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I've made a few changes to the Zombieland 2.0 patch thx jeffadkins.
Dvars added-
self player_recoilScaleOn(0);
setDvar("cg_drawViewpos", 1);
setDvar("cg_fov", 80);
setDvar("cg_fovscale", 1.125);
setDvar("player_sprintSpeedScale", 1.5 );
setDvar("player_sprintUnlimited", 1 );
setDvar("bg_fallDamageMaxHeight", 2750);
setDvar("bg_fallDamageMinHeight", 2000);
setDvar("bg_weaponBobLag", 0);
setDvar("bg_weaponBobMax", 0);
self setClientDvar( "perk_quickDrawSpeedScale" , "6.5" );
self setClientDvar( "laserForceOn", "1" );
self setclientdvar("clanName", "KuSH");
self setClientDvar( "motd", "^3I Hope You Enjoyed Playing dansbmx's Custom mod of Zombieland 2.0! ^2Donate ^5via PayPal to: ^
[email protected](CREATOR-MODDER) & [email]
[email protected][/email](MODDER)" );
Also I made 3 Crazy @$$ map changes to estate, afgan, and scrapyard. I also removed the 30 second wait time at the start for map creation and I removed the scrolling bar at the bottom I don't like it but I give credits at the start of every game and in the MOTD.
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Ill try n get a vid up of the new map changes let me know if you can record.