Post: BO1 Offsets,Addresses & Scripts Thread [1.13]
07-04-2014, 11:56 AM #1
makeabce
I defeated!
(adsbygoogle = window.adsbygoogle || []).push({}); Hello guys, here is my offsets thread! The old one was okay,but littlebit messy and here is more stuff. Smile
Multiplayer

Name and Stats

    
Name Offset: 0x02000934
Class Name Offset: 0x01c3896f (Class # 1-5) & 0x01c43cf4 (Class # 6-10)
COD Points Offset: 0x020942d1
Time Played Offset: 0x02094731
Total Wins Offset: 0x0209475d
Total Losses Offset: 0x020944dd
Prestige Offset: 0x020946dd
Rank Offset (score basically): 0x020946e5
Kills Offset: 0x02094429
Deaths Offset: 0x020942f5
Assists Offset: 0x02094291
Kill/Death Ratio In Weapons Offset: 0x02094425
Wins/Loss Ration In Career Offset: 0x02094761
Headshots Offset: 0x0209440d
Amount Spent In Contracts Offset: 0x020942dd
Contracts Purchased Offset: 0x020942e1
XP Award In Contracts Offset: 0x020942e5
Return On Investment Contracts Offset (This is also amount earned) : 0x020942d9
Games Played Offset: 0x020938b1
Wager Match Earnings Offset: 0x020944d9
Unlock All Offset: 0x02094990 (Unlock All Bytes: https://pastebin.com/MxmMrR22)


Non-Host Offsets

Super Sleight of Hand
    
Bytes: 0x02 for on, 0x01 for off
Offset: 0xBBC2E8

Chrome Players
    
Bytes: 0x38, 0xC0, 0xFF, 0xFF for On, 0xFC, 0xC0, 0xF8, 0x90 for Off
Offset: 0x131144

Wallhack
    
Bytes: 0x38, 0xC0, 0xF0, 0x03 for On,0xFC, 0xC0, 0xF8, 0x90 for Off
Offset: 0x131144

Rapid Fire
    
Bytes: 0x02 for On, 0x01 for Off
Offset: 0xBBC2EC

Redboxes
    
Bytes: 0x60,0x00,0x00,0x00 for both, and when off then change redboxes offset with these: 0x41, 0x86, 0x02, 0x78
Perk Check Offset: 0x001206C8
Redboxes Offset: 0x001205C0

Blackbird
    
Bytes: 0x40, 0x9A, 0x00, 0xC4 for On, 0x41, 0x9A, 0x00, 0xC4 for Off
Offset: 0xEBDF4

Super Steady Aim
    
Bytes: 0x60,0x00,0x00,0x00 for On, 0x2F, 0x80, 0x00, 0x02 for Off
Offset: 0xAB8EC

No Recoil
    
Bytes: 0x60,0x00,0x00,0x00 for On, 0x4B, 0xF1, 0x84, 0xCD for Off
Offset: 0x19B244


Client Offsets Interval: 0x2A38

In-Game Name
    
Offset: 0x139784C

Godmode Scpript
    
public void Godmode(uint client)
{
PS3.SetMemory((0x12ab290 + (client * 760)) + 0x194, new byte[4]);
Thread.Sleep(50);
PS3.SetMemory((0x12ab290 + (client * 760)) + 0x194, new byte[] { 15, 0xff, 0xff, 0xff });
}

mFlags
    
Bytes: 0x01 for noclip,0x02 for ufo
Offset: 0x13979BF

Unlimited Ammo Scpript
    
public void UnlimitedAmmo(uint client)
{
PS3.SetMemory((0x13950c8 + (client * 0x2a3Cool Man (aka Tustin)) + 0x388, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a3Cool Man (aka Tustin)) + 0x400, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a3Cool Man (aka Tustin)) + 0x380, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a3Cool Man (aka Tustin)) + 0x3f8, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a3Cool Man (aka Tustin)) + 0x410, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a3Cool Man (aka Tustin)) + 0x408, new byte[] { 15, 0xff, 0xff, 0xff });
}

Blackbird
    
Bytes: 0x01 On, 0x00 Off
Offset: 0x1397AEB

Reconplane
    
Bytes: 0x03 for On, 0x00 for Off
Offset: 0x1397967

Second Chance
    
Bytes: 0x01 for On
Offset: 0x1397AEC

Speed
    
Bytes: 0x40,0x40 for super, 0x3F 0x80 for default, 0x00,0x00 for freeze
Offset: 0x1397880

In-Game Camo
    
Bytes: 60 for gold, 10 for ice,13 for red,10 for olive,20 for nevada,0x18 for sahara
Offset: 0x013952E0

Teleport
    
Offset: 0x13950f0


Scripts

Aimbot (By Seb5594 & DexModderFTW & Eddie mac)

    
public class Aimbot
{

#region Aimbot
//All of the getting info etc.
public static uint G_Entity(uint client)
{
return 0x012ab290 + (client * 0x2FCool Man (aka Tustin);
}
public static float[] getOrigin(uint clientNum)
{
float[] origin = new float[3];
origin[0] = Lib.ReadSingle(0x013950c8 + 0x2A38 * clientNum + 0x24);
origin[1] = Lib.ReadSingle(0x013950c8 + 0x2A38 * clientNum + 0x24 + 0x4);
origin[2] = Lib.ReadSingle(0x013950c8 + 0x2A38 * clientNum + 0x24 + 0xCool Man (aka Tustin);
return origin;
}
public static UInt32 G_Entity(Int32 ClientIndex)
{
return 0x16B7920 + ((UInt32)ClientIndex * 0x31C);
}

public static int GetHost()
{
string str = Lib.ReadString(0x172a58Cool Man (aka Tustin);
for (int i = 0; i < 0x12; i++)
{
string str2 = Lib.ReadString((uint)(0xf1651c + (i * 0x3600)));
if (str == str2)
{
return i;
}
}
return -1;
}
public static Boolean Exists(Int32 clientIndex)
{
return Lib.ReadString(0x013978d0 + ((uint)clientIndex * 0x2A3Cool Man (aka Tustin)) != "";
}

public static Boolean IsAlive(Int32 clientIndex)
{
return (Lib.ReadByte(0x0139793b + ((uint)clientIndex * 0x2A3Cool Man (aka Tustin)) == 0);
}

public static Boolean isSameTeam(Int32 Owner, Int32 Victim)
{
return Lib.ReadInt32(0x01397894 + ((uint)Owner * 0x2A3Cool Man (aka Tustin)) == Lib.ReadInt32(0x01397894 + ((uint)Victim * 0x2A3Cool Man (aka Tustin));
}
public static Single GetDistance3D(Single[] p1, Single[] p2)
{
float[] numArray3 = new float[] { p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2] };
return ((numArray3[0] * numArray3[0]) + (numArray3[1] * numArray3[1])) + (numArray3[2] * numArray3[2]);
}
public static int GetNearestClientFromAttacker(int You)
{
int CIndex = -1;
double Closest = 1E+08f;
for (int i = 0; i < 12; i++)
{
if (((Exists(i) && IsAlive(i) && !isSameTeam(You, i))))
{
double Bla = GetDistance3D(getOrigin((uint)You), getOrigin((uint)i));
if (Bla < Closest)
{
CIndex = i;
Closest = Bla;
}
}
}
return CIndex;
}


//The Real Aimbot Code-----

//function to convert a vector to angles
public static Single[] vectoangles(Int32 clientIndex, Int32 secondPlayer)
{
Single[] numArray1 = getOrigin((uint)clientIndex);
Single[] numArray2 = getOrigin((uint)secondPlayer);
Single[] Angles = {(numArray2[0] - numArray1[0]), (numArray2[1] - numArray1[1]), (numArray2[2] - numArray1[2])};
Single num2;
Single num3;
Single[] numArray = new Single[3];
if ((Angles[1] == 0f) && (Angles[0] == 0f))
{
num2 = 0f;
if (Angles[2] > 0f)
num3 = 90f;
else
num3 = 270f;
}
else
{
if (Angles[0] != -1f)
num2 = (Single)((Math.Atan2((Double)Angles[1], (Double)Angles[0]) * 180.0) / 3.1415926535897931);
else if (Angles[1] > 0f)
num2 = 90f;
else
num2 = 270f;
if (num2 < 0f)
num2 += 360f;
Single num = (Single)Math.Sqrt((Double)((Angles[0] * Angles[0]) + (Angles[1] * Angles[1])));
num3 = (Single)((Math.Atan2((Double)Angles[2], (Double)num) * 180.0) / 3.1415926535897931);
if (num3 < 0f)
num3 += 360f;
}
numArray[0] = -num3;
numArray[1] = num2;
return numArray;
}
//Set Set the clients angles
public static void SetClientViewAngles(Int32 clientIndex, Int32 Victim)
{
Single[] angles = vectoangles(clientIndex, Victim);
Lib.WriteSingle(0x10040000, angles);
RPC.Call(0x2C1E38, new Object[] { Addresses.G_Entity((uint)clientIndex), 0x10040000 });
}
//Just Aimbot Threads and Bools
public static bool[] AimbotStatus = new bool[12];
public static Thread[] AimbotThread = new Thread[12];
public static bool[] UnfairAimbot = new bool[12];

//This is what starts the Aimbot
public static void StartAimbot(int clientIndex)
{
ThreadStart start = null;
if (!AimbotStatus[clientIndex])
{
Thread.Sleep(100);
AimbotStatus[clientIndex] = true;
if (start == null)
{
start = () => InitializeAimbot(clientIndex);
}
AimbotThread[clientIndex] = new Thread(start);
AimbotThread[clientIndex].IsBackground = true;
AimbotThread[clientIndex].Start();
}
else
{
AimbotStatus[clientIndex] = false;
AimbotThread[clientIndex].Abort();
}
}
//Main Aimbot Code
private static void InitializeAimbot(int client)
{
PS3.Reconnect();
while (AimbotThread[client].IsAlive)
{
int nearestPlayer = GetNearestClientFromAttacker(client);
if (nearestPlayer != client)
{
if (ButtonPress.ButtonPressed(client, 03) || ButtonPress.ButtonPressed(client, 04))
{
SetClientViewAngles(client, nearestPlayer);
}
}
}
}
#endregion

//Example:

Aimbot.StartAimbot(int client);


Cbuf_AddText

    
public void cBuf_AddText(int localClient,string command)
{
RPC.Call(0x00399CC8, localClient, command);
}


cl_ingame

    
#region inGame
public static bool Dvar_GetBool(string DVAR)
{
bool State;
uint Value = (uint)RPC.Call(0x4C7BF0, DVAR);
if (Value == 1)
State = true;
else
State = false;
return State;
}
public static Boolean cl_inGame()
{
bool es;
if (Dvar_GetBool("cl_ingame") == true)
{
es = true;
}
else
{
es = false;
}
return es;
}
#endregion
// Thanks Chris for the original Dvar_GetBool function from his mw3 script and sc58 the correct address


Unlock All

    
public void UnlockAll()
{
PS3.SetMemory(0x02094990, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF });
}


SV_GameSendServerCommand

    
public void SV_GameSendServerCommand(int client, string command)
{
RPC.Call(0x003E95F0, client, 1, command);
}


G_SetModel

    
public void SetModel(int client, string model)
{
RPC.Call(0x003701D8, (uint)(0x012ab290 + client * 0x2FCool Man (aka Tustin), model);
}


FPS RPC (By Jo-Milk)

    
private void JM_RPC()
{
PS3.SetMemory(0x00466299, new byte[] { 0x9A });//RPC OFF
PS3.SetMemory(0x4667B4, new byte[] { 0x3F, 0x80, 0x10, 0x05, 0x81, 0x9C, 0x00, 0x48, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x7C, 0x00, 0x00, 0x80, 0x9C, 0x00, 0x04, 0x80, 0xBC, 0x00, 0x08, 0x80, 0xDC, 0x00, 0x0C, 0x80, 0xFC, 0x00, 0x10, 0x81, 0x1C, 0x00, 0x14, 0x81, 0x3C, 0x00, 0x18, 0x81, 0x5C, 0x00, 0x1C, 0x81, 0x7C, 0x00, 0x20, 0xC0, 0x3C, 0x00, 0x24, 0xC0, 0x5C, 0x00, 0x28, 0xC0, 0x7C, 0x00, 0x2C, 0xC0, 0x9C, 0x00, 0x30, 0xC0, 0xBC, 0x00, 0x34, 0xC0, 0xDC, 0x00, 0x38, 0xC0, 0xFC, 0x00, 0x3C, 0xC1, 0x1C, 0x00, 0x40, 0xC1, 0x3C, 0x00, 0x44, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x38, 0x80, 0x00, 0x00, 0x90, 0x9C, 0x00, 0x48, 0x90, 0x7C, 0x00, 0x4C, 0xD0, 0x3C, 0x00, 0x50, 0x48, 0x00, 0x00, 0x40 });//RPC CODE
PS3.SetMemory(0x10050000, new byte[0x2854]);//RPC arguments
PS3.SetMemory(0x00466299, new byte[] { 0x00 });//RPC ON
}

public static Int32 Call(UInt32 address, params Object[] parameters)//this is VezahHFH MW3 Call function I used same place to store the arguments because I'm Lazy and I don't feel like making that function since I code in C++ but I might optimize this function
{
Int32 length = parameters.Length;
Int32 index = 0;
UInt32 count = 0;
UInt32 Strings = 0;
UInt32 Single = 0;
UInt32 Array = 0;
while (index < length)
{
if (parameters[index] is Int32)
{
WriteInt32(0x10050000 + (count * 4), (Int32)parameters[index]);
count++;
}
else if (parameters[index] is UInt32)
{
WriteUInt32(0x10050000 + (count * 4), (UInt32)parameters[index]);
count++;
}
else if (parameters[index] is Int16)
{
WriteInt16(0x10050000 + (count * 4), (Int16)parameters[index]);
count++;
}
else if (parameters[index] is UInt16)
{
WriteUInt16(0x10050000 + (count * 4), (UInt16)parameters[index]);
count++;
}
else if (parameters[index] is Byte)
{
WriteByte(0x10050000 + (count * 4), (Byte)parameters[index]);
count++;
} //Should work now Happy let me try
else
{
UInt32 pointer;
if (parameters[index] is String)
{
pointer = 0x10052000 + (Strings * 0x400);
WriteString(pointer, Convert.ToString(parameters[index]));
WriteUInt32(0x10050000 + (count * 4), pointer);
count++;
Strings++;
}
else if (parameters[index] is Single)
{
WriteSingle(0x10050024 + (Single * 4), (Single)parameters[index]);
Single++;
}
else if (parameters[index] is Single[])
{
Single[] Args = (Single[])parameters[index];
pointer = 0x10051000 + Array * 4;
WriteSingle(pointer, Args);
WriteUInt32(0x10050000 + count * 4, pointer);
count++;
Array += (UInt32)Args.Length;
}

}
index++;
}
WriteUInt32(0x10050048, address);
Thread.Sleep(20);
return ReadInt32(0x1005004c);
//or you could return a float pointer if the function that is called return one just check at the offset 0x10050050
}


RPC (By SC58 And Choco )

    
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace BOIMPRPC
{
public class PS3
{
static uint processID;

private static uint GetProcessID()
{
uint[] ProcessIDs;
PS3_TMAPI.GetProcessList(0, out ProcessIDs);
return ProcessIDs[0];
}

public static void SetMemory(uint address, byte[] memory)
{
PS3_TMAPI.ProcessSetMemory(0, PS3_TMAPI.UnitType.PPU, processID, 0, address, memory);
}

public static byte[] GetMemory(uint address, int length)
{
byte[] bytes = new byte[length];
PS3_TMAPI.ProcessGetMemory(0, PS3_TMAPI.UnitType.PPU, processID, 0, address, ref bytes);
return bytes;
}

public static int Init()
{
processID = GetProcessID();
return RPC.Init();
}
}

public class RPC
{
static uint function_address;

public static int Init()
{
function_address = Get_func_address();
if (function_address == 0) return -1;
Enable_RPC();
return 0;
}

public static uint Get_func_address()
{
for (uint i = 0x7A21D4; i < 0x1000000; i += 4)
{
byte[] bytes = PS3.GetMemory(i, Cool Man (aka Tustin);
if (((bytes[0] == 0x4B) && (bytes[1] == 0xFF) && (bytes[2] == 0xBE) && (bytes[3] == 0x05) && (bytes[4] == 0x4B) && (bytes[5] == 0xFF) && (bytes[6] == 0xFC) && (bytes[7] == 0x9Cool Man (aka Tustin)))
{
return i + 0xC;
}
}
return 0;
}

public static void Enable_RPC()
{
PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
System.Threading.Thread.Sleep(20);
byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x80, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(function_address + 0x4, func);
PS3.SetMemory(0x10050000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
}

public static int Call(uint func_address, params object[] parameters)
{
int num_params = parameters.Length;
uint num_floats = 0;
for (uint i = 0; i < num_params; i++)
{
if (parameters[i] is int)
{
byte[] val = BitConverter.GetBytes((int)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is uint)
{
byte[] val = BitConverter.GetBytes((uint)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is string)
{
byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
PS3.SetMemory(0x10050054 + i * 0x400, str);
uint addr = 0x10050054 + i * 0x400;
byte[] address = BitConverter.GetBytes(addr);
Array.Reverse(address);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, address);
}
else if (parameters[i] is float)
{
num_floats++;
byte[] val = BitConverter.GetBytes((float)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050024 + ((num_floats - 1) * 0x4), val);
}
}
byte[] fadd = BitConverter.GetBytes(func_address);
Array.Reverse(fadd);
PS3.SetMemory(0x1005004C, fadd);
System.Threading.Thread.Sleep(20);
byte[] ret = PS3.GetMemory(0x10050050, 4);
Array.Reverse(ret);
return BitConverter.ToInt32(ret, 0);
}


Buttons

Buttons Monitoring (by seb5594)

    
public class Buttons
{
public static UInt32
X = 2104320,
O = 512,
Square = 67108864,
Triangle = 8,
L3 = 1074003968,
R3 = 536870912,
L2 = 72704,
R2 = 131072,
L1 = 1048704,
R1 = 2147483648,
Crouch = 4194304,
Prone = 8388608,
StartButton = 4;
}
public Boolean ButtonPressed(Int32 clientIndex, UInt32 Button)
{
if (BO1TMAPI.PS3.Extension.ReadUInt32((UInt32)G_Client(clientIndex) + 0x271Cool Man (aka Tustin) == Button)
return true;
else return false;
}
public Int32 G_Client(Int32 clientIndex)
{
return (Int32)0x13950C8 + 0x2A38 * clientIndex;
}
public UInt32 ReadUInt32(uint offset)
{
Byte[] YoLo = GetMemory(offset, 4);
Array.Reverse(YoLo, 0, 4);
return BitConverter.ToUInt32(YoLo, 0);
}
public byte[] GetMemory(uint address, int length)
{
byte[] buffer = new byte[length];
BO1TMAPI.PS3.GetMemory(address, buffer);
return buffer;
}

//Example how to use:

if(ButtonPressed(0,Buttons.L1))
{
// Mods/functions here
}


Local Client Buttons Monitoring (by xPAQz )

    
private static UInt32 LocalButtons = 0xd19800;
public enum Buttons
{
DpadUp = 0x1FF,
DpadDown = 0x20F,
DpadRight = 0x21F,
DpadLeft = -0xC47E5F,
R3 = 0x1CF,
Square = 0xEF,
Cross = 0xCF,
LeftCursorUp = 0x27F,
LeftCursorLeft = 0x29F,
LeftCursorRight = 0x2AF,
LeftCursorDown = 0x28F,
R2 = 0x1EF,
L2 = 0x1DF,
Select = 0x1AF,
Start = 0x19F
}
public static Boolean ButtonPressed(Buttons Button)
{
return Convert.ToBoolean(PS3.Extension.ReadByte(LocalButtons + (UInt32)Button) == 1);
}



FPS (By SC58 )

    
0x00466298 - Turn on/off FPS
40 00 - ON
40 9A - OFF

0x0091C860 - Text For Menu
0x0091BF38 - Text Position
0x0091BF34 - Text Size


Unlock All Trophys (by SC58 )

    
public void TrophyUnlocks_MP()
{
string[] Achievements = new string[75];
Achievements[0] = "8 SP_WIN_CUBA";
Achievements[1] = "8 SP_WIN_VORKUTA";
Achievements[2] = "8 SP_WIN_PENTAGON";
Achievements[3] = "8 SP_WIN_FLASHPOINT";
Achievements[4] = "8 SP_WIN_KHE_SANH";
Achievements[5] = "8 SP_WIN_HUE_CITY";
Achievements[6] = "8 SP_WIN_KOWLOON";
Achievements[7] = "8 SP_WIN_RIVER";
Achievements[8] = "8 SP_WIN_FULLAHEAD";
Achievements[9] = "8 SP_WIN_INTERROGATION_ESCAPE";
Achievements[10] = "8 SP_WIN_UNDERWATERBASE";
Achievements[11] = "8 SP_VWIN_FLASHPOINT";
Achievements[12] = "8 SP_VWIN_HUE_CITY";
Achievements[13] = "8 SP_VWIN_RIVER";
Achievements[14] = "8 SP_VWIN_FULLAHEAD";
Achievements[15] = "8 SP_VWIN_UNDERWATERBASE";
Achievements[16] = "8 SP_LVL_CUBA_CASTRO_ONESHOT";
Achievements[17] = "8 SP_LVL_VORKUTA_VEHICULAR";
Achievements[18] = "8 SP_LVL_VORKUTA_SLINGSHOT";
Achievements[19] = "8 SP_LVL_KHESANH_MISSILES";
Achievements[20] = "8 SP_LVL_HUECITY_AIRSUPPORT";
Achievements[21] = "8 SP_LVL_HUECITY_DRAGON";
Achievements[22] = "8 SP_LVL_CREEK1_DESTROY_MG";
Achievements[23] = "8 SP_LVL_CREEK1_KNIFING";
Achievements[24] = "8 SP_LVL_KOWLOON_DUAL";
Achievements[25] = "8 SP_LVL_RIVER_TARGETS";
Achievements[26] = "8 SP_LVL_WMD_RSO";
Achievements[27] = "8 SP_LVL_WMD_RELAY";
Achievements[28] = "8 SP_LVL_POW_HIND";
Achievements[29] = "8 SP_LVL_POW_FLAMETHROWER";
Achievements[30] = "8 SP_LVL_FULLAHEAD_2MIN";
Achievements[31] = "8 SP_LVL_REBIRTH_MONKEYS";
Achievements[32] = "8 SP_LVL_REBIRTH_NOLEAKS";
Achievements[33] = "8 SP_LVL_UNDERWATERBASE_MINI";
Achievements[34] = "8 SP_LVL_FRONTEND_CHAIR";
Achievements[35] = "8 SP_LVL_FRONTEND_ZORK";
Achievements[36] = "8 SP_GEN_MASTER";
Achievements[37] = "8 SP_GEN_FRAGMASTER";
Achievements[38] = "8 SP_GEN_ROUGH_ECO";
Achievements[39] = "8 SP_GEN_CROSSBOW";
Achievements[40] = "8 SP_GEN_FOUNDFILMS";
Achievements[41] = "8 SP_ZOM_COLLECTOR";
Achievements[42] = "8 SP_ZOM_NODAMAGE";
Achievements[43] = "8 SP_ZOM_TRAPS";
Achievements[44] = "8 SP_ZOM_SILVERBACK";
Achievements[45] = "8 SP_ZOM_CHICKENS";
Achievements[46] = "8 SP_ZOM_FLAMINGBULL";
Achievements[47] = "8 MP_FILM_CREATED";
Achievements[48] = "8 MP_WAGER_MATCH";
Achievements[49] = "8 MP_PLAY";
Achievements[50] = "8 DLC1_ZOM_OLDTIMER";
Achievements[51] = "8 DLC1_ZOM_HARDWAY";
Achievements[52] = "8 DLC1_ZOM_PISTOLERO";
Achievements[53] = "8 DLC1_ZOM_BIGBADDABOOM";
Achievements[54] = "8 DLC1_ZOM_NOLEGS";
Achievements[55] = "8 DLC2_ZOM_PROTECTEQUIP";
Achievements[56] = "8 DLC2_ZOM_LUNARLANDERS";
Achievements[57] = "8 DLC2_ZOM_FIREMONKEY";
Achievements[58] = "8 DLC2_ZOM_BLACKHOLE";
Achievements[59] = "8 DLC2_ZOM_PACKAPUNCH";
Achievements[60] = "8 DLC3_ZOM_STUNTMAN";
Achievements[61] = "8 DLC3_ZOM_SHOOTING_ON_LOCATION";
Achievements[62] = "8 DLC3_ZOM_QUIET_ON_THE_SET";
Achievements[63] = "8 DLC4_ZOM_TEMPLE_SIDEQUEST";
Achievements[64] = "8 DLC5_ZOM_CRYOGENIC_PARTY";
Achievements[65] = "8 DLC5_ZOM_BIG_BANG_THEORY";
Achievements[66] = "8 DLC5_ZOM_GROUND_CONTROL";
Achievements[67] = "8 DLC5_ZOM_ONE_SMALL_HACK";
Achievements[68] = "8 DLC5_ZOM_ONE_GIANT_LEAP";
Achievements[69] = "8 DLC5_ZOM_PERKS_IN_SPACE";
Achievements[70] = "8 DLC5_ZOM_FULLY_ARMED";
Achievements[71] = "8 DLC4_ZOM_ZOMB_DISPOSAL";
Achievements[72] = "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT";
Achievements[73] = "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT";
Achievements[74] = "8 DLC4_ZOM_SMALL_CONSOLATION";




byte[] FT111 = new byte[] { 0x41 };
byte[] FT11 = new byte[] { 0x40 };
byte[] RPCON1 = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x50, 0x00, 0x4B, 0xF8, 0x2E, 0x2D, 0x4B, 0xFF, 0xFB, 0x78 };
byte[] RPCOFF1 = new byte[] { 0x82, 0xB9, 0x00, 0x00, 0x3C, 0xE0, 0x00, 0xD7, 0x3D, 0x80, 0x00, 0x92, 0x56, 0xA4, 0x38, 0x30, 0x56, 0xBB, 0x18, 0x38, 0x3B, 0x87, 0x9D, 0x04 };




for (int i = 0; i < 75; i++)
{
PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(Achievements + "\0"));
PS3.SetMemory(0x466298, FT111);
PS3.SetMemory(0x4667B4, RPCON1);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x466298, FT11);
PS3.SetMemory(0x4667B4, RPCOFF1);
}
}



Addresses (by SC58 )

    
0x003E95F0 - sv_gamesendservercommand(int clientNum, svscmd_type type, const char *text)
0x00370638 - G_LocalizedStringIndex(const char *string)
0x004C4FF0 - Dvar_GetBool(const char *dvarName)
0x00399CC8 - CBUF_AddText(int localClientNum, const char *text)
0x003F62A8 - Sv_SendClientSnapshot(client_s *client)
0x002D85E0 - Player_Die(unsigned int *self, unsigned int *inflictor, unsigned int *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, unsigned int hitLoc, int psTimeOffset)
0x0007B720 - BG_GetPerkIndexForName(char *perkName)
0x00377208 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x002D2D98 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
0x00356BE0 - G_CallSpawnEntity(gentity_s *ent)
0x0036FFA0 - G_ModelIndex(const char *name)
0x00370238 - HudElem_Alloc(int clientNum, int teamNum)
0x003DFD90 - Sv_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x003376C8 - SP_script_model(gentity_s *pSelf)
0x012ab290 - g_entity
0x003705D0 - G_MaterialIndex(const char *name)
0x003701D8 - G_SetModel(gentity_s *ent, const char *modelName)
0x00373488 - G_Spawn(void)
0x011F2738 - G_Hudelem
0x00375548 - G_GetWeaponIndexForName(const char *name)
0x0037FE50 - G_SpawnTurret(gentity_s *self, const char *weaponinfoname)
0x003EED08 - Sv_AddServerCommand
0x003E5200 - Sv_SendClientGameState(Client_s *)
0x002D4BA0 - G_Say(gentity_s *ent, gentity_s *target, int mode, const char *chatText)
0x002CA520 - PlayerCmd_SayAll
0x002CA608 - PlayerCmd_SayTeam
0x003E0848 - Sv_FastRestart_f
0x003E0660 - Sv_Maprestart(int fast_restart)
0x003E7528 - Sv_Addtestclient(void)
0x00310470 - GScr_AddTestClient
0x003E47B8 - SV_ClientCommand(client_s *cl, msg_t *msg)
0x003E1B60 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x0039B6C0 - SV_Cmd_TokenizeString(const char *text_in)
0x002D6140 - ClientCommand(int clientNum)
0x003996E8 - SV_Cmd_EndTokenizedString(void)
0x000C0A98 - BG_GetWeaponDef(unsigned int weaponIndex)
0x00356DF0 - G_Callspawn
0x00357500 - G_SpawnEntitiesFromString(void)
0x003EAD98 - SV_SetConfigstring(int index, const char *val)
0x005CF9B0 - Scr_GetVector(unsigned int index, float *vectorValue)
0x4C7370 - Dvar_GetString




Zombies

Name And Motd

    
Lobby Name Offset: 0x01C33DB0
Message of the day Offset: 0x01c8004c


Client Offsets Interval: 0x1d30

In-Game Name
    
Offset: 0x011008B8

Godmode
    
Bytes: 0x08,0x88,0x08,0x88 for On, 0x00,0x00,0x00,0x64 for Off
Offset: 0x01100840

Dead Ops Arcade Godmode
    
Offset: 0x010FED8F

Unlimited Ammo
    
Bytes: 15,0xff,0xff,0xff for On
Offset 1: 0x010FF138
Offset 2: 0x010FF148
Offset 3: 0x010FF160
Offset 4: 0x010FF140
Offset 5: 0x010FF168
Offset 6: 0x010FF150

mFlags
    
Bytes: 0x01 for noclip,0x02 for ufo, 0x04 for frozen
Offset: 0x0110098F

Weapons
    
Primary Weapon: 0x010fef6f
Secondary Weapon: 0x010fef9f

Dead Ops Arcade Weapon
    
Bytes: FlameThrower- 0A ShotGun- 0E RayGun- 0B RegularGun- 0C MiniGun- 0D GranadeLuancher- 0F
Offset: 0x010FEF57

Modes
    
Bytes: 0x01 for notarget, 0x02 for spectator,0x00 for default
Offset: 0x0110079B

In-Game Stats
    
Score/Money Offset: 0x0110090C
Kills Offset: 0x01100910
Headshots Offset: 0x01100930
Revives Offset: 0x0110092C
Downs Offset: 0x01100928

Speed
    
Bytes: 0x40, 0x74 for super,0x00, 0x00 for freeze,0x3f, 0x80 for default
Offset: 0x01100854


Scripts

SV_GameSendServerCommand

    
public void SV_GameSendServerCommand(int client, string command)
{
RPC.Call(0x003C33A8, client, 1, command);
}


Round Skip

    
First add timer then a button,
add this to the button:

Cbuf_AddText(0,"set timescale 10");
timer1.Start();

Then this to the timer and set the interval 200/500 otherwise the game can crash.

Cbuf_AddText(0,"ai axis delete");


Cbuf_AddText

    
public void Cbuf_AddText(int localClient,string command)
{
RPC.Call(0x00395BA8,localClient,command);
}


SetModel

    
public void SetModel(int client, string model)
{
RPC.Call(0x00305940, (uint)(0xFA805C + client * 0x34C), model);
}



Aim Assist (By me)

    
public void Give_AimAssist(int client)
{
SV_SendServerCommand(client, "v aim_lockon_region_height 480");
SV_SendServerCommand(client, "v aim_lockon_region_width 640");
SV_SendServerCommand(client, "v aim_lockon_enabled 1");
Thread.Sleep(10);
SV_SendServerCommand(client, "v aim_lockon_strength 1");
SV_SendServerCommand(client, "v aim_lockon_deflection 0");
SV_SendServerCommand(client, "v aim_autoaim_enabled 1");
Thread.Sleep(10);
SV_SendServerCommand(client, "v aim_autoaim_region_height 480");
SV_SendServerCommand(client, "v aim_autoaim_region_width 640");
SV_SendServerCommand(client, "v aim_slowdown_yaw_scale_ads 0");
Thread.Sleep(10);
SV_SendServerCommand(client, "v aim_slowdown_yaw_scale 0");
SV_SendServerCommand(client, "v aim_slowdown_pitch_scale 0");
SV_SendServerCommand(client, "v aim_slowdown_pitch_scale_ads 0");
Thread.Sleep(10);
SV_SendServerCommand(client, "v aim_slowdown_region_height 0");
SV_SendServerCommand(client, "v aim_slowdown_region_width 0");
SV_SendServerCommand(client, "v aim_slowdown_enabled 1");
Thread.Sleep(10);
SV_SendServerCommand(client, "v aim_aimAssistRangeScale 2");
SV_SendServerCommand(client, "v aim_autoAimRangeScale 2");
}


FPS (by SC58 )

    
0x00407554 - Turn on/off FPS
40 00 - ON
40 9A - OFF

0x00827950 - Text Position
0x0082794c - Text Size
0x008283a8 - Text For Menu


All Clients Buttons Monitoring (By AlmightySo )

    
public static class Buttonz
{
public static Int32
L1 = 1048704,
L2 = 72704,
L3 = 1074003968,
R1 = -2147483648,
R2 = 131072,
R3 = 536870912,
Square = 67108864,
Cross = 2104320,
Crouch = 4194304,
Prone = 8388608,
Triangle = 8;
}
public static bool ButtonPressed(int client, int Button)
{
if (Convert.ToInt32(Debug.ReadInt32(0x11007E8 + ((uint)client * 0x104Cool Man (aka Tustin))) == Button)
return true;
else return false;
}


Local Clients Buttons Monitoring (by SC58 )

    
Offset for Client 0: 0x00B4EB60
Interval: 4392


Jetpack (by AlmightySo )

    
public uint findPS(int client)
{
return 0x10FEDB0 + ((uint)client * 0x104Cool Man (aka Tustin);
}

public void JetPack(int client)
{
float jH = Debug.ReadFloat(findPS(client));
jH += 70;
PS3.Extension.WriteFloat(findPS(client), jH);
}
//Use JetPack(); in a timer with button handling.



Addresses (by SC58 )

    
0x00304BA0 - G_LocalizedStringIndex(const char *string)
0x00304B38 - G_MaterialIndex(const char *name)
0x00452280 - Dvar_GetBool(const char *dvarName)
0x003C33A8 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x00395BA8 - CBUF_AddText(int localClientNum, const char *text)
0x00309E30 - G_GetWeaponIndexForName(const char *name)
0x00305940 - SetModel(gentity_s *ent, const char *modelName)
0x00305650 - G_ModelIndex(const char *name)
0x00EE7BF2 - G_Hudelem
0x000A4968 - BG_GetWeaponDef(unsigned int weaponIndex)
0x002FD098 - G_Callspawn
0x002FD9C8 - G_SpawnEntitiesFromString(void)
0x00073A88 - BG_GetPerkIndexForName(const char *perkName)
0x004BE508 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x003066E0 - G_Spawn(void)
0x002DDFF8 - SP_script_model(gentity_s *pSelf)


Useful Dvars (You can use these even when not host using cbuf_addtext)

    
noclip - you can fly Happy
ufo - you can also fly with this Happy
god - godmode (unlimited health..)
notarget - zombies can't see you
give <item here> - you can give weapons/perks
give all - gives you all weapons
take all - takes all your stuff
cg_thirdPerson - thirdperson (values: 1 or 0)
cg_fov - field of view (any value between 1-200)
ai axis delete - kills all zombies
cg_drawfps - fps in the corner (values: 1 or 0)
dropweapon - drops your current weapon


Non-Host Offsets

No Recoil
    
Bytes: ON 0x60, 0x00, 0x00, 0x00 ,OFF 0x4B, 0xF3, 0xFF, 0x89
Offset: 0x15A320

Super Steady Aim
    
Bytes: ON 2F 80 00 00, OFF 2F 80 00 02
Offset: 0x91014




Credits
SC58
AlmightySo
Choco
Jo-Milk
Seb5594
primetime43
xPAQz
DexModderFTW
Eddie Mac
iNDMx - Here is also his good thread: You must login or register to view this content.
Anera
Me =D

I will update the thread soon!
Last edited by makeabce ; 04-25-2016 at 03:56 PM. Reason: added fps rpc to mp scripts

The following 31 users say thank you to makeabce for this useful post:

-JM-, A Friend, APOCALYP, Azus, bmob10189, Chris, Father Luckeyy, hackeveryone, Hunter926, iNDMx, Insult, iTzzTrojan, kainer wainer, LizzoOo, Mango_Knife, MODZ4FUN420, Mogren, NickBeHaxing, Obris, gopro_2027, puffindaherb, ShutTheCrunchUp, Swaqq, SyTry, TheGreenPlanet, TreyarchTragedy, xPAQz, xSuperLᴏbbies, XxBlud23xX
10-14-2015, 03:25 AM #74
puffindaherb
I am error
sweet bro this thread helped me loads Smile thanks
10-21-2015, 04:48 PM #75
iAmDylanJAlvis
Do a barrel roll!
Thanks alot! I will be using this to make my RTM and Mod Menu! :yes:

The following user thanked iAmDylanJAlvis for this useful post:

makeabce
11-05-2015, 07:19 PM #76
powerdrome
Bounty hunter
I searched around for an how to, but didn't find anything

Where do we have to modify this settings? I gues an hex editor? wich file, eboot.bin?

Thanks
12-24-2015, 11:42 AM #77
anyone have the byte and offset for client freeze on and off?
04-18-2016, 11:10 AM #78
APOCALYP
Save Point
Bonjours je voudais telechager le menu mes je le trouve Black Ops 1 Zombies Mod Menu - By SC58 + Download [1.13]
pas merci de bien vouloire m aide
04-23-2016, 01:01 PM #79
thanks
04-23-2016, 08:53 PM #80
TheGreenPlanet
Do a barrel roll!
Dvar_GetString = 0x4C7370
Tested and working.

The following user thanked TheGreenPlanet for this useful post:

makeabce
04-25-2016, 10:25 AM #81
makeabce
I defeated!
Originally posted by PlanetJulgran View Post
Dvar_GetString = 0x4C7370
Tested and working.


Zombies or MP?
04-25-2016, 02:30 PM #82
TheGreenPlanet
Do a barrel roll!
its for mp

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