Post: Map Edits Thread for CoolJay's ZombieLand Release
08-28-2016, 05:49 AM #1
Dumble
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Map edits on this thread are to be used in CoolJay's Zombieland release, some of the map edits below are just ports from previous Zombieland editions, some of which are done by myself.

Feel free to check out OfficialCoolJay's Zombieland release You must login or register to view this content..

Recent Release Raid

Just replace the existing code in "mapedits.gsc" for the specific map edit with this. Then compile.


Raid (28th August 2016) used as a base for this map edit: You must login or register to view this content.. Has a "room" for Pack A Punch.

Raid()
{
// Map edit ported by Dumble from NGU and Twitch.
RemoveSkyBarriers();
RemoveDeathBarriers();

CreateZipline((577.084, 2736.79, 148.125), (999.676, 2976.02, 272.125), 1, true);
CreateZipline((1947.91, 2872.71, 56.125), (1374.02, 3156.56, 288.125), 1, true);
CreateElevator("t6_wpn_supply_drop_axis", (1672.86, 2839.19, 303.623), (1672.86, 2839.19, 433.727), 1, 1);
CreateElevator("t6_wpn_supply_drop_axis", (1749.45, 2567.67, 256.125), (1749.45, 2567.67, 434.125), 1, 1);
CreateMysteryBox((1008, 3306, 273), (0,87,0));
CreateMysteryBox((1143, 1353, -23), (0,91,0));
CreateMysteryBox((2206, 2999, 61), (0,-2,0));
CreateZipline((2464.17, 3405.66, 284.125), (1987.98, 3407.57, 284.125), 1, true);
CreatePackaPunch((2249, 912, 111), (0, -86, 0)); // behind raid point
//Closed PackaPunch Area
CreateGrid("t6_wpn_supply_drop_trap", (2444, 1011, 111), (2437, 1124, 111), (0, 5, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2454, 1082, 111), (2454, 1082, 111), (0, 25, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2431, 1128, 111), (2431, 1128, 111), (0, 17, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2020, 1022, 111), (2011, 1108, 111), (0, 13, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2013, 1073, 111), (2013, 1073, 111), (0, -69, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2070, 1105, 111), (2070, 1105, 111), (0, -76, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2123, 1118, 111), (2123, 1118, 111), (0, -81, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2174, 1124, 111), (2174, 1124, 111), (0, -80, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2224, 1134, 111), (2224, 1134, 111), (0, -83, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2276, 1138, 111), (2276, 1138, 111), (0, -76, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2326, 1149, 111), (2326, 1149, 111), (0, -82, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2377, 1155, 111), (2377, 1155, 111), (0, -95, 0), 41, 72, 33, false);

CreateGrid("t6_wpn_supply_drop_trap", (2444, 1011, 111), (2437, 1124, 111), (0, 5, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2454, 1082, 111), (2454, 1082, 111), (0, 25, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2431, 1128, 111), (2431, 1128, 111), (0, 17, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2020, 1022, 111), (2011, 1108, 111), (0, 13, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2013, 1073, 111), (2013, 1073, 111), (0, -69, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2070, 1105, 111), (2070, 1105, 111), (0, -76, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2123, 1118, 111), (2123, 1118, 111), (0, -81, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2174, 1124, 111), (2174, 1124, 111), (0, -80, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2224, 1134, 111), (2224, 1134, 111), (0, -83, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2276, 1138, 111), (2276, 1138, 111), (0, -76, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2326, 1149, 111), (2326, 1149, 111), (0, -82, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2377, 1155, 111), (2377, 1155, 111), (0, -95, 0), 41, 72, 153, false);
CreatePortal((2344, 1028, 111), (1625, 2439, 257), true, false);
CreatePortal((1513, 923, -112), (3684, 3324, 35), true, false);
CreateElevator("t6_wpn_supply_drop_axis", (2124, 946, 111), (2124, 946, 211), (0, -87, 0), 3, 7);
CreateWallWeapon("peacekeeper_mp", (1381, 2811, 363), (0, -93, 0));
CreateWallWeapon("usrpg_mp", (834, 4035, 57), (0, -91, 0));
CreateWallWeapon("an94_mp", (3211, 4257, 19Cool Man (aka Tustin), (0, 179, 0));
CreateWallWeapon("peacekeeper_mp", (2434, 2485, 173), (0, 1, 0));
CreateWallWeapon("beretta93r_mp", (505, 2971, 173), (0, -133, 0));
CreateWallWeapon("870mcs_mp", (4075, 3083, 92), (0, -8, 0));
CreateWallWeapon("pdw57_mp", (2257, 1868, 139), (0, -94, 0));
}


Express (This was made by xTiibo Modz,, i've ported it over and added additional things such as Pack A Punch, wall weapons and additional doors) (28th August 2016)

First add under Init() in main.gsc
Originally posted by another user

PrecacheModel("p6_bullet_train_car");


Then add this function in forgefunctions.gsc
Originally posted by another user

CreateObject3(model, origin, angle) {
return spawnEntity("script_model", model, origin, angle);
}


Replace the Express code in mapedits.gsc with this
Originally posted by another user

Express()
{
//Originaally Created by xTiibo Modz - Ported to CoolJay's Zombieland by Dumble from NGU and Twitch

RemoveSkyBarriers();
RemoveBrushEntities();
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, -9999);
}
CreateMysteryBox((-3494, -3633, 42Cool Man (aka Tustin), (0,73,0));
CreateMysteryBox((-3537, -3772, 42Cool Man (aka Tustin), (0,73,0));
CreateZipline((-4313, -3273, -30), (2226, 1050, -120), 2, true);
createWall("t6_wpn_supply_drop_trap", (164, -2249, 164), (33.5, -2075, 165), 72, 33, true);
CreatePortal((264, 95.5, -15), (97, -2429, 163), false, false);
CreatePortal((2025, -1006, -120), (1680, -3, 81), false, false);
CreatePortal((-2051, -4261, 132), (2194, -713, 122), true, false);
CreatePackaPunch((2876, -1034, -115), (0, 95, 0));
CreateMysteryBox((2127, -1055, -115), (0, -93 ,0));
CreateDoor("t6_wpn_supply_drop_axis", (3001, -691, -119), (3256, -706, -119), (0, 75, 0), (90, 0, 0), 5, 2, 72, 33, 2, 30);

createObject3(("p6_bullet_train_engine_rev"), (58, -2727, 110), (8, -141, 0));
createObject3(("p6_bullet_train_engine_rev"), (-135, -2555, 110), (0, -53, 0));

createObject3(("p6_bullet_train_engine_rev"), (0, -2500, 13Cool Man (aka Tustin), (180, -141, 0));
createObject3(("p6_bullet_train_engine_rev"), (-340, -2770, 135), (180, -141, 0));
createObject3(("p6_bullet_train_engine_rev"), (-680, -3040, 135), (180, -141, 0));
createObject3(("p6_bullet_train_engine_rev"), (-1020, -3310, 135), (180, -141, 0));
createObject3(("p6_bullet_train_engine_rev"), (-1360, -3580, 135), (180, -141, 0));
createObject3(("p6_bullet_train_engine_rev"), (-1700, -3850, 135), (180, -141, 0));


createObject3(("p6_bullet_train_engine_rev"), (-1944, -4149, 135), (180, 164, 0));
createObject3(("p6_bullet_train_car"), (-2344, -4035, 135), (160, 164, 0));
createObject3(("p6_bullet_train_car"), (-2747, -3920, 280), (160, 164, 0));
createObject3(("p6_bullet_train_car"), (-3147, -3805, 435), (180, 164, 0));
createObject3(("p6_bullet_train_car"), (-3911, -3582, 55), (130, -16, 0)); //Slide
createObject3(("p6_bullet_train_car"), (-3990, -3558, -15), (134, -16, 0));

createObject3(("p6_bullet_train_engine_rev"), (-2060, -4325, 132), (-90, -102, 0));
createObject3(("p6_bullet_train_engine_rev"), (-2180, -4315, 250), (-90, -102, 0));

createObject3(("p6_bullet_train_engine_rev"), (-3600, -3796, 370), (0, -15, 0));
createObject3(("p6_bullet_train_engine_rev"), (-3520, -3568, 370), (0, -15, 0));

createObject3(("p6_bullet_train_engine_rev"), (-4030, -3551, 520), (0, 164, 0));
createObject3(("p6_bullet_train_engine_rev"), (-4007, -3828, 370), (0, -106, 0));
createObject3(("p6_bullet_train_engine_rev"), (-4007, -3828, 245), (0, -106, 0));

createObject3(("p6_bullet_train_engine_rev"), (-3883, -3890, -85), (0, -104, 0));
createObject3(("p6_bullet_train_engine_rev"), (-3901, -3372, -2Cool Man (aka Tustin), (180, -104, 0));
createObject3(("p6_bullet_train_engine_rev"), (-4030, -3351, -2Cool Man (aka Tustin), (180, -104, 0));
createObject3(("p6_bullet_train_engine_rev"), (-4170, -3328, -2Cool Man (aka Tustin), (180, -104, 0));
createObject3(("p6_bullet_train_engine_rev"), (-4308, -3297, -2Cool Man (aka Tustin), (180, -104, 0));
createObject3(("p6_bullet_train_engine_rev"), (-3917, -3927, -85), (0, -15, 0));
createObject3(("p6_bullet_train_engine_rev"), (-3782, -3335, -85), (0, -14, 0));
createObject3(("p6_bullet_train_engine_rev"), (-4396, -3221, -85), (0, 75, 0));

createObject3(("p6_bullet_train_engine_rev"), (3151, 660, -270), (0, 90, 0));
createObject3(("p6_bullet_train_engine_rev"), (3151, 226, -270), (0, 90, 0));
createObject3(("p6_bullet_train_engine_rev"), (3151, -683, -270), (0, -90, 0));

CreateWallWeapon("m32_wager_mp", (161, -2556, 217), (0, -64, 0));
CreateWallWeapon("dsr50_mp", (212, -2514, 232), (0, -71, 0));
CreateWallWeapon("kard_mp", (169, 29, 44), (0, -100, 0));
CreateWallWeapon("870mcs_mp", (580, 10, 45), (0, -2, 0));
CreateWallWeapon("crossbow_mp", (-312, 29, 162), (0, -179, 0));
CreateDoor("t6_wpn_supply_drop_axis", (-3597, -3712, 436), (-3578, -3635, 436), (0, 165, 0), (90, 0, 0), 5, 2, 72, 33, 2, 15);

}



Overflow map edit by me (this didn't take long, need to sort the platform out as sometimes people get stuck on the zipline, will do that soon)

Originally posted by another user

Overflow()
{
// Map edit done by Dumble from NGU and Twitch. Twitch - You must login or register to view this content.
RemoveSkyBarriers();
RemoveDeathBarriers();
level.mapmaker = "Dumble";

CreateGrid("t6_wpn_supply_drop_trap", (225,-1298, 13), (223, -1143, 7), (0, -4, 0), 41, 72, 33, true);
CreateGrid("t6_wpn_supply_drop_trap", (216, -1607, 7), (215, -1736, 14), (0, -1, 0), 41, 72, 33, true);
CreateDoor("t6_wpn_supply_drop_axis", (458, -1155, -16), (437, -1258, -23), (0, -9, 0), (90, 0, 0), 4, 2, 72, 33, 2, 25);
CreateDoor("t6_wpn_supply_drop_axis", (585, -1144, -9), (584, -1304, -9), (0, -4, 0), (90, 0, 0), 3, 2, 72, 33, 2, 35);
CreateDoor("t6_wpn_supply_drop_axis", (644, -1134, -1), (765, -1134, -1), (0, 85, 0), (90, 0, 0), 4, 2, 72, 33, 2, 35);
CreateDoor("t6_wpn_supply_drop_axis", (785, -1174, 0), (776, -1344, Cool Man (aka Tustin), (0, -13, 0), (90, 0, 0), 4, 2, 72, 33, 2, 35);
CreatePortal((356, -1738, -20), (310, -1826, -23), true, false);
CreateZipline((-1121, -2111, -20), (-1073, -2115, -42), 1, true);
CreateMysteryBox((844, -501, 22), (0, 160, 0));

CreateDoor("t6_wpn_supply_drop_axis", (-535, -2030, -39), (-532, -2224, -39), (0, 0, 0), (90, 0, 0), 7, 2, 72, 33, 2, 40);
CreateElevator("t6_wpn_supply_drop_axis", (-628, -1927, -39), (-577, -1906, 97), (0, -81, 0), 1, 1);
CreateMysteryBox((-299, -2063, -39), (0, 93, 0));
CreateWallWeapon("beretta93r_mp", (228, -1462, 37), (0, 169, 0));
CreateWallWeapon("ksg_mp", (-733, -1958, 21), (0, -175, 0));
CreateWallWeapon("ballista_mp", (-773, -1818, 156), (0, -179, 0));
CreateWallWeapon("m32_wager_mp", (-9, -1930, 21), (0, 81, 0));
CreatePackaPunch((31, -2319, -31), (0, 90, 0));
CreateMysteryBox((-648, -3478, -31), (0, -139, 0));
CreateDoor("t6_wpn_supply_drop_axis", (-1648, -2354, -31), (-1056, -2263, -31), (0, 122, 0), (90, 0, 0), 8, 2, 72, 33, 2, 20);
CreatePortal((-328, -2708, -31), (-1790, -1957, -31), false, false);

}




Nuketown (Original edit by xTiibo Modz , edited and ported by me)

Make sure you have this function in forgefunctions.gsc

Originally posted by another user


CreateObject3(model, origin, angle) {
return spawnEntity("script_model", model, origin, angle);
}



This in main.gsc under "self waittill("spawned_player");"

Originally posted by another user

self thread spawnmap();



Replace your Nuketown() function in mapedits with this
Originally posted by another user


spawnmap()
{
if(getDvar("mapname") == "mp_nuketown_2020")
self setOrigin( level.snuketown );
}

Nuketown()
{
//Original map created by xTiibo Modz, edited by Dumble from NGU and Twitch
RemoveSkyBarriers();
RemoveDeathBarriers();
level.snuketown = (1967, 392,-60);

CreateRamp("t6_wpn_supply_drop_trap", (300, 390, -70), (183, 350, -55), 33, false);
CreateMysteryBox((77, 459, -22), (0, 102, 0));
CreateMysteryBox((-826, 76, -41), (0, -20, 0));
CreateMysteryBox((-574, 520, 85), (0, -110, 0));
CreateDoor("t6_wpn_supply_drop_axis", (-277, -453, -59), (-103, -269, -6Cool Man (aka Tustin), (0, 127, 0), (90, 0, 0), 4, 2, 72, 33, 1, 50);
CreateDoor("t6_wpn_supply_drop_axis", (270, 367, -49), (162, 498, -60), (0, -159, 0), (90, 0, 0), 4, 2, 72, 33, 1, 30);
CreatePortal((-730, 813, -62), (816, 668, -56), false, false);
CreatePortal((1330, 485, -62), (948, 488, -56), false, false);
CreatePortal((1587, 288, -62), (816, 668, -56), false, false);
CreatePortal((-574, 606, 79), (1090, 198, -56), false, false);
CreateZipline((-1855, 154, -62), (-1088, 482, 77), 3, true);
CreateTurret((-1643, 360, -10), (0, -20, 0));
CreateWall("t6_wpn_supply_drop_trap", (739, 830, -63), (708, 956, 20), 72, 33, false);
CreateWall("t6_wpn_supply_drop_trap", (538, 93, 160), (568, 20, 161), 72, 33, false);
CreatePackaPunch((-2036, 193, -63), (0, -114, 0));
CreateMysteryBox((-246, 121, -6Cool Man (aka Tustin), (0, 66, 0));
CreateWallWeapon("ksg_mp", (-600, 228, 4), (0, 60, 0));
CreateWallWeapon("vector_mp", (-72, 97, -Cool Man (aka Tustin), (0, -170, 0));
CreateWallWeapon("fnp45_mp", (690, 564, 4), (0, -171, 0));


createObject3(( "t6_wpn_supply_drop_ally"), (579, -22, 23), (0, 103,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (579, -22, 53), (0, 103,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (1145, 262, -26), (0, 16,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (1145, 262, 5), (0, 16,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (1134, 300, 95), (0, 16,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (1134, 300, 135), (0, 16,0 ));

createObject3(( "t6_wpn_supply_drop_ally"), (573, 110, -1Cool Man (aka Tustin), (0, 15,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (573, 110, -1Cool Man (aka Tustin), (0, 20,0 ));
createObject3(( "t6_wpn_supply_drop_axis"), (983, 462, -12), (0, -75,0 ));
createObject3(( "t6_wpn_supply_drop_axis"), (967, 682, -1Cool Man (aka Tustin), (0, 16,0 ));
createObject3(( "t6_wpn_supply_drop_axis"), (957, 679, 15), (0, 16,0 ));


createObject3(( "veh_t6_nuketown_2020_car02_whole"), (205, 595, -23), ( 0, 0, 90 ));
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (352, 629, -23), ( 0, 0, 90));
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (540, 644, -23), ( 0, 0, 90 ));
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (379, 332, -23), ( 0, 0, 90 ));
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (268, 306, -23), ( 0, 0, 90 ));


//BUS
createObject3(( "t6_wpn_supply_drop_ally"), (25, 536, -2), (0, 104,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (25, 536, 26), (0, 104,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (25, 536, 56), (0, 104,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (81, 552, -2), (0, 104,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (81, 552, 26), (0, 104,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (81, 552, 56), (0, 104,0 ));

//AFTER BUS
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (-33, 331, -23), ( 0, -135, 90 ));
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (-85, 272, -23), ( 0, -100, 90 ));


//BLUE CAR
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (295, -54.7, -23), ( 0, 117, 90 ));
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (320, -144, -23), ( 0, 117, 90 ));
createObject3(( "t6_wpn_supply_drop_ally"), (331, -222, 29), (0, 134,0 ));



//NEAR HOUSE
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (-234, 132, -23), ( 0, 160, 90 ));
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (-384, 165, -23), ( 0, 170, 90 ));

createObject3(( "t6_wpn_supply_drop_ally"), (-738, 229, -15), (0, -20,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (-738, 229, 32), (0, -20,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (-759, 167, -15), (0, -20,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (-759, 167, 32), (0, -20,0 ));

//balcoon door
createObject3(( "t6_wpn_supply_drop_ally"), (-1027, 696, 131), (0, 68,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1067, 713, 131), (0, 68,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1109, 729, 131), (0, 68,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1121, 705, 120), (0, 158,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1136, 665, 131), (0, 158,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1146, 624, 131), (0, 160,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1159, 582, 131), (0, 160,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1180, 529, 131), (0, 160,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1197, 484, 131), (0, 157,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1178, 462, 131), (0, -108,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1127, 443, 131), (0, -108,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1209, 501, 19), (0, 159,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1270, 523, 19), (0, -25,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1266, 586, 41), (0, -25,0 ));

//House Guard

createObject3(( "t6_wpn_supply_drop_ally"), (-502, 213, 19), (0, 55,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-502, 213, 39), (0, 55,0 ) );

createObject3(( "t6_wpn_supply_drop_ally"), (-895, 640, 117), (0, 71,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-902, 640, 155), (0, 68,0 ) );

createObject3(( "t6_wpn_supply_drop_ally"), (-542, 279, 170), (0,-18,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-528, 321, 170), (0,-18,0 ) );

createObject3(( "t6_wpn_supply_drop_ally"), (-792, 456, -33), (0,-18,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-792, 456, -5), (0,-18,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-792, 456, 24), (0,-18,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-809, 400, -33), (0,-18,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-808, 400, -5), (0,-18,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-808, 400, 24), (0,-18,0 ) );


//Final
createObject3(( "t6_wpn_supply_drop_ally"), (-981, 705, -15), (0, 160,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-979, 705, 16), (0, 160,0 ) );
createObject3(( "veh_t6_nuketown_2020_car01_whole"), (-1628, 350, -30), ( 0, -108 , 0 )); //Turret

createObject3(( "veh_t6_nuketown_2020_car02_whole"), (-1545, 569, -19), (0, 160,90 ));
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (-1394, 510, -19), (0, 164,90 ));
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (-1145, 452, -23), ( 0, 160, 90 ));

createObject3(( "t6_wpn_supply_drop_ally"), (-1123, 371, 33), (0, -22,0 ));


}



Turbine edit by myself

Originally posted by another user


Turbine()
{
//Map edit by dumble from NGU and twitch
level.mapmaker = "Dumble";
//new
RemoveSkyBarriers();

CreatePortal((-404, -2344, 160), (-438, -2409, 163), false, false);
CreateGrid("t6_wpn_supply_drop_trap", (-1959, -2872, 621), (-2241, -2305, 603), (0, 179, 0), 41, 72, 33, false);
CreateZipline((-1399, -3255, 46Cool Man (aka Tustin), (-1666, -3176, 612), 2, true);
CreateMysteryBox((-1692, -2852, 653), (0, 82, 0));
CreateDoor("t6_wpn_supply_drop_axis", (-591, -2456, 165), (-371, -2556, 192), (0, 52, 0), (90, 0, 0), 4, 2, 72, 33, 2, 30);
CreatePortal((-1330, -3908, 601), (-411, 1251, 45Cool Man (aka Tustin), false, false);
CreateGrid("t6_wpn_supply_drop_trap", (-1602, -3854, 560), (-1602, -3854, 560), (0, -106, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (-1690, -3719, 557), (-1690, -3719, 557), (0, 96, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (-1729, -3598, 54Cool Man (aka Tustin), (-1729, -3598, 54Cool Man (aka Tustin), (0, 106, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (-1748, -3527, 561), (-1748, -3527, 561), (0, 136, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (-1815, -3487, 583), (-1815, -3487, 583), (0, 169, 0), 41, 72, 33, false);

//new

CreateWallWeapon("scar_mp", (2313, 2643, 152), (0, 45, 0));
CreateWallWeapon("vector_mp", (566, -1250, 452), (0, 180, 0));
CreateWallWeapon("ksg_mp", (-888, 2850, 354), (0, -90, 0));
CreateWallWeapon("mk48_mp", (-1741, 1533, 391), (0, 110, 0));
CreateWallWeapon("ballista_mp", (939, -756, 443), (0, -180, 0));
CreateWallWeapon("kard_mp", (1806, 1808, 229), (0, 90, 0));
CreateWallWeapon("qcw05_mp", (-237, 3971, 101), (0, 180, 0));
CreateWallWeapon("xm8_mp", (-359, 3063, 233), (0, -30, 0));

CreateMysteryBox((-556, 1615, 45Cool Man (aka Tustin), (0, 180, 0));
CreateMysteryBox((-270, 4066, 90), (0, 0, 0));
CreateMysteryBox((-518, -939, 169), (0, -154, 0));

CreatePackaPunch((-1025, 2600, 393), (0, 180, 0));
}





What I've done is add additional features which makes it compatible with CoolJay's Zombieland release, along with fixed potential issues with the map.
I'm not too familiar with this type of stuff, so I've tried my best to do what I can. If you would do it a different way, that's cool - please leave constructive feedback and not negative/bashing comments.

Please let me know what maps you want to see ported/done and if there is any issues with any of the releases.

Credits (taken from CoolJay's original Zombieland release thread);

- CoolJay
- Shark
- Extinct
- Loz
- DF_AUS
- iAmCrystal
- Skonafid
- TheHiddenHour
- SneakerStreet
- xTurntUpLobbies
- Im_YouViolateMe
- anthonything
- jwm614
- MCabCon
- ItsLollo1000
- CraigChrist8239
- Zeroy
- iMCSx
- dtx12
- GrabIt_2
- xTiibo Modz
If you believe i have missed you and you're not on the list let me know!
Last edited by Dumble ; 09-04-2016 at 11:20 AM.

The following 3 users say thank you to Dumble for this useful post:

dandeekiller, DoozyXGod, Leo

The following 3 users groaned at Dumble for this awful post:

ODLeslie, Percal, Procyon
11-04-2016, 02:19 PM #20
how would i go about adding this to the latest version of Cooljays zombieland?
07-10-2017, 01:43 PM #21
none of your edits work uno its actullay getting sad know cus no one has managed to get all the mapedits done for coolyjay when his zombieland is by far the best sad thoinit
07-10-2017, 01:48 PM #22
none of your edits work uno its actullay getting sad know cus no one has managed to get all the mapedits done for coolyjay when his zombieland is by far the best sad thoinit the mapedits look good aswell but bad syntax on all of them please try fix or update with more edits
07-12-2017, 07:41 AM #23
Originally posted by ryan1234555 View Post
none of your edits work uno its actullay getting sad know cus no one has managed to get all the mapedits done for coolyjay when his zombieland is by far the best sad thoinit the mapedits look good aswell but bad syntax on all of them please try fix or update with more edits


new update coming lad with map edits

The following user thanked OfficialCoolJay for this useful post:

Adzkii
07-22-2017, 05:28 PM #24
can you give a time on how long we have to wait and are you updating the mapedits for hungergames aswell cus i get alot of feed of that one aswell
07-23-2017, 01:12 AM #25
Originally posted by ryan1234555 View Post
can you give a time on how long we have to wait and are you updating the mapedits for hungergames aswell cus i get alot of feed of that one aswell


a month max
07-27-2017, 01:27 PM #26
yeah sounds good and could you help me make map edits please or just explain a couple of things to me i im using your forge editor to get origins but im strugglingin with makeing doors and deleting models that already exist in game and i know it might be hard to explain to some one like me but i cant seem to get anyone to help i just wanted to add a fewe things to some of the maps like sky bases that you can port to and a few extra doors like on afthermath you put door at back but not at side so they can get in round side but when i do it it makes door fine looks good but when i add the coding to the mapedit and re load it the doors not there but i dont know what the numbers are for after the origins like so 2, 2, 72, 33, 2, 30); could you explain please and when you doing your edits i have a few good ideas that people have mentioned to me online so il just lay them out for you cus i think your zombieland edit is the best by a mile but other edits on other zombielands do get more attention than your sadly i stilll only use yours tho so first thing is people loved the express portal so i think you should make as many as you can for each map only one or two tho per map even if its just to get from one side of the map to the other if that makes sense i will try doing it my self once i learn how to make the coding stick and second thing is people like going out of the mapsso if theres maps that you can make out side bases on people will love that dont have to be big just make a box out the map were its safe and put a mysterybox and a wall weapon with two ways in and out but have doors on them so we can lock the zombies out and also if you make like a skybase on a few maps and hav a hidden portal to get to the base cus this is somthing iv made wehile playing with people online with forge mode (didnt add to menu ) and they loved it just feels better when you can go places your not aloud to in the normal maps and the sky bases people love them i just created barriers like a big box in the sky with one way in and out whitch was a portal but you could even build a ramp to it then add a door and if you do sky base put box in it for us pplease it helps alot when get dollar sign power up and add a few elevators to some maps aswell cus when i went on sharks edition the edits were getting alot of attentin like his sky bases and elevators plus ziplines aswell tho just little things like that are good because people dont see them things in normal games and one last thing before i go aswell could you not make a perk for humans that give you a high jump and low gravity or just somthing to stop fall damage cus people die from falling and it kinda rewens the game somtimes cus people end up zombies with out being killed by one and if i can figure out how to make the mapedits i would loveto try a few things out then show them to you so you know exactly what im talking about il just do one map for an example or if you understand what i am saying then it would be great to see you add these to your maps
07-27-2017, 01:30 PM #27
please keep me up to date on your updates and releases please im very interested to see all mapedits for everymap on game will get me alot more attetion all tho i get alot atm just with the latest one to date but yeah deffo would like to see all maps done and finished cant wait
08-06-2017, 08:17 PM #28
Originally posted by OfficialCoolJay View Post
new update coming lad with map edits


Any chance you could add in a perk called "Insta-Health" or w.e you wanted to name it which could cost around 3000+ to be able to use button binds to insta regain health with it costing about 500$ to use? I think it would be a good edition to your perks since your hopefully sticking with juggernaught health instead of the health system of the other zombielands.

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