
EditRound()
{
self notify("endmenu");
start2 = createfontstring("objective", 1.5,self);
start2 setpoint("TOP");
start2 settext("[{+attack}] increase [{+speed_throw}] Lower [{+melee}] Accept");
rounds = 1;
roundedit = true;
start = createfontstring("objective", 1.5,self);
start setpoint("CENTER");
start settext("Round Increases By " +rounds);
while(roundedit)
{
if(self AttackButtonPressed() || self AdsButtonPressed())
{
rounds += self AttackButtonPressed();
rounds -= self AdsButtonPressed();
if(rounds == 0) rounds = 1;
start settext("Round Increases By " +rounds);
}
if(self MeleeButtonPressed())
{
roundedit = false;
}
wait 0.1;
}
start destroy();
start2 destroy();
wait 1;
display = createfontstring("objective",1.5,self);
display setpoint("CENTER");
display settext("Attack: Raise -- Ads: Lower -- Melee: Accept");
edits = true;
choices = rounds;
choiced = -1;
display2 = createfontstring("objective",1.5,self);
display2 setpoint("CENTER","CENTER",0,100);
display2 settext("Current: "+choices);
while(edits)
{
if(self AttackButtonPressed())
{
choices += rounds;
display2 settext("Current: "+choices);
}
if(self AdsButtonPressed())
{
choices -= rounds;
if(choices <= 0) choices = 1;
display2 settext("Current: "+choices);
}
if(self MeleeButtonPressed())
{
level.round_number=choices+choiced;
self thread NukeEm();
edits = false;
}
wait 0.1;
}
display destroy();
display2 destroy();
}
NukeEm()
{
Zombz = GetAiSpeciesArray( "axis" );
level.zombie_total = 0;
for( i = 0;i < Zombz.size;i++ )
{
Zombz[i] maps\_zombiemode_spawner::zombie_head_gib();
Zombz[i] DoDamage( Zombz[i].health * 5000, Zombz[i].origin, self );
wait .05;
}
}

EditRound()
{
self notify("endmenu");
start2 = createfontstring("objective", 1.5,self);
start2 setpoint("TOP");
start2 settext("[{+attack}] increase [{+speed_throw}] Lower [{+melee}] Accept");
rounds = 1;
roundedit = true;
start = createfontstring("objective", 1.5,self);
start setpoint("CENTER");
start settext("Round Increases By " +rounds);
while(roundedit)
{
if(self AttackButtonPressed() || self AdsButtonPressed())
{
rounds += self AttackButtonPressed();
rounds -= self AdsButtonPressed();
if(rounds == 0) rounds = 1;
start settext("Round Increases By " +rounds);
}
if(self MeleeButtonPressed())
{
roundedit = false;
}
wait 0.1;
}
start destroy();
start2 destroy();
wait 1;
display = createfontstring("objective",1.5,self);
display setpoint("CENTER");
display settext("Attack: Raise -- Ads: Lower -- Melee: Accept");
edits = true;
choices = rounds;
choiced = -1;
display2 = createfontstring("objective",1.5,self);
display2 setpoint("CENTER","CENTER",0,100);
display2 settext("Current: "+choices);
while(edits)
{
if(self AttackButtonPressed())
{
choices += rounds;
display2 settext("Current: "+choices);
}
if(self AdsButtonPressed())
{
choices -= rounds;
if(choices <= 0) choices = 1;
display2 settext("Current: "+choices);
}
if(self MeleeButtonPressed())
{
level.round_number=choices+choiced;
self thread NukeEm();
edits = false;
}
wait 0.1;
}
display destroy();
display2 destroy();
}
NukeEm()
{
Zombz = GetAiSpeciesArray( "axis" );
level.zombie_total = 0;
for( i = 0;i < Zombz.size;i++ )
{
Zombz[i] maps\_zombiemode_spawner::zombie_head_gib();
Zombz[i] DoDamage( Zombz[i].health * 5000, Zombz[i].origin, self );
wait .05;
}
}
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