Post: [RELEASE] Black Ops 2 - GSC Studio
09-25-2014, 10:13 PM #1
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Black Ops 2 - GSC Studio


For PS3/XBOX/PC


Today i show you my old project now finished for the public



History:

I started to create this project 6 months ago, when i saw dtx12's compiler for the first time.
I decided to convert it to console (Just Little Endian to Big Endian), it worked, but the compiler was not finished (some code wasn't working, like the return of a 'waittil' for a player) but i started to make an editor for myself, and test some stuff.
During these months, when i had the time i worked on it, but not everyday.
Recently, i saw the compiler finished and converted to console, then i said "Why not release my editor finally?" and it's done, in a BETA version.
Some bugs can occur, if you find a bug, tell me. This program was a bit hard to do, because i had to join 4 differents API for be able to connect on each targets.
The app is crypted, i need to think yet if i release the source or not, then i've obfuscated it for the moment.
If someone reverses it, it's not a problem i don't care because when i'm programming c#, it's not to keep the code secret, then if someone needs help (offsets ect) just ask me.
This application should have been published 1 months ago, but i didn't have the time, and i tried to find the maximum of bugs before a release.
I hope this program will help people to doing research much easier for GSC's.


Features :

- Add/Rename/Delete a GSC from a project.
- Auto updater to know when an update come out.
- Create projects with the possibility to create multiple virtual GSC's to have your code clean and organized.
- Edits GSC's with the editor and with the syntax of the 'GSC'.
- Export your project to a compiled GSC.
- Inject an external GSC already compiled.
- Inject your GSC projects directly to the selected target.
- Load the last project on startup. (can be disabled)
- Popup completion helper on key pressed, available for each variable using 'self' and 'level', it works also for functions. (can be disabled)
- Predefined functions (like iprintln ect) for completion, will be updated the next time, it's just in BETA.
- Setting menu to change the font of the editor, the font size, and enable/disable some functions like the popup completion.
- Setup to use the application more easily.
- Syntax checker for your project.
- Themes are available in 'White' (unfinished) and 'Black' (Initial)
- Works on Multiplayer and Zombies.
- Works on PS3 (TMAPI/CCAPI), XBOX (JTAG/RGH/XDK), PC (Steam/Redacted) and offline (for edits).


How to use it ?:

- Connect to your desired target.
- Create a new project (ctrl+o), select the mode multiplayer or zombie.
- Save the entire project (ctrl+maj+s), and inject (ctrl+i).
- Start a game, that's all.
- Look the video (or just the part 'Overview' at 4:23) for more examples.


Important:

- If you have a problem (crash or something else) screenshot the error, and tell me exactly when happens the error to fix it quickly.
- Don't inject a project if you are in-game, <b>inject it in pre-game</b>, else the game will be frozen.
- If you want inject a compiled gsc create the same folder than the gsc, like this : maps/mp/_art.gsc, and drop the "maps" to the popup, that's just an exemple.
- To give the project easily, select the options "Export the project to share" and give the file, people need to click on "Inject a .gscr file...".


Latest version: 16.2.15.0

Latest changelog :

– Support CCAPI 2.60+
– Support any steam/redacted updates.
– Some internal changes.

Credit(s): dtx12 (compiler), Kokole and Nukem.

Thanks: FM|T ZoRo, FM|T Capetlevrai, FM|T Enstone (Testing/Suggestions)

Notes :

- If the installation fail, disable your antivirus, the program is a bit protected to hide the code source.
- if the app won't run, install the .NET Framework 4.5.


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(Don't re-upload exe's)
Last edited by James reborn ; 05-03-2018 at 02:52 PM. Reason: Updated DL Link and Virus Scan / Reopening Thread./Removed dead video link.

The following 246 users say thank you to iMCSx for this useful post:

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09-27-2014, 04:01 PM #47
Shark
Retired.
Originally posted by iMCSx View Post

Black Ops 2 - GSC Studio


For PS3/XBOX/PC


Today i show you my old project now finished for the public with a video :





History:

I started to create this project 6 months ago, when i saw dtx12's compiler for the first time.
I decided to convert it to console (Just Little Endian to Big Endian), it worked, but the compiler was not finished (some code wasn't working, like the return of a 'waittil' for a player) but i started to make an editor for myself, and test some stuff.
During these months, when i had the time i worked on it, but not everyday.
Recently, i saw the compiler finished and converted to console, then i said "Why not release my editor finally?" and it's done, in a BETA version.
Some bugs can occur, if you find a bug, tell me. This program was a bit hard to do, because i had to join 4 differents API for be able to connect on each targets.
The app is crypted, i need to think yet if i release the source or not, then i've obfuscated it for the moment.
If someone reverses it, it's not a problem i don't care because when i'm programming c#, it's not to keep the code secret, then if someone needs help (offsets ect) just ask me.
This application should have been published 1 months ago, but i didn't have the time, and i tried to find the maximum of bugs before a release.
I hope this program will help people to doing research much easier for GSC's.


Features :

- Add/Rename/Delete a GSC from a project.
- Auto updater to know when an update come out.
- Create projects with the possibility to create multiple virtual GSC's to have your code clean and organized.
- Edits GSC's with the editor and with the syntax of the 'GSC'.
- Export your project to a compiled GSC.
- Inject an external GSC already compiled.
- Inject your GSC projects directly to the selected target.
- Load the last project on startup. (can be disabled)
- Popup completion helper on key pressed, available for each variable using 'self' and 'level', it works also for functions. (can be disabled)
- Predefined functions (like iprintln ect) for completion, will be updated the next time, it's just in BETA.
- Setting menu to change the font of the editor, the font size, and enable/disable some functions like the popup completion.
- Setup to use the application more easily.
- Syntax checker for your project.
- Themes are available in 'White' (unfinished) and 'Black' (Initial)
- Works on Multiplayer and Zombies.
- Works on PS3 (TMAPI/CCAPI), XBOX (JTAG/RGH/XDK), PC (Steam) and offline (for edits).


How to use it ?:

- Connect to your desired target.
- Create a new project (ctrl+o), select the mode multiplayer or zombie.
- Save the entire project (ctrl+maj+s), and inject (ctrl+i).
- Start a game, that's all.
- Look the video (or just the part 'Overview' at 4:23) for more examples.


Important:

- If you have a problem (crash or something else) screenshot the error, and tell me exactly when happens the error to fix it quickly.
- Don't inject a project if you are in-game, inject it in pre-game, else the game will be frozen.


Latest version: 14.9.27.0

Latest changelog :

- The CCAPI.dll is now in the installation folder.
- Some crashs fixed (Injector).

Credit(s): dtx12 (compiler)

Thanks: FM|T ZoRo, FM|T Capetlevrai, FM|T Enstone (Testing/Suggestions)



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(Don't re-upload exe's)


add support for black ops 2 redacted (cracked version of black ops 2) then it would be great :p
09-27-2014, 04:02 PM #48
EternalHabit
Former Staff
Originally posted by iMCSx View Post
Update 14.9.27.0 released.


im having a small issue trying to inject a compiled script file. the program isnt finding it in map/mp/main.gsc maybe you could tell me the correct format? also im getting an error when updating You must login or register to view this content.
09-27-2014, 05:50 PM #49
xNIGHTMAREM0DZx
NextGenUpdate Elite
im also having a problem with your most recent update it just forces me to close its in a update loop
09-27-2014, 09:18 PM #50
SunnyTehFunny
Climbing up the ladder
Hi iMCSx
i have a Question,
when i wanna use a GSC mod menu, must i inject every match or is it injected 4 the ps3 session?
09-27-2014, 10:09 PM #51
The_Urban_Ninja
Do a barrel roll!
Originally posted by SunnyMoDz View Post
Hi iMCSx
i have a Question,
when i wanna use a GSC mod menu, must i inject every match or is it injected 4 the ps3 session?


It will last for the whole ps3 session. Also, I agree with Shark, adding support for redacted would be great.
09-28-2014, 02:27 AM #52
I have a Problem !
When I Update, the Updater.exe Crash and this is pop up You must login or register to view this content. (german) at the end i cant update because its crashinga :/ any suggestions ?
09-28-2014, 05:17 AM #53
Originally posted by RayZz View Post
I have a Problem !
When I Update, the Updater.exe Crash and this is pop up You must login or register to view this content. (german) at the end i cant update because its crashinga :/ any suggestions ?


Please, translate in english the message from the pop-up.
09-28-2014, 07:25 AM #54
SunnyTehFunny
Climbing up the ladder
Originally posted by Ninja View Post
It will last for the whole ps3 session. Also, I agree with Shark, adding support for redacted would be great.


also is ir for the session, but when you turn of and turn back on you must inject new, only then right?
09-28-2014, 09:54 AM #55
A Friend
League Champion
Originally posted by SunnyMoDz View Post
also is ir for the session, but when you turn of and turn back on you must inject new, only then right?

no, only once will work

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