THREAD: [Gamemode] The Golden Gun
  1. 10-29-2015, 07:14 PM
    Loz's Avatar
    Loz
    Vault dweller
    Loz's Avatar
    Loz
    Vault dweller
    553
    Posts
    10,127
    Reputation
    Dec 2013
    NextGenUpdate
    The Golden Gun[/SIZE]

    **this is a FFA only gamemode**
    **go prone & press dpad left to toggle force host**


    Screenshot:
    You must login or register to view this content.


    Videos:
    Spoiler:
    video by sneakerstreet:

    video by extinct:


    You must login or register to view this content. suggested me to remake this gamemode from GoldenEye 007 (Quake source?), after he briefly explained me & watched a few videos i decided todo it, the gamemode isn't the exact same as the original or any variation of the original mod, but in general its pretty much the same beside a few little differences (read rules & info below)

    Rules & Info:
    The golden gun will always get one hit kills (collaterals aswell)
    Evryone can see the golden gun position with a world shader (an "head icon" like carepkg & dead player ones)
    7 random guns spawn around the map with 30 seconds cooldown after a player picks em up (with correct name in the hint string & correct shader on the minimap)
    Kills count towards your score only with the golden gun
    First player that gets to 20 points, wins the game
    You can't pickup any of the random weapons while holding the golden gun
    The one who kills the player with the golden gun, gets awarded with it
    In case the player with the golden gun suicides or other specific situations (example killing simultaneously), the golden gun will respawn to its original position
    *if you didn't saw the red text @ the beginning*
    This is a FFA only gamemode
    Go prone & press dpad left to toggle force host

    Download Links:
    You must login or register to view this content.
    You must login or register to view this content.
    You must login or register to view this content.

    Credits:
    Spoiler:
    dtx12 - master131 - craigschrist //making bo2 gsc possible
    imcsx //gsc studio
    xturntuplobbies //overflow fix - suggested gamemode & took a few decisions on it
    sygnus //weapons shaders
    Last edited by Loz ; 10-31-2015 at 03:08 PM. Reason: added sygnus credits, sorry i forgot

  2. The Following 18 Users Say Thank You to Loz For This Useful Post:

    , , , , , , , , , , , , , , , , ,

  3. 04-05-2016, 02:04 AM
    17
    Posts
    10
    Reputation
    Mar 2016
    NextGenUpdate
    What maps does this work on? Every time I try to run it my console freezes
    Last edited by bobby markarth ; 04-05-2016 at 02:31 AM.

  4. 11-27-2016, 06:03 PM
    Pahly's Avatar
    Pahly
    Keeper
    Pahly's Avatar
    Pahly
    Keeper
    11
    Posts
    30
    Reputation
    Oct 2016
    NextGenUpdate
    I don't understand how to inject this.. is it done with GSC studio?
  5. 11-30-2016, 07:27 PM
    Pahly's Avatar
    Pahly
    Keeper
    Pahly's Avatar
    Pahly
    Keeper
    11
    Posts
    30
    Reputation
    Oct 2016
    NextGenUpdate
    Fixed it. Smile good old game mode this one.
  6. 12-01-2016, 09:45 PM
    TheCode's Avatar
    TheCode
    Haxor!
    TheCode's Avatar
    TheCode
    Haxor!
    28
    Posts
    30
    Reputation
    May 2015
    NextGenUpdate
    Looks good, very interesting!
  7. 12-01-2016, 09:48 PM
    TheCode's Avatar
    TheCode
    Haxor!
    TheCode's Avatar
    TheCode
    Haxor!
    28
    Posts
    30
    Reputation
    May 2015
    NextGenUpdate
    Does it work with PC Also?