Post: [1.19] Official Offset Thread - Jewels and Natsu
12-05-2014, 08:57 PM #1
Jewels
I’m too L33T
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Hello again NGU Enzo

This is the official thread for all of the Black Ops 2 offsets for the latest game update: 1.19. Me and Natsu have gathered all of the offsets and they will all be posted here! Please no negative comments, or they will be removed and if it continues you will be banned from this thread. Other than that, this is here only as a reference to others. If you use this thread to get information for your program, please provide credits to myself and Natsu, it would be well appreciated. And the design of the thread is thanks to Natsu because I suck at making neat threads.
Dave

Multiplayer
    
Name: 0x026C0658

Local Name: 0x026c067f

Clan Tag: 0x2708238

Prestige: 0x26FD014

Rank: 0x026FD02C (0x00, 0xFF, 0x12) - Level 55)


Offset: 0x26FD016, Then change your rank)

Score: 0x26FD050

Wins: 0x26FD152

Tokens Offset: 0x2706938

Losses: 0x26FCBE2

Deaths: 0x26FC942

Kills: 0x26FCB70

Time played: 0x26FD10A

Headshots: 0x26FCA44

10 Classes: 0x02708522 (0x44, 0x80, 0x08, 0x10, 0x01, 0x22, 0x40, 0x04)

Weapon unlocks: 0x26FED0E

Callsign unlocks: 0x2707CAA

Ghosts - 0x2708219

Roxann - 0x270821C
put 0xFF to get the title

Thanks to Swiss:

playerState - 0x01780F28
playerState_size - 0x5808

Name in Game - 0x5544
Clantag - 0x55B0
Health - 0x18
ButtonMonitoring - 0x569C
Freeze Player - 0x5694
Kill Player - 0x30
Speed - 0x54F0
Lag - 0x543B
Perks - 0x548
3rd Person - 0x84
Invisible - 0xFD
TeleportPlayer - 0x28
Change Team - 0x5507
Earthquake - 0x15F
Origin - 0x28
Alive - 0x55D0
Angles - 0x56BC
PrimaryAmmo - 0x43C
SecondaryAmmo - 0x438
LethalAmmo - 0x440
Killstreak 1 - 0x42B
Killstreak 2 - 0x4302
Killstreak 3 - 0x434
PrimmaryCamo - 0x2A3
SecondaryCamo - 0x2DB
Auto Prone - 0x57F0


*Thanks to Astek*

    godmode; 0x1780F43
ammo
0x0178135d
0x01781361
0x1781355
0x1781319
0x1781359
0x1781365
vsat ; 0x01786717
kill streaks; 0x1781487, 0x178147f, 0x178147b
invisible; 0x1781025
kill; 0x1780F58
kick; 24645775u
lag; 0x1786363
freeze; 0x17865BF
nightvision; 0x1780F42
skate mod; 0x177de37
all perks; 0x1781470
next client; 0x5808
-------------------
ip grabber; 0x269180c





For Call sign and weapons Offset and bytes
Too big to upload here on NGU: You must login or register to view this content.


Addresses

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TOC Address: 00D67E98
Playerstate: 001780F28
G_Entity: 0016B9F20
G_Hudelems: 0015DDB00
Hudelem_Alloc: 002759F0
G_SetOrigin: 002794F8
G_InitializeAmmo: 001E6838
SV_GameSendServerCommand: 00349F6C
R_SetFrameFrog: 007AA050
Cbuff_Addtext: 00313C18
SetClientViewAngles: 001DD6D8
VectoAngles: 003CAB90
G_Spawn: 00278AC0
G_ModelIndex: 00275FE0
G_Addevent: 002797B0
Key_IsDown: 001185C0
G_GivePlayerWeapon: 002A81C4
Player_Die: 001FD370
BG_GetWeaponDef: 00606F08
SV_SetConfigString: 0034C4C8
SV_GetConfigString: 00267010
SV_LinkEntity: 00359990
SV_UnlinkEntity: 003598CC
Add_Ammo: 002089A8
FPS: 0039777C
Jump_height: 005BE0B4, 0x45 0x00
client_s = 0x01BB6600
client_s_size = 0x4E180


GameServerCommands

Commands:
O "Print Killfeed"
< "Print Center"
o "Vision"
; "Print Killfeed"
^ "Dvar"
5 "Kick everyone from the lobby" (Exmple 5 ^5GTFO)
7 "Freeze PS3" Exmple:7 30 90
d "Blur" Exmple: d 10000 10000 = Blur 10 seconds
@ - Anti Quit (1 On , 0 Off)
"s" - reset fov
Some Dvars:
^ 5 - cg_fov
^ 6 90 - PS3 Freeze.
^ 10 906666 - Players taking biger size. 0 - Off


1.19 RPC
    
using PS3Lib;
using System;
using System.Threading;
namespace BO2
{
public class RPC
{
private static uint function_address;

public static int Call(uint func_address, params object[] parameters)
{
int length = parameters.Length;
int index = 0;
uint num3 = 0;
uint num4 = 0;
uint num5 = 0;
uint num6 = 0;
while (index < length)
{
if (parameters[index] is int)
{
PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int)parameters[index]);
num3++;
}
else if (parameters[index] is uint)
{
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint)parameters[index]);
num3++;
}
else
{
uint num7;
if (parameters[index] is string)
{
num7 = 0x10022000 + (num4 * 0x400);
PS3.Extension.WriteString(num7, Convert.ToString(parameters[index]));
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num4++;
}
else if (parameters[index] is float)
{
PS3.Extension.WriteFloat(0x10020024 + (num5 * 4), (float)parameters[index]);
num5++;
}
else if (parameters[index] is float[])
{
float[] input = (float[])parameters[index];
num7 = 0x10021000 + (num6 * 4);
Lib.WriteSingle(num7, input);
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num6 += (uint)input.Length;
}
}
index++;
}
PS3.Extension.WriteUInt32(0x1002004C, func_address);
Thread.Sleep(20);
return PS3.Extension.ReadInt32(0x10020050);
}

public static void Enable()
{
PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
Thread.Sleep(20);
byte[] memory = new byte[]
{ 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x02, 0x81, 0x83, 0x00, 0x4C,
0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08,
0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18,
0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xc0, 0x43, 0x00, 0x28,
0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xc0, 0xC3, 0x00, 0x38,
0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00,
0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x02, 0x38, 0xA0, 0x00, 0x00,
0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6,
0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
PS3.SetMemory(function_address + 4, memory);
PS3.SetMemory(0x10020000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
}

public static int Init()
{
function_address = 0x007AA050;
Enable();
return 0;
}

public static void Cbuf_AddText(int client, string text)
{
RPC.Call(0x313E88, client, text);
}
public static void iPrintln(int Client, string Text)
{
SV_GameSendServerCommand(Client, "O \"" + Text + "\"");
}

public static void iPrintlnBold(int Client, string Text)
{
SV_GameSendServerCommand(Client, "< \"" + Text + "\"");
}
public static void CBuf_Addtext(string Command)
{
RPC.Call(00315938, 0, Command);
}

public static void SV_GameSendServerCommand(int Client, string Command)
{
RPC.Call(0x34A1DC, Client, 1, Command);
}
}
}

//Enable with "RPC.Init();


Anti-Ban
    
NOP = 0x60, 0x00, 0x00, 0x00

ALL CORREXT ANTIBAN OFFSET (Updated by me)

[B]0x004A8310 [/B]SET TO 0x40, 0x00 SC58 Antiban

[B]0x004FA38F [/B]SET TO 0x99

[B]0x004FBA74 [/B]0x60, 0x00, 0x00, 0x00

[B]0x00537DD4 [/B]0x60, 0x00, 0x00, 0x00

[B]0x00538148 [/B]0x60, 0x00, 0x00, 0x00

[B]0x004FB61C [/B]0x48, 0x00

[B]0x004FA3BC [/B]0x48, 0x80

[B]0x005200E8 [/B]0x60, 0x00, 0x00, 0x00

[B]0x005200F4 [/B]0x60, 0x00, 0x00, 0x00

NOTE: Must add 10000


Mega Dvars
Too large to post here on NGU: You must login or register to view this content.

Mulitplayer Weapons list
Note it said's 1.17 but bytes and offset hasn't changed! You must login or register to view this content.

Super Rapid Fire

Bytes and offset for Rapid Fire.
    Bytes: 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x30, 0x23, 0xD7, 0x0A, 0xD0, 0x01, 0x7D, 0x60 };

Offset: 0x01CB2AF2



In RTM C# Form

     if (metroCheckBox8.Checked == true)
{
byte[] rf = new byte[] { 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x30, 0x23, 0xD7, 0x0A, 0xD0, 0x01, 0x7D, 0x60 };
PS3.SetMemory(0x01CB2AF2, rf);
PS31.SetMemory(0x01CB2AF2, rf);

}
else
{
byte[] rf = new byte[] { 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x3F, 0x40, 0x00, 0x00, 0xD0, 0x01, 0x7D, 0x60 };
PS3.SetMemory(0x01CB2AF2, rf);
PS31.SetMemory(0x01CB2AF2, rf);

}



You'll need this, all perks in order to activate rapid fire.....


         byte: 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF == ON 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
Offset: 0x1781470


in RTM C# form Multiplayer

         byte[] clist = new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), clist);
PS31.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), clist); // ON

byte[] clist = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), clist);
PS31.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), clist); //OFF


Non-Host

ADD 10000 for RTM USE
No Recoil: E9E54
ON:
    0x60, 0x00, 0x00, 0x00

OFF:
     0x48 0x50 0x6E 0xF5


Probation Bypass :52FC6C
ON:
    0x41, 0x80 

OFF:
     0x41, 0x82


Invisible Bodies: 5E2C4C
ON:
     0x2C, 0x04, 0x00, 0x00 

OFF:
    0x2C, 0x04, 0x00, 0x02


VSAT: 23C60
ON:
    0x60. 0x00, 0x00, 0x00 

OFF:
    0x40, 0x81, 0x00, 0x44


Wall Hack: 734D0
ON:
     0x38, 0xC0, 0xFF, 0xFF 

OFF:
    0x63, 0x26, 0x00, 0x00


Lazer: DF68C
ON:
    0x2C, 0x03, 0x00, 0x01 

OFF:
    0x2C, 0x03, 0x00, 0x00


Blinking Bodies: EF68C
ON:
     0x2C, 0x03, 0x00, 0x01 

OFF:
    0xDB 0xC1 0x00 0xF0


Super Steady Aim:
RTM Offset: 5F0A20
EBOOT Offset: 5E0A20
ON
    0x2C, 0x04, 0x00, 0x00 

OFF:
    0x2C, 0x04, 0x00, 0x02


Red Box:
Offset 1: 683E0
ON:
    0x38, 0x60, 0x00, 0x00

OFF:
    0x38, 0x60, 0x00, 0x00

Offser 2:68604
ON:
    0x60, 0x00, 0x00, 0x00  

OFF:
    0x41, 0x81, 0x01, 0x0C


Disable Protected Character:
35E96C - 0x60, 0x00, 0x00, 0x00
35E9A0 - 0x60, 0x00, 0x00, 0x00
35EA64 - 0x60, 0x00, 0x00, 0x00
381154 - 0x60, 0x00, 0x00, 0x00
35E9E4 - 0x60, 0x00, 0x00, 0x00
351B74 - 0x60, 0x00, 0x00, 0x00
351B4C - 0x60, 0x00, 0x00, 0x00
351B58 - 48 00 00 04[/code]

Auto Start on Load: 4525F0
Zombies:
    0x40   

Multiplayer:
    0x41


UAV: 33CB4
ON:
    0x2C, 0x03, 0x00, 0x01 

OFF:
    0x2C, 0x03, 0x00, 0x00


Floating Bodies: 1CD03D8
ON:
    0x43, 0x48 

OFF:
    0xC4, 0x48


Big Names: 1CC6E98
ON:
    0x3F, 0xFF, 0xFF, 0x00 

OFF:
     0x3F, 0x26, 0x66, 0x66 


Target Finder: 1CC4BF8
ON:
    0x01 

OFF:
    0x00




Zombie

Ranks

1 Bone: 0x026FC896
    0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF


2 Bones: 0x026FCA87
    0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF


Skull: 0x026FCA87
    0x0A, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF


Knife: 0x026FCA87
    0x15, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF


Skull: 0x026FCA87
    0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF


Blue eyes : 0x026FCA8F
ON |
    0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF

OFF |
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00



Zombie Stats
    
Kills: 0x26FC90C

Deaths: 0x26FC948

Headshots: 0x26FC884

Downs: 0x26FC910

Perks: 0x26FC918

Miles: 0x26FC93C

Gibs: 0x26FC91C

Bullets: 0x26FC940

Doors: 0x26FC938

Grandes: 0x26FC934

Hits: 0x26FC944

Revives: 0x26FC914


Lobby Settings



Note it said's 1.17 but bytes and offset hasn't changed! You must login or register to view this content.
[/spoiler][/spoiler][/spoiler]

Rank Loop Tut:
Hi there NGU :wub:

I haven't Seen the Rank Loop released yet.... and very few tools have the rank loop, so why not and release the code? Its pretty simple actually

You are going to need a timer obviously! You can code it in different way.

if you want a button then make 2 buttons *ON* and *OFF*
*ON* Code is
    rankloop.Start();


*OFF* Code is
    rankloop.Stop();


or if you want to put it in the metroCheckBox or checkBox then do it like this
     EXAMPLE::

if (metroCheckBox1.Checked = true)
{
rankloop.Start();
}
else
{
rankloop.Stop();
}
}


Here is the code you can put in the timer!!

    rankloop.Start();
rankloop.Interval = 120;

{
Countername++;
switch (Countername)
{
case 1:
byte[] GRADE1 = new byte[] { 0x00, 0x04, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE1);
PS31.SetMemory(0x26FD02C, GRADE1);
break;

case 2:
byte[] GRADE2 = new byte[] { 0x00, 0x00, 0x0C };
PS3.SetMemory(0x026FD02C, GRADE2);
PS31.SetMemory(0x26FD02C, GRADE2);
break;

case 3:
byte[] GRADE3 = new byte[] { 0x00, 0xF9, 0x02 };
PS3.SetMemory(0x026FD02C, GRADE3);
PS31.SetMemory(0x26FD02C, GRADE3);
break;

case 4:
byte[] GRADE4 = new byte[] { 0x00, 0x90, 0x05 };
PS3.SetMemory(0x026FD02C, GRADE4);
PS31.SetMemory(0x26FD02C, GRADE4);
break;

case 5:
byte[] GRADE5 = new byte[] { 0x00, 0xA0, 0x10 };
PS3.SetMemory(0x026FD02C, GRADE5);
PS31.SetMemory(0x26FD02C, GRADE5);
break;

case 6:
byte[] GRADE6 = new byte[] { 0x00, 0x76, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE6);
PS31.SetMemory(0x26FD02C, GRADE6);
break;

case 7:
byte[] GRADE7 = new byte[] { 0x00, 0x4C, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE7);
PS31.SetMemory(0x26FD02C, GRADE7);
break;

case 8:
byte[] GRADE8 = new byte[] { 0x00, 0x9A, 0x01 };
PS3.SetMemory(0x026FD02C, GRADECool Man (aka Tustin);
PS31.SetMemory(0x26FD02C, GRADECool Man (aka Tustin);
break;

case 9:
byte[] GRADE9 = new byte[] { 0x00, 0xD0, 0x0A };
PS3.SetMemory(0x026FD02C, GRADE9);
PS31.SetMemory(0x26FD02C, GRADE9);
break;

case 10:
byte[] GRADE10 = new byte[] { 0x00, 0x76, 0x00 };
PS3.SetMemory(0x026FD02C, GRADE10);
PS31.SetMemory(0x26FD02C, GRADE10);
break;
}
if (Countername == 10) Countername = 0;
{
rankloop.Start();
}
}


Also You can change the timer interval (1 being the fastest and 900 being the slowest)


To fix the error of Counternames put this anywhere in your code!
     public int Countername { get; set; }


Hope i helped!!

Credits to Everyone that has helped me on NGU :wub:

This game is old and destroyed because of GSC stare

NOTE: I do have the short version of the code, so you can add as many leveld as you want :P


You must login or register to view this content. - Natsu

You must login or register to view this content. - ITz_JeWeLs

You must login or register to view this content. - iBRCKsHD

You must login or register to view this content. - Geo

Credits
Jewels
Natsu
Swiss
iBRCKsHD
Geo
B777x
Astek
Last edited by Jewels ; 12-22-2014 at 10:54 PM. Reason: Adding more Offsets & Cleaning Thread

The following 45 users say thank you to Jewels for this useful post:

One, 214520, A Friend, ALI ALHILFI, Antonio96C, anxify, mason, BISOON, Boliberrys, BullyWiiPlaza, BunnyV3, Callumeleyy, Chris, Father Luckeyy, Geo, Hate, Hori_By_Nature, Hunter926, i_Beautiful-7, LizzoOo, london-modz, Maverick, MidnightVibes, no1z, Not Rage, NotALegitPlayer, Otaku Modder, Phreaker, Pianist Prodigy, PokemonMaster12, ProfoundModz, Pyrex BLJ, RTMATM-, Passion, SSM*, StrategicMods, Synergy, Toxic, xBlackModder, xDebugKiller, XxBlud23xX, ZyloMods

The following 3 users groaned at Jewels for this awful post:

Eddie Mac, Shark, Swiss
12-06-2014, 06:26 PM #20
Antonio96C
Do a barrel roll!
Originally posted by JeWeLs View Post
Hello again NGU Enzo

This is the official thread for all of the Black Ops 2 offsets for the latest game update: 1.19. Me and Natsu have gathered all of the offsets and they will all be posted here! Please no negative comments, or they will be removed and if it continues you will be banned from this thread. Other than that, this is here only as a reference to others. If you use this thread to get information for your program, please provide credits to myself and Natsu, it would be well appreciated. And the design of the thread is thanks to Natsu because I suck at making neat threads.
Dave

Multiplayer
    
Name: 0x026C0658

Local Name: 0x026c067f

Clan Tag: 0x2708238

Prestige: 0x26FD014

Rank: 0x026FD02C (0x00, 0xFF, 0x12) - Level 55)


Offset: 0x26FD016, Then change your rank)

Score: 0x26FD050

Wins: 0x26FD152

Tokens Offset: 0x2706938

Losses: 0x26FCBE2

Deaths: 0x26FC942

Kills: 0x26FCB70

Time played: 0x26FD10A

Headshots: 0x26FCA44

10 Classes: 0x02708522 (0x44, 0x80, 0x08, 0x10, 0x01, 0x22, 0x40, 0x04)

Weapon unlocks: 0x26FED0E

Callsign unlocks: 0x2707CAA

Ghosts - 0x2708219

Roxann - 0x270821C
put 0xFF to get the title


*Thanks to Astek*

    godmode; 0x1780F43
ammo
0x0178135d
0x01781361
0x1781355
0x1781319
0x1781359
0x1781365
vsat ; 0x01786717
kill streaks; 0x1781487, 0x178147f, 0x178147b
invisible; 0x1781025
kill; 0x1780F58
kick; 24645775u
lag; 0x1786363
freeze; 0x17865BF
nightvision; 0x1780F42
skate mod; 0x177de37
all perks; 0x1781470
next client; 0x5808
-------------------
ip grabber; 0x269180c





For Call sign and weapons Offset and bytes
Too big to upload here on NGU: You must login or register to view this content.


Addresses

You must login or register to view this content.
    
TOC Address: 00D67E98
Playerstate: 001780F28
G_Entity: 0016B9F20
G_Hudelems: 0015DDB00
Hudelem_Alloc: 002759F0
G_SetOrigin: 002794F8
G_InitializeAmmo: 001E6838
SV_GameSendServerCommand: 00349F6C
R_SetFrameFrog: 007AA050
Cbuff_Addtext: 00313C18
SetClientViewAngles: 001DD6D8
VectoAngles: 003CAB90
G_Spawn: 00278AC0
G_ModelIndex: 00275FE0
G_Addevent: 002797B0
Key_IsDown: 001185C0
G_GivePlayerWeapon: 002A81C4
Player_Die: 001FD370
BG_GetWeaponDef: 00606F08
SV_SetConfigString: 0034C4C8
SV_GetConfigString: 00267010
SV_LinkEntity: 00359990
SV_UnlinkEntity: 003598CC
Add_Ammo: 002089A8
FPS: 0039777C
Jump_height: 005BE0B4, 0x45 0x00


GameServerCommands

Commands:
O "Print Killfeed"
< "Print Center"
o "Vision"
; "Print Killfeed"
^ "Dvar"
5 "Kick everyone from the lobby" (Exmple 5 ^5GTFO)
7 "Freeze PS3" Exmple:7 30 90
d "Blur" Exmple: d 10000 10000 = Blur 10 seconds
@ - Anti Quit (1 On , 0 Off)
"s" - reset fov
Some Dvars:
^ 5 - cg_fov
^ 6 90 - PS3 Freeze.
^ 10 906666 - Players taking biger size. 0 - Off


1.19 RPC
    
using PS3Lib;
using System;
using System.Threading;
namespace BO2
{
public class RPC
{
private static uint function_address;

public static int Call(uint func_address, params object[] parameters)
{
int length = parameters.Length;
int index = 0;
uint num3 = 0;
uint num4 = 0;
uint num5 = 0;
uint num6 = 0;
while (index < length)
{
if (parameters[index] is int)
{
PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int)parameters[index]);
num3++;
}
else if (parameters[index] is uint)
{
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint)parameters[index]);
num3++;
}
else
{
uint num7;
if (parameters[index] is string)
{
num7 = 0x10022000 + (num4 * 0x400);
PS3.Extension.WriteString(num7, Convert.ToString(parameters[index]));
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num4++;
}
else if (parameters[index] is float)
{
PS3.Extension.WriteFloat(0x10020024 + (num5 * 4), (float)parameters[index]);
num5++;
}
else if (parameters[index] is float[])
{
float[] input = (float[])parameters[index];
num7 = 0x10021000 + (num6 * 4);
Lib.WriteSingle(num7, input);
PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
num3++;
num6 += (uint)input.Length;
}
}
index++;
}
PS3.Extension.WriteUInt32(0x1002004C, func_address);
Thread.Sleep(20);
return PS3.Extension.ReadInt32(0x10020050);
}

public static void Enable()
{
PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
Thread.Sleep(20);
byte[] memory = new byte[]
{ 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x02, 0x81, 0x83, 0x00, 0x4C,
0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08,
0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18,
0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xc0, 0x43, 0x00, 0x28,
0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xc0, 0xC3, 0x00, 0x38,
0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00,
0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x02, 0x38, 0xA0, 0x00, 0x00,
0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6,
0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
PS3.SetMemory(function_address + 4, memory);
PS3.SetMemory(0x10020000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
}

public static int Init()
{
function_address = 0x007AA050;
Enable();
return 0;
}

public static void Cbuf_AddText(int client, string text)
{
RPC.Call(0x313E88, client, text);
}
public static void iPrintln(int Client, string Text)
{
SV_GameSendServerCommand(Client, "O \"" + Text + "\"");
}

public static void iPrintlnBold(int Client, string Text)
{
SV_GameSendServerCommand(Client, "< \"" + Text + "\"");
}
public static void CBuf_Addtext(string Command)
{
RPC.Call(00315938, 0, Command);
}

public static void SV_GameSendServerCommand(int Client, string Command)
{
RPC.Call(0x34A1DC, Client, 1, Command);
}
}
}

//Enable with "RPC.Init();


Anti-Ban
    
NOP = 0x60, 0x00, 0x00, 0x00

ALL CORREXT ANTIBAN OFFSET (Updated by me)

[B]0x004A8310 [/B]SET TO 0x40, 0x00 SC58 Antiban

[B]0x004FA38F [/B]SET TO 0x99

[B]0x004FBA74 [/B]0x60, 0x00, 0x00, 0x00

[B]0x00537DD4 [/B]0x60, 0x00, 0x00, 0x00

[B]0x00538148 [/B]0x60, 0x00, 0x00, 0x00

[B]0x004FB61C [/B]0x48, 0x00

[B]0x004FA3BC [/B]0x48, 0x80

[B]0x005200E8 [/B]0x60, 0x00, 0x00, 0x00

[B]0x005200F4 [/B]0x60, 0x00, 0x00, 0x00

NOTE: Must add 10000


Mega Dvars
Too large to post here on NGU: You must login or register to view this content.

Mulitplayer Weapons list
Note it said's 1.17 but bytes and offset hasn't changed! You must login or register to view this content.

Super Rapid Fire

Bytes and offset for Rapid Fire.
    Bytes: 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x30, 0x23, 0xD7, 0x0A, 0xD0, 0x01, 0x7D, 0x60 };

Offset: 0x01CB2AF2



In RTM C# Form

     if (metroCheckBox8.Checked == true)
{
byte[] rf = new byte[] { 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x30, 0x23, 0xD7, 0x0A, 0xD0, 0x01, 0x7D, 0x60 };
PS3.SetMemory(0x01CB2AF2, rf);
PS31.SetMemory(0x01CB2AF2, rf);

}
else
{
byte[] rf = new byte[] { 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x3F, 0x40, 0x00, 0x00, 0xD0, 0x01, 0x7D, 0x60 };
PS3.SetMemory(0x01CB2AF2, rf);
PS31.SetMemory(0x01CB2AF2, rf);

}



You'll need this, all perks in order to activate rapid fire.....


         byte: 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF == ON 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
Offset: 0x1781470


in RTM C# form Multiplayer

         byte[] clist = new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF };
PS3.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), clist);
PS31.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), clist); // ON

byte[] clist = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
PS3.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), clist);
PS31.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x580Cool Man (aka Tustin), clist); //OFF


Non-Host

No Recoil: E9E54
ON:
    0x60, 0x00, 0x00, 0x00

OFF:
     0x48 0x50 0x6E 0xF5


Probation Bypass :52FC6C
ON:
    0x41, 0x80 

OFF:
     0x41, 0x82


Invisible Bodies: 5E2C4C
ON:
     0x2C, 0x04, 0x00, 0x00 

OFF:
    0x2C, 0x04, 0x00, 0x02


VSAT: 23C60
ON:
    0x60. 0x00, 0x00, 0x00 

OFF:
    0x40, 0x81, 0x00, 0x44


Wall Hack: 734D0
ON:
     0x38, 0xC0, 0xFF, 0xFF 

OFF:
    0x63, 0x26, 0x00, 0x00


Lazer: DF68C
ON:
    0x2C, 0x03, 0x00, 0x01 

OFF:
    0x2C, 0x03, 0x00, 0x00


Blinking Bodies: EF68C
ON:
     0x2C, 0x03, 0x00, 0x01 

OFF:
    0xDB 0xC1 0x00 0xF0


Super Steady Aim:
RTM Offset: 5F0A20
EBOOT Offset: 5E0A20
ON
    0x2C, 0x04, 0x00, 0x00 

OFF:
    0x2C, 0x04, 0x00, 0x02


Red Box:
Offset 1: 683E0
ON:
    0x38, 0x60, 0x00, 0x00

OFF:
    0x38, 0x60, 0x00, 0x00

Offser 2:68604
ON:
    0x60, 0x00, 0x00, 0x00  

OFF:
    0x41, 0x81, 0x01, 0x0C


Disable Protected Character:
35E96C - 0x60, 0x00, 0x00, 0x00
35E9A0 - 0x60, 0x00, 0x00, 0x00
35EA64 - 0x60, 0x00, 0x00, 0x00
381154 - 0x60, 0x00, 0x00, 0x00
35E9E4 - 0x60, 0x00, 0x00, 0x00
351B74 - 0x60, 0x00, 0x00, 0x00
351B4C - 0x60, 0x00, 0x00, 0x00
351B58 - 48 00 00 04[/code]

Auto Start on Load: 4525F0
Zombies:
    0x40   

Multiplayer:
    0x41


UAV: 33CB4
ON:
    0x2C, 0x03, 0x00, 0x01 

OFF:
    0x2C, 0x03, 0x00, 0x00


Floating Bodies: 1CD03D8
ON:
    0x43, 0x48 

OFF:
    0xC4, 0x48


Big Names: 1CC6E98
ON:
    0x3F, 0xFF, 0xFF, 0x00 

OFF:
     0x3F, 0x26, 0x66, 0x66 


Target Finder: 1CC4BF8
ON:
    0x01 

OFF:
    0x00




Zombie

Ranks

1 Bone: 0x026FC896
    0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF


2 Bones: 0x026FCA87
    0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF


Skull: 0x026FCA87
    0x0A, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF


Knife: 0x026FCA87
    0x15, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF


Skull: 0x026FCA87
    0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF


Blue eyes : 0x026FCA8F
ON |
    0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF

OFF |
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00



Zombie Stats
    
Kills: 0x26FC90C

Deaths: 0x26FC948

Headshots: 0x26FC884

Downs: 0x26FC910

Perks: 0x26FC918

Miles: 0x26FC93C

Gibs: 0x26FC91C

Bullets: 0x26FC940

Doors: 0x26FC938

Grandes: 0x26FC934

Hits: 0x26FC944

Revives: 0x26FC914


Lobby Settings



Note it said's 1.17 but bytes and offset hasn't changed! You must login or register to view this content.
[/spoiler][/spoiler][/spoiler]

You must login or register to view this content. - Natsu

You must login or register to view this content. - ITz_JeWeLs

You must login or register to view this content. - iBRCKsHD

You must login or register to view this content. - Geo

Credits
Jewels
Natsu
Swiss
iBRCKsHD
Geo
B777x
Astek


Good job Jewels Smile
12-06-2014, 07:06 PM #21
XxBlud23xX
< ^ > < ^ >
Thanks very much i already given you credit in the tool im making for the Anti Ban offsets and the eboot Smile
12-06-2014, 07:20 PM #22
Originally posted by Saint
Those were supplied by Astek, there's no Copy and Paste in this thread and if you continue flamming, you will be banned from this thread. This is put here as a reference to other users and if you have a problem with it, then goodbye.


#Rekt
12-06-2014, 08:18 PM #23
XxBlud23xX
< ^ > < ^ >
I dont have to copy and paste im using the offsets this why this was released, DURP!
12-06-2014, 08:21 PM #24
XxBlud23xX
< ^ > < ^ >
Omg im so sorry that popped up.in my messages, lol
12-07-2014, 12:50 AM #25
One
At least I can fight
Originally posted by MrToxlcBooty View Post
Copy Paste From Mango's Old Thread? Drack

well yeah i probably originally got most of them from mango knifes thread seeing as 90% off the addresses are the same as 1.18 but i didnt copy and paste with off his thread :dumb: i toke them out of my tool, plus i never toke credits for them im just sharing them, and did you no mango knifes thread is mostly updated addresses from rawdog, they arent his findings, its just a collection of addresses/offsets noones claiming these are unreleased or anything.

The following 5 users say thank you to One for this useful post:

Chris, gamingod, Jewels, Otaku Modder, XxBlud23xX
12-08-2014, 02:32 AM #26
justinster
Error… Cat invasion!
has anyone ever found an offset for HardCore HUD/UAV like on ghosts? i'm sure there is one just wondering haha
12-10-2014, 06:16 PM #27
Thanks bro
12-11-2014, 05:49 AM #28
justinster
Error… Cat invasion!
the off for no recoil is wrong and freezes your ps3 when disabling it with those bytes the correct ones should be 48 50 6D 65

The following user thanked justinster for this useful post:

AcnxMods

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