THREAD: Scrapyard Zombie map edit
  1. 10-05-2010, 02:42 PM
    dansbmx's Avatar
    dansbmx
    BAY AREA*925*STUNTIN
    dansbmx's Avatar
    dansbmx
    BAY AREA*925*STUNTIN
    730
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    Aug 2008
    NextGenUpdate
    Heres my scrapyard zombie edit its hella sick you can teleport to the skywalk from the building you get out the map with the speedhack and inside the broken plane is the teleporter to get down.
    Scrapyard()
    {
    CreateBlocks((420, 1636, 174), (0, 0, 0));
    CreateBlocks((475, 1636, 174), (0, 0, 0));
    CreateBlocks((530, 1636, 174), (0, 0, 0));
    CreateBlocks((585, 1636, 174), (0, 0, 0));
    CreateBlocks((640, 1636, 174), (0, 0, 0));
    CreateBlocks((695, 1636, 174), (0, 0, 0));
    CreateBlocks((750, 1636, 174), (0, 0, 0));
    CreateBlocks((805, 1636, 174), (0, 0, 0));
    CreateBlocks((860, 1636, 174), (0, 0, 0));
    CreateBlocks((420, 1606, 174), (0, 0, 0));
    CreateBlocks((475, 1606, 174), (0, 0, 0));
    CreateBlocks((530, 1606, 174), (0, 0, 0));
    CreateBlocks((585, 1606, 174), (0, 0, 0));
    CreateBlocks((640, 1606, 174), (0, 0, 0));
    CreateBlocks((695, 1606, 174), (0, 0, 0));
    CreateBlocks((750, 1606, 174), (0, 0, 0));
    CreateBlocks((805, 1606, 174), (0, 0, 0));
    CreateBlocks((860, 1606, 174), (0, 0, 0));
    CreateBlocks((420, 1576, 174), (0, 0, 0));
    CreateBlocks((475, 1576, 174), (0, 0, 0));
    CreateBlocks((530, 1576, 174), (0, 0, 0));
    CreateBlocks((585, 1576, 174), (0, 0, 0));
    CreateBlocks((640, 1576, 174), (0, 0, 0));
    CreateBlocks((695, 1576, 174), (0, 0, 0));
    CreateBlocks((750, 1576, 174), (0, 0, 0));
    CreateBlocks((805, 1576, 174), (0, 0, 0));
    CreateBlocks((860, 1576, 174), (0, 0, 0));
    CreateBlocks((-1541, -80, 1), (0, 90, -33.3));
    CreateBlocks((-1517.7, -80, 16.3), (0, 90, -33.3));
    CreateBlocks((-1494.4, -80, 31.6), (0, 90, -33.3));
    CreateBlocks((-1471.1, -80, 46.9), (0, 90, -33.3));
    CreateBlocks((-1447.8, -80, 62.2), (0, 90, -33.3));
    CreateBlocks((-1424.5, -80, 77.5), (0, 90, -33.3));
    CreateBlocks((-1401.2, -80, 92.Cool Man (aka Tustin), (0, 90, -33.3));
    CreateBlocks((-1377.9, -80, 108.1), (0, 90, -33.3));
    CreateBlocks((-1354.6, -80, 123.4), (0, 90, -33.3));
    CreateElevator((10, 1659, -72), (860, 1606, 194), (0, 180, 0));
    CreateDoors((1992, 266, -130), (1992, 336, -130), (90, 0, 0), 2, 2, 5, 50);
    CreateDoors((1992, 710, -130), (1992, 640, -130), (90, 0, 0), 2, 2, 5, 50);
    CreateBlocks((2097, -74, -112), (0, 0, 0));
    CreateElevator((1820, 682, -7), (1829, -54, 456));
    CreateElevator((-863, 378, 407), (-675, 939, -76));
    CreateGrids((2000, -111, 436), (2000, -650, 436), (0, 0, 0));
    CreateGrids((959, 1688, 436), (2008, 1679, 436), (0, 0, 0));
    CreateGrids((2008, 1679, 436), (2008, 815, 436), (0, 0, 0));
    CreateGrids((847, -650, 436), (2000, -650, 436), (0, 0, 0));
    }
    Last edited by dansbmx ; 10-05-2010 at 10:13 PM.

  2. The Following User Thanked dansbmx For This Useful Post:


  3. 10-05-2010, 04:48 PM
    jeffadkins51's Avatar
    jeffadkins51
    Developer
    jeffadkins51's Avatar
    jeffadkins51
    Developer
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    Aug 2010
    NextGenUpdate
    ill check this out when i wake up Smile

    thx dan for contributing, i'll let you know if i decided to use it in quarantine 4.0