Post: [GSC/SPRX Menu] ikilzu Zombie Menu V3.0
06-05-2016, 04:36 AM #1
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Ikilzu Zombie Menu
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Info:
Tell Me What Could/Should Be Add. What Could Be Improved.
Some Options Don't Show Up Do To Map Selections
* = New Items That Are Not In Last Update
Can't Play Nuketown Blocked That Map. Sorry
Sprx All Maps But Nuketown and die rise are fully ready
Menu is Stealth.

Bugs:
All Clients And Client Weapon List Are No Displaying Correctly
If You Find Anything Please Tell Me Thank You.

Changelog:

Update 1:

Items:

Added God Mode
Added Working Monkey Bombs
Added Working Air Strikes (Origins)
Added Tomahawk (MOTD)
Added Unlimited Tactical Grenades (Not Tested)
Added Go To Round 1 & 255
Added Credit Display To Lobby
Remove Player Select Hidden Song
Remove Hidden Song & Nuke Cloud on menu open

Menu Look:

Added Bottom Line To The Menu
Moved Menu To The Right Of The Screen
Clean Up To Make It Neater
Verify Notify: [Self] & [Player] Are Verified & Access Levels
[Player]: instructions Displayed on Verified


Update 2:

Items:

Added Debug End Game
Added Unlimited Tomahawk (MOTD)
Added Unlimited Special/Lethal Grenades
Added Quick Commands
Added 3 New Guns

    []MG08
    []Thompson
    []Remington New Model Army

Added EMP Grenades

Menu:

Faster Scrolling
Faster Open And Close
Removed Camo Menu
Change Wonder Weapon Menu to [Map] Weapons
Moved Host Menu To The Bottom


Update 3:

Items:

Added FPS Counter
Added Player Shotgun Rank Boost
Added Lobby Shotgun Rank Boost
Added Player Derank (Not Sure If It Works)
Added Player PS3 Freeze
Added Buried Easter Eggs Reward Sides
Fixed Jetgun Coding
Added More Teleports In Menu. Will Add More.
Added More Models.
Added Working Time Bombs
Added Punch (Doesn't Work Correctly. Helps With Glitched EE Reward Box)
Added Reset Score
Added Restart Game

Menu Look:

Added Bottom Line To The Menu
Moved Menu To The Right Of The Screen
Scoll Faster & Smoother
Clean Up To Make It Neater
Verify Notify: [Self] & [Player] Are Verified & Access Levels
[Player]: instructions Displayed on Verified




Verification:

Host
Admin
VIP
Verified
Unverified


*Controls:

Menu Controls

Aim + Dpad-Up: Open Menu
Dpad-Up: Scroll Up
Dpad-Down: Scroll Down
Dpad-Left: Back/Prev Page
Dpad-Right: Select/Next Page
Square: Close
Aim + Dpad-Left (Without Menu Opened): All Perks & Hidden Perks
Aim + Dpad-Right (Without Menu Opened): Unlimited Ammo Toggle

*SPRX Menu Switch Controls

Press L2 + R2 + Dpad Up To Open SPRX Mod Selector



*Download:

Zombie Menu V1.0:
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Zombie Menu V2.0:
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Zombie Menu V3.0:
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Zombie Menu Bonus Origin ONLY:
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*Zombie Menu SPRX:
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Credits:

Thanks To Loz & Gr3Zz & SeriousHD.
Check Out Thanks Section For What I Used From Them


Thanks:

Loz Codes:

Open All Doors
Turn On Power
Kill Player
No-Clip

Gr3Zz Codes:

Skull Protector
Freeze Zombies

SeriousHD (Anthonything) Codes:

Golden Helment & Shovel
Remove Mud
Origin Easter Egg Complete

Last edited by ikilzu ; 10-15-2016 at 04:08 AM.

The following user thanked ikilzu for this useful post:

dah

The following 7 users groaned at ikilzu for this awful post:

/SneakerStreet/, BoatyMcBoatFace, Dumble, Nothingbutbread, ODLeslie, Patrick, Procyon
06-08-2016, 08:25 AM #20
DF_AUS
NextGenUpdate Elite
Originally posted by anthonything View Post
I know its bumping it because i want everyone to see you getting destroyed by people who know what they are talking about. If you hadn't gone hostile i would have let you die in private, but now i think its fairly suitable for your public execution.


Not as bad as that Project Iconic SENTINEL,that menu is so unstable SnailSnailSnail

The following 2 users say thank you to DF_AUS for this useful post:

ikilzu, Pink Guy
06-08-2016, 06:21 PM #21
Originally posted by AUS View Post
Not as bad as that Project Iconic SENTINEL,that menu is so unstable SnailSnailSnail


I don't know how unstable It but I am adding more to the this menu right now. i am trying to get this damn blue tomahawk to work xD its Driving me Crazy.
06-08-2016, 06:25 PM #22
Jarzh
Hurah!
Just tried this menu 5mins ago the menu is quite unstable but other than that its a good menu if i had to rate it I'd say 8/10.
06-08-2016, 06:48 PM #23
anthonything
Space Ninja
Originally posted by ikilzu View Post
I don't know how unstable It but I am adding more to the this menu right now. i am trying to get this damn blue tomahawk to work xD its Driving me Crazy.


Blue tomahawk:
    
if( weapon == "upgraded_tomahawk_zm" || weapon == "bouncing_tomahawk_zm")
{
flag_set("soul_catchers_charged");
level notify( "bouncing_tomahawk_zm_aquired" );
self notify( "tomahawk_picked_up" );
self notify( "player_obtained_tomahawk" );
gun = self getcurrentweapon();
if(weapon == "upgraded_tomahawk_zm"){
self.current_tomahawk_weapon = "upgraded_tomahawk_zm";
self setclientfieldtoplayer( "tomahawk_in_use", 1 );
self setclientfieldtoplayer( "upgraded_tomahawk_in_use", 1 );
}
else
{
self.current_tomahawk_weapon = "bouncing_tomahawk_zm";
self setclientfieldtoplayer( "tomahawk_in_use", 1 );
self setclientfieldtoplayer( "upgraded_tomahawk_in_use", 0 );
}
self giveweapon( "zombie_tomahawk_flourish" );
self switchtoweapon( "zombie_tomahawk_flourish" );
self.loadout.hastomahawk = 1;
self switchtoweapon( gun );
if(weapon == "upgraded_tomahawk_zm")
{
self maps/mp/zombies/_zm_weapons::weapon_give( "upgraded_tomahawk_zm",0,0 );
}
else
{
self maps/mp/zombies/_zm_weapons::weapon_give( "bouncing_tomahawk_zm_aquired",0,0 );
}
self notify( "new_tactical_grenade" );
self.current_tactical_grenade = self.current_tomahawk_weapon;
}

The following user thanked anthonything for this useful post:

ikilzu
06-08-2016, 07:42 PM #24
Originally posted by AlfieCFW View Post
Just tried this menu 5mins ago the menu is quite unstable but other than that its a good menu if i had to rate it I'd say 8/10.


What Parts Are Unstable?
06-08-2016, 07:47 PM #25
Originally posted by anthonything View Post
Blue tomahawk:
    
if( weapon == "upgraded_tomahawk_zm" || weapon == "bouncing_tomahawk_zm")
{
flag_set("soul_catchers_charged");
level notify( "bouncing_tomahawk_zm_aquired" );
self notify( "tomahawk_picked_up" );
self notify( "player_obtained_tomahawk" );
gun = self getcurrentweapon();
if(weapon == "upgraded_tomahawk_zm"){
self.current_tomahawk_weapon = "upgraded_tomahawk_zm";
self setclientfieldtoplayer( "tomahawk_in_use", 1 );
self setclientfieldtoplayer( "upgraded_tomahawk_in_use", 1 );
}
else
{
self.current_tomahawk_weapon = "bouncing_tomahawk_zm";
self setclientfieldtoplayer( "tomahawk_in_use", 1 );
self setclientfieldtoplayer( "upgraded_tomahawk_in_use", 0 );
}
self giveweapon( "zombie_tomahawk_flourish" );
self switchtoweapon( "zombie_tomahawk_flourish" );
self.loadout.hastomahawk = 1;
self switchtoweapon( gun );
if(weapon == "upgraded_tomahawk_zm")
{
self maps/mp/zombies/_zm_weapons::weapon_give( "upgraded_tomahawk_zm",0,0 );
}
else
{
self maps/mp/zombies/_zm_weapons::weapon_give( "bouncing_tomahawk_zm_aquired",0,0 );
}
self notify( "new_tactical_grenade" );
self.current_tactical_grenade = self.current_tomahawk_weapon;
}


Thank....But why are you helping me? You hate my project on here. i don't see why you want to help me?
06-08-2016, 07:57 PM #26
anthonything
Space Ninja
Originally posted by ikilzu View Post
Thank....But why are you helping me? You hate my project on here. i don't see why you want to help me?


Im bored.
06-08-2016, 07:58 PM #27
Originally posted by anthonything View Post
Im bored.


But why help me if you are bored there tin people to help over me
06-08-2016, 08:00 PM #28
anthonything
Space Ninja
Originally posted by ikilzu View Post
But why help me if you are bored there tin people to help over me


Not really. People ask vague questions on here, so you cant really answer directly. When someone asks a specific question i answer it.

The following user thanked anthonything for this useful post:

ODLeslie

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