Post: 1.18 In-Game Keyboard
05-17-2014, 04:47 PM #1
Shark
Retired.
(adsbygoogle = window.adsbygoogle || []).push({}); Hey since this is pretty basic to find and I have no use for it I figured I would release it Smile!


    
public static String char_to_wchar(String text)
{
String wchar = text;
for (Int32 i = 0; i < text.Length; i++)
{
wchar = wchar.Insert(i * 2, "\0");
}
return wchar;
}

    
public class KeyboardType
{
public static int
Numpad = 1,
Normal = 2;
}

public static String doKeyboard(Int32 KeyboardType = 2, String Title = "Title", String PresetText = "", Int32 MaxLength = 20)
{
Lib.WriteByte(0x467507, (Byte)KeyboardType);
RPC.Call(0x4674AC, 0xD67E980, char_to_wchar(Title), char_to_wchar(PresetText), MaxLength, 0xD57560);
while (PS3.Extension.ReadInt32(0xD82140) != 0)
continue;
return PS3.Extension.ReadString(0x3090E22);
}


Credits
    
Therifboy - char_to_wchar function


Enjoy!
Last edited by Shark ; 07-11-2015 at 02:27 PM.

The following 13 users say thank you to Shark for this useful post:

ALI ALHILFI, Arrow_Modz, Asian, B777x, D3sKmَ, FusionIsDaName, Geo, ImPiffHD, Mango_Knife, Miyata, Notorious, oStankyModz, UnknownNightmare
05-19-2014, 06:24 PM #11
Mango_Knife
In my man cave
Originally posted by Shark View Post
Hey since this is pretty basic to find and I have no use for it I figured I would release it Smile!

    
public static String char_to_wchar(String text)
{
String wchar = text;
for (Int32 i = 0; i < text.Length; i++)
{
wchar = wchar.Insert(i * 2, "\0");
}
return wchar;
}

public class KeyboardType
{
public static int
Numpad = 1,
Normal = 2;
}

public static String doKeyboard(Int32 KeyboardType = 2, String Title = "Title", String PresetText = "", Int32 MaxLength = 20)
{
Lib.WriteByte(0x4674F7, (Byte)KeyboardType);
RPC.Call(0x46749C, 1, char_to_wchar(Title), char_to_wchar(PresetText), MaxLength, 0xD57560);
while (PS3.Extension.ReadInt32(0xD82140) != 0)
continue;
return PS3.Extension.ReadString(0x3090E22);
}


Credits
    
Therifboy - char_to_wchar function


Enjoy!


Damm!
First Clone and now this?
Let's see what Enstone will say about that Winky Winky

The following 2 users say thank you to Mango_Knife for this useful post:

FusionIsDaName, iNDMx
05-20-2014, 02:51 PM #12
SC58
Former Staff
Originally posted by Knife View Post

Let's see what Enstone will say about that Winky Winky


Lmfao, You really think he gives a shit what we do/find lol

Don't see why it's all way's Enstone this or that... No

The following user thanked SC58 for this useful post:

Azus
05-20-2014, 03:55 PM #13
A Friend
League Champion
Originally posted by SC58 View Post
Lmfao, You really think he gives a shit what we do/find lol

Don't see why it's all way's Enstone this or that... No

Jealous? :p *sarcastic*
05-21-2014, 11:05 AM #14
Mango_Knife
In my man cave
Originally posted by Shark View Post
Hey since this is pretty basic to find and I have no use for it I figured I would release it Smile!


    
public static String char_to_wchar(String text)
{
String wchar = text;
for (Int32 i = 0; i < text.Length; i++)
{
wchar = wchar.Insert(i * 2, "\0");
}
return wchar;
}

    
public class KeyboardType
{
public static int
Numpad = 1,
Normal = 2;
}

public static String doKeyboard(Int32 KeyboardType = 2, String Title = "Title", String PresetText = "", Int32 MaxLength = 20)
{
Lib.WriteByte(0x4674F7, (Byte)KeyboardType);
RPC.Call(0x46749C, 1, char_to_wchar(Title), char_to_wchar(PresetText), MaxLength, 0xD57560);
while (PS3.Extension.ReadInt32(0xD82140) != 0)
continue;
return PS3.Extension.ReadString(0x3090E22);
}


Credits
    
Therifboy - char_to_wchar function


Enjoy!

1.18:
    
public static String doKeyboard(Int32 KeyboardType = 2, String Title = "Title", String PresetText = "", Int32 MaxLength = 20)
{
PS3.Extension.WriteByte(0x00467507, (Byte)KeyboardType);
RPC.Call(0x004674AC, 1, char_to_wchar(Title), char_to_wchar(PresetText), MaxLength, 0x00D57560);
while (PS3.Extension.ReadInt32(0xD82140) != 0)
continue;
return PS3.Extension.ReadString(0x3090E22);
}

The following user thanked Mango_Knife for this useful post:

FusionIsDaName
06-02-2014, 12:53 PM #15
iTпDM
Vault dweller
    
public static String char_to_wchar(String text)
{
String wchar = text;
for (Int32 i = 0; i < text.Length; i++)
{
wchar = wchar.Insert(i * 2, "\0");
}
return wchar;
}

    
public class KeyboardType
{
public static int
Numpad = 1,
Normal = 2;
}

public static String doKeyboard(Int32 KeyboardType = 2, String Title = "Title", String PresetText = "", Int32 MaxLength = 20)
{
Lib.WriteByte(0x0x467507, (Byte)KeyboardType);
RPC.Call(0x4674AC, 0xD67E980, char_to_wchar(Title), char_to_wchar(PresetText), MaxLength, 0xD57560);
while (PS3.Extension.ReadInt32(0xD82140) != 0)
continue;
return PS3.Extension.ReadString(0x3090E22);
}


Credits
    
Therifboy - char_to_wchar function


Enjoy![/QUOTE]



Sharky [ edit this 0x0x467507 to > 0x467507 ] why 0x+0x ?
07-28-2014, 05:13 PM #16
xCLS
Do a barrel roll!
Thank You Shark
08-02-2014, 04:53 AM #17
LBK
Little One
Originally posted by Shark View Post
You must login or register to view this content.

F
Rpc enable for CEX/DEX or just Dex ??
For iPrintln and
IPrintlnBold etc ... me rpc very bug :'(

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo