Post: Map Edits Thread for CoolJay's ZombieLand Release
08-28-2016, 05:49 AM #1
Dumble
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Map edits on this thread are to be used in CoolJay's Zombieland release, some of the map edits below are just ports from previous Zombieland editions, some of which are done by myself.

Feel free to check out OfficialCoolJay's Zombieland release You must login or register to view this content..

Recent Release Raid

Just replace the existing code in "mapedits.gsc" for the specific map edit with this. Then compile.


Raid (28th August 2016) used as a base for this map edit: You must login or register to view this content.. Has a "room" for Pack A Punch.

Raid()
{
// Map edit ported by Dumble from NGU and Twitch.
RemoveSkyBarriers();
RemoveDeathBarriers();

CreateZipline((577.084, 2736.79, 148.125), (999.676, 2976.02, 272.125), 1, true);
CreateZipline((1947.91, 2872.71, 56.125), (1374.02, 3156.56, 288.125), 1, true);
CreateElevator("t6_wpn_supply_drop_axis", (1672.86, 2839.19, 303.623), (1672.86, 2839.19, 433.727), 1, 1);
CreateElevator("t6_wpn_supply_drop_axis", (1749.45, 2567.67, 256.125), (1749.45, 2567.67, 434.125), 1, 1);
CreateMysteryBox((1008, 3306, 273), (0,87,0));
CreateMysteryBox((1143, 1353, -23), (0,91,0));
CreateMysteryBox((2206, 2999, 61), (0,-2,0));
CreateZipline((2464.17, 3405.66, 284.125), (1987.98, 3407.57, 284.125), 1, true);
CreatePackaPunch((2249, 912, 111), (0, -86, 0)); // behind raid point
//Closed PackaPunch Area
CreateGrid("t6_wpn_supply_drop_trap", (2444, 1011, 111), (2437, 1124, 111), (0, 5, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2454, 1082, 111), (2454, 1082, 111), (0, 25, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2431, 1128, 111), (2431, 1128, 111), (0, 17, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2020, 1022, 111), (2011, 1108, 111), (0, 13, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2013, 1073, 111), (2013, 1073, 111), (0, -69, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2070, 1105, 111), (2070, 1105, 111), (0, -76, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2123, 1118, 111), (2123, 1118, 111), (0, -81, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2174, 1124, 111), (2174, 1124, 111), (0, -80, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2224, 1134, 111), (2224, 1134, 111), (0, -83, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2276, 1138, 111), (2276, 1138, 111), (0, -76, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2326, 1149, 111), (2326, 1149, 111), (0, -82, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (2377, 1155, 111), (2377, 1155, 111), (0, -95, 0), 41, 72, 33, false);

CreateGrid("t6_wpn_supply_drop_trap", (2444, 1011, 111), (2437, 1124, 111), (0, 5, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2454, 1082, 111), (2454, 1082, 111), (0, 25, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2431, 1128, 111), (2431, 1128, 111), (0, 17, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2020, 1022, 111), (2011, 1108, 111), (0, 13, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2013, 1073, 111), (2013, 1073, 111), (0, -69, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2070, 1105, 111), (2070, 1105, 111), (0, -76, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2123, 1118, 111), (2123, 1118, 111), (0, -81, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2174, 1124, 111), (2174, 1124, 111), (0, -80, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2224, 1134, 111), (2224, 1134, 111), (0, -83, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2276, 1138, 111), (2276, 1138, 111), (0, -76, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2326, 1149, 111), (2326, 1149, 111), (0, -82, 0), 41, 72, 153, false);
CreateGrid("t6_wpn_supply_drop_trap", (2377, 1155, 111), (2377, 1155, 111), (0, -95, 0), 41, 72, 153, false);
CreatePortal((2344, 1028, 111), (1625, 2439, 257), true, false);
CreatePortal((1513, 923, -112), (3684, 3324, 35), true, false);
CreateElevator("t6_wpn_supply_drop_axis", (2124, 946, 111), (2124, 946, 211), (0, -87, 0), 3, 7);
CreateWallWeapon("peacekeeper_mp", (1381, 2811, 363), (0, -93, 0));
CreateWallWeapon("usrpg_mp", (834, 4035, 57), (0, -91, 0));
CreateWallWeapon("an94_mp", (3211, 4257, 19Cool Man (aka Tustin), (0, 179, 0));
CreateWallWeapon("peacekeeper_mp", (2434, 2485, 173), (0, 1, 0));
CreateWallWeapon("beretta93r_mp", (505, 2971, 173), (0, -133, 0));
CreateWallWeapon("870mcs_mp", (4075, 3083, 92), (0, -8, 0));
CreateWallWeapon("pdw57_mp", (2257, 1868, 139), (0, -94, 0));
}


Express (This was made by xTiibo Modz,, i've ported it over and added additional things such as Pack A Punch, wall weapons and additional doors) (28th August 2016)

First add under Init() in main.gsc
Originally posted by another user

PrecacheModel("p6_bullet_train_car");


Then add this function in forgefunctions.gsc
Originally posted by another user

CreateObject3(model, origin, angle) {
return spawnEntity("script_model", model, origin, angle);
}


Replace the Express code in mapedits.gsc with this
Originally posted by another user

Express()
{
//Originaally Created by xTiibo Modz - Ported to CoolJay's Zombieland by Dumble from NGU and Twitch

RemoveSkyBarriers();
RemoveBrushEntities();
ents = getEntArray();
for ( index = 0; index < ents.size; index++ )
{
if(isSubStr(ents[index].classname, "trigger_hurt"))
ents[index].origin = (0, 0, -9999);
}
CreateMysteryBox((-3494, -3633, 42Cool Man (aka Tustin), (0,73,0));
CreateMysteryBox((-3537, -3772, 42Cool Man (aka Tustin), (0,73,0));
CreateZipline((-4313, -3273, -30), (2226, 1050, -120), 2, true);
createWall("t6_wpn_supply_drop_trap", (164, -2249, 164), (33.5, -2075, 165), 72, 33, true);
CreatePortal((264, 95.5, -15), (97, -2429, 163), false, false);
CreatePortal((2025, -1006, -120), (1680, -3, 81), false, false);
CreatePortal((-2051, -4261, 132), (2194, -713, 122), true, false);
CreatePackaPunch((2876, -1034, -115), (0, 95, 0));
CreateMysteryBox((2127, -1055, -115), (0, -93 ,0));
CreateDoor("t6_wpn_supply_drop_axis", (3001, -691, -119), (3256, -706, -119), (0, 75, 0), (90, 0, 0), 5, 2, 72, 33, 2, 30);

createObject3(("p6_bullet_train_engine_rev"), (58, -2727, 110), (8, -141, 0));
createObject3(("p6_bullet_train_engine_rev"), (-135, -2555, 110), (0, -53, 0));

createObject3(("p6_bullet_train_engine_rev"), (0, -2500, 13Cool Man (aka Tustin), (180, -141, 0));
createObject3(("p6_bullet_train_engine_rev"), (-340, -2770, 135), (180, -141, 0));
createObject3(("p6_bullet_train_engine_rev"), (-680, -3040, 135), (180, -141, 0));
createObject3(("p6_bullet_train_engine_rev"), (-1020, -3310, 135), (180, -141, 0));
createObject3(("p6_bullet_train_engine_rev"), (-1360, -3580, 135), (180, -141, 0));
createObject3(("p6_bullet_train_engine_rev"), (-1700, -3850, 135), (180, -141, 0));


createObject3(("p6_bullet_train_engine_rev"), (-1944, -4149, 135), (180, 164, 0));
createObject3(("p6_bullet_train_car"), (-2344, -4035, 135), (160, 164, 0));
createObject3(("p6_bullet_train_car"), (-2747, -3920, 280), (160, 164, 0));
createObject3(("p6_bullet_train_car"), (-3147, -3805, 435), (180, 164, 0));
createObject3(("p6_bullet_train_car"), (-3911, -3582, 55), (130, -16, 0)); //Slide
createObject3(("p6_bullet_train_car"), (-3990, -3558, -15), (134, -16, 0));

createObject3(("p6_bullet_train_engine_rev"), (-2060, -4325, 132), (-90, -102, 0));
createObject3(("p6_bullet_train_engine_rev"), (-2180, -4315, 250), (-90, -102, 0));

createObject3(("p6_bullet_train_engine_rev"), (-3600, -3796, 370), (0, -15, 0));
createObject3(("p6_bullet_train_engine_rev"), (-3520, -3568, 370), (0, -15, 0));

createObject3(("p6_bullet_train_engine_rev"), (-4030, -3551, 520), (0, 164, 0));
createObject3(("p6_bullet_train_engine_rev"), (-4007, -3828, 370), (0, -106, 0));
createObject3(("p6_bullet_train_engine_rev"), (-4007, -3828, 245), (0, -106, 0));

createObject3(("p6_bullet_train_engine_rev"), (-3883, -3890, -85), (0, -104, 0));
createObject3(("p6_bullet_train_engine_rev"), (-3901, -3372, -2Cool Man (aka Tustin), (180, -104, 0));
createObject3(("p6_bullet_train_engine_rev"), (-4030, -3351, -2Cool Man (aka Tustin), (180, -104, 0));
createObject3(("p6_bullet_train_engine_rev"), (-4170, -3328, -2Cool Man (aka Tustin), (180, -104, 0));
createObject3(("p6_bullet_train_engine_rev"), (-4308, -3297, -2Cool Man (aka Tustin), (180, -104, 0));
createObject3(("p6_bullet_train_engine_rev"), (-3917, -3927, -85), (0, -15, 0));
createObject3(("p6_bullet_train_engine_rev"), (-3782, -3335, -85), (0, -14, 0));
createObject3(("p6_bullet_train_engine_rev"), (-4396, -3221, -85), (0, 75, 0));

createObject3(("p6_bullet_train_engine_rev"), (3151, 660, -270), (0, 90, 0));
createObject3(("p6_bullet_train_engine_rev"), (3151, 226, -270), (0, 90, 0));
createObject3(("p6_bullet_train_engine_rev"), (3151, -683, -270), (0, -90, 0));

CreateWallWeapon("m32_wager_mp", (161, -2556, 217), (0, -64, 0));
CreateWallWeapon("dsr50_mp", (212, -2514, 232), (0, -71, 0));
CreateWallWeapon("kard_mp", (169, 29, 44), (0, -100, 0));
CreateWallWeapon("870mcs_mp", (580, 10, 45), (0, -2, 0));
CreateWallWeapon("crossbow_mp", (-312, 29, 162), (0, -179, 0));
CreateDoor("t6_wpn_supply_drop_axis", (-3597, -3712, 436), (-3578, -3635, 436), (0, 165, 0), (90, 0, 0), 5, 2, 72, 33, 2, 15);

}



Overflow map edit by me (this didn't take long, need to sort the platform out as sometimes people get stuck on the zipline, will do that soon)

Originally posted by another user

Overflow()
{
// Map edit done by Dumble from NGU and Twitch. Twitch - You must login or register to view this content.
RemoveSkyBarriers();
RemoveDeathBarriers();
level.mapmaker = "Dumble";

CreateGrid("t6_wpn_supply_drop_trap", (225,-1298, 13), (223, -1143, 7), (0, -4, 0), 41, 72, 33, true);
CreateGrid("t6_wpn_supply_drop_trap", (216, -1607, 7), (215, -1736, 14), (0, -1, 0), 41, 72, 33, true);
CreateDoor("t6_wpn_supply_drop_axis", (458, -1155, -16), (437, -1258, -23), (0, -9, 0), (90, 0, 0), 4, 2, 72, 33, 2, 25);
CreateDoor("t6_wpn_supply_drop_axis", (585, -1144, -9), (584, -1304, -9), (0, -4, 0), (90, 0, 0), 3, 2, 72, 33, 2, 35);
CreateDoor("t6_wpn_supply_drop_axis", (644, -1134, -1), (765, -1134, -1), (0, 85, 0), (90, 0, 0), 4, 2, 72, 33, 2, 35);
CreateDoor("t6_wpn_supply_drop_axis", (785, -1174, 0), (776, -1344, Cool Man (aka Tustin), (0, -13, 0), (90, 0, 0), 4, 2, 72, 33, 2, 35);
CreatePortal((356, -1738, -20), (310, -1826, -23), true, false);
CreateZipline((-1121, -2111, -20), (-1073, -2115, -42), 1, true);
CreateMysteryBox((844, -501, 22), (0, 160, 0));

CreateDoor("t6_wpn_supply_drop_axis", (-535, -2030, -39), (-532, -2224, -39), (0, 0, 0), (90, 0, 0), 7, 2, 72, 33, 2, 40);
CreateElevator("t6_wpn_supply_drop_axis", (-628, -1927, -39), (-577, -1906, 97), (0, -81, 0), 1, 1);
CreateMysteryBox((-299, -2063, -39), (0, 93, 0));
CreateWallWeapon("beretta93r_mp", (228, -1462, 37), (0, 169, 0));
CreateWallWeapon("ksg_mp", (-733, -1958, 21), (0, -175, 0));
CreateWallWeapon("ballista_mp", (-773, -1818, 156), (0, -179, 0));
CreateWallWeapon("m32_wager_mp", (-9, -1930, 21), (0, 81, 0));
CreatePackaPunch((31, -2319, -31), (0, 90, 0));
CreateMysteryBox((-648, -3478, -31), (0, -139, 0));
CreateDoor("t6_wpn_supply_drop_axis", (-1648, -2354, -31), (-1056, -2263, -31), (0, 122, 0), (90, 0, 0), 8, 2, 72, 33, 2, 20);
CreatePortal((-328, -2708, -31), (-1790, -1957, -31), false, false);

}




Nuketown (Original edit by xTiibo Modz , edited and ported by me)

Make sure you have this function in forgefunctions.gsc

Originally posted by another user


CreateObject3(model, origin, angle) {
return spawnEntity("script_model", model, origin, angle);
}



This in main.gsc under "self waittill("spawned_player");"

Originally posted by another user

self thread spawnmap();



Replace your Nuketown() function in mapedits with this
Originally posted by another user


spawnmap()
{
if(getDvar("mapname") == "mp_nuketown_2020")
self setOrigin( level.snuketown );
}

Nuketown()
{
//Original map created by xTiibo Modz, edited by Dumble from NGU and Twitch
RemoveSkyBarriers();
RemoveDeathBarriers();
level.snuketown = (1967, 392,-60);

CreateRamp("t6_wpn_supply_drop_trap", (300, 390, -70), (183, 350, -55), 33, false);
CreateMysteryBox((77, 459, -22), (0, 102, 0));
CreateMysteryBox((-826, 76, -41), (0, -20, 0));
CreateMysteryBox((-574, 520, 85), (0, -110, 0));
CreateDoor("t6_wpn_supply_drop_axis", (-277, -453, -59), (-103, -269, -6Cool Man (aka Tustin), (0, 127, 0), (90, 0, 0), 4, 2, 72, 33, 1, 50);
CreateDoor("t6_wpn_supply_drop_axis", (270, 367, -49), (162, 498, -60), (0, -159, 0), (90, 0, 0), 4, 2, 72, 33, 1, 30);
CreatePortal((-730, 813, -62), (816, 668, -56), false, false);
CreatePortal((1330, 485, -62), (948, 488, -56), false, false);
CreatePortal((1587, 288, -62), (816, 668, -56), false, false);
CreatePortal((-574, 606, 79), (1090, 198, -56), false, false);
CreateZipline((-1855, 154, -62), (-1088, 482, 77), 3, true);
CreateTurret((-1643, 360, -10), (0, -20, 0));
CreateWall("t6_wpn_supply_drop_trap", (739, 830, -63), (708, 956, 20), 72, 33, false);
CreateWall("t6_wpn_supply_drop_trap", (538, 93, 160), (568, 20, 161), 72, 33, false);
CreatePackaPunch((-2036, 193, -63), (0, -114, 0));
CreateMysteryBox((-246, 121, -6Cool Man (aka Tustin), (0, 66, 0));
CreateWallWeapon("ksg_mp", (-600, 228, 4), (0, 60, 0));
CreateWallWeapon("vector_mp", (-72, 97, -Cool Man (aka Tustin), (0, -170, 0));
CreateWallWeapon("fnp45_mp", (690, 564, 4), (0, -171, 0));


createObject3(( "t6_wpn_supply_drop_ally"), (579, -22, 23), (0, 103,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (579, -22, 53), (0, 103,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (1145, 262, -26), (0, 16,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (1145, 262, 5), (0, 16,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (1134, 300, 95), (0, 16,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (1134, 300, 135), (0, 16,0 ));

createObject3(( "t6_wpn_supply_drop_ally"), (573, 110, -1Cool Man (aka Tustin), (0, 15,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (573, 110, -1Cool Man (aka Tustin), (0, 20,0 ));
createObject3(( "t6_wpn_supply_drop_axis"), (983, 462, -12), (0, -75,0 ));
createObject3(( "t6_wpn_supply_drop_axis"), (967, 682, -1Cool Man (aka Tustin), (0, 16,0 ));
createObject3(( "t6_wpn_supply_drop_axis"), (957, 679, 15), (0, 16,0 ));


createObject3(( "veh_t6_nuketown_2020_car02_whole"), (205, 595, -23), ( 0, 0, 90 ));
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (352, 629, -23), ( 0, 0, 90));
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (540, 644, -23), ( 0, 0, 90 ));
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (379, 332, -23), ( 0, 0, 90 ));
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (268, 306, -23), ( 0, 0, 90 ));


//BUS
createObject3(( "t6_wpn_supply_drop_ally"), (25, 536, -2), (0, 104,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (25, 536, 26), (0, 104,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (25, 536, 56), (0, 104,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (81, 552, -2), (0, 104,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (81, 552, 26), (0, 104,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (81, 552, 56), (0, 104,0 ));

//AFTER BUS
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (-33, 331, -23), ( 0, -135, 90 ));
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (-85, 272, -23), ( 0, -100, 90 ));


//BLUE CAR
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (295, -54.7, -23), ( 0, 117, 90 ));
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (320, -144, -23), ( 0, 117, 90 ));
createObject3(( "t6_wpn_supply_drop_ally"), (331, -222, 29), (0, 134,0 ));



//NEAR HOUSE
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (-234, 132, -23), ( 0, 160, 90 ));
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (-384, 165, -23), ( 0, 170, 90 ));

createObject3(( "t6_wpn_supply_drop_ally"), (-738, 229, -15), (0, -20,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (-738, 229, 32), (0, -20,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (-759, 167, -15), (0, -20,0 ));
createObject3(( "t6_wpn_supply_drop_ally"), (-759, 167, 32), (0, -20,0 ));

//balcoon door
createObject3(( "t6_wpn_supply_drop_ally"), (-1027, 696, 131), (0, 68,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1067, 713, 131), (0, 68,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1109, 729, 131), (0, 68,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1121, 705, 120), (0, 158,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1136, 665, 131), (0, 158,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1146, 624, 131), (0, 160,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1159, 582, 131), (0, 160,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1180, 529, 131), (0, 160,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1197, 484, 131), (0, 157,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1178, 462, 131), (0, -108,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1127, 443, 131), (0, -108,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1209, 501, 19), (0, 159,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1270, 523, 19), (0, -25,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-1266, 586, 41), (0, -25,0 ));

//House Guard

createObject3(( "t6_wpn_supply_drop_ally"), (-502, 213, 19), (0, 55,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-502, 213, 39), (0, 55,0 ) );

createObject3(( "t6_wpn_supply_drop_ally"), (-895, 640, 117), (0, 71,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-902, 640, 155), (0, 68,0 ) );

createObject3(( "t6_wpn_supply_drop_ally"), (-542, 279, 170), (0,-18,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-528, 321, 170), (0,-18,0 ) );

createObject3(( "t6_wpn_supply_drop_ally"), (-792, 456, -33), (0,-18,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-792, 456, -5), (0,-18,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-792, 456, 24), (0,-18,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-809, 400, -33), (0,-18,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-808, 400, -5), (0,-18,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-808, 400, 24), (0,-18,0 ) );


//Final
createObject3(( "t6_wpn_supply_drop_ally"), (-981, 705, -15), (0, 160,0 ) );
createObject3(( "t6_wpn_supply_drop_ally"), (-979, 705, 16), (0, 160,0 ) );
createObject3(( "veh_t6_nuketown_2020_car01_whole"), (-1628, 350, -30), ( 0, -108 , 0 )); //Turret

createObject3(( "veh_t6_nuketown_2020_car02_whole"), (-1545, 569, -19), (0, 160,90 ));
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (-1394, 510, -19), (0, 164,90 ));
createObject3(( "veh_t6_nuketown_2020_car02_whole"), (-1145, 452, -23), ( 0, 160, 90 ));

createObject3(( "t6_wpn_supply_drop_ally"), (-1123, 371, 33), (0, -22,0 ));


}



Turbine edit by myself

Originally posted by another user


Turbine()
{
//Map edit by dumble from NGU and twitch
level.mapmaker = "Dumble";
//new
RemoveSkyBarriers();

CreatePortal((-404, -2344, 160), (-438, -2409, 163), false, false);
CreateGrid("t6_wpn_supply_drop_trap", (-1959, -2872, 621), (-2241, -2305, 603), (0, 179, 0), 41, 72, 33, false);
CreateZipline((-1399, -3255, 46Cool Man (aka Tustin), (-1666, -3176, 612), 2, true);
CreateMysteryBox((-1692, -2852, 653), (0, 82, 0));
CreateDoor("t6_wpn_supply_drop_axis", (-591, -2456, 165), (-371, -2556, 192), (0, 52, 0), (90, 0, 0), 4, 2, 72, 33, 2, 30);
CreatePortal((-1330, -3908, 601), (-411, 1251, 45Cool Man (aka Tustin), false, false);
CreateGrid("t6_wpn_supply_drop_trap", (-1602, -3854, 560), (-1602, -3854, 560), (0, -106, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (-1690, -3719, 557), (-1690, -3719, 557), (0, 96, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (-1729, -3598, 54Cool Man (aka Tustin), (-1729, -3598, 54Cool Man (aka Tustin), (0, 106, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (-1748, -3527, 561), (-1748, -3527, 561), (0, 136, 0), 41, 72, 33, false);
CreateGrid("t6_wpn_supply_drop_trap", (-1815, -3487, 583), (-1815, -3487, 583), (0, 169, 0), 41, 72, 33, false);

//new

CreateWallWeapon("scar_mp", (2313, 2643, 152), (0, 45, 0));
CreateWallWeapon("vector_mp", (566, -1250, 452), (0, 180, 0));
CreateWallWeapon("ksg_mp", (-888, 2850, 354), (0, -90, 0));
CreateWallWeapon("mk48_mp", (-1741, 1533, 391), (0, 110, 0));
CreateWallWeapon("ballista_mp", (939, -756, 443), (0, -180, 0));
CreateWallWeapon("kard_mp", (1806, 1808, 229), (0, 90, 0));
CreateWallWeapon("qcw05_mp", (-237, 3971, 101), (0, 180, 0));
CreateWallWeapon("xm8_mp", (-359, 3063, 233), (0, -30, 0));

CreateMysteryBox((-556, 1615, 45Cool Man (aka Tustin), (0, 180, 0));
CreateMysteryBox((-270, 4066, 90), (0, 0, 0));
CreateMysteryBox((-518, -939, 169), (0, -154, 0));

CreatePackaPunch((-1025, 2600, 393), (0, 180, 0));
}





What I've done is add additional features which makes it compatible with CoolJay's Zombieland release, along with fixed potential issues with the map.
I'm not too familiar with this type of stuff, so I've tried my best to do what I can. If you would do it a different way, that's cool - please leave constructive feedback and not negative/bashing comments.

Please let me know what maps you want to see ported/done and if there is any issues with any of the releases.

Credits (taken from CoolJay's original Zombieland release thread);

- CoolJay
- Shark
- Extinct
- Loz
- DF_AUS
- iAmCrystal
- Skonafid
- TheHiddenHour
- SneakerStreet
- xTurntUpLobbies
- Im_YouViolateMe
- anthonything
- jwm614
- MCabCon
- ItsLollo1000
- CraigChrist8239
- Zeroy
- iMCSx
- dtx12
- GrabIt_2
- xTiibo Modz
If you believe i have missed you and you're not on the list let me know!
Last edited by Dumble ; 09-04-2016 at 11:20 AM.

The following 3 users say thank you to Dumble for this useful post:

dandeekiller, DoozyXGod, Leo

The following 3 users groaned at Dumble for this awful post:

ODLeslie, Percal, Procyon
08-28-2016, 06:23 AM #2
Standoff()
{
RemoveSkyBarriers();
RemoveDeathBarriers();

CreatePortal((-1110, 882, 1), (2202, 3460, 65), false, false);

CreateWall("t6_wpn_supply_drop_trap", (2133, 3578, 65), (2271, 3566, 100), 72, 33, false);

CreateWall("t6_wpn_supply_drop_trap", (2133, 3578, 65), (2133, -2196, 100), 72, 33, false);
CreateWall("t6_wpn_supply_drop_trap", (2270, 3578, 65), (2270, -2196, 100), 72, 33, false);

CreateWall("t6_wpn_supply_drop_trap", (2133, -2196, 65), (2270, -2196, 100), 72, 33, false);

CreateDoor("t6_wpn_supply_drop_axis", (2332, 3388, 6Cool Man (aka Tustin), (2246, 3450, 69), (0, 90, 0), (90, 0, 0), 1, 2, 72, 33, 2, 40);

CreateDoor("t6_wpn_supply_drop_axis", (2273, 3319, 69), (2236, 3346, 69), (0, 90, 0), (90, 0, 0), 1, 2, 72, 33, 2, 40);

CreateDoor("t6_wpn_supply_drop_axis", (2276, -1639, 69), (2236, -1577, 69), (0, 90, 0), (90, 0, 0), 1, 2, 72, 33, 2, 40);

CreatePackaPunch((2168, -2002, 6Cool Man (aka Tustin), (0, 180, 0));

CreateWallWeapon("fnp45_mp", (2248, -1815, 129), (0, 0, 0));
CreateWallWeapon("pdw57_mp", (2248, -1866, 129), (0, 0, 0));

CreatePortal((2199, -2123, 65), (-442, 933, 13), false, false);


}

i just made this its not done but good start Winky Winky
08-28-2016, 06:25 AM #3
Nuketown()
{

CreateWall("t6_wpn_supply_drop_trap", (-1346, 999, -62), (-1408, 816, 80), 72, 33, false);
CreateWall("t6_wpn_supply_drop_trap", (-1447, 705, -62), (-1475, 544, 80), 72, 33, false);
CreateWall("t6_wpn_supply_drop_trap", (-1652, 626, -62), (-1519, 586, 10), 72, 33, false);

CreateGrid("t6_wpn_supply_drop_trap", (-1669, 1244, 51), (-1451, 851, 57), (0, 159, 0), 41, 72, 33, false);

CreateWall("t6_wpn_supply_drop_trap", (-315, -860, -60), (-304, -1196, 10), 72, 33, false);
CreateWall("t6_wpn_supply_drop_trap", (-1249, -1210, -60), (252, -1203, 10), 72, 33, false);
CreateWall("t6_wpn_supply_drop_trap", (-1303, -1199, -60), (-1667, -824, 10), 72, 33, true);
CreateWall("t6_wpn_supply_drop_trap", (-1658, -835, -61), (-1631, -761, 10), 72, 33, true);

CreateDoor("t6_wpn_supply_drop_axis", (-1228, -1204, -60), (-1293, -1119, -61), (0, -1, 0), (90, 0, 0), 3, 2, 72, 33, 2, 50);

CreateDoor("t6_wpn_supply_drop_axis", (-1450, 991, -63), (-1467, 735, -63), (0, -21, 0), (90, 0, 0), 2, 3, 72, 33, 2, 40);
CreateDoor("t6_wpn_supply_drop_axis", (-1616, 724, -63), (-1550, 631, -63), (0, -106, 0), (90, 0, 0), 1, 2, 72, 33, 2, 60);

CreateRamp("t6_wpn_supply_drop_trap", (-1537, 888, -63), (-1636, 632, 25), 33, false);
CreateRamp("t6_wpn_supply_drop_trap", (-1574, 686, 22), (-1490, 655, 35), 33, false);

CreateTurret((-1645, 634, 19), (0, -43, 0));

CreateZipline((-1634, 1198, -30), (-1574, -87, -63), 3, false);

CreatePackaPunch((-1350, -818, -61), (0, -97, 0));

CreateMysteryBox((-582, -260, -5Cool Man (aka Tustin), (0, 69, 0));

CreateWallWeapon("hamr_mp", (-1449, -767, -2), (0, 84, 0));
CreateWallWeapon("beretta93r_mp", (-1649, 784, -3), (0, -107, 0));
CreateWallWeapon("sa58_mp", (-1760, 909, -3), (0, 162, 0));

}

This one aswell it needs a few edits but its a good start Winky Winky
08-28-2016, 11:14 AM #4
Dumble
Bounty hunter
Added Express to the post.
08-29-2016, 02:57 AM #5
Dumble
Bounty hunter
Just made an Overflow map edit.
09-02-2016, 03:10 AM #6
Here is a list of some of the best/better edits from other creators over time on zombieland from the old version if you wanna port any of them over or take a look at them
There are a couple of really good ones in here Smile

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The following user thanked TheNiceUb3r for this useful post:

Dumble
09-02-2016, 07:20 AM #7
Dumble
Bounty hunter
I need to fix Overflow, kind of fucked it up and didn't notice.

Gunna release some more today or tomorrow.
09-02-2016, 09:24 AM #8
Dumble
Bounty hunter
Released a Nuketown edit, fixing overflow now.
09-02-2016, 10:07 AM #9
Dumble
Bounty hunter
Fixed overflow
09-03-2016, 06:56 PM #10
Could you possibly post it with a compiled version?

For some reason my game crashes at the end of each game when i add these edits.

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