0x302CF0 - G_AddEvent(gentity_s *ent, int event, unsigned int eventParm)
0xFA805C - G_Entity
0x34C - Client Interval
public void G_AddEvent(Int32 clientIndex, Int32 Event, UInt32 eventParam)
{
RPC.Call(0x302CF0, 0xFA805C + (0x34C * clientIndex), Event, eventParam);
}
opd_s AddEvent = { 0x302CF0, TOC };
void(*G_AddEvent)(gentity_s *ent, int event, unsigned int eventParm) = (void(*)(gentity_s*,int,unsigned int))&AddEvent;
0x00 - EV_NONE
0x01 - EV_FOLIAGE_SOUND
0x02 - EV_STOP_WEAPON_SOUND
0x03 - EV_STOP_SOUND_ALIAS
0x04 - EV_SOUND_ALIAS
0x05 - EV_SOUND_ALIAS_NOTIFY
0x06 - EV_SOUND_BATTLECHAT_ALIAS
0x07 - EV_STOPSOUNDS
0x08 - EV_STANCE_FORCE_STAND
0x09 - EV_STANCE_FORCE_CROUCH
0x0A - EV_STANCE_FORCE_PRONE
0x0B - EV_ITEM_PICKUP
0x0C - EV_AMMO_PICKUP
0x0D - EV_NOAMMO
0x0E - EV_NOAMMO_LEFT
0x0F - EV_EMPTYCLIP
0x10 - EV_EMPTY_OFFHAND
0x11 - EV_RESET_ADS
0x12 - EV_RELOAD
0x13 - EV_RELOAD_FROM_EMPTY
0x14 - EV_RELOAD_START
0x15 - EV_RELOAD_END
0x16 - EV_RELOAD_START_NOTIFY
0x17 - EV_RELOAD_ADDAMMO
0x18 - EV_RAISE_WEAPON
0x19 - EV_FIRST_RAISE_WEAPON
0x1A - EV_PUTAWAY_WEAPON
0x1B - EV_WEAPON_ALT
0x1C - EV_PULLBACK_WEAPON
0x1D - EV_FIRE_WEAPON
0x1E - EV_FIRE_WEAPON_LASTSHOT
0x1F - EV_FIRE_WEAPON_LEFT
0x20 - EV_FIRE_WEAPON_LASTSHOT_LEFT
0x21 - EV_RECHAMBER_WEAPON
0x22- EV_EJECT_BRASS
0x23 - EV_MELEE_SWIPE
0x24 - EV_FIRE_MELEE
0x25 - EV_WEAPON_DEPLOYING
0x26 - EV_WEAPON_FINISH_DEPLOYING
0x27 - EV_WEAPON_BREAKING_DOWN
0x28 - EV_WEAPON_FINISH_BREAKING_DOWN
0x29 - EV_PREP_OFFHAND
0x2A - EV_USE_OFFHAND
0x2B - EV_SWITCH_OFFHAND
0x2C - EV_MELEE_HIT
0x2D - EV_MELEE_MISS
0x2E - EV_MELEE_BLOOD
0x2F - EV_FIRE_WEAPON_MG42
0x30 - EV_FIRE_WEAPON_MG42A
0x31 - EV_FIRE_QUADBARREL_1
0x32 - EV_FIRE_QUADBARREL_2
0x33 - EV_BULLET_TRACER
0x34 - EV_BULLET_HIT
0x35 - EV_BULLET_HIT_CLIENT_SMALL
0x36 - EV_BULLET_HIT_CLIENT_LARGE
0x37 - EV_DESTRUCTIBLE_BULLET_HIT
0x38 - EV_DESTRUCTIBLE_EXPLOSION_HIT
0x39 - EV_GRENADE_BOUNCE
0x3A - EV_GRENADE_EXPLODE
0x3B - EV_ROCKET_EXPLODE
0x3C - EV_ROCKET_EXPLODE_NOMARKS
0x3D - EV_FLASHBANG_EXPLODE
0x3E - EV_CUSTOM_EXPLODE
0x3F - EV_CUSTOM_EXPLODE_NOMARKS
0x40 - EV_CHANGE_TO_DUD
0x41 - EV_DUD_EXPLODE
0x42 - EV_DUD_IMPACT
0x43 - EV_FIRE_EXPLODE
0x44 - EV_TIMED_FX
0x45 - EV_MOLOTOV_FLOAT
0x46 - EV_FAKE_FIRE
0x47 - EV_PLAY_FX
0x48 - EV_PLAY_FX_ON_TAG
0x49 - EV_PHYS_EXPLOSION_SPHERE
0x4A - EV_PHYS_EXPLOSION_CYLINDER
0x4B - EV_PHYS_EXPLOSION_JOLT
0x4C - EV_PHYS_LAUNCH
0x4D - EV_CREATE_DYNENT
0x4E - EV_CREATE_ROPE
0x4F - EV_BLOOD_IMPACTS
0x50 - EV_DETACH_ENTITY
0x51 - EV_DELETE_ROPE
0x52 - EV_ROPE_COLLIDE
0x53 - EV_ROPE_SETFLAG
0x54 - EV_ROPE_SETPARAM
0x55 - EV_ROPE_ADDANCHOR
0x56 - EV_ROPE_REMOVEANCHOR
0x57 - EV_ROPE_MOVEANCHOR
0x58 - EV_SETWETNESS
0x59 - EV_EARTHQUAKE
0x5A - EV_GRENADE_DROP
0x5B - EV_GRENADE_SUICIDE
0x5C - EV_DETONATE
0x5D - EV_NIGHTVISION_WEAR
0x5E - EV_NIGHTVISION_REMOVE
0x5F - EV_PLAY_RUMBLE_ON_ENT
0x60 - EV_PLAY_RUMBLE_ON_POS
0x61 - EV_PLAY_RUMBLELOOP_ON_ENT
0x62 - EV_PLAY_RUMBLELOOP_ON_POS
0x63 - EV_STOP_RUMBLE
0x64 - EV_STOP_ALL_RUMBLES
0x65 - EV_OBITUARY
0x66 - EV_NO_FRAG_GRENADE_HINT
0x67 - EV_NO_SPECIAL_GRENADE_HINT
0x68 - EV_TARGET_TOO_CLOSE_HINT
0x69 - EV_TARGET_NOT_ENOUGH_CLEARANCE
0x6A - EV_LOCKON_REQUIRED_HINT
0x6B - EV_FOOTSTEP_SPRINT
0x6C - EV_FOOTSTEP_RUN
0x6D - EV_FOOTSTEP_WALK
0x6E - EV_FOOTSTEP_CROUCHRUN
0x6F - EV_FOOTSTEP_CROUCHWALK
0x70 - EV_FOOTSTEP_PRONE
0x71 - EV_MANTLE
0x72 - EV_JUMP
0x73 - EV_LANDING_DEFAULT
0x74 - EV_LANDING_BARK
0x75 - EV_LANDING_BRICK
0x76 - EV_LANDING_CARPET
0x77 - EV_LANDING_CLOTH
0x78 - EV_LANDING_CONCRETE
0x79 - EV_LANDING_DIRT
0x7A - EV_LANDING_FLESH
0x7B - EV_LANDING_FOLIAGE
0x7C - EV_LANDING_GLASS
0x7D - EV_LANDING_GRASS
0x7E - EV_LANDING_GRAVEL
0x7F - EV_LANDING_ICE
0x80 - EV_LANDING_METAL
0x81 - EV_LANDING_MUD
0x82 - EV_LANDING_PAPER
0x83 - EV_LANDING_PLASTER
0x84 - EV_LANDING_ROCK
0x85 - EV_LANDING_SAND
0x86 - EV_LANDING_SNOW
0x87 - EV_LANDING_WATER
0x88 - EV_LANDING_WOOD
0x89 - EV_LANDING_ASPHALT
0x8A - EV_LANDING_CERAMIC
0x8B - EV_LANDING_PLASTIC
0x8C - EV_LANDING_RUBBER
0x8D - EV_LANDING_CUSHION
0x8E - EV_LANDING_FRUIT
0x8F - EV_LANDING_PAINTEDMETAL
0x90 - EV_LANDING_PLAYER
0x91 - EV_LANDING_TALLGRASS
0x92 - EV_LANDING_PAIN_DEFAULT
0x93 - EV_LANDING_PAIN_BARK
0x94 - EV_LANDING_PAIN_BRICK
0x95 - EV_LANDING_PAIN_CARPET
0x96 - EV_LANDING_PAIN_CLOTH
0x97 - EV_LANDING_PAIN_CONCRETE
0x98 - EV_LANDING_PAIN_DIRT
0x99 - EV_LANDING_PAIN_FLESH
0x9A - EV_LANDING_PAIN_FOLIAGE
0x9B - EV_LANDING_PAIN_GLASS
0x9C - EV_LANDING_PAIN_GRASS
0x9D - EV_LANDING_PAIN_GRAVEL
0x9E - EV_LANDING_PAIN_ICE
0x9F - EV_LANDING_PAIN_METAL
0xA0 - EV_LANDING_PAIN_MUD
0xA1 - EV_LANDING_PAIN_PAPER
0xA2 - EV_LANDING_PAIN_PLASTER
0xA3 - EV_LANDING_PAIN_ROCK
0xA4 - EV_LANDING_PAIN_SAND
0xA5 - EV_LANDING_PAIN_SNOW
0xA6 - EV_LANDING_PAIN_WATER
0xA7 - EV_LANDING_PAIN_WOOD
0xA8 - EV_LANDING_PAIN_ASPHALT
0xA9 - EV_LANDING_PAIN_CERAMIC
0xAA - EV_LANDING_PAIN_PLASTIC
0xAB - EV_LANDING_PAIN_RUBBER
0xAC - EV_LANDING_PAIN_CUSHION
0xAD - EV_LANDING_PAIN_FRUIT
0xAE - EV_LANDING_PAIN_PAINTEDMETAL
0xAF - EV_LANDING_PAIN_PLAYER
0xB0 - EV_LANDING_PAIN_TALLGRASS
0xB1 - EV_FIRE_VEHICLE_TURRET
0xB2 - EV_FIRE_GUNNER_1
0xB3 - EV_FIRE_GUNNER_2
0xB4 - EV_FIRE_GUNNER_3
0xB5 - EV_FIRE_GUNNER_4
0xB6 - EV_FIRE_GUNNER_1A
0xB7 - EV_FIRE_GUNNER_2A
0xB8 - EV_FIRE_GUNNER_3A
0xB9 - EV_FIRE_GUNNER_4A
0xBA - EV_START_CAMERA_TWEEN
0xBB - EV_DESTRUCTIBLE_DISABLE_PIECES
0xBC - EV_FOOTPRINT
0xBD - EV_CANNOTPLANT
0xBE - EV_DTP_LAUNCH
0xBF - EV_DTP_LAND
0xC0 - EV_SLIDE_START
0xC1 - EV_SLIDE_STOP
0xC2 - EV_SCOPE_ZOOM
0xC3 - EV_JAM_WEAPON
0xC4 - EV_STACKFIRE
0xC5 - EV_BOLT_IMPACT
0xC6 - EV_BOLT_IMPALE
0xC7 - EV_PLAY_WEAPON_DEATH_EFFECTS
0xC8 - EV_PLAY_WEAPON_DAMAGE_EFFECTS
0xC9 - EV_FACE_EVENT
0xCA - EV_SETLOCALWIND
0xCB - EV_FLOAT_LONGER
0xCC - EV_FORCE_BUOYANCY
0xCD - EV_DISABLE_DEPTH_BUOYANCY_ADJUSTMENTS
0xCE - EV_SCALE_BUOYANCY
0xCF - EV_ALLOWPITCH
0xD0 - EV_GIB
0xD1 - EV_STANCE_INVALID
0x47 - EV_PLAY_FX Params
------------------
0x01 - Big Blood
0x02 - Small Blood
0x03 - Small Smoke
0x04 - Teleporter Light
0x05 - Spawn Sparkler
0x0A Or 0x0B - Big Smoke
0x0C - Spawn Ball of Light
0x0E - Spawn Electric Spark
0x0F - Spawn Electric Big Spark
0x10 - Spawm Lightning Bolt
0x11 - Spawn Spinning Lightinig Bolts
0x14 -- 0x16 - Big Electric Ball
0x17 - Spawn Fire
0x18 - Spawn 4 Blinking Red Christmas Light
0x19 or 0x23- Spawn Simple Smoke
0x1A Or 0x1F- Spawn Hotbox Smoke
0x1B - Spawn Fire Smoke
0x1C Or 0x1D- Spawn Small Smoke
0x1E - Spawn Medium Smoke
0x1F - Spawn Small Smoke
0x20 - Spawn Dogs Smoke
0x21 - Spawn Ground Smoke
0x23 Or 0x24- Spawn Rain Drops
0x25 - Spawn Yellow Glitchy ball of Light
0x2C - Spawn Poop Smoke
0x2D - Spawn Mist
0x2F - Spawn Sparkler w/ sound
0x30 - Big Sparkler w/ sound
0x31 - Spawn White Stage Light
0x33 - Spawn Yellow Stage Light
0x34 - Spawn Bright Yellow Stage Light
0x35 - Spawn Dim White Light
0x36 - Spawn orange flare
0x37 - Spawn orange Blinking flare
0x38 - Spawn Dim White Light
0x39 - spawn Flashing white light
-
0x55 - Spawn Five Telporter
0x56 - Disco Lights
-
0x5C - Spawn Crawler
0x5B - Roof Tiles
0x79 - Drunk Vision
0x83 - Nuke Animation
Each Map has about 350 params. Going over the limit will cause you to freeze.
------------------
0x60 - EV_PLAY_RUMBLE_ON_POS
------------------
0x0C - Low Rumble
0x0D - High Rumble
------------------
0x5F - EV_PLAY_RUMBLE_ON_ENT
------------------
Each Value Changes How Intense The Rumble Is.
There is No pattern some are stronger then others
------------------
0x73 - 0xB0 EV_LANDING_XXX Or EV_LANDING_PAIN_XXX
------------------
Each Value Changes What Your Landing On.
Changing Param Changes How Intense The Fall is onto each object.
------------------
0xB2 - 0xB9 - EV_FIRE_GUNNER_XX
------------------
Each Value Changes What Gun Your Shooting.
Param's Dont Matter.
------------------
0x08 - 0x0A - EV_STANCE_FORCE_XXXX
------------------
Forces Stance, Param's Dont Matter.
0x302CF0 - G_AddEvent(gentity_s *ent, int event, unsigned int eventParm)
0xFA805C - G_Entity
0x34C - Client Interval
public void G_AddEvent(Int32 clientIndex, Int32 Event, UInt32 eventParam)
{
RPC.Call(0x302CF0, 0xFA805C + (0x34C * clientIndex), Event, eventParam);
}
opd_s AddEvent = { 0x302CF0, TOC };
void(*G_AddEvent)(gentity_s *ent, int event, unsigned int eventParm) = (void(*)(gentity_s*,int,unsigned int))&AddEvent;
0x00 - EV_NONE
0x01 - EV_FOLIAGE_SOUND
0x02 - EV_STOP_WEAPON_SOUND
0x03 - EV_STOP_SOUND_ALIAS
0x04 - EV_SOUND_ALIAS
0x05 - EV_SOUND_ALIAS_NOTIFY
0x06 - EV_SOUND_BATTLECHAT_ALIAS
0x07 - EV_STOPSOUNDS
0x08 - EV_STANCE_FORCE_STAND
0x09 - EV_STANCE_FORCE_CROUCH
0x0A - EV_STANCE_FORCE_PRONE
0x0B - EV_ITEM_PICKUP
0x0C - EV_AMMO_PICKUP
0x0D - EV_NOAMMO
0x0E - EV_NOAMMO_LEFT
0x0F - EV_EMPTYCLIP
0x10 - EV_EMPTY_OFFHAND
0x11 - EV_RESET_ADS
0x12 - EV_RELOAD
0x13 - EV_RELOAD_FROM_EMPTY
0x14 - EV_RELOAD_START
0x15 - EV_RELOAD_END
0x16 - EV_RELOAD_START_NOTIFY
0x17 - EV_RELOAD_ADDAMMO
0x18 - EV_RAISE_WEAPON
0x19 - EV_FIRST_RAISE_WEAPON
0x1A - EV_PUTAWAY_WEAPON
0x1B - EV_WEAPON_ALT
0x1C - EV_PULLBACK_WEAPON
0x1D - EV_FIRE_WEAPON
0x1E - EV_FIRE_WEAPON_LASTSHOT
0x1F - EV_FIRE_WEAPON_LEFT
0x20 - EV_FIRE_WEAPON_LASTSHOT_LEFT
0x21 - EV_RECHAMBER_WEAPON
0x22- EV_EJECT_BRASS
0x23 - EV_MELEE_SWIPE
0x24 - EV_FIRE_MELEE
0x25 - EV_WEAPON_DEPLOYING
0x26 - EV_WEAPON_FINISH_DEPLOYING
0x27 - EV_WEAPON_BREAKING_DOWN
0x28 - EV_WEAPON_FINISH_BREAKING_DOWN
0x29 - EV_PREP_OFFHAND
0x2A - EV_USE_OFFHAND
0x2B - EV_SWITCH_OFFHAND
0x2C - EV_MELEE_HIT
0x2D - EV_MELEE_MISS
0x2E - EV_MELEE_BLOOD
0x2F - EV_FIRE_WEAPON_MG42
0x30 - EV_FIRE_WEAPON_MG42A
0x31 - EV_FIRE_QUADBARREL_1
0x32 - EV_FIRE_QUADBARREL_2
0x33 - EV_BULLET_TRACER
0x34 - EV_BULLET_HIT
0x35 - EV_BULLET_HIT_CLIENT_SMALL
0x36 - EV_BULLET_HIT_CLIENT_LARGE
0x37 - EV_DESTRUCTIBLE_BULLET_HIT
0x38 - EV_DESTRUCTIBLE_EXPLOSION_HIT
0x39 - EV_GRENADE_BOUNCE
0x3A - EV_GRENADE_EXPLODE
0x3B - EV_ROCKET_EXPLODE
0x3C - EV_ROCKET_EXPLODE_NOMARKS
0x3D - EV_FLASHBANG_EXPLODE
0x3E - EV_CUSTOM_EXPLODE
0x3F - EV_CUSTOM_EXPLODE_NOMARKS
0x40 - EV_CHANGE_TO_DUD
0x41 - EV_DUD_EXPLODE
0x42 - EV_DUD_IMPACT
0x43 - EV_FIRE_EXPLODE
0x44 - EV_TIMED_FX
0x45 - EV_MOLOTOV_FLOAT
0x46 - EV_FAKE_FIRE
0x47 - EV_PLAY_FX
0x48 - EV_PLAY_FX_ON_TAG
0x49 - EV_PHYS_EXPLOSION_SPHERE
0x4A - EV_PHYS_EXPLOSION_CYLINDER
0x4B - EV_PHYS_EXPLOSION_JOLT
0x4C - EV_PHYS_LAUNCH
0x4D - EV_CREATE_DYNENT
0x4E - EV_CREATE_ROPE
0x4F - EV_BLOOD_IMPACTS
0x50 - EV_DETACH_ENTITY
0x51 - EV_DELETE_ROPE
0x52 - EV_ROPE_COLLIDE
0x53 - EV_ROPE_SETFLAG
0x54 - EV_ROPE_SETPARAM
0x55 - EV_ROPE_ADDANCHOR
0x56 - EV_ROPE_REMOVEANCHOR
0x57 - EV_ROPE_MOVEANCHOR
0x58 - EV_SETWETNESS
0x59 - EV_EARTHQUAKE
0x5A - EV_GRENADE_DROP
0x5B - EV_GRENADE_SUICIDE
0x5C - EV_DETONATE
0x5D - EV_NIGHTVISION_WEAR
0x5E - EV_NIGHTVISION_REMOVE
0x5F - EV_PLAY_RUMBLE_ON_ENT
0x60 - EV_PLAY_RUMBLE_ON_POS
0x61 - EV_PLAY_RUMBLELOOP_ON_ENT
0x62 - EV_PLAY_RUMBLELOOP_ON_POS
0x63 - EV_STOP_RUMBLE
0x64 - EV_STOP_ALL_RUMBLES
0x65 - EV_OBITUARY
0x66 - EV_NO_FRAG_GRENADE_HINT
0x67 - EV_NO_SPECIAL_GRENADE_HINT
0x68 - EV_TARGET_TOO_CLOSE_HINT
0x69 - EV_TARGET_NOT_ENOUGH_CLEARANCE
0x6A - EV_LOCKON_REQUIRED_HINT
0x6B - EV_FOOTSTEP_SPRINT
0x6C - EV_FOOTSTEP_RUN
0x6D - EV_FOOTSTEP_WALK
0x6E - EV_FOOTSTEP_CROUCHRUN
0x6F - EV_FOOTSTEP_CROUCHWALK
0x70 - EV_FOOTSTEP_PRONE
0x71 - EV_MANTLE
0x72 - EV_JUMP
0x73 - EV_LANDING_DEFAULT
0x74 - EV_LANDING_BARK
0x75 - EV_LANDING_BRICK
0x76 - EV_LANDING_CARPET
0x77 - EV_LANDING_CLOTH
0x78 - EV_LANDING_CONCRETE
0x79 - EV_LANDING_DIRT
0x7A - EV_LANDING_FLESH
0x7B - EV_LANDING_FOLIAGE
0x7C - EV_LANDING_GLASS
0x7D - EV_LANDING_GRASS
0x7E - EV_LANDING_GRAVEL
0x7F - EV_LANDING_ICE
0x80 - EV_LANDING_METAL
0x81 - EV_LANDING_MUD
0x82 - EV_LANDING_PAPER
0x83 - EV_LANDING_PLASTER
0x84 - EV_LANDING_ROCK
0x85 - EV_LANDING_SAND
0x86 - EV_LANDING_SNOW
0x87 - EV_LANDING_WATER
0x88 - EV_LANDING_WOOD
0x89 - EV_LANDING_ASPHALT
0x8A - EV_LANDING_CERAMIC
0x8B - EV_LANDING_PLASTIC
0x8C - EV_LANDING_RUBBER
0x8D - EV_LANDING_CUSHION
0x8E - EV_LANDING_FRUIT
0x8F - EV_LANDING_PAINTEDMETAL
0x90 - EV_LANDING_PLAYER
0x91 - EV_LANDING_TALLGRASS
0x92 - EV_LANDING_PAIN_DEFAULT
0x93 - EV_LANDING_PAIN_BARK
0x94 - EV_LANDING_PAIN_BRICK
0x95 - EV_LANDING_PAIN_CARPET
0x96 - EV_LANDING_PAIN_CLOTH
0x97 - EV_LANDING_PAIN_CONCRETE
0x98 - EV_LANDING_PAIN_DIRT
0x99 - EV_LANDING_PAIN_FLESH
0x9A - EV_LANDING_PAIN_FOLIAGE
0x9B - EV_LANDING_PAIN_GLASS
0x9C - EV_LANDING_PAIN_GRASS
0x9D - EV_LANDING_PAIN_GRAVEL
0x9E - EV_LANDING_PAIN_ICE
0x9F - EV_LANDING_PAIN_METAL
0xA0 - EV_LANDING_PAIN_MUD
0xA1 - EV_LANDING_PAIN_PAPER
0xA2 - EV_LANDING_PAIN_PLASTER
0xA3 - EV_LANDING_PAIN_ROCK
0xA4 - EV_LANDING_PAIN_SAND
0xA5 - EV_LANDING_PAIN_SNOW
0xA6 - EV_LANDING_PAIN_WATER
0xA7 - EV_LANDING_PAIN_WOOD
0xA8 - EV_LANDING_PAIN_ASPHALT
0xA9 - EV_LANDING_PAIN_CERAMIC
0xAA - EV_LANDING_PAIN_PLASTIC
0xAB - EV_LANDING_PAIN_RUBBER
0xAC - EV_LANDING_PAIN_CUSHION
0xAD - EV_LANDING_PAIN_FRUIT
0xAE - EV_LANDING_PAIN_PAINTEDMETAL
0xAF - EV_LANDING_PAIN_PLAYER
0xB0 - EV_LANDING_PAIN_TALLGRASS
0xB1 - EV_FIRE_VEHICLE_TURRET
0xB2 - EV_FIRE_GUNNER_1
0xB3 - EV_FIRE_GUNNER_2
0xB4 - EV_FIRE_GUNNER_3
0xB5 - EV_FIRE_GUNNER_4
0xB6 - EV_FIRE_GUNNER_1A
0xB7 - EV_FIRE_GUNNER_2A
0xB8 - EV_FIRE_GUNNER_3A
0xB9 - EV_FIRE_GUNNER_4A
0xBA - EV_START_CAMERA_TWEEN
0xBB - EV_DESTRUCTIBLE_DISABLE_PIECES
0xBC - EV_FOOTPRINT
0xBD - EV_CANNOTPLANT
0xBE - EV_DTP_LAUNCH
0xBF - EV_DTP_LAND
0xC0 - EV_SLIDE_START
0xC1 - EV_SLIDE_STOP
0xC2 - EV_SCOPE_ZOOM
0xC3 - EV_JAM_WEAPON
0xC4 - EV_STACKFIRE
0xC5 - EV_BOLT_IMPACT
0xC6 - EV_BOLT_IMPALE
0xC7 - EV_PLAY_WEAPON_DEATH_EFFECTS
0xC8 - EV_PLAY_WEAPON_DAMAGE_EFFECTS
0xC9 - EV_FACE_EVENT
0xCA - EV_SETLOCALWIND
0xCB - EV_FLOAT_LONGER
0xCC - EV_FORCE_BUOYANCY
0xCD - EV_DISABLE_DEPTH_BUOYANCY_ADJUSTMENTS
0xCE - EV_SCALE_BUOYANCY
0xCF - EV_ALLOWPITCH
0xD0 - EV_GIB
0xD1 - EV_STANCE_INVALID
0x47 - EV_PLAY_FX Params
------------------
0x01 - Big Blood
0x02 - Small Blood
0x03 - Small Smoke
0x04 - Teleporter Light
0x05 - Spawn Sparkler
0x0A Or 0x0B - Big Smoke
0x0C - Spawn Ball of Light
0x0E - Spawn Electric Spark
0x0F - Spawn Electric Big Spark
0x10 - Spawm Lightning Bolt
0x11 - Spawn Spinning Lightinig Bolts
0x14 -- 0x16 - Big Electric Ball
0x17 - Spawn Fire
0x18 - Spawn 4 Blinking Red Christmas Light
0x19 or 0x23- Spawn Simple Smoke
0x1A Or 0x1F- Spawn Hotbox Smoke
0x1B - Spawn Fire Smoke
0x1C Or 0x1D- Spawn Small Smoke
0x1E - Spawn Medium Smoke
0x1F - Spawn Small Smoke
0x20 - Spawn Dogs Smoke
0x21 - Spawn Ground Smoke
0x23 Or 0x24- Spawn Rain Drops
0x25 - Spawn Yellow Glitchy ball of Light
0x2C - Spawn Poop Smoke
0x2D - Spawn Mist
0x2F - Spawn Sparkler w/ sound
0x30 - Big Sparkler w/ sound
0x31 - Spawn White Stage Light
0x33 - Spawn Yellow Stage Light
0x34 - Spawn Bright Yellow Stage Light
0x35 - Spawn Dim White Light
0x36 - Spawn orange flare
0x37 - Spawn orange Blinking flare
0x38 - Spawn Dim White Light
0x39 - spawn Flashing white light
-
0x55 - Spawn Five Telporter
0x56 - Disco Lights
-
0x5C - Spawn Crawler
0x5B - Roof Tiles
0x79 - Drunk Vision
0x83 - Nuke Animation
Only Goes To Like 0x90 Or around there!!
There Are More Ill Find Later.
------------------
0x60 - EV_PLAY_RUMBLE_ON_POS
------------------
0x0C - Low Rumble
0x0D - High Rumble
------------------
0x5F - EV_PLAY_RUMBLE_ON_ENT
------------------
Each Value Changes How Intense The Rumble Is.
There is No pattern some are stronger then others
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0x73 - 0xB0 EV_LANDING_XXX Or EV_LANDING_PAIN_XXX
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Each Value Changes What Your Landing On.
Changing Param Changes How Intense The Fall is onto each object.
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0xB2 - 0xB9 - EV_FIRE_GUNNER_XX
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Each Value Changes What Gun Your Shooting.
Param's Dont Matter.
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0x08 - 0x0A - EV_STANCE_FORCE_XXXX
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Forces Stance, Param's Dont Matter.
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