Post: [PS3] CFW Ban Counter Measures
02-11-2013, 04:47 AM #1
BuC-ShoTz
TeamMvKâ?¢
(adsbygoogle = window.adsbygoogle || []).push({}); This does NOT stop you from being BANNED for MODDING!!!!
Treyarch scans your PS3 Folders, Do not have these folders on your PS3 when you run Black Ops 2 from CFW.
And for you DEX users look at the last one...
    
/dev_hdd0/game/BLES80608
/dev_hdd0/game/TOGGLEQAF
/dev_hdd0/GAMES
/dev_blind
/dev_hdd0/game/SDISABLER
/dev_hdd0/game/BLND00001
/dev_hdd0/game/VEBUSPOOF
/dev_hdd0/game/HTSS00003
/app_home/PS3_GAME

    
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F


018BA300 2F 64 65 76 5F 68 64 64 30 2F 67 61 /dev_hdd0/ga
018BA310 6D 65 2F 42 4C 45 53 38 30 36 30 38 00 00 00 00 me/BLES80608....
018BA320 2F 64 65 76 5F 68 64 64 30 2F 67 61 6D 65 2F 54 /dev_hdd0/game/T
018BA330 4F 47 47 4C 45 51 41 46 00 00 00 00 2F 64 65 76 OGGLEQAF..../dev
018BA340 5F 68 64 64 30 2F 47 41 4D 45 53 00 2F 64 65 76 _hdd0/GAMES./dev
018BA350 5F 62 6C 69 6E 64 00 00 2F 64 65 76 5F 68 64 64 _blind../dev_hdd
018BA360 30 2F 67 61 6D 65 2F 53 44 49 53 41 42 4C 45 52 0/game/SDISABLER
018BA370 00 00 00 00 2F 64 65 76 5F 68 64 64 30 2F 67 61 ..../dev_hdd0/ga
018BA380 6D 65 2F 42 4C 4E 44 30 30 30 30 31 00 00 00 00 me/BLND00001....
018BA390 2F 64 65 76 5F 68 64 64 30 2F 67 61 6D 65 2F 56 /dev_hdd0/game/V
018BA3A0 45 42 55 53 50 4F 4F 46 00 00 00 00 2F 64 65 76 EBUSPOOF..../dev
018BA3B0 5F 68 64 64 30 2F 67 61 6D 65 2F 48 54 53 53 30 _hdd0/game/HTSS0
018BA3C0 30 30 30 33 00 00 00 00 2F 61 70 70 5F 68 6F 6D 0003..../app_hom
018BA3D0 65 2F 50 53 33 5F 47 41 4D 45 e/PS3_GAME


Last edited by BuC-ShoTz ; 02-11-2013 at 04:58 AM.

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06-29-2013, 08:57 PM #47
xLobby-Host
Bounty hunter
Thanks for this Smile

Will help a lot of people
06-30-2013, 02:41 PM #48
There's no obvious list of strings in the ELF files. There are many references to various types of online bans. The most interesting were:

EXE_COD_ONLINE_PERM_BAN_CONSOLE
banCheck

But they are isolated occurences within the ELF. So it's not particularly likely to be that changing these references to something else will affect the behaviour of the running code. I'm not sure the meaning of the EXE_ prefix either. Analysing this game calls for runtime debugging with IDA, and / or to examine memory dumps.

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