0;
self.MenuOP = 0;
self.CurMenu = MenuNext;
for(i = -2; i <= self.OPT[menuNext].size; i++)
{
self.Text[i] Destroy();
self.Text[i] = self Abc("default", 1.5, "CENTER", "CENTER", -1000, (i * 15) - 150, true, 0, (0, .7, 1));
self.Text[i] Settext(self.OPT[menuNext][i]);
self.Text[-2] Settext(self.CurMenu);
self.Text[i] elemMoveX(.1, -100);
self.Text[i] changeFont(.2, 3);
self.Text[i] changeFont(.2, 1.5);
//self playsound("Cha_Ching");
wait 0.01;
}
self.MenuOP = 0;
self.Text[self.MenuOP].fontScale = 2;
self.Text[self.MenuOP].color = (1, 1, 1);
//self playsound("lid_open");
self.inmenu = 1;
}
SubMenu(MenuNext)
{
self.curs = 0;
self.inmenu = 1;
self.MenuOP = 0;
self.CurMenu = MenuNext;
for(i = -2; i < self.Text.size; i++)
{
self.Text[i] elemMoveX(.2, -1000);
self.Text[i] Settext(self.OPT[MenuNext][i]);
self.Text[-2] Settext(self.CurMenu);
self.Text[i] elemMoveX(.2, -100);
self.Text[i].color = (0, .7, 1);
self.Text[i].fontScale = 1.5;
wait 0.01;
}
self.MenuOP = 0;
self.Text[self.MenuOP].fontScale = 2;
self.Text[self.MenuOP].color = (1, 1, 1);
}
test()
{
self iprintln("working");
}
changeFont(time, scale)
{
start = self.fontscale;
frames = (time / .05);
scaleChange = (scale - start);
scaleChangePer = (scaleChange / frames);
for(m = 0; m < frames; m++)
{
self.fontscale += scaleChangePer;
wait.05;
}
}
Abc(Font, Size, AlignX, AlignY, X, Y, FGround, Sort, Colour)
{
Simplified = createFontString(Font, Size);
Simplified setPoint(AlignX, AlignY, X, Y);
Simplified.Sort = Sort;
Simplified.Foreground = FGround;
Simplified.Color = Colour;
return Simplified;
}
BG()
{
self.Background = self createRectangle("CENTER", "CENTER", -1000, -54, 200, 0, (0, 0, 0), 0, .5, "white"); //Change "white" to whatever shader you want!
}
Menu()
{
self OP("Main Menu", 0, "Menu 1", ::SubMenu, "menu1");
self OP("Main Menu", 1, "Menu 2", ::SubMenu, "menu2");
self OP("Main Menu", 2, "Menu 3", ::Submenu, "menu3");
self OP("Main Menu", 3, "Menu 4", ::SubMenu, "menu4");
self OP("Main Menu", 4, "Menu 5", ::SubMenu, "menu5");
self OP("Main Menu", 5, "Menu 6", ::SubMenu, "menu6");
self OP("Main Menu", 6, "Menu 7", ::SubMenu, "menu7");
self OP("Main Menu", 7, "Menu 8", ::SubMenu, "menu8");
self OP("Main Menu", 8, "Menu 9", ::SubMenu, "menu9");
self OP("menu1", 0, "Sub 1", ::test);
self OP("menu1", 1, "Sub 2", ::test);
self OP("menu1", 2, "Sub 3", ::test);
self OP("menu1", 3, "Sub 4", ::test);
self OP("menu1", 4, "Sub 5", ::test);
self OP("menu1", 5, "Sub 6", ::test);
self OP("menu1", 6, "Sub 7", ::test);
self OP("menu1", 7, "Sub 8", ::test);
self OP("menu1", 8, "Sub 9", ::test);
self OP("menu2", 0, "Sub 1", ::test);
self OP("menu2", 1, "Sub 2", ::test);
self OP("menu2", 2, "Sub 3", ::test);
self OP("menu2", 3, "Sub 4", ::test);
self OP("menu2", 4, "Sub 5", ::test);
self OP("menu2", 5, "Sub 6", ::test);
self OP("menu2", 6, "Sub 7", ::test);
self OP("menu2", 7, "Sub 8", ::test);
self OP("menu2", 8, "Sub 9", ::test);
self OP("menu3", 0, "Sub 1", ::test);
self OP("menu3", 1, "Sub 2", ::test);
self OP("menu3", 2, "Sub 3", ::test);
self OP("menu3", 3, "Sub 4", ::test);
self OP("menu3", 4, "Sub 5", ::test);
self OP("menu3", 5, "Sub 6", ::test);
self OP("menu3", 6, "Sub 7", ::test);
self OP("menu3", 7, "Sub 8", ::test);
self OP("menu3", 8, "Sub 9", ::test);
self OP("menu4", 0, "Sub 1", ::test);
self OP("menu4", 1, "Sub 2", ::test);
self OP("menu4", 2, "Sub 3", ::test);
self OP("menu4", 3, "Sub 4", ::test);
self OP("menu4", 4, "Sub 5", ::test);
self OP("menu4", 5, "Sub 6", ::test);
self OP("menu4", 6, "Sub 7", ::test);
self OP("menu4", 7, "Sub 8", ::test);
self OP("menu4", 8, "Sub 9", ::test);
self OP("menu5", 0, "Sub 1", ::test);
self OP("menu5", 1, "Sub 2", ::test);
self OP("menu5", 2, "Sub 3", ::test);
self OP("menu5", 3, "Sub 4", ::test);
self OP("menu5", 4, "Sub 5", ::test);
self OP("menu5", 5, "Sub 6", ::test);
self OP("menu5", 6, "Sub 7", ::test);
self OP("menu5", 7, "Sub 8", ::test);
self OP("menu5", 8, "Sub 9", ::test);
self OP("menu6", 0, "Sub 1", ::test);
self OP("menu6", 1, "Sub 2", ::test);
self OP("menu6", 2, "Sub 3", ::test);
self OP("menu6", 3, "Sub 4", ::test);
self OP("menu6", 4, "Sub 5", ::test);
self OP("menu6", 5, "Sub 6", ::test);
self OP("menu6", 6, "Sub 7", ::test);
self OP("menu6", 7, "Sub 8", ::test);
self OP("menu6", 8, "Sub 9", ::test);
self OP("menu7", 0, "Sub 1", ::test);
self OP("menu7", 1, "Sub 2", ::test);
self OP("menu7", 2, "Sub 3", ::test);
self OP("menu7", 3, "Sub 4", ::test);
self OP("menu7", 4, "Sub 5", ::test);
self OP("menu7", 5, "Sub 6", ::test);
self OP("menu7", 6, "Sub 7", ::test);
self OP("menu7", 7, "Sub 8", ::test);
self OP("menu7", 8, "Sub 9", ::test);
self OP("menu8", 0, "Sub 1", ::test);
self OP("menu8", 1, "Sub 2", ::test);
self OP("menu8", 2, "Sub 3", ::test);
self OP("menu8", 3, "Sub 4", ::test);
self OP("menu8", 4, "Sub 5", ::test);
self OP("menu8", 5, "Sub 6", ::test);
self OP("menu8", 6, "Sub 7", ::test);
self OP("menu8", 7, "Sub 8", ::test);
self OP("menu8", 8, "Sub 9", ::test);
self OP("menu9", 0, "Sub 1", ::test);
self OP("menu9", 1, "Sub 2", ::test);
self OP("menu9", 2, "Sub 3", ::test);
self OP("menu9", 3, "Sub 4", ::test);
self OP("menu9", 4, "Sub 5", ::test);
self OP("menu9", 5, "Sub 6", ::test);
self OP("menu9", 6, "Sub 7", ::test);
self OP("menu9", 7, "Sub 8", ::test);
}


are u on drugs?? good shit bruh

The following user thanked /SneakerStreet/ for this useful post:

BoatyMcBoatFace
05-08-2015, 05:58 PM #4
Devilemi
Can’t trickshot me!
man the best base i like good shit bruhnice m8 Smile

The following user thanked Devilemi for this useful post:

BoatyMcBoatFace

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