Post: [RELEASE] BO2 Knife Lunge Mod (All credits go to Doc)
02-23-2016, 10:51 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); So i followed doc's stream and i copied his knife lunge mod and i tought i would release it on here so you didnt have to spend ur time copying what he did and remember all credits go to this dude You must login or register to view this content.

1- First thing put this on your player spawned:

self thread monitorbuttons();
self.nerdSaved = false;


2- Second thing paste this on any place on your menu:

monitorbuttons()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(self meleebuttonPressed())
{
self thread doLunge();
wait .5;
}
wait .01;
}
}

savenerdtoggle()
{
if (!isDefined(self.savenerd))
{
self thread saveNerd();
self.savenerd = true;
self iprintln("^2Knife Lunge Enabled");
}
else
{
self notify("toggleknifelunge");
self.saveNerd = undefined;
self iprintln("^1Knife Lunge Disabled");
}
}

saveNerd()
{
self endon("toggleknifelunge");
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
foreach(player in level.players)
{
if(player.pers["team"] != self.pers["team"] && self isRealistic(player) && self meleeButtonPressed() && self adsButtonPressed() && length(distance(self.origin, player.origin)) < 1Cool Man (aka Tustin)
{
self.savedNerd = player;
self.nerdSaved = true;
self iPrintln("Nerd has been saved " + player getName());
}
}
wait .01;
}
}

doLunge()
{
if (self.nerdsaved == True && self isRealistic(self.savedNerd) && self isOnGround() && !self adsButtonPressed())
{
self.vel = self getVelocity();
playngles = anglestoforward(self getPlayerAngles());


self.newvel = (playngles[0]*5000, playngles[1]*5000, 0);

x=0;
y=0;
while(x < 2)
{
if(self fragbuttonpressed())
{
x = 2;
}
self setVelocity(self.newvel);
x++;
wait .01;
}
self.newvel = (0, 0, 0);
self setVelocity(self.newVel);
}
}



3- (for noobs) Third thing when u put the option on your menu put the thread

::savenerdtoggle

The following 3 users groaned at Cocaine Bills for this awful post:

HiddenHour, John, Patrick

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