Post: [Source] Project Iconic SENTINEL (Zombies Menu) (8 Player Survival!)
05-09-2016, 11:34 AM #1
anthonything
Space Ninja
(adsbygoogle = window.adsbygoogle || []).push({}); *New update soon* - Only available on my channel here: [PLAIN] You must login or register to view this content. [/PLAIN]
So i released the original project Iconic some time ago... It wasnt good enough. There were several stability problems and i wanted a bigger menu. Sharks base wouldn't cut it. So i hand coded a new menu structure to be more efficient and stable, and recoded the entire menu to be more stable and better overall. Here is the result.
Features Video:

Sorry for such a long video, this menu is really hard to cover in a short period of time - Its a pretty big menu.

Thanks to Loz for some of his menu functions and help with the overflow.
Thanks to Hunter926 for a couple bug reports with fixes.
Thanks to Extinct and my subscribers for supporting me in the newest build
Hopefully you enjoy this menu, as it is loaded with brand new features and is the most stable menu i could make (its stable...).

New Menu Update Video:


Download: You must login or register to view this content.
Virus Scan for PS3 Injector:You must login or register to view this content.

Also:
1: If you have any bugs let me know! I want to fix anything you can find.
2: Your feedback is appreciated! Comment on what you like so i can keep doing it, and tell me the things that could be better!
3: Enjoy.

Changelog:

Changelog (Current version 2r.7p.xxx):
[Update 2.0]
1: Fixed Various Bugs and implemented several new features
2: Transitioned to New Menu Base (SENTINEL 1.5)
3: Removed Gamemodes Menu for more space in the menu for other functions.
4: Removed Option specific messages to free strings (ie: Godmode On will now just say Enabled)
5: Performed several operations on the menu structure to free strings. (Around 750 in total)

[Update 2.5]
1: <redacted>
2: Fixed Several Function Specific Bugs
3: Fixed Players and All players toggles to operate correctly
4: Added 8 Player zombies capabilities to PS3 Injector
5: Added Many new Functions (Mainly fun menu functions and random things to do for fun in the game.)
6: Addressed several issues in backend efficiency for various functions to improve overall menu stability.

[Update 2.7]
1: Fixed 'Server Disconnect' error AND overflow Fix. <finally!>

[Source]
1: Released Source code for the current version of the menu


You can download the source for the menu here: You must login or register to view this content.

New update soon.
If you use any of these functions or parts, you must include adequate credits.
Enjoy.


Bugs Reported:
1: Requested a TakeCurrentWeapon option
Last edited by anthonything ; 09-02-2020 at 04:56 PM. Reason: Changes requested

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The following 2 users groaned at anthonything for this awful post:

DF_AUS, ProfoundModz
02-13-2018, 09:44 AM #326
x360iso
Save Point
Here's a better version but with the same menu base.

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Last edited by x360iso ; 02-15-2018 at 10:16 AM.
02-15-2018, 10:18 AM #327
x360iso
Save Point
Originally posted by Frosty View Post
To this day, this is easily one of the two best zombie menus.


Nope, It's not... xD
02-15-2018, 09:04 PM #328
anthonything
Space Ninja
Originally posted by x360iso View Post
Here's a better version but with the same menu base.

You must login or register to view this content.


So what... A leech?
02-22-2018, 08:03 PM #329
x360iso
Save Point
No. The coding is different, improved and organized but same menu base. So what? You want the full version? Contact the email that pops up on the screen as a message everytime you leave or die in a zombie game. I have the full version.
02-25-2018, 01:29 PM #330
anthonything
Space Ninja
Originally posted by x360iso View Post
No. The coding is different, improved and organized but same menu base. So what? You want the full version? Contact the email that pops up on the screen as a message everytime you leave or die in a zombie game. I have the full version.


Why are you trying to sell me my own menu? Why would I need a menu from you when I've literally memorized almost the entire gsc functionality of zombies? lol
02-28-2018, 01:14 PM #331
when i join a game with the menu and open the menu nothing shows up
03-13-2018, 02:56 PM #332
GaelicLord
Save Point
I'm using KM zoilus GSC injector and I can't seem to get 8 player tranzit working, do I need to mess with rtms or something, where can I download the right rtm or am I just not clicking the right option or something? By the way LOVE the menu!

The following user thanked GaelicLord for this useful post:

anthonything
03-19-2018, 09:03 PM #333
Restrodude
Lifetime Elite Member Enzo
Originally posted by GaelicLord View Post
I'm using KM zoilus GSC injector and I can't seem to get 8 player tranzit working, do I need to mess with rtms or something, where can I download the right rtm or am I just not clicking the right option or something? By the way LOVE the menu!


If you go to his youtube channel he has linked and download his v3, it is a tool that just needs to connect to your console. I havn't used it in a while so i think it is CEX and DEX compatible. It has 2 functions on its own injector, one for the menu and one for 8 player lobbies.

The following user thanked Restrodude for this useful post:

anthonything
05-12-2018, 06:39 PM #334
Bt__
Gobble
Is it possible to delete a gun? With the mod menu, you can have infinite guns with you. But, how do I delete one? So, I don't have a messy hotbar or whatever you wanna call it. I know there is a drop weapon mod. But someone I was playing with, found one of the guns I dropped. Then he got suspicious, so is there a way to delete a gun your holding. I know, I could probably noclip out of the map and drop it, but I'm too lazy to do that. Also, I'll just be throwing random grenades. And they might get suspicious if I noclip, out of the map.

The following user thanked Bt__ for this useful post:

anthonything

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