Post: BO2 GSC Managed Code List By CometMods
10-30-2015, 03:23 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Shrek is love, shrek is life!
Last edited by xCometMods ; 02-17-2016 at 08:02 PM. Reason: leeching

The following 2 users say thank you to xCometMods for this useful post:

oCmKs_4_LiFe, sandro oliveira

The following 7 users groaned at xCometMods for this awful post:

Bitwise, Frosty, Im_YouViolateMe, itsSorrow, OfficialJesseP, Midnight, Procyon
10-30-2015, 04:46 PM #11
itsSorrow
In my man cave
Originally posted by LiFe View Post
My Electric Man aint Choco


everything is
10-30-2015, 09:44 PM #12
Devilemi
Can’t trickshot me!
my binladen script is here but u didnt put credits....Snail
10-30-2015, 10:52 PM #13
Thanks for this bro
10-31-2015, 10:15 AM #14
TehMerkMods
I’m too L33T
Originally posted by xCometMods View Post
Welcome To CometMods Managed Code List For BO2 GSC

So yeah I dont own theese mods and cannot mention everybody!

Youtube Link: You must login or register to view this content.

Credits:
    
xTurntUpLobbies <3
CabconHD <3
ExtinctMods <3
CMKS_4_LIFE
StonedYoda <3
Loz <3
Shark <3
Me.
And so many more that I probally so many more!







Utilities You Need, From DynamicV3.3


    

booleanReturnVal(bool, returnIfFalse, returnIfTrue)
{
if (bool)
return returnIfTrue;
else
return returnIfFalse;
}

booleanOpposite(bool)
{
if(!isDefined(bool))
return true;
if (bool)
return false;
else
return true;
}


s(s)
{
self notify(s);
}
n(n)
{
self notify(n);
}

Iif(a, b, c)
{
if(a) return b;
else return c;
}
BR(a, b, c)
{
if (a) return c;
else return b;
}
BO(a)
{
if(!isDefined(a)) return 1;
if (a) return 0;
else return 1;
}
p(p)
{
self iprintln(p);
}


k(k)
{
self setPerk(k);
}




The Mods Still I Dont Take Credit

PokeBall
    
init()
{
precacheModel("german_shepherd");
}

pokeFlash()
{
self.pokeHud=drawfuckShader("white",0,-100,1000,1000,(1,1,1),0,10,0);
self.pokeHud FadeOverTime(0.50);
self.pokeHud.alpha=1;
wait 0.50;
self.pokeHud FadeOverTime(0.50);
self.pokehud.alpha=0;
wait 0.50;
self.pokeHud FadeOverTime(0.50);
self.pokeHud.alpha=1;
wait 0.50;
self.pokeHud FadeOverTime(0.50);
self.pokeHud.alpha=0;
wait 0.50;
self.pokeHud destroyElem();
n("finishedFlash");
}
pokeBall()
{
self endon("disconnect");
level endon("game_ended");
self endon("pokemonRelease");
if(!self.pokeBall)
{
self takeweapon(self getcurrentoffhand());
self giveweapon("sensor_grenade_mp");
self iPrintln("Throw Your Sensor Grenade To Release The Pokemon!");
self.pokeBall=1;
for(;Winky Winky
{
self waittill("grenade_fire",grenade,weaponName);
if(weaponName=="sensor_grenade_mp")
{
self iPrintlnBold("Arcanine,I Choose You!");
grenade hide();
self.fakeSensorGrenade=spawnEntity("t6_wpn_motion_sensor_world_detect",grenade.origin);
self.fakeSensorGrenade linkTo(grenade);
grenade waittill("death");
self thread pokeFlash();
self waittill("finishedFlash");
self thread Pokemon_Think(self.fakeSensorGrenade.origin,self.fakeSensorGrenade.angles);
n("pokemonRelease");
}
}
}
else self iPrintln("^1Use Current Pokemon Before Using Another One!");
}
Pokemon_Think(origin,angles)
{
self.pokemon["model"]="german_shepherd";
self.pokemon["pokemonEntity"]=spawn("script_model",origin);
self.pokemon["pokemonEntity"] SetModel(self.pokemon["model"]);
self.pokemon["newOrigin"]=origin +(0,0,500);
self.pokemon["pokemonEntity"] RotateTo((0,angles[1],0),0);
self.pokemon["pokemonEntity"] MoveTo(self.pokemon["newOrigin"],5);
wait 5;
self.pokemon["newOrigin"]=self.pokemon["pokemonEntity"].origin + VectorScale(AnglesToForward(self.pokemon["pokemonEntity"].angles),1000);
self.pokemon["pokemonEntity"] MoveTo(self.pokemon["newOrigin"],0.50);
wait 0.50;
self.pokemon["pokemonEntity"] PlaySound(level.heli_sound["crash"]);
foreach(player in level.players)
{
if(level.teamBased && self.pers["team"]==player.pers["team"]||player.InfiniteHealth==1||player.demigod==1||player isHost())
{
}
else
{
if(player!=self)player thread [[level.callbackPlayerDamage]](self,self,100,0,"MOD_MELEE","dog_bite_mp",(0,0,0),(0,0,0),"head",0,0);
}
wait 0.05;
}
playFx(level.fx_u2_explode,self.pokemon["pokemonEntity"].origin);
playFx(level.fx_u2_explode,self.pokemon["pokemonEntity"].origin +(400,0,0));
playFx(level.fx_u2_explode,self.pokemon["pokemonEntity"].origin +(0,400,0));
playFx(level.fx_u2_explode,self.pokemon["pokemonEntity"].origin +(400,400,0));
playFx(level.fx_u2_explode,self.pokemon["pokemonEntity"].origin +(0,0 ,400));
playFx(level.fx_u2_explode,self.pokemon["pokemonEntity"].origin -(400,0,0));
playFx(level.fx_u2_explode,self.pokemon["pokemonEntity"].origin -(0,400,0));
playFx(level.fx_u2_explode,self.pokemon["pokemonEntity"].origin -(400,400,0));
playFx(level.fx_u2_explode,self.pokemon["pokemonEntity"].origin +(0,0,800));
playFx(level.fx_u2_explode,self.pokemon["pokemonEntity"].origin +(200,0,0));
playFx(level.fx_u2_explode,self.pokemon["pokemonEntity"].origin +(0,200,0));
playFx(level.fx_u2_explode,self.pokemon["pokemonEntity"].origin +(200,200,0));
playFx(level.fx_u2_explode,self.pokemon["pokemonEntity"].origin +(0,0,200));
playFx(level.fx_u2_explode,self.pokemon["pokemonEntity"].origin -(200,0,0));
playFx(level.fx_u2_explode,self.pokemon["pokemonEntity"].origin -(0 ,200 ,0));
playFx(level.fx_u2_explode,self.pokemon["pokemonEntity"].origin -(200,200,0));
playFx(level.fx_u2_explode,self.pokemon["pokemonEntity"].origin +(0,0,200));
self.pokemon["pokemonEntity"] delete();
self.fakeSensorGrenade delete();
self.pokeBall=0;
}
drawfuckShader(shader,x,y,width,height,color,alpha,sort,allclients)
{
if(!isDefined(allclients))allclients=0;
if(!allclients)h=newClientHudElem(self);
else h=newHudElem();
h.elemtype="icon";
h.color=color;
h.alpha=alpha;
h.sort=sort;
h.children=[];
h setParent(level.uiParent);
h setShader(shader,width,height);
h.x=x;
h.y=y;
return h;
}



Portal Gun

    
portaltoggle()
{
self.portgun=BO(self.portgun);
self iPrintln(BR(self.portgun,"Portal Gun ^1OFF","Portal Gun ^2ON"));
if(self.portgun)
{
self iprintln("Press [{+attack}] To Spawn ^2Green teleport");
self iprintln("Press [{+speed_throw}] To Spawn ^1Red teleport");
n("GiveNewWeapon");
self thread GivePortalgun();
}
else
{
self takeweapon("ksg_mp+steadyaim");
n("endportgun");
self.Portal1 Delete();
self.Portal2 Delete();
}
}
GivePortalGun()
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
self endon("endportgun");
self giveWeapon("ksg_mp+steadyaim",0,true(30,0,0,0,0));
self switchtoweapon("ksg_mp+steadyaim");
self givemaxammo("ksg_mp+steadyaim");
self thread DestroyPortalsOnDeath();
self thread MonitorTeleportCooling();
for(;Winky Winky
{
if(self AttackButtonPressed()&&self.menu.open==0&&self getCurrentWeapon()== "ksg_mp+steadyaim")
{
n("Portal1Death");
self.Portal1 Delete();
self thread CreatePortal1();
wait .5;
}
if(self AdsButtonPressed()&&self.menu.open==0&&self getCurrentWeapon()== "ksg_mp+steadyaim")
{
n("Portal2Death");
self.Portal2 Delete();
self thread CreatePortal2();
wait .5;
}
wait .05;
}
}
CreatePortal1()
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
self endon("Portal1Death");
self endon("endportgun");
self.TeleportCooling=0;
level.waypointGreen=loadFX("misc/fx_equip_tac_insert_light_grn");
self.Portal1=SpawnFx(level.waypointGreen,GetCursorPos());
TriggerFx(self.Portal1);
for(;Winky Winky
{
foreach(player in level.players)
{
if(Distance(self.Portal1.origin,player.origin)< 50 && player.TeleportCooling==0)
{
player SetOrigin(self.Portal2.origin);
player.TeleportCooling=20;
wait .5;
}
}
wait .05;
}
}
CreatePortal2()
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
self endon("Portal2Death");
self endon("endportgun");
self.TeleportCooling=0;
level.waypointRed=loadFX("misc/fx_equip_tac_insert_light_red");
self.Portal2=SpawnFx(level.waypointRed,GetCursorPos());
TriggerFx(self.Portal2);
for(;Winky Winky
{
foreach(player in level.players)
{
if(Distance(self.Portal2.origin,player.origin)< 50 && player.TeleportCooling==0)
{
player SetOrigin(self.Portal1.origin);
player.TeleportCooling=20;
wait .5;
}
}
wait .05;
}
}
MonitorTeleportCooling()
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
self endon("endportgun");
self.TeleportCooling=0;
for(;Winky Winky
{
foreach(player in level.players)
{
if(player.TeleportCooling > 0)player.TeleportCooling--;
}
wait .1;
}
}
DestroyPortalsOnDeath()
{
self endon("disconnect");
level endon("game_ended");
self waittill("death");
n("endportgun");
self.Portal1 Delete();
self.Portal2 Delete();
}

GetCursorPos()
{
forward=self getTagOrigin("tag_eye");
end=vector_scal(anglestoforward(self getPlayerAngles()),1000000);
location=BulletTrace(forward,end,0,self)[ "position" ];
return location;
}

vector_Scal(vec,scale)
{
vec =(vec[0] * scale,vec[1] * scale,vec[2] * scale);
return vec;
}


Ebola Outbreak

    
callEbolaBomb(){
if(!level.awaitingEbolaBomb){
self iPrintln("Ebola Bomb Got!");
level.awaitingEbolaBomb = true;
thread ebolaThink(self);
level.awaitingEbolaBomb = false;}else{}}

ebolaThink(owner){
level endon("game_ended");
if(!isDefined(owner))
return;
thread ebolaTime();
wait 10;
thread ebolaKill();
self notify("EbolaInjected");}

ebolaTime(){
self endon("EbolaInjected");
time = 10;
for(time = 10;time > 0; time--){
foreach(player in level.players)
iPrintlnBold("Ebola Bomb will be active in " + time);
wait 1;}}

ebolaKill(){
self endon("EbolaInjected");
for(i = 0; i < level.players.size; i++){
level.players[i] thread [[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_SUICIDE", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );}}







Ice Skater

    
Togsk8r()
{
if(self.sk8r==1)
{
self.sk8r=0;
self thread DoSk8r();
p("Ice Skater ^2ON");
}
else
{
self.sk8r=1;
self.sk8 delete();
n("icesk8r");
p("Ice Skater ^1OFF");
}
}
DoSk8r()
{
self endon("disconnect");
self endon("icesk8r");
level endon("game_ended");
self.sk8 = spawn("script_model", self.origin);
self.sk8 setmodel("defaultactor");
while (1)
{
self.sk8 rotateyaw(9000, 9);
self.sk8 MoveY(-180, 1);
wait 1;
self.sk8 MoveY(180, 1);
wait 1;
self.sk8 MoveX(-180, 1);
wait 1;
self.sk8 MoveX(180, 1);
wait 1;
self.sk8 MoveZ(90, .5);
wait.5;
self.sk8 MoveZ(-90, .5);
wait.5;
self.sk8 MoveY(180, 1);
wait 1;
self.sk8 MoveY(-180, 1);
wait 1;
self.sk8 MoveX(180, 1);
wait 1;
self.sk8 MoveX(-180, 1);
wait 1;
}
}



Disco Sun

    
discoSun()
{
if(self.Sun == 1)
{
p("Disco Sun ^2ON");
self thread loopSun();
self.Sun = 0;
}
else
{
p("Disco Sun ^1OFF");
n("stop_fog");
setDvar("r_lightTweakSunColor","1 1 1 1");
self.Sun = 1;
}
}
loopSun()
{
self endon("disconnect");
level endon("game_ended");
self endon("stop_fog");
disco=strTok("0 0 0 0;1 1 1 1;1 0 0 0;0 1 0 0;0 0 1 0;0 0 0 1;1 1 0 0;0 1 1 0;0 0 1 1;1 0 0 1",";");
i=0;
while(1)
{
setDvar("r_lightTweakSunColor",disco[i]);
i++;
if(i==disco.size) i=0;
wait .1;
}
}


Super Rapid Fire

    
rapidFire()
{
self endon("disconnect");
if (self.rfire == 0)
{
self.rfire = 1;
setDvar("perk_weapRateMultiplier", "0.001");
setDvar("perk_weapReloadMultiplier", "0.001");
setDvar("perk_fireproof", "0.001");
setDvar("cg_weaponSimulateFireAnims", "0.001");
self iPrintlnbold("^5Super Rapid Fire: ^7[^2ON^7]");
}
else
{
self.rfire = 0;
setDvar("perk_weapRateMultiplier", "1");
setDvar("perk_weapReloadMultiplier", "1");
setDvar("perk_fireproof", "1");
setDvar("cg_weaponSimulateFireAnims", "1");
self iPrintlnbold("^5Super Rappid Fire: ^7[^1OFF^7]");
}
}


Electric Man

    
initdafuck()
{
if (self.dafuckOn == 0)
{
self.dafuckOn = 1;
self thread dodafuck();
self iPrintln("Electric Man: ^2On");
}
else
{
self.dafuckOn = 0;
self notify("stop_dafuck");
self iprintln("Electric Man: ^1Off");
}
}
dodafuck()
{
self endon ( "disconnect" );
self endon("stop_dafuck");
while(1)
{
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_head" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spineupper" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spinelower" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spine4" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spine1" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Elbow_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Elbow_LE" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_knee_le" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_knee_ri" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Ankle_LE" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( " J_Wrist_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( " J_Wrist_LE" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( " J_Wrist_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}




This is not the end but this is my mods

You Will Need This Not Mine BTW

    
WP(D,Z,P)
{
L=strTok(D,",");
for(i = 0 ; i < L.size; i += 2)
{
B = spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));
if(!P)
B.angles=(90,0,0);
B setModel("t6_wpn_supply_drop_ally");
}
}





Lenny Face By Me

    
LennyfaceSpawn()
{
WP("625,120,650,120,675,120,700,120,725,120,750,120,775,120,800,120,825,120,850,120,550,150,575,150,600,150,625,150,650,150,675,150,700,150,725,150,750,150,775,150,800,150,825,150,850,150,875,150,900,150,925,150,225,180,250,180,275,180,500,180,525,180,550,180,575,180,600,180,625,180,850,180,875,180,900,180,925,180,950,180,975,180,1325,180,1350,180,1375,180,200,210,225,210,250,210,275,210,500,210,525,210,550,210,925,210,950,210,975,210,1325,210,1350,210,1375,210,200,240,225,240,250,240,1325,240,1350,240,1375,240,1400,240,200,270,225,270,250,270,1350,270,1375,270,1400,270,175,300,200,300,225,300,250,300,800,300,825,300,850,300,875,300,900,300,1350,300,1375,300,1400,300,175,330,200,330,225,330,750,330,775,330,800,330,825,330,850,330,875,330,900,330,925,330,950,330,1350,330,1375,330,1400,330,1425,330,175,360,200,360,225,360,750,360,775,360,800,360,875,360,900,360,925,360,950,360,1350,360,1375,360,1400,360,1425,360,175,390,200,390,225,390,900,390,925,390,950,390,975,390,1375,390,1400,390,1425,390,175,420,200,420,225,420,900,420,925,420,950,420,975,420,1375,420,1400,420,1425,420,175,450,200,450,225,450,900,450,925,450,950,450,975,450,1375,450,1400,450,1425,450,175,480,200,480,225,480,900,480,925,480,950,480,975,480,1375,480,1400,480,1425,480,175,510,200,510,225,510,875,510,900,510,925,510,950,510,1375,510,1400,510,1425,510,175,540,200,540,225,540,825,540,850,540,875,540,900,540,925,540,950,540,1350,540,1375,540,1400,540,1425,540,175,570,200,570,225,570,825,570,850,570,875,570,900,570,925,570,1350,570,1375,570,1400,570,1425,570,175,600,200,600,225,600,250,600,475,600,500,600,525,600,550,600,575,600,825,600,850,600,875,600,1150,600,1175,600,1200,600,1225,600,1250,600,1350,600,1375,600,1400,600,200,630,225,630,250,630,450,630,475,630,500,630,550,630,575,630,600,630,825,630,850,630,875,630,1125,630,1150,630,1175,630,1225,630,1250,630,1275,630,1350,630,1375,630,1400,630,200,660,225,660,250,660,450,660,475,660,500,660,550,660,575,660,600,660,625,660,650,660,675,660,825,660,850,660,875,660,900,660,925,660,1125,660,1150,660,1175,660,1225,660,1250,660,1275,660,1300,660,1325,660,1350,660,1375,660,1400,660,200,690,225,690,250,690,275,690,300,690,325,690,450,690,475,690,500,690,550,690,575,690,600,690,625,690,650,690,675,690,825,690,850,690,875,690,900,690,925,690,950,690,975,690,1000,690,1125,690,1150,690,1175,690,1225,690,1250,690,1275,690,1300,690,1325,690,1350,690,1375,690,225,720,250,720,275,720,300,720,325,720,350,720,375,720,400,720,425,720,450,720,475,720,500,720,525,720,550,720,575,720,600,720,625,720,825,720,850,720,875,720,925,720,950,720,975,720,1000,720,1025,720,1050,720,1075,720,1100,720,1125,720,1150,720,1175,720,1200,720,1225,720,1250,720,1275,720,1300,720,1325,720,1350,720,1375,720,325,750,350,750,375,750,400,750,425,750,450,750,475,750,500,750,525,750,550,750,1000,750,1025,750,1050,750,1075,750,1100,750,1125,750,1150,750,1175,750,1200,750,1225,750",400,0);
}


Fuck Finger By Me

    
FFinger()
{
WP("25,240,50,240,325,240,350,240,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270,300,270,325,270,350,270,25,300,50,300,325,300,350,300,25,330,50,330,325,330,350,330,25,360,50,360,325,360,350,360,25,390,50,390,325,390,350,390,25,420,50,420,325,420,350,420,25,450,50,450,325,450,350,450,25,480,50,480,75,480,100,480,125,480,150,480,225,480,250,480,275,480,300,480,325,480,350,480,100,510,125,510,150,510,225,510,250,510,275,510,100,540,125,540,150,540,225,540,250,540,275,540,100,570,125,570,150,570,225,570,250,570,275,570,100,600,125,600,150,600,225,600,250,600,275,600,100,630,125,630,150,630,175,630,200,630,225,630,250,630,275,630",400,0);
}


Plain By Me

    
Plain()
{
WP("125,510,150,510,175,510,150,540,175,540,200,540,150,570,175,570,200,570,150,600,175,600,200,600,225,600,50,630,150,630,175,630,200,630,225,630,250,630,50,660,75,660,100,660,175,660,200,660,225,660,250,660,50,690,75,690,100,690,125,690,150,690,175,690,200,690,225,690,250,690,275,690,300,690,325,690,350,690,375,690,400,690,50,720,75,720,100,720,175,720,200,720,225,720,250,720,175,750,200,750,225,750,250,750,150,780,175,780,200,780,225,780,150,810,175,810,200,810,225,810,150,840,175,840,200,840,125,870,150,870,175,870",500,0);
}


Sniper By Me

    
Sniper()
{
WP("1075,60,1100,60,1125,60,1150,60,1175,60,1075,90,1100,90,1125,90,1150,90,1175,90,0,120,25,120,450,120,475,120,1075,120,1100,120,1125,120,1150,120,1175,120,0,150,25,150,50,150,425,150,450,150,475,150,550,150,575,150,600,150,1075,150,1100,150,1125,150,1150,150,1175,150,0,180,25,180,50,180,75,180,100,180,375,180,400,180,425,180,450,180,475,180,525,180,550,180,575,180,600,180,625,180,650,180,675,180,1075,180,1100,180,1125,180,1150,180,1175,180,0,210,25,210,50,210,75,210,100,210,125,210,150,210,175,210,325,210,350,210,375,210,400,210,425,210,450,210,475,210,575,210,600,210,625,210,650,210,675,210,700,210,1075,210,1100,210,1125,210,1150,210,1175,210,0,240,25,240,50,240,75,240,100,240,125,240,150,240,175,240,200,240,225,240,250,240,275,240,300,240,325,240,350,240,375,240,400,240,425,240,450,240,475,240,625,240,650,240,675,240,700,240,725,240,1075,240,1100,240,1125,240,1150,240,1175,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270,300,270,325,270,350,270,375,270,400,270,425,270,450,270,475,270,650,270,675,270,700,270,725,270,750,270,1075,270,1100,270,1125,270,1150,270,1175,270,1250,270,1275,270,1300,270,1325,270,1350,270,1375,270,1400,270,1425,270,1450,270,1475,270,1500,270,1525,270,1550,270,675,300,700,300,725,300,750,300,975,300,1000,300,1025,300,1050,300,1075,300,1100,300,1125,300,1150,300,1175,300,1200,300,1225,300,1250,300,1275,300,1300,300,1325,300,1350,300,1375,300,1400,300,1425,300,1450,300,1475,300,1500,300,1525,300,1550,300,675,330,700,330,725,330,750,330,775,330,975,330,1000,330,1025,330,1050,330,1075,330,1100,330,1125,330,1150,330,1175,330,1200,330,1225,330,1250,330,1275,330,675,360,700,360,725,360,750,360,775,360,1250,360,1275,360,1300,360,1325,360,1350,360,1375,360,1400,360,1425,360,1450,360,1475,360,1500,360,1525,360,1550,360,675,390,700,390,725,390,750,390,775,390,1550,390,1575,390,1600,390,1625,390,1650,390,1675,390,1700,390,1725,390,1750,390,1775,390,1800,390,1825,390,1850,390,1875,390,1900,390,1925,390,1950,390,1975,390,2000,390,2025,390,475,420,500,420,525,420,550,420,575,420,600,420,625,420,650,420,675,420,700,420,725,420,750,420,775,420,800,420,825,420,850,420,875,420,900,420,925,420,950,420,1550,420,1575,420,1600,420,1625,420,1650,420,1675,420,1700,420,1725,420,1750,420,1775,420,1800,420,1825,420,1850,420,1875,420,1900,420,1925,420,1950,420,1975,420,2000,420,2025,420,475,450,500,450,525,450,550,450,575,450,600,450,625,450,650,450,675,450,700,450,725,450,750,450,775,450,800,450,825,450,850,450,875,450,900,450,925,450,950,450,525,570,550,570,575,570,600,570,625,570,650,570,675,570,700,570,725,570,750,570,775,570,800,570,825,570,850,570,875,570,900,570,925,570,950,570,975,570,525,600,550,600,575,600,600,600,625,600,650,600,675,600,700,600,725,600,750,600,775,600,800,600,825,600,850,600,875,600,900,600,925,600,950,600,975,600,850,630,875,630,900,630,925,630,950,630,975,630,850,660,875,660,900,660,925,660,950,660",400,0);

}

//Require Alot Of Free Entities!





Now Back To The Other Mods


Binladen Or Suicide Terrorist

    
binladenT()
{
if(self.bin == 0)
{
self thread binladen();
self iprintln("Binladen ^2ON");
self iprintln("Press [{+attack}] To Use It");
self takeAllWeapons();
self giveweapon("satchel_charge_mp");
self switchToWeapon("satchel_charge_mp");
self.bin = 1;
}
else
{
self notify("stop_binladen");
self iprintln("Binladen ^1OFF");
self.bin = 0;
}
}



binladen()
{
self endon("death");
self endon("disconnect");
self endon("stop_binladen");
level endon("game_ended");

for(;Winky Winky
{
if(self attackbuttonpressed())
{
self waittill(self attackbuttonpressed());
self switchToWeapon(self maps/mp/_utility::getlastweapon());
self disableOffhandWeapons();
wait 0.6;
MagicBullet("remote_missile_bomblet_mp",self.origin +(0,0,1),self.origin,self);
wait 0.01;
self suicide();
}
wait 0.05;
}
}


Suicide Loadstar

    
lookPos()
{
f = self geteye();
v = anglesToForward(self getplayerangles());
e = (v[0] * 100000000, v[1] * 100000000, v[2] * 100000000);
trace = bullettrace(f, e, 0, self)["position"];
return trace;
}
calcDistance(s,o,m)
{
return (distance(o,m)/s);
}
modelSpawner(origin,model,angles)
{
e = spawn("script_model",origin);
e setModel(model);
return e;
}


suicidelodestar()
{
if(level.suiload==0)
{
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
iprintln("Suicide Lodestar Incoming");
self thread dosuicidelodestar( self, level.mapCenter);
level.suiload=1;
}
else
{
self iprintln("^2Wait for current Lodestar to Strike");
}
}
dosuicidelodestar(owner, start1 )
{
start = start1 + (0,0,10000);
end = start1;
spinToEnd= Vectortoangles(end - start);
ls = SpawnPlane(owner, "script_model", start );
ls setModel("veh_t6_drone_pegasus_mp");
ls.angles=spinToend;
ls playLoopSound("veh_a10_engine_loop");
ls endon( "death" );
ls thread nukeFireEffect();
ls thread SpinPlane();
time = calcDistance(4000,end,start);
ls moveto(end,time);
wait time - 0.05;
ls.angles=spinToend;
earthquake( 2, 2, end, 2500 );
level._effect["emp_flash"] = loadfx("weapon/emp/fx_emp_explosion");
playfx(level._effect["emp_flash"], end +(0,0,1000));
level.suiload=0;
ls stopLoopSound("veh_a10_engine_loop");
foreach(player in level.players)
{
player PlaySoundToPlayer("wpn_emp_bomb", player);
PlayRumbleOnPosition("artillery_rumble",player.origin);
}
RadiusDamage(end + (0,0,1000), 1000000, 1000000, 999999, owner);
ls delete();
self notify("stop_Nuke");
}
nukeFireEffect()
{
level endon("game_ended");
self endon("stop_Nuke");
level._effect["torch"] = loadfx( "maps/mp_maps/fx_mp_exp_rc_bomb" );
for(;Winky Winky
{
PlayFX(level._effect["torch"], self.origin + (0, 0, 120));
wait 0.1;
}
}
SpinPlane()
{
self endon("stopspinning");
for(i=0;i<10;i++)
{
self rotateroll(360,2);
wait 2;
}
self notify("stopspinning");
}


Javalin From MW3

    
tJav()
{
if(self.javy == 0)
{
self thread Jav();
self iprintln("^2ON!");
self.javy = 1;
}

else
{
self notify("javy");
self takeweapon("fhj18_mp");
self iprintln("^1OFF");
self.Jav delete();
self.javy = 0;
}
}
Jav()
{
self endon("disconnect");
self endon("death");
level endon("game_ended");
self endon("javy");

self giveWeapon("fhj18_mp");
self SwitchToWeapon("fhj18_mp");

level.remote_mortar_fx[ "missileExplode" ]=loadfx("weapon/remote_mortar/fx_rmt_mortar_explosion");
for(;Winky Winky
{
if(self.menu.open == 0)
if(self AttackButtonPressed() && self getcurrentweapon() == "fhj18_mp")
{
self iprintlnbold("Target Acquired");
pos=traceBullet();
self.Jav=spawn("script_model",self.origin+(10,10,10));
self.Jav setModel("projectile_hellfire_missile");
self.Jav.angles=(90,90,90);
self thread javd(self.jav);
self.jav playSound("wpn_rpg_fire_plr");
self.Jav moveto(self.origin+(10,10,246Cool Man (aka Tustin),Cool Man (aka Tustin);
self thread FME(self.Jav);
wait 5;
self.Jav moveto(pos,2);
wait 2;
playFx(level.remote_mortar_fx[ "missileExplode" ],self.Jav.origin);
RadiusDamage(pos,300,150,100,self);
self.Jav playSound("exp_barrel");
self.Jav delete();
self notify("Jav_done");
}
wait .05;
}
}
FME(b)
{
self endon("disconnect");
level endon("game_ended");
self endon("death");
self endon("Jav_done");
self endon("javy");
level.talon = loadfx("vehicle/treadfx/fx_treadfx_talon_dirt");
for(;Winky Winky
{
playfxontag(level.talon,b,"tag_origin");
wait 0.08;
}
}
javd(b)
{
self endon("disconnect");
level endon("game_ended");
self endon("javy");
self endon("Jav_done");
self waittill("death");
b delete();
}


Physical Weapon Menu

    
ChooseWeapon()
{
self iprintln("Press [{+attack}]/[{+speed_throw}] To Scroll");
self iprintln("Press [{+reload}] To Select");
self iprintln("Press [{+melee}] To Exit");
self freezeControls(1);
self.menulock=1;
if(self.demigod==0)self Tgod();
array=[];
keys=ReturnWeaponArray("A");
for(m=0;m < keys.size;m++)if(!isSubStr(keys[m],"defaultweapon_mp"))array[array.size]=keys[m];
keys=array;
base =(self.origin);
randy=array_randomize(keys);
self SetStance("stand");
self SetPlayerAngles((0,180,0));
tehAngle=self.angles+(0,90,0);
DU=[];
DU[0]=spawnSM(base+(0,0,75),getWeaponModel(randy[0]),tehAngle);
DU[1]=spawnSM(base+(0,0,60),getWeaponModel(randy[1]),tehAngle);
DU[2]=spawnSM(base+(0,0,40),getWeaponModel(randy[2]),tehAngle);
DU[0] moveX(-70,1,1);
DU[1] moveX(-70,1,1);
DU[2] moveX(-70,1,1);
cwep=[];
cwep[0]=randy[0];
cwep[1]=randy[1];
cwep[2]=randy[2];
wait 1;
self endon("disconnect");
level endon("game_ended");
self endon("picked_weap");
for(;Winky Winky
{
wait 0.001;
if(self adsButtonPressed())
{
self playsoundtoplayer("wpn_grenade_pull_pin",self);
for(m=0;m < DU.size;m++)DU[m] hide();
thread CTW(DU[0].origin,DU[0].origin+(-50,0,0),DU[0].model,tehAngle,.5,.25,.25);
thread CTW(DU[1].origin,DU[1].origin+(0,0,15),DU[1].model,tehAngle,.5,.25,.25);
thread CTW(DU[2].origin,DU[2].origin+(0,0,20),DU[2].model,tehAngle,.5,.25,.25);
for(;Winky Winky
{
NW=keys[randomInt(keys.size)];
if(NW!=cwep[0] && NW!=cwep[1] && NW!=cwep[2])break;
wait .05;
}
thread CTW(base+(-70,0,-5),base+(-70,0,40),getWeaponModel(NW),tehAngle,.5,.25,.25);
DU[0] setModel(DU[1].model);
DU[1] setModel(DU[2].model);
DU[2] setModel(getWeaponModel(NW));
cwep[0]=cwep[1];
cwep[1]=cwep[2];
cwep[2]=NW;
wait .5;
for(m=0;m < DU.size;m++)DU[m] show();
}
if(self attackButtonPressed())
{
self playsoundtoplayer("wpn_grenade_pull_pin",self);
for(m=0;m < DU.size;m++)DU[m] hide();
thread CTW(DU[0].origin,DU[0].origin+(0,0,-15),DU[0].model,tehAngle,.5,.25,.25);
thread CTW(DU[1].origin,DU[1].origin+(0,0,-20),DU[1].model,tehAngle,.5,.25,.25);
thread CTW(DU[2].origin,DU[2].origin+(-50,0,0),DU[2].model,tehAngle,.5,.25,.25);
for(;Winky Winky
{
NW=keys[randomInt(keys.size)];
if(NW!=cwep[0] && NW!=cwep[1] && NW!=cwep[2])break;
wait .05;
}
thread CTW(base+(-70,0,105),base+(-70,0,75),getWeaponModel(NW),tehAngle,.5,.25,.25);
DU[2] setModel(DU[1].model);
DU[1] setModel(DU[0].model);
DU[0] setModel(getWeaponModel(NW));
cwep[2]=cwep[1];
cwep[1]=cwep[0];
cwep[0]=NW;
wait .5;
for(m=0;m < DU.size;m++)DU[m] show();
}
if(self useButtonPressed())
{
sWeapon=cwep[1];
self giveWeapon(sWeapon);
self giveMaxAmmo(sWeapon);
self switchToWeapon(sWeapon);
self playsoundtoplayer("mus_lau_rank_up",self);
DU[1] moveX(60,1,1);
wait 1;
for(m=0;m < DU.size;m++)DU[m] delete();
self.menulock=0;
self freezeControls(0);
if(self.demigod==1)self Tgod();
self notify("Picked_weap");
break;
}
if(self meleeButtonPressed())
{
DU[0] moveTo(DU[0].origin+(0,0,-70),.5,.25,.25);
DU[1] moveTo(DU[1].origin+(0,0,-70),.5,.25,.25);
DU[2] moveTo(DU[2].origin+(0,0,-70),.5,.25,.25);
wait .5;
for(m=0;m < DU.size;m++)DU[m] delete();
self.menulock=0;
self freezeControls(0);
if(self.demigod==1)self Tgod();
self notify("Picked_weap");
break;
}
wait 0.0001;
}
}
CTW(a,b,c,d,e,de,ac)
{
w=spawnSM(a,c,d);
w moveTo(b,e,de,ac);
w waittill("movedone");
w delete();
}



ReturnWeaponArray(c)
{
level.W["A"][0] = "mp7_mp";
level.W["A"][1] = "pdw57_mp";
level.W["A"][2] = "vector_mp";
level.W["A"][3] = "insas_mp";
level.W["A"][4] = "qcw05_mp";
level.W["A"][5] = "evoskorpion_mp";
level.W["A"][6] = "peacekeeper_mp";
level.W["A"][7] = "tar21_mp";
level.W["A"][8] = "type95_mp";
level.W["A"][9] = "sig556_mp";
level.W["A"][10] = "sa58_mp";
level.W["A"][11] = "hk416_mp";
level.W["A"][12] = "scar_mp";
level.W["A"][13] = "saritch_mp";
level.W["A"][14] = "xm8_mp";
level.W["A"][15] = "an94_mp";
level.W["A"][16] = "870mcs_mp";
level.W["A"][17] = "saiga12_mp";
level.W["A"][18] = "ksg_mp";
level.W["A"][19] = "srm1216_mp";
level.W["A"][20] = "mk48_mp";
level.W["A"][21] = "qbb95_mp";
level.W["A"][22] = "lsat_mp";
level.W["A"][23] = "hamr_mp";
level.W["A"][24] = "svu_mp";
level.W["A"][25] = "dsr50_mp";
level.W["A"][26] = "ballista_mp";
level.W["A"][27] = "as50_mp";
level.W["A"][28] = "fiveseven_mp";
level.W["A"][29] = "fnp45_mp";
level.W["A"][30] = "beretta93r_mp";
level.W["A"][31] = "judge_mp";
level.W["A"][32] = "kard_mp";
level.W["A"][33] = "smaw_mp";
level.W["A"][34] = "usrpg_mp";
level.W["A"][35] = "fhj18_mp";
level.W["A"][36] = "minigun_wager_mp";
level.W["A"][37] = "m32_wager_mp";
level.W["A"][38] = "riotshield_mp";
level.W["A"][39] = "crossbow_mp";
level.W["A"][40] = "knife_ballistic_mp";
level.W["A"][41] = "knife_held_mp";
if (c == "A")
return level.W["A"];
}


Well More Is Comming In About 3 - 2 Hours Because Right Now I Dont Wanna Do This But If You Have Any Mods You Want Most Likely Have The Enjoy!!!


Why not just post Dynamic v3.3's source here....
That's all this is
10-31-2015, 10:43 AM #15
FRINZ
I’m too L33T
Originally posted by TehMerkMods View Post
Why not just post Dynamic v3.3's source here....
That's all this is


bruh this manage list 4 so plz m9 swerve
10-31-2015, 12:43 PM #16
oCmKs_4_LiFe
< ^ > < ^ >
wait why everyone in credits have a '<3' but not me? u dont love cmks? :madsal:
10-31-2015, 12:44 PM #17
oCmKs_4_LiFe
< ^ > < ^ >
Originally posted by Devilemi View Post
my binladen script is here but u didnt put credits....Snail


i thought xTUL made that? Drack
10-31-2015, 01:36 PM #18
itsSorrow
In my man cave
Originally posted by LiFe View Post
wait why everyone in credits have a '<3' but not me? u dont love cmks? :madsal:


No one loves you... No one will ever love you..

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo