if( weapon == "upgraded_tomahawk_zm" || weapon == "bouncing_tomahawk_zm")
{
flag_set("soul_catchers_charged");
level notify( "bouncing_tomahawk_zm_aquired" );
self notify( "tomahawk_picked_up" );
self notify( "player_obtained_tomahawk" );
gun = self getcurrentweapon();
if(weapon == "upgraded_tomahawk_zm"){
self.current_tomahawk_weapon = "upgraded_tomahawk_zm";
self setclientfieldtoplayer( "tomahawk_in_use", 1 );
self setclientfieldtoplayer( "upgraded_tomahawk_in_use", 1 );
}
else
{
self.current_tomahawk_weapon = "bouncing_tomahawk_zm";
self setclientfieldtoplayer( "tomahawk_in_use", 1 );
self setclientfieldtoplayer( "upgraded_tomahawk_in_use", 0 );
}
self giveweapon( "zombie_tomahawk_flourish" );
self switchtoweapon( "zombie_tomahawk_flourish" );
self.loadout.hastomahawk = 1;
self switchtoweapon( gun );
if(weapon == "upgraded_tomahawk_zm")
{
self maps/mp/zombies/_zm_weapons::weapon_give( "upgraded_tomahawk_zm",0,0 );
}
else
{
self maps/mp/zombies/_zm_weapons::weapon_give( "bouncing_tomahawk_zm_aquired",0,0 );
}
self notify( "new_tactical_grenade" );
self.current_tactical_grenade = self.current_tomahawk_weapon;
}
if( weapon == "upgraded_tomahawk_zm" || weapon == "bouncing_tomahawk_zm")
{
flag_set("soul_catchers_charged");
level notify( "bouncing_tomahawk_zm_aquired" );
self notify( "tomahawk_picked_up" );
self notify( "player_obtained_tomahawk" );
gun = self getcurrentweapon();
if(weapon == "upgraded_tomahawk_zm"){
self.current_tomahawk_weapon = "upgraded_tomahawk_zm";
self setclientfieldtoplayer( "tomahawk_in_use", 1 );
self setclientfieldtoplayer( "upgraded_tomahawk_in_use", 1 );
}
else
{
self.current_tomahawk_weapon = "bouncing_tomahawk_zm";
self setclientfieldtoplayer( "tomahawk_in_use", 1 );
self setclientfieldtoplayer( "upgraded_tomahawk_in_use", 0 );
}
self giveweapon( "zombie_tomahawk_flourish" );
self switchtoweapon( "zombie_tomahawk_flourish" );
self.loadout.hastomahawk = 1;
self switchtoweapon( gun );
if(weapon == "upgraded_tomahawk_zm")
{
self maps/mp/zombies/_zm_weapons::weapon_give( "upgraded_tomahawk_zm",0,0 );
}
else
{
self maps/mp/zombies/_zm_weapons::weapon_give( "bouncing_tomahawk_zm_aquired",0,0 );
}
self notify( "new_tactical_grenade" );
self.current_tactical_grenade = self.current_tomahawk_weapon;
}
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