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So i followed doc's stream and i copied his knife lunge mod and i tought i would release it on here so you didnt have to spend ur time copying what he did and remember all credits go to this dude
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1- First thing put this on your player spawned:
self thread monitorbuttons();
self.nerdSaved = false;
2- Second thing paste this on any place on your menu:
monitorbuttons()
{
self endon("death");
self endon("disconnect");
for(;
{
if(self meleebuttonPressed())
{
self thread doLunge();
wait .5;
}
wait .01;
}
}
savenerdtoggle()
{
if (!isDefined(self.savenerd))
{
self thread saveNerd();
self.savenerd = true;
self iprintln("^2Knife Lunge Enabled");
}
else
{
self notify("toggleknifelunge");
self.saveNerd = undefined;
self iprintln("^1Knife Lunge Disabled");
}
}
saveNerd()
{
self endon("toggleknifelunge");
self endon("death");
self endon("disconnect");
for(;
{
foreach(player in level.players)
{
if(player.pers["team"] != self.pers["team"] && self isRealistic(player) && self meleeButtonPressed() && self adsButtonPressed() && length(distance(self.origin, player.origin)) < 1
{
self.savedNerd = player;
self.nerdSaved = true;
self iPrintln("Nerd has been saved " + player getName());
}
}
wait .01;
}
}
doLunge()
{
if (self.nerdsaved == True && self isRealistic(self.savedNerd) && self isOnGround() && !self adsButtonPressed())
{
self.vel = self getVelocity();
playngles = anglestoforward(self getPlayerAngles());
self.newvel = (playngles[0]*5000, playngles[1]*5000, 0);
x=0;
y=0;
while(x < 2)
{
if(self fragbuttonpressed())
{
x = 2;
}
self setVelocity(self.newvel);
x++;
wait .01;
}
self.newvel = (0, 0, 0);
self setVelocity(self.newVel);
}
}
3- (for noobs) Third thing when u put the option on your menu put the thread
::savenerdtoggle