Today I am releasing a Non-Host SPRX Mod Menu for Black Ops 1 Multiplayer!
Myself and milky4444 have had this project done for quite some time now but we recently fixed some bugs, added some new features and polished the UI.
We decided to release this project open source and hopefully it can help the community learn how to use Engine Text and even make their own Non-Host menus!
All Features
-Non Host Aimbot
(Doesn't Work On FFA)
-Engine UI
-L33T Vision
Super Sleight Of Hand
Floating Bodies
FOV Changer
GodMode Class [5]
No Recoil
Steady Aim
Black Bird
Red Boxes
Controls
-Dpad Up to Open Menu
-Dpad Up and Down to Scroll
-X to Select Options
-Circle To Go Back
Credits
NickBeHaxing - Designing & Coding Menu
Milky4444 - Pretty Much All Addresses, Making Aimbot, Overall Help
Geo - Scroller idea & Thread Designing #Geo4Admin
Sabotage - Aimbot Advice
xPaqz - Orignal Local Button Monitoring
SC58 - Some Addresses & Offsets
Thriefboy - Hooking/Write Process Function
OLDSCHOOLMODZHD - Not Releasing Anything From His Engine Whats So Ever. He is the inspiration behind Snow Engine
Choco - Disable Cheat Protection
Known Bugs
Issue with clientinfo_t where if a player joins or leaves the aimbot team check 'reverses' meaning you aim at team mates [Temporary as it updates eventually]
Lag-O-Meter Doesn't Work
'Match Bonus' displayed in middle of screen at end of match due to use of engine ui[Can't Fix]
When choosing a class in game it does not display the actual class content, just the name. This is because of the use of Engine ui[Can't Fix]
'If when your in a party 'More players needed to balance teams' Displayed in a pre-game lobby while voting for a map choice, all users in the party must vote for a map[Can't Fix]
Fixes Being Worked On
Finding a new team check address for aimbot, working to stop map center origin, teammate and edge origin whilst using aimbot
Thank you guys for releasing the source with it i also made a mw3 non host aimbot the only Thing i Need is the AimTarget_IsTargetVisible Offset maybe someone of you has it would be cool if you could tell me
Mw3 don't have the function, unless u rebuild it, ull have to use a local trace function i think CG_Trace idk but yeah :p
or a function called CG_Canseefriendlyhead or something like that idk