THREAD: Decent DVAR Dump
  1. 07-30-2012, 09:54 PM
    tylerallmighty's Avatar
    tylerallmighty
    Human After All
    tylerallmighty's Avatar
    tylerallmighty
    Human After All
    2,439
    Posts
    2,355
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    Mar 2010
    NextGenUpdate
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    Spoiler:
    actionSlotsHide "0"
    activeAction ""
    ai_corpseCount "5"
    ammoCounterHide "0"
    authPort "20800"
    authServerName "cod4master.activision.com"
    bg_aimSpreadMoveSpeedThreshold "11"
    bg_bobAmplitudeDucked "0.0075 0.0075"
    bg_bobAmplitudeProne "0.02 0.005"
    bg_bobAmplitudeSprinting "0.02 0.014"
    bg_bobAmplitudeStanding "0.007 0.007"
    bg_bobMax "8"
    bg_fallDamageMaxHeight "300"
    bg_fallDamageMinHeight "128"
    bg_foliagesnd_fastinterval "500"
    bg_foliagesnd_maxspeed "180"
    bg_foliagesnd_minspeed "40"
    bg_foliagesnd_resetinterval "500"
    bg_foliagesnd_slowinterval "1500"
    bg_ladder_yawcap "100"
    bg_legYawTolerance "20"
    bg_maxGrenadeIndicatorSpeed "20"
    bg_prone_yawcap "85"
    bg_shock_lookControl "1"
    bg_shock_lookControl_fadeTime "2"
    bg_shock_lookControl_maxpitchspeed "90"
    bg_shock_lookControl_maxyawspeed "90"
    bg_shock_lookControl_mousesensitivityscale "0.5"
    bg_shock_movement "1"
    bg_shock_screenBlurBlendFadeTime "1"
    bg_shock_screenBlurBlendTime "0.4"
    bg_shock_screenFlashShotFadeTime "1"
    bg_shock_screenFlashWhiteFadeTime "1"
    bg_shock_screenType "blurred"
    bg_shock_sound "1"
    bg_shock_soundDryLevel "1"
    bg_shock_soundEnd "shellshock_end"
    bg_shock_soundEndAbort "shellshock_end_abort"
    bg_shock_soundFadeInTime "0.25"
    bg_shock_soundFadeOutTime "2.5"
    bg_shock_soundLoop "shellshock_loop"
    bg_shock_soundLoopEndDelay "-3"
    bg_shock_soundLoopFadeTime "1.5"
    bg_shock_soundLoopSilent "shellshock_loop_silent"
    bg_shock_soundModEndDelay "2"
    bg_shock_soundRoomType "generic"
    bg_shock_soundWetLevel "0.5"
    bg_shock_viewKickFadeTime "3"
    bg_shock_viewKickPeriod "0.75"
    bg_shock_viewKickRadius "0.05"
    bg_shock_volume_ambient "0.5"
    bg_shock_volume_announcer "0.5"
    bg_shock_volume_auto "0.5"
    bg_shock_volume_auto2 "0.5"
    bg_shock_volume_auto2d "0.5"
    bg_shock_volume_autodog "0.5"
    bg_shock_volume_body "0.5"
    bg_shock_volume_body2d "0.5"
    bg_shock_volume_bulletimpact "0.5"
    bg_shock_volume_bulletwhizby "0.5"
    bg_shock_volume_effects1 "0.5"
    bg_shock_volume_effects2 "0.5"
    bg_shock_volume_element "0.5"
    bg_shock_volume_hurt "0.5"
    bg_shock_volume_item "0.5"
    bg_shock_volume_local "0.5"
    bg_shock_volume_local2 "0.5"
    bg_shock_volume_menu "0.5"
    bg_shock_volume_mission "0.5"
    bg_shock_volume_music "0.5"
    bg_shock_volume_musicnopause "0.5"
    bg_shock_volume_nonshock "0.5"
    bg_shock_volume_physics "0.5"
    bg_shock_volume_player1 "0.5"
    bg_shock_volume_player2 "0.5"
    bg_shock_volume_reload "0.5"
    bg_shock_volume_reload2d "0.5"
    bg_shock_volume_shellshock "0.5"
    bg_shock_volume_vehicle "0.5"
    bg_shock_volume_vehiclelimited "0.5"
    bg_shock_volume_voice "0.5"
    bg_shock_volume_weapon "0.5"
    bg_shock_volume_weapon2d "0.5"
    bg_swingSpeed "0.2"
    bg_viewKickMax "90"
    bg_viewKickMin "5"
    bg_viewKickRandom "0.4"
    bg_viewKickScale "0.2"
    bullet_penetrationMinFxDist "30"
    cg_airstrikeKillCamCloseXYDist "24"
    cg_airstrikeKillCamCloseZDist "24"
    cg_airstrikeKillCamDist "200"
    cg_airstrikeKillCamFarBlur "2"
    cg_airstrikeKillCamFarBlurDist "300"
    cg_airstrikeKillCamFarBlurStart "100"
    cg_airstrikeKillCamFov "80"
    cg_airstrikeKillCamNearBlur "4"
    cg_airstrikeKillCamNearBlurEnd "100"
    cg_airstrikeKillCamNearBlurStart "0"
    cg_blood "1"
    cg_brass "1"
    cg_centertime "5"
    cg_chatHeight "8"
    cg_chatTime "12000"
    cg_connectionIconSize "0"
    cg_constantSizeHeadIcons "0"
    cg_crosshairAlpha "1"
    cg_crosshairAlphaMin "0.5"
    cg_crosshairDynamic "0"
    cg_crosshairEnemyColor "1"
    cg_cursorHints "4"
    cg_debug_overlay_viewport "0"
    cg_debugevents "0"
    cg_debugInfoCornerOffset "0 0"
    cg_debugposition "0"
    cg_descriptiveText "1"
    cg_draw2D "1"
    cg_drawBreathHint "1"
    cg_drawCrosshair "1"
    cg_drawCrosshairNames "1"
    cg_drawCrosshairNamesPosX "300"
    cg_drawCrosshairNamesPosY "180"
    cg_drawFPS "Off"
    cg_drawFPSLabels "1"
    cg_drawFriendlyNames "1"
    cg_drawGun "1"
    cg_drawHealth "0"
    cg_drawLagometer "0"
    cg_drawMantleHint "1"
    cg_drawMaterial "Off"
    cg_drawpaused "1"
    cg_drawScriptUsage "0"
    cg_drawShellshock "1"
    cg_drawSnapshot "0"
    cg_drawSpectatorMessages "1"
    cg_drawThroughWalls "0"
    cg_drawTurretCrosshair "1"
    cg_dumpAnims "-1"
    cg_enemyNameFadeIn "250"
    cg_enemyNameFadeOut "250"
    cg_errordecay "100"
    cg_firstPersonTracerChance "0.5"
    cg_footsteps "1"
    cg_fov "65"
    cg_fovMin "10"
    cg_fovScale "1"
    cg_friendlyNameFadeIn "0"
    cg_friendlyNameFadeOut "1500"
    cg_gameBoldMessageWidth "390"
    cg_gameMessageWidth "455"
    cg_gun_move_f "0"
    cg_gun_move_minspeed "0"
    cg_gun_move_r "0"
    cg_gun_move_rate "0"
    cg_gun_move_u "0"
    cg_gun_ofs_f "0"
    cg_gun_ofs_r "0"
    cg_gun_ofs_u "0"
    cg_gun_x "0"
    cg_gun_y "0"
    cg_gun_z "0"
    cg_headIconMinScreenRadius "0.015"
    cg_heliKillCamDist "1000"
    cg_heliKillCamFarBlur "2"
    cg_heliKillCamFarBlurDist "300"
    cg_heliKillCamFarBlurStart "100"
    cg_heliKillCamFov "15"
    cg_heliKillCamNearBlur "4"
    cg_heliKillCamNearBlurEnd "100"
    cg_heliKillCamNearBlurStart "0"
    cg_heliKillCamZDist "50"
    cg_hintFadeTime "100"
    cg_hudChatIntermissionPosition "5 110"
    cg_hudChatPosition "5 204"
    cg_hudDamageIconHeight "64"
    cg_hudDamageIconInScope "0"
    cg_hudDamageIconOffset "128"
    cg_hudDamageIconTime "2000"
    cg_hudDamageIconWidth "128"
    cg_hudGrenadeIconEnabledFlash "0"
    cg_hudGrenadeIconHeight "25"
    cg_hudGrenadeIconInScope "0"
    cg_hudGrenadeIconMaxHeight "104"
    cg_hudGrenadeIconMaxRangeFlash "500"
    cg_hudGrenadeIconMaxRangeFrag "250"
    cg_hudGrenadeIconOffset "50"
    cg_hudGrenadeIconWidth "25"
    cg_hudGrenadePointerHeight "12"
    cg_hudGrenadePointerPivot "12 27"
    cg_hudGrenadePointerPulseFreq "1.7"
    cg_hudGrenadePointerPulseMax "1.85"
    cg_hudGrenadePointerPulseMin "0.3"
    cg_hudGrenadePointerWidth "25"
    cg_hudlegacysplitscreenscale "2"
    cg_hudMapBorderWidth "2"
    cg_hudMapFriendlyHeight "15"
    cg_hudMapFriendlyWidth "15"
    cg_hudMapPlayerHeight "20"
    cg_hudMapPlayerWidth "20"
    cg_hudMapRadarLineThickness "0.15"
    cg_hudObjectiveTextScale "0.3"
    cg_hudProneY "-160"
    cg_hudSayPosition "5 180"
    cg_hudsplitscreencompassscale "1.5"
    cg_hudsplitscreenstancescale "2"
    cg_hudStanceFlash "1 1 1 1"
    cg_hudStanceHintPrints "0"
    cg_hudVotePosition "5 220"
    cg_invalidCmdHintBlinkInterval "600"
    cg_invalidCmdHintDuration "1800"
    cg_laserEndOffset "0.5"
    cg_laserFlarePct "0.2"
    cg_laserForceOn "0"
    cg_laserLight "1"
    cg_laserLightBeginOffset "13"
    cg_laserLightBodyTweak "15"
    cg_laserLightEndOffset "-3"
    cg_laserLightRadius "3"
    cg_laserRadius "0.8"
    cg_laserRange "1500"
    cg_laserRangePlayer "1500"
    cg_mapLocationSelectionCursorSpeed "0.6"
    cg_marks_ents_player_only "0"
    cg_nopredict "0"
    cg_overheadIconSize "0.7"
    cg_overheadNamesFarDist "1024"
    cg_overheadNamesFarScale "0.6"
    cg_overheadNamesFont "2"
    cg_overheadNamesGlow "0 0 0 1"
    cg_overheadNamesMaxDist "10000"
    cg_overheadNamesNearDist "256"
    cg_overheadNamesSize "0.5"
    cg_overheadRankSize "0.5"
    cg_predictItems "1"
    cg_scoreboardBannerHeight "35"
    cg_scoreboardFont "0"
    cg_scoreboardHeaderFontScale "0.35"
    cg_scoreboardHeight "435"
    cg_scoreboardItemHeight "18"
    cg_scoreboardMyColor "1 0.8 0.4 1"
    cg_scoreboardPingGraph "0"
    cg_scoreboardPingHeight "0.7"
    cg_scoreboardPingText "1"
    cg_scoreboardPingWidth "0.036"
    cg_scoreboardRankFontScale "0.25"
    cg_scoreboardScrollStep "3"
    cg_scoreboardTextOffset "0.5"
    cg_scoreboardWidth "500"
    cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
    cg_ScoresPing_HighColor "0.8 0 0 1"
    cg_ScoresPing_Interval "100"
    cg_ScoresPing_LowColor "0 0.74902 0 1"
    cg_ScoresPing_MaxBars "4"
    cg_ScoresPing_MedColor "0.8 0.8 0 1"
    cg_scriptIconSize "0"
    cg_showmiss "0"
    cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
    cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
    cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
    cg_subtitleMinTime "3"
    cg_subtitles "1"
    cg_subtitleWidthStandard "520"
    cg_subtitleWidthWidescreen "520"
    cg_teamChatsOnly "0"
    cg_thirdPerson "0"
    cg_thirdPersonAngle "0"
    cg_thirdPersonRange "120"
    cg_tracerchance "0.2"
    cg_tracerlength "160"
    cg_tracerScale "1"
    cg_tracerScaleDistRange "25000"
    cg_tracerScaleMinDist "5000"
    cg_tracerScrewDist "100"
    cg_tracerScrewRadius "0.5"
    cg_tracerSpeed "7500"
    cg_tracerwidth "4"
    cg_viewZSmoothingMax "16"
    cg_viewZSmoothingMin "1"
    cg_viewZSmoothingTime "0.1"
    cg_voiceIconSize "0"
    cg_weaponCycleDelay "0"
    cg_weaponHintsCoD1Style "1"
    cg_weaponleftbone "tag_weapon_left"
    cg_weaponrightbone "tag_weapon_right"
    cg_youInKillCamSize "6"
    cl_allowDownload "0"
    cl_analog_attack_threshold "0.8"
    cl_anglespeedkey "1.5"
    cl_anonymous "0"
    cl_avidemo "0"
    cl_bypassMouseInput "0"
    cl_connectionAttempts "10"
    cl_connectTimeout "200"
    cl_forceavidemo "0"
    cl_freelook "1"
    cl_freezeDemo "0"
    cl_hudDrawsBehindUI "1"
    cl_ingame "0"
    cl_maxpackets "30"
    cl_maxPing "800"
    cl_motdString ""
    cl_mouseAccel "0"
    cl_nodelta "0"
    cl_noprint "0"
    cl_packetdup "1"
    cl_paused "0"
    cl_pitchspeed "140"
    cl_punkbuster "1"
    cl_serverStatusResendTime "750"
    cl_showmouserate "0"
    cl_shownet "0"
    cl_shownuments "0"
    cl_showSend "0"
    cl_showServerCommands "0"
    cl_showTimeDelta "0"
    cl_stanceHoldTime "300"
    cl_talking "0"
    cl_timeout "40"
    cl_updateavailable "1"
    cl_updatefiles "https://www.infinityward.com/modernwarfare/patch"
    cl_updateoldversion "1.1"
    cl_updateversion "1.2"
    cl_voice "1"
    cl_wwwDownload "1"
    cl_yawspeed "140"
    clientSideEffects "1"
    com_animCheck "0"
    com_filter_output "0"
    com_introPlayed "1"
    com_maxfps "85"
    com_maxFrameTime "100"
    com_playerProfile "Tajik"
    com_recommendedSet "1"
    com_statmon "0"
    com_timescale "1"
    compass "1"
    compassClampIcons "1"
    compassCoords "740 3590 400"
    compassECoordCutoff "37"
    compassEnemyFootstepEnabled "0"
    compassEnemyFootstepMaxRange "500"
    compassEnemyFootstepMaxZ "100"
    compassEnemyFootstepMinSpeed "140"
    compassFriendlyHeight "18.75"
    compassFriendlyWidth "18.75"
    compassMaxRange "2500"
    compassMinRadius "0.0001"
    compassMinRange "0.0001"
    compassObjectiveArrowHeight "20"
    compassObjectiveArrowOffset "2"
    compassObjectiveArrowRotateDist "5"
    compassObjectiveArrowWidth "20"
    compassObjectiveDetailDist "10"
    compassObjectiveDrawLines "1"
    compassObjectiveHeight "20"
    compassObjectiveIconHeight "16"
    compassObjectiveIconWidth "16"
    compassObjectiveMaxHeight "70"
    compassObjectiveMaxRange "2048"
    compassObjectiveMinAlpha "1"
    compassObjectiveMinDistRange "1"
    compassObjectiveMinHeight "-70"
    compassObjectiveNearbyDist "4"
    compassObjectiveNumRings "10"
    compassObjectiveRingSize "80"
    compassObjectiveRingTime "10000"
    compassObjectiveTextHeight "18"
    compassObjectiveTextScale "0.3"
    compassObjectiveWidth "20"
    compassPlayerHeight "18.75"
    compassPlayerWidth "18.75"
    compassRadarLineThickness "0.4"
    compassRadarPingFadeTime "4"
    compassRadarUpdateTime "4"
    compassRotation "1"
    compassSize "1"
    compassSoundPingFadeTime "2"
    compassTickertapeStretch "0.5"
    con_default_console_filter "*"
    con_errormessagetime "8"
    con_gameMsgWindow0FadeInTime "0.25"
    con_gameMsgWindow0FadeOutTime "0.5"
    con_gameMsgWindow0Filter "gamenotify obituary"
    con_gameMsgWindow0LineCount "4"
    con_gameMsgWindow0MsgTime "5"
    con_gameMsgWindow0ScrollTime "0.25"
    con_gameMsgWindow0SplitscreenScale "1.5"
    con_gameMsgWindow1FadeInTime "0.25"
    con_gameMsgWindow1FadeOutTime "0.01"
    con_gameMsgWindow1Filter "boldgame"
    con_gameMsgWindow1LineCount "5"
    con_gameMsgWindow1MsgTime "8"
    con_gameMsgWindow1ScrollTime "0.25"
    con_gameMsgWindow1SplitscreenScale "1.5"
    con_gameMsgWindow2FadeInTime "0.75"
    con_gameMsgWindow2FadeOutTime "0.5"
    con_gameMsgWindow2Filter "subtitle"
    con_gameMsgWindow2LineCount "7"
    con_gameMsgWindow2MsgTime "5"
    con_gameMsgWindow2ScrollTime "0.25"
    con_gameMsgWindow2SplitscreenScale "1.5"
    con_gameMsgWindow3FadeInTime "0.25"
    con_gameMsgWindow3FadeOutTime "0.5"
    con_gameMsgWindow3Filter ""
    con_gameMsgWindow3LineCount "5"
    con_gameMsgWindow3MsgTime "5"
    con_gameMsgWindow3ScrollTime "0.25"
    con_gameMsgWindow3SplitscreenScale "1.5"
    con_inputBoxColor "0.25 0.25 0.2 1"
    con_inputHintBoxColor "0.4 0.4 0.35 1"
    con_matchPrefixOnly "1"
    con_minicon "0"
    con_miniconlines "5"
    con_minicontime "4"
    con_outputBarColor "1 1 0.95 0.6"
    con_outputSliderColor "0.15 0.15 0.1 0.6"
    con_outputWindowColor "0.35 0.35 0.3 0.75"
    con_typewriterColorBase "1 1 1"
    con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
    con_typewriterColorGlowCompleted "0 0.3 0.8 1"
    con_typewriterColorGlowFailed "0.8 0 0 1"
    con_typewriterColorGlowUpdated "0 0.6 0.18 1"
    con_typewriterDecayDuration "700"
    con_typewriterDecayStartTime "6000"
    con_typewriterPrintSpeed "50"
    customclass1 "Assault"
    customclass2 "Spec Ops"
    customclass3 "Heavy Gunner"
    customclass4 "Demolitions"
    customclass5 "Sniper"
    dedicated "listen server"
    developer "0"
    developer_script "0"
    didyouknow "@PLATFORM_DYK_MSG28"
    drew_notes "5"
    dynEnt_active "1"
    dynEnt_bulletForce "1000"
    dynEnt_explodeForce "12500"
    dynEnt_explodeMaxEnts "20"
    dynEnt_explodeMinForce "40"
    dynEnt_explodeSpinScale "3"
    dynEnt_explodeUpbias "0.5"
    dynEntPieces_angularVelocity "0 0 0"
    dynEntPieces_impactForce "1000"
    dynEntPieces_velocity "0 0 0"
    fixedtime "0"
    friction "5.5"
    fs_basegame ""
    fs_basepath "C:\Program Files\Activision\Call of Duty 4 - Modern Warfare"
    fs_cdpath ""
    fs_copyfiles "0"
    fs_debug "0"
    fs_game ""
    fs_homepath "C:\Program Files\Activision\Call of Duty 4 - Modern Warfare"
    fs_ignoreLocalized "0"
    fs_restrict "0"
    fx_marks "1"
    fx_marks_ents "1"
    fx_marks_smodels "1"
    g_allowvote "1"
    g_antilag "1"
    g_banIPs ""
    g_clonePlayerMaxVelocity "80"
    g_compassShowEnemies "0"
    g_deadChat "1"
    g_dropForwardSpeed "10"
    g_dropHorzSpeedRand "100"
    g_dropUpSpeedBase "10"
    g_dropUpSpeedRand "5"
    g_gametype "war"
    g_log "games_mp.log"
    g_logSync "0"
    g_oldVoting "1"
    g_playerCollisionEjectSpeed "25"
    g_redCrosshairs "1"
    g_synchronousClients "0"
    g_useGear "0"
    g_useholdspawndelay "500"
    g_voiceChatTalkingDuration "500"
    g_voteAbstainWeight "0.5"
    heli_barrelMaxVelocity "1250"
    heli_barrelRotation "70"
    heli_barrelSlowdown "360"
    hiDef "1"
    hud_deathQuoteFadeTime "1000"
    hud_enable "1"
    hud_fade_ammodisplay "0"
    hud_fade_compass "0"
    hud_fade_healthbar "2"
    hud_fade_offhand "0"
    hud_fade_sprint "1.7"
    hud_fade_stance "1.7"
    hud_fadeout_speed "0.1"
    hud_flash_period_offhand "0.5"
    hud_flash_time_offhand "2"
    hud_health_pulserate_critical "0.5"
    hud_health_pulserate_injured "1"
    hud_health_startpulse_critical "0.33"
    hud_health_startpulse_injured "1"
    hudElemPausedBrightness "0.4"
    in_mouse "1"
    inertiaAngle "0"
    inertiaDebug "0"
    inertiaMax "50"
    jump_height "39"
    jump_ladderPushVel "128"
    jump_slowdownEnable "1"
    jump_spreadAdd "64"
    jump_stepSize "18"
    koth_autodestroytime "60"
    koth_capturetime "20"
    koth_delayPlayer "0"
    koth_destroytime "10"
    koth_kothmode "0"
    koth_spawnDelay "60"
    koth_spawntime "0"
    loc_forceEnglish "0"
    loc_language "0"
    loc_translate "1"
    loc_warnings "1"
    loc_warningsAsErrors "0"
    logfile "2"
    lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
    lowAmmoWarningColor2 "1 1 1 1"
    lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
    lowAmmoWarningNoAmmoColor2 "1 0 0 1"
    lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
    lowAmmoWarningNoReloadColor2 "1 1 0 1"
    lowAmmoWarningPulseFreq "1.7"
    lowAmmoWarningPulseMax "1.5"
    lowAmmoWarningPulseMin "0"
    m_filter "0"
    m_forward "0.25"
    m_pitch "0.022"
    m_side "0.25"
    m_yaw "0.022"
    mantle_check_angle "60"
    mantle_check_radius "0.1"
    mantle_check_range "20"
    mantle_debug "0"
    mantle_enable "1"
    mantle_view_yawcap "60"
    mapname ""
    masterPort "20810"
    masterServerName "cod4master.activision.com"
    monkeytoy "0"
    motd ""
    msg_dumpEnts "0"
    msg_hudelemspew "0"
    msg_printEntityNums "0"
    name "Tajik"
    net_ip "localhost"
    net_lanauthorize "0"
    net_noipx "0"
    net_noudp "0"
    net_port "28961"
    net_profile "0"
    net_showprofile "0"
    net_socksEnabled "0"
    net_socksPassword ""
    net_socksPort "1080"
    net_socksServer ""
    net_socksUsername ""
    nextdemo ""
    nextmap ""
    nightVisionDisableEffects "0"
    nightVisionFadeInOutTime "0.1"
    nightVisionPowerOnTime "0.3"
    onlinegame "1"
    overrideNVGModelWithKnife "0"
    packetDebug "0"
    password ""
    perk_bulletPenetrationMultiplier "2"
    perk_extraBreath "5"
    perk_grenadeDeath "frag_grenade_short_mp"
    perk_parabolicAngle "180"
    perk_parabolicIcon "specialty_parabolic"
    perk_parabolicRadius "400"
    perk_sprintMultiplier "2"
    perk_weapRateMultiplier "0.75"
    perk_weapReloadMultiplier "0.5"
    perk_weapSpreadMultiplier "0.65"
    player_adsExitDelay "0"
    player_backSpeedScale "0.7"
    player_breath_fire_delay "0"
    player_breath_gasp_lerp "6"
    player_breath_gasp_scale "4.5"
    player_breath_gasp_time "1"
    player_breath_hold_lerp "1"
    player_breath_hold_time "4.5"
    player_breath_snd_delay "1"
    player_breath_snd_lerp "2"
    player_burstFireCooldown "0.2"
    player_debugHealth "0"
    player_dmgtimer_flinchTime "500"
    player_dmgtimer_maxTime "750"
    player_dmgtimer_minScale "0"
    player_dmgtimer_stumbleTime "500"
    player_dmgtimer_timePerPoint "100"
    player_footstepsThreshhold "0"
    player_lean_rotate_crouch_left "1.25"
    player_lean_rotate_crouch_right "1"
    player_lean_rotate_left "1.25"
    player_lean_rotate_right "1.25"
    player_lean_shift_crouch_left "12.5"
    player_lean_shift_crouch_right "13"
    player_lean_shift_left "5"
    player_lean_shift_right "2.5"
    player_meleeChargeFriction "1200"
    player_meleeHeight "10"
    player_meleeRange "64"
    player_meleeWidth "10"
    player_move_factor_on_torso "0"
    player_moveThreshhold "10"
    player_scopeExitOnDamage "0"
    player_spectateSpeedScale "1"
    player_sprintCameraBob "0.5"
    player_sprintForwardMinimum "105"
    player_sprintMinTime "1"
    player_sprintRechargePause "0"
    player_sprintSpeedScale "1.5"
    player_sprintStrafeSpeedScale "0.667"
    player_sprintTime "4"
    player_strafeAnimCosAngle "0.5"
    player_strafeSpeedScale "0.8"
    player_sustainAmmo "0"
    player_turnAnims "0"
    player_view_pitch_down "85"
    player_view_pitch_up "85"
    protocol "1"
    r_aaAlpha "dither (fast)"
    r_aaSamples "4"
    r_altModelLightingUpdate "1"
    r_aspectRatio "auto"
    r_autopriority "0"
    r_blur "0"
    r_brightness "0"
    r_cacheModelLighting "1"
    r_cacheSModelLighting "1"
    r_clear "dev-only blink"
    r_clearColor "0 0 0 0"
    r_clearColor2 "0 0 0 0"
    r_colorMap "Unchanged"
    r_contrast "1"
    r_customMode ""
    r_debugLineWidth "1"
    r_debugShader "none"
    r_depthPrepass "0"
    r_desaturation "1"
    r_detail "1"
    r_diffuseColorScale "1"
    r_displayRefresh "75 Hz"
    r_distortion "1"
    r_dlightLimit "4"
    r_dof_bias "0.5"
    r_dof_enable "1"
    r_dof_farBlur "1.8"
    r_dof_farEnd "7000"
    r_dof_farStart "1000"
    r_dof_nearBlur "6"
    r_dof_nearEnd "60"
    r_dof_nearStart "10"
    r_dof_tweak "0"
    r_dof_viewModelEnd "8"
    r_dof_viewModelStart "2"
    r_drawDecals "1"
    r_drawSun "1"
    r_drawWater "1"
    r_envMapExponent "5"
    r_envMapMaxIntensity "0.5"
    r_envMapMinIntensity "0.2"
    r_envMapOverride "0"
    r_envMapSpecular "1"
    r_envMapSunIntensity "2"
    r_fastSkin "1"
    r_filmTweakBrightness "0"
    r_filmTweakContrast "1.4"
    r_filmTweakDarkTint "0.7 0.85 1"
    r_filmTweakDesaturation "0.2"
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    r_filmTweakLightTint "1.1 1.05 0.85"
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    r_fog "1"
    r_forceLod "none"
    r_fullbright "0"
    r_fullscreen "1"
    r_gamma "0.8"
    r_glow "1"
    r_glow_allowed "1"
    r_glow_allowed_script_forced "0"
    r_glowTweakBloomCutoff "0.5"
    r_glowTweakBloomDesaturation "0"
    r_glowTweakBloomIntensity0 "1"
    r_glowTweakEnable "0"
    r_glowTweakRadius0 "5"
    r_glowUseTweaks "0"
    r_gpuSync "adaptive"
    r_highLodDist "-1"
    r_ignore "0"
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    r_inGameVideo "1"
    r_lightMap "Unchanged"
    r_lightTweakAmbient "0.1"
    r_lightTweakAmbientColor "1 0 0 1"
    r_lightTweakDiffuseFraction "0.5"
    r_lightTweakSunColor "0 1 0 1"
    r_lightTweakSunDiffuseColor "0 0 1 1"
    r_lightTweakSunDirection "0 0 0"
    r_lightTweakSunLight "1"
    r_loadForRenderer "1"
    r_lockPvs "0"
    r_lodBiasRigid "0"
    r_lodBiasSkinned "0"
    r_lodScaleRigid "1"
    r_lodScaleSkinned "1"
    r_logFile "0"
    r_lowestLodDist "-1"
    r_lowLodDist "-1"
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    r_mode "1280x1024"
    r_modelVertColor "1"
    r_monitor "0"
    r_multiGpu "0"
    r_norefresh "0"
    r_normal "1"
    r_normalMap "Unchanged"
    r_outdoor "1"
    r_outdoorAwayBias "32"
    r_outdoorDownBias "0"
    r_outdoorFeather "8"
    r_picmip "0"
    r_picmip_bump "0"
    r_picmip_manual "1"
    r_picmip_spec "0"
    r_picmip_water "0"
    r_polygonOffsetBias "-1"
    r_polygonOffsetScale "-1"
    r_portalBevels "0.7"
    r_portalBevelsOnly "0"
    r_portalMinClipArea "0.02"
    r_portalMinRecurseDepth "2"
    r_portalWalkLimit "0"
    r_preloadShaders "0"
    r_pretess "1"
    r_reflectionProbeGenerate "0"
    r_reflectionProbeGenerateExit "0"
    r_reflectionProbeRegenerateAll "0"
    r_rendererInUse "Shader model 3.0"
    r_rendererPreference "Default"
    r_resampleScene "1"
    r_scaleViewport "1"
    r_showFbColorDebug "None"
    r_showFloatZDebug "0"
    r_showLightGrid "0"
    r_showMissingLightGrid "0"
    r_showPixelCost "off"
    r_showPortals "0"
    r_singleCell "0"
    r_skinCache "1"
    r_skipPvs "0"
    r_smc_enable "1"
    r_smp_backend "1"
    r_smp_worker "1"
    r_smp_worker_thread0 "0"
    r_smp_worker_thread1 "0"
    r_specular "1"
    r_specularColorScale "1"
    r_specularMap "Unchanged"
    r_spotLightBrightness "14"
    r_spotLightEndRadius "196"
    r_spotLightEntityShadows "1"
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    r_spotLightShadows "1"
    r_spotLightSModelShadows "1"
    r_spotLightStartRadius "36"
    r_sse_skinning "1"
    r_sun_from_dvars "0"
    r_sun_fx_position "0 0 0"
    r_sunblind_fadein "0.5"
    r_sunblind_fadeout "3"
    r_sunblind_max_angle "5"
    r_sunblind_max_darken "0.75"
    r_sunblind_min_angle "30"
    r_sunflare_fadein "1"
    r_sunflare_fadeout "1"
    r_sunflare_max_alpha "1"
    r_sunflare_max_angle "2"
    r_sunflare_max_size "2500"
    r_sunflare_min_angle "45"
    r_sunflare_min_size "0"
    r_sunflare_shader "sun_flare"
    r_sunglare_fadein "0.5"
    r_sunglare_fadeout "3"
    r_sunglare_max_angle "5"
    r_sunglare_max_lighten "0.75"
    r_sunglare_min_angle "30"
    r_sunsprite_shader "sun"
    r_sunsprite_size "16"
    r_texFilterAnisoMax "4"
    r_texFilterAnisoMin "16"
    r_texFilterDisable "0"
    r_texFilterMipBias "0"
    r_texFilterMipMode "Force Trilinear"
    r_useLayeredMaterials "0"
    r_vc_makelog "0"
    r_vc_showlog "0"
    r_vsync "0"
    r_warningRepeatDelay "5"
    r_zfar "0"
    r_zFeather "1"
    r_znear "4"
    r_znear_depthhack "0.1"
    ragdoll_baselerp_time "1000"
    ragdoll_bullet_force "500"
    ragdoll_bullet_upbias "0.5"
    ragdoll_debug "0"
    ragdoll_dump_anims "0"
    ragdoll_enable "1"
    ragdoll_explode_force "18000"
    ragdoll_explode_upbias "0.8"
    ragdoll_fps "20"
    ragdoll_jitter_scale "1"
    ragdoll_jointlerp_time "3000"
    ragdoll_max_life "4500"
    ragdoll_max_simulating "8"
    ragdoll_rotvel_scale "1"
    ragdoll_self_collision_scale "1.2"
    rate "25000"
    rcon_password ""
    sc_blur "2"
    sc_count "24"
    sc_debugCasterCount "24"
    sc_debugReceiverCount "24"
    sc_enable "0"
    sc_fadeRange "0.25"
    sc_length "400"
    sc_offscreenCasterLodBias "0"
    sc_offscreenCasterLodScale "20"
    sc_shadowInRate "2"
    sc_shadowOutRate "5"
    sc_showDebug "0"
    sc_showOverlay "0"
    sc_wantCount "12"
    sc_wantCountMargin "1"
    scr_ctf_numlives "0"
    scr_ctf_playerrespawndelay "0"
    scr_ctf_roundlimit "2"
    scr_ctf_roundswitch "1"
    scr_ctf_scorelimit "10"
    scr_ctf_timelimit "5"
    scr_ctf_waverespawndelay "15"
    scr_dm_numlives "0"
    scr_dm_playerrespawndelay "0"
    scr_dm_roundlimit "1"
    scr_dm_scorelimit "150"
    scr_dm_timelimit "10"
    scr_dm_waverespawndelay "0"
    scr_dom_numlives "0"
    scr_dom_playerrespawndelay "0"
    scr_dom_roundlimit "1"
    scr_dom_scorelimit "200"
    scr_dom_timelimit "0"
    scr_dom_waverespawndelay "0"
    scr_game_allowkillcam "1"
    scr_game_deathpointloss "0"
    scr_game_forceuav "0"
    scr_game_graceperiod "0"
    scr_game_hardpoints "1"
    scr_game_onlyheadshots "0"
    scr_game_perks "1"
    scr_game_spectatetype "1"
    scr_game_suicidepointloss "0"
    scr_hardcore "0"
    scr_hardpoint_allowartillery "1"
    scr_hardpoint_allowhelicopter "1"
    scr_hardpoint_allowuav "1"
    scr_koth_numlives "0"
    scr_koth_playerrespawndelay "0"
    scr_koth_roundlimit "1"
    scr_koth_roundswitch "1"
    scr_koth_scorelimit "250"
    scr_koth_timelimit "15"
    scr_koth_waverespawndelay "0"
    scr_oldschool "0"
    scr_player_forcerespawn "1"
    scr_player_healthregentime "5"
    scr_player_maxhealth "100"
    scr_player_numlives "0"
    scr_player_respawndelay "0"
    scr_player_sprinttime "4"
    scr_player_suicidespawndelay "0"
    scr_sab_bombtimer "30"
    scr_sab_defusetime "5"
    scr_sab_hotpotato "0"
    scr_sab_numlives "0"
    scr_sab_planttime "2.5"
    scr_sab_playerrespawndelay "7.5"
    scr_sab_roundlimit "0"
    scr_sab_roundswitch "1"
    scr_sab_scorelimit "1"
    scr_sab_timelimit "20"
    scr_sab_waverespawndelay "0"
    scr_sd_bombtimer "45"
    scr_sd_defusetime "5"
    scr_sd_multibomb "0"
    scr_sd_numlives "1"
    scr_sd_planttime "5"
    scr_sd_playerrespawndelay "0"
    scr_sd_roundlimit "0"
    scr_sd_roundswitch "3"
    scr_sd_scorelimit "4"
    scr_sd_timelimit "2.5"
    scr_sd_waverespawndelay "0"
    scr_team_fftype "0"
    scr_team_kickteamkillers "0"
    scr_team_respawntime "0"
    scr_team_teamkillpointloss "1"
    scr_team_teamkillspawndelay "20"
    scr_war_numlives "0"
    scr_war_playerrespawndelay "0"
    scr_war_roundlimit "1"
    scr_war_scorelimit "750"
    scr_war_timelimit "10"
    scr_war_waverespawndelay "0"
    scr_xpscale "1"
    sensitivity "5"
    server1 ""
    server10 ""
    server11 ""
    server12 ""
    server13 ""
    server14 ""
    server15 ""
    server16 ""
    server2 ""
    server3 ""
    server4 ""
    server5 ""
    server6 ""
    server7 ""
    server8 ""
    server9 ""
    shortversion "1.1"
    showdrop "0"
    showpackets "0"
    sm_enable "1"
    sm_fastSunShadow "1"
    sm_lightScore_eyeProjectDist "64"
    sm_lightScore_spotProjectFrac "0.125"
    sm_maxLights "4"
    sm_polygonOffsetBias "0.5"
    sm_polygonOffsetScale "2"
    sm_qualitySpotShadow "1"
    sm_spotEnable "1"
    sm_spotShadowFadeTime "1"
    sm_strictCull "1"
    sm_sunEnable "1"
    sm_sunSampleSizeNear "0.25"
    sm_sunShadowCenter "0 0 0"
    sm_sunShadowScale "1"
    snaps "20"
    snd_cinematicVolumeScale "0.85"
    snd_draw3D "Off"
    snd_drawInfo "None"
    snd_enable2D "1"
    snd_enable3D "1"
    snd_enableEq "1"
    snd_enableReverb "1"
    snd_enableStream "1"
    snd_errorOnMissing "0"
    snd_khz "44"
    snd_levelFadeTime "250"
    snd_outputConfiguration "5.1 speakers"
    snd_slaveFadeTime "500"
    snd_touchStreamFilesOnLoad "0"
    snd_volume "1"
    stat_version "10"
    stopspeed "100"
    sv_allowAnonymous "0"
    sv_allowDownload "1"
    sv_allowedClan1 ""
    sv_allowedClan2 ""
    sv_botsPressAttackBtn "1"
    sv_cheats "0"
    sv_clientArchive "1"
    sv_clientSideBullets "1"
    sv_connectTimeout "45"
    sv_debugRate "0"
    sv_debugReliableCmds "0"
    sv_disableClientConsole "0"
    sv_FFCheckSums ""
    sv_FFNames ""
    sv_floodProtect "1"
    sv_fps "20"
    sv_hostname "CoD4Host"
    sv_iwdNames ""
    sv_iwds ""
    sv_keywords ""
    sv_kickBanTime "300"
    sv_mapRotation "map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant"
    sv_mapRotationCurrent ""
    sv_maxclients "24"
    sv_maxPing "0"
    sv_maxRate "5000"
    sv_minPing "0"
    sv_packet_info "0"
    sv_padPackets "0"
    sv_paused "0"
    sv_privateClients "0"
    sv_privatePassword ""
    sv_punkbuster "0"
    sv_pure "1"
    sv_reconnectlimit "3"
    sv_referencedFFCheckSums ""
    sv_referencedFFNames ""
    sv_referencedIwdNames ""
    sv_referencedIwds ""
    sv_running "0"
    sv_serverid "0"
    sv_showAverageBPS "0"
    sv_showCommands "0"
    sv_timeout "240"
    sv_voice "0"
    sv_voiceQuality "3"
    sv_wwwBaseURL ""
    sv_wwwDlDisconnected "0"
    sv_wwwDownload "0"
    sv_zombietime "2"
    sys_configSum "4379996"
    sys_configureGHz "2.34093"
    sys_cpuGHz "3.41698"
    sys_cpuName "Intel(R) Pentium(R) 4 CPU 3.40GHz"
    sys_gpu "NVIDIA GeForce 8800 GTX"
    sys_lockThreads "none"
    sys_smp_allowed "1"
    sys_SSE "1"
    sys_sysMB "1022"
    timescale "1"
    ui_allow_classchange "0"
    ui_allow_controlschange "1"
    ui_allow_teamchange "0"
    ui_bigFont "0.4"
    ui_borderLowLightScale "0.35"
    ui_browserFriendlyfire "-1"
    ui_browserKillcam "-1"
    ui_browserMod "0"
    ui_browserShowDedicated "0"
    ui_browserShowEmpty "0"
    ui_browserShowFull "0"
    ui_browserShowPassword "0"
    ui_browserShowPunkBuster "-1"
    ui_browserShowPure "1"
    ui_buildLocation "-60 460"
    ui_buildSize "0.3"
    ui_cinematicsTimestamp "0"
    ui_connectScreenTextGlowColor "0.3 0.6 0.3 1"
    ui_currentMap "2"
    ui_currentNetMap "2"
    ui_customClassName ""
    ui_customModeEditName ""
    ui_customModeName ""
    ui_dedicated "1"
    ui_drawCrosshair "1"
    ui_extraBigFont "0.55"
    ui_gametype "0"
    ui_hint_text "@MP_NULL"
    ui_hud_hardcore "0"
    ui_hud_obituaries "1"
    ui_hud_showobjicons "1"
    ui_joinGametype "2"
    ui_mapname "mp_backlot"
    ui_maxclients "32"
    ui_mousePitch "0"
    ui_multiplayer "1"
    ui_netGametype "4"
    ui_netGametypeName "war"
    ui_netSource "1"
    ui_playerProfileAlreadyChosen "0"
    ui_playerProfileCount "1"
    ui_playerProfileNameNew ""
    ui_playerProfileSelected ""
    ui_serverStatusTimeOut "7000"
    ui_showEndOfGame "0"
    ui_showList "0"
    ui_showmap "1"
    ui_showMenuOnly ""
    ui_smallFont "0.25"
    ui_uav_allies "0"
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    ui_uav_client "0"
    uiscript_debug "0"
    useFastFile "1"
    vehDebugClient "0"
    vehDriverViewDist "300"
    vehDriverViewFocusRange "50"
    vehDriverViewHeightMax "50"
    vehDriverViewHeightMin "-15"
    version "CoD4 MP 1.1 build 13620 Thu Oct 04 00:43:04 2007 win-x86"
    vid_xpos "3"
    vid_ypos "22"
    voice_deadChat "0"
    voice_global "0"
    voice_localEcho "0"
    waypointDebugDraw "0"
    waypointDistScaleRangeMax "3000"
    waypointDistScaleRangeMin "1000"
    waypointDistScaleSmallest "0.8"
    waypointIconHeight "36"
    waypointIconWidth "36"
    waypointOffscreenCornerRadius "105"
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    waypointOffscreenPadBottom "30"
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    waypointOffscreenPointerDistance "20"
    waypointOffscreenPointerHeight "12"
    waypointOffscreenPointerWidth "25"
    waypointOffscreenRoundedCorners "1"
    waypointOffscreenScaleLength "500"
    waypointOffscreenScaleSmallest "1"
    waypointPlayerOffsetCrouch "56"
    waypointPlayerOffsetProne "30"
    waypointPlayerOffsetStand "74"
    waypointSplitscreenScale "1.8"
    waypointTweakY "-17"
    wideScreen "0"
    winvoice_mic_mute "1"
    winvoice_mic_reclevel "65535"
    winvoice_mic_scaler "1"
    winvoice_save_voice "0"
  2. 08-03-2012, 11:25 AM
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    Jan 2009
    NextGenUpdate
    Originally Posted by Kush View Post
    What kind of cost? o_O

    Originally Posted by bananaman View Post
    Don't see why not. Just gotta figure out the code required.
    There's so much yet to be uncovered in this game. Think of all that's not been released!
    Small,vague explanation would be nice. :3



    the configs needed are easy to find, but you would need to host your own dedicated server (from your own website) which will then be used as your main ip address and you use that to connect to it or your friends, for example:

    connect 134.145.1.41 > to you or your friend

    when they join it will force a file transfer download and write data to your HDD, the only bad problem is that some paths on your HDD are write protected, so the best way is to use the usb method to execute files. your talking about £15 tops for a dedicated server which will only last a month till its next payment.


    P.S: weather or not dedicated works on consoles, its just trial and error really.
    Last edited by Uk_ViiPeR ; 08-03-2012 at 11:28 AM.

  3. 08-03-2012, 01:21 PM
    tylerallmighty's Avatar
    tylerallmighty
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    tylerallmighty
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    NextGenUpdate
    Originally Posted by Kush View Post
    I have gone though most of the game's files and found some little stuff but everything i have found thats unreleased im not sure what if does or how it would be used. What do u mean we need a code? like a key?


    I mean like the GSC patch code lol.
  4. 08-03-2012, 04:13 PM
    Kush Friendly's Avatar
    Kush Friendly
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    NextGenUpdate
    Originally Posted by Telepot View Post
    By 'gone through all your files' do you mean your savegame data from your PS3? Otherwise you would have used a patch to test that code and you may have got a better outcome.


    No i have cod4 & mw2 on pc also, i went through all the files on there.

    ---------- Post added at 11:13 AM ---------- Previous post was at 11:10 AM ----------

    Originally Posted by ViiPeR View Post
    the configs needed are easy to find, but you would need to host your own dedicated server (from your own website) which will then be used as your main ip address and you use that to connect to it or your friends, for example:

    connect 134.145.1.41 > to you or your friend

    when they join it will force a file transfer download and write data to your HDD, the only bad problem is that some paths on your HDD are write protected, so the best way is to use the usb method to execute files. your talking about £15 tops for a dedicated server which will only last a month till its next payment.


    P.S: weather or not dedicated works on consoles, its just trial and error really.


    Oh i get it, when you said it comes at a cost, you made it sound like something different haha. I didnt think you ment money.
  5. 08-03-2012, 06:16 PM
    tylerallmighty's Avatar
    tylerallmighty
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    Mar 2010
    NextGenUpdate
    Originally Posted by ViiPeR View Post
    the configs needed are easy to find, but you would need to host your own dedicated server (from your own website) which will then be used as your main ip address and you use that to connect to it or your friends, for example:

    connect 134.145.1.41 > to you or your friend

    when they join it will force a file transfer download and write data to your HDD, the only bad problem is that some paths on your HDD are write protected, so the best way is to use the usb method to execute files. your talking about £15 tops for a dedicated server which will only last a month till its next payment.


    P.S: weather or not dedicated works on consoles, its just trial and error really.


    So you meant literal cost. :lol: